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  1. /* $Id: xmesa.h,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
  2. /*
  3. * Mesa 3-D graphics library
  4. * Version: 3.1
  5. *
  6. * Copyright (C) 1999 Brian Paul All Rights Reserved.
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a
  9. * copy of this software and associated documentation files (the "Software"),
  10. * to deal in the Software without restriction, including without limitation
  11. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  12. * and/or sell copies of the Software, and to permit persons to whom the
  13. * Software is furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included
  16. * in all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19. * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  21. * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
  22. * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  23. * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  24. */
  25. /*
  26. * $Log: xmesa.h,v $
  27. * Revision 1.1 1999/08/19 00:55:40 jtg
  28. * Initial revision
  29. *
  30. * Revision 1.3 1999/02/24 22:43:27 jens
  31. * Name changes to get XMesa to compile standalone inside XFree86
  32. *
  33. * Revision 1.2 1999/02/14 03:39:09 brianp
  34. * new copyright
  35. *
  36. * Revision 1.1 1998/02/13 03:17:32 brianp
  37. * Initial revision
  38. *
  39. */
  40. /*
  41. * Mesa/X11 interface. This header file serves as the documentation for
  42. * the Mesa/X11 interface functions.
  43. *
  44. * Note: this interface isn't intended for user programs. It's primarily
  45. * just for implementing the pseudo-GLX interface.
  46. */
  47. /* Sample Usage:
  48. In addition to the usual X calls to select a visual, create a colormap
  49. and create a window, you must do the following to use the X/Mesa interface:
  50. 1. Call XMesaCreateVisual() to make an XMesaVisual from an XVisualInfo.
  51. 2. Call XMesaCreateContext() to create an X/Mesa rendering context, given
  52. the XMesaVisual.
  53. 3. Call XMesaCreateWindowBuffer() to create an XMesaBuffer from an X window
  54. and XMesaVisual.
  55. 4. Call XMesaMakeCurrent() to bind the XMesaBuffer to an XMesaContext and
  56. to make the context the current one.
  57. 5. Make gl* calls to render your graphics.
  58. 6. Use XMesaSwapBuffers() when double buffering to swap front/back buffers.
  59. 7. Before the X window is destroyed, call XMesaDestroyBuffer().
  60. 8. Before exiting, call XMesaDestroyVisual and XMesaDestroyContext.
  61. See the demos/xdemo.c and xmesa1.c files for examples.
  62. */
  63. #ifndef XMESA_H
  64. #define XMESA_H
  65. #ifdef __cplusplus
  66. extern "C" {
  67. #endif
  68. #ifdef XFree86Server
  69. #include "xmesa_xf86.h"
  70. #else
  71. #include <X11/Xlib.h>
  72. #include <X11/Xutil.h>
  73. #include "xmesa_x.h"
  74. #endif
  75. #include "GL/gl.h"
  76. #ifdef AMIWIN
  77. #include <pragmas/xlib_pragmas.h>
  78. extern struct Library *XLibBase;
  79. #endif
  80. #define XMESA_MAJOR_VERSION 3
  81. #define XMESA_MINOR_VERSION 0
  82. /*
  83. * Values passed to XMesaGetString:
  84. */
  85. #define XMESA_VERSION 1
  86. #define XMESA_EXTENSIONS 2
  87. /*
  88. * Values passed to XMesaSetFXmode:
  89. */
  90. #define XMESA_FX_WINDOW 1
  91. #define XMESA_FX_FULLSCREEN 2
  92. typedef struct xmesa_context *XMesaContext;
  93. typedef struct xmesa_visual *XMesaVisual;
  94. typedef struct xmesa_buffer *XMesaBuffer;
  95. /*
  96. * Create a new X/Mesa visual.
  97. * Input: display - X11 display
  98. * visinfo - an XVisualInfo pointer
  99. * rgb_flag - GL_TRUE = RGB mode,
  100. * GL_FALSE = color index mode
  101. * alpha_flag - alpha buffer requested?
  102. * db_flag - GL_TRUE = double-buffered,
  103. * GL_FALSE = single buffered
  104. * stereo_flag - stereo visual?
  105. * depth_size - requested bits/depth values, or zero
  106. * stencil_size - requested bits/stencil values, or zero
  107. * accum_size - requested bits/component values, or zero
  108. * ximage_flag - GL_TRUE = use an XImage for back buffer,
  109. * GL_FALSE = use an off-screen pixmap for back buffer
  110. * Return; a new XMesaVisual or 0 if error.
  111. */
  112. extern XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
  113. XMesaVisualInfo visinfo,
  114. GLboolean rgb_flag,
  115. GLboolean alpha_flag,
  116. GLboolean db_flag,
  117. GLboolean stereo_flag,
  118. GLboolean ximage_flag,
  119. GLint depth_size,
  120. GLint stencil_size,
  121. GLint accum_size,
  122. GLint level );
  123. /*
  124. * Destroy an XMesaVisual, but not the associated XVisualInfo.
  125. */
  126. extern void XMesaDestroyVisual( XMesaVisual v );
  127. /*
  128. * Create a new XMesaContext for rendering into an X11 window.
  129. *
  130. * Input: visual - an XMesaVisual
  131. * share_list - another XMesaContext with which to share display
  132. * lists or NULL if no sharing is wanted.
  133. * Return: an XMesaContext or NULL if error.
  134. */
  135. extern XMesaContext XMesaCreateContext( XMesaVisual v,
  136. XMesaContext share_list );
  137. /*
  138. * Destroy a rendering context as returned by XMesaCreateContext()
  139. */
  140. extern void XMesaDestroyContext( XMesaContext c );
  141. /*
  142. * Create an XMesaBuffer from an X window.
  143. */
  144. extern XMesaBuffer XMesaCreateWindowBuffer( XMesaVisual v,
  145. XMesaWindow w );
  146. /*
  147. * Create an XMesaBuffer from an X pixmap.
  148. */
  149. extern XMesaBuffer XMesaCreatePixmapBuffer( XMesaVisual v,
  150. XMesaPixmap p,
  151. XMesaColormap cmap );
  152. /*
  153. * Destroy an XMesaBuffer, but not the corresponding window or pixmap.
  154. */
  155. extern void XMesaDestroyBuffer( XMesaBuffer b );
  156. /*
  157. * Return the XMesaBuffer handle which corresponds to an X drawable, if any.
  158. *
  159. * New in Mesa 2.3.
  160. */
  161. extern XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy,
  162. XMesaDrawable d );
  163. /*
  164. * Bind a buffer to a context and make the context the current one.
  165. */
  166. extern GLboolean XMesaMakeCurrent( XMesaContext c,
  167. XMesaBuffer b );
  168. /*
  169. * Return a handle to the current context.
  170. */
  171. extern XMesaContext XMesaGetCurrentContext( void );
  172. /*
  173. * Return handle to the current buffer.
  174. */
  175. extern XMesaBuffer XMesaGetCurrentBuffer( void );
  176. /*
  177. * Swap the front and back buffers for the given buffer. No action is
  178. * taken if the buffer is not double buffered.
  179. */
  180. extern void XMesaSwapBuffers( XMesaBuffer b );
  181. /*
  182. * Copy a sub-region of the back buffer to the front buffer.
  183. *
  184. * New in Mesa 2.6
  185. */
  186. extern void XMesaCopySubBuffer( XMesaBuffer b,
  187. int x,
  188. int y,
  189. int width,
  190. int height );
  191. /*
  192. * Return a pointer to the the Pixmap or XImage being used as the back
  193. * color buffer of an XMesaBuffer. This function is a way to get "under
  194. * the hood" of X/Mesa so one can manipulate the back buffer directly.
  195. * Input: b - the XMesaBuffer
  196. * Output: pixmap - pointer to back buffer's Pixmap, or 0
  197. * ximage - pointer to back buffer's XImage, or NULL
  198. * Return: GL_TRUE = context is double buffered
  199. * GL_FALSE = context is single buffered
  200. */
  201. extern GLboolean XMesaGetBackBuffer( XMesaBuffer b,
  202. XMesaPixmap *pixmap,
  203. XMesaImage **ximage );
  204. /*
  205. * Return the depth buffer associated with an XMesaBuffer.
  206. * Input: b - the XMesa buffer handle
  207. * Output: width, height - size of buffer in pixels
  208. * bytesPerValue - bytes per depth value (2 or 4)
  209. * buffer - pointer to depth buffer values
  210. * Return: GL_TRUE or GL_FALSE to indicate success or failure.
  211. *
  212. * New in Mesa 2.4.
  213. */
  214. extern GLboolean XMesaGetDepthBuffer( XMesaBuffer b,
  215. GLint *width,
  216. GLint *height,
  217. GLint *bytesPerValue,
  218. void **buffer );
  219. /*
  220. * Flush/sync a context
  221. */
  222. extern void XMesaFlush( XMesaContext c );
  223. /*
  224. * Get an X/Mesa-specific string.
  225. * Input: name - either XMESA_VERSION or XMESA_EXTENSIONS
  226. */
  227. extern const char *XMesaGetString( XMesaContext c, int name );
  228. /*
  229. * Scan for XMesaBuffers whose window/pixmap has been destroyed, then free
  230. * any memory used by that buffer.
  231. *
  232. * New in Mesa 2.3.
  233. */
  234. extern void XMesaGarbageCollect( void );
  235. /*
  236. * Return a dithered pixel value.
  237. * Input: c - XMesaContext
  238. * x, y - window coordinate
  239. * red, green, blue, alpha - color components in [0,1]
  240. * Return: pixel value
  241. *
  242. * New in Mesa 2.3.
  243. */
  244. extern unsigned long XMesaDitherColor( XMesaContext xmesa,
  245. GLint x,
  246. GLint y,
  247. GLfloat red,
  248. GLfloat green,
  249. GLfloat blue,
  250. GLfloat alpha );
  251. /*
  252. * 3Dfx Glide driver only!
  253. * Set 3Dfx/Glide full-screen or window rendering mode.
  254. * Input: mode - either XMESA_FX_WINDOW (window rendering mode) or
  255. * XMESA_FX_FULLSCREEN (full-screen rendering mode)
  256. * Return: GL_TRUE if success
  257. * GL_FALSE if invalid mode or if not using 3Dfx driver
  258. *
  259. * New in Mesa 2.6.
  260. */
  261. extern GLboolean XMesaSetFXmode( GLint mode );
  262. #ifdef __cplusplus
  263. }
  264. #endif
  265. #endif