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- /**
- * Test OpenGL 2.0 vertex/fragment shaders.
- * Brian Paul
- * 1 November 2006
- *
- * Based on ARB version by:
- * Michal Krol
- * 20 February 2006
- *
- * Based on the original demo by:
- * Brian Paul
- * 17 April 2003
- */
-
- #include <assert.h>
- #include <string.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <math.h>
- #include <GL/gl.h>
- #include <GL/glut.h>
- #include <GL/glext.h>
-
- static GLfloat diffuse[4] = { 0.5f, 0.5f, 1.0f, 1.0f };
- static GLfloat specular[4] = { 0.8f, 0.8f, 0.8f, 1.0f };
- static GLfloat lightPos[4] = { 0.0f, 10.0f, 20.0f, 1.0f };
- static GLfloat delta = 1.0f;
-
- static GLuint fragShader;
- static GLuint vertShader;
- static GLuint program;
-
- static GLint uLightPos;
- static GLint uDiffuse;
- static GLint uSpecular;
-
- static GLint win = 0;
- static GLboolean anim = GL_TRUE;
- static GLboolean wire = GL_FALSE;
- static GLboolean pixelLight = GL_TRUE;
-
- static GLint t0 = 0;
- static GLint frames = 0;
-
- static GLfloat xRot = 0.0f, yRot = 0.0f;
-
- static PFNGLCREATESHADERPROC glCreateShader_func = NULL;
- static PFNGLSHADERSOURCEPROC glShaderSource_func = NULL;
- static PFNGLGETSHADERSOURCEPROC glGetShaderSource_func = NULL;
- static PFNGLCOMPILESHADERPROC glCompileShader_func = NULL;
- static PFNGLCREATEPROGRAMPROC glCreateProgram_func = NULL;
- static PFNGLDELETEPROGRAMPROC glDeleteProgram_func = NULL;
- static PFNGLDELETESHADERPROC glDeleteShader_func = NULL;
- static PFNGLATTACHSHADERPROC glAttachShader_func = NULL;
- static PFNGLLINKPROGRAMPROC glLinkProgram_func = NULL;
- static PFNGLUSEPROGRAMPROC glUseProgram_func = NULL;
- static PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation_func = NULL;
- static PFNGLISPROGRAMPROC glIsProgram_func = NULL;
- static PFNGLISSHADERPROC glIsShader_func = NULL;
- static PFNGLUNIFORM3FVPROC glUniform3fv_func = NULL;
- static PFNGLUNIFORM3FVPROC glUniform4fv_func = NULL;
-
-
-
- static void
- normalize(GLfloat *dst, const GLfloat *src)
- {
- GLfloat len = sqrtf(src[0] * src[0] + src[1] * src[1] + src[2] * src[2]);
- dst[0] = src[0] / len;
- dst[1] = src[1] / len;
- dst[2] = src[2] / len;
- }
-
-
- static void
- Redisplay(void)
- {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- if (pixelLight) {
- GLfloat vec[3];
- glUseProgram_func(program);
- normalize(vec, lightPos);
- glUniform3fv_func(uLightPos, 1, vec);
- glDisable(GL_LIGHTING);
- }
- else {
- glUseProgram_func(0);
- glLightfv(GL_LIGHT0, GL_POSITION, lightPos);
- glEnable(GL_LIGHTING);
- }
-
- glPushMatrix();
- glRotatef(xRot, 1.0f, 0.0f, 0.0f);
- glRotatef(yRot, 0.0f, 1.0f, 0.0f);
- glutSolidSphere(2.0, 10, 5);
- glPopMatrix();
-
- glutSwapBuffers();
- frames++;
-
- if (anim) {
- GLint t = glutGet(GLUT_ELAPSED_TIME);
- if (t - t0 >= 5000) {
- GLfloat seconds =(GLfloat)(t - t0) / 1000.0f;
- GLfloat fps = frames / seconds;
- printf("%d frames in %6.3f seconds = %6.3f FPS\n",
- frames, seconds, fps);
- t0 = t;
- frames = 0;
- }
- }
- }
-
-
- static void
- Idle(void)
- {
- lightPos[0] += delta;
- if (lightPos[0] > 25.0f || lightPos[0] < -25.0f)
- delta = -delta;
- glutPostRedisplay();
- }
-
-
- static void
- Reshape(int width, int height)
- {
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0f, 0.0f, -15.0f);
- }
-
-
- static void
- CleanUp(void)
- {
- glDeleteShader_func(fragShader);
- glDeleteShader_func(vertShader);
- glDeleteProgram_func(program);
- glutDestroyWindow(win);
- }
-
-
- static void
- Key(unsigned char key, int x, int y)
- {
- (void) x;
- (void) y;
-
- switch(key) {
- case ' ':
- case 'a':
- anim = !anim;
- if (anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'x':
- lightPos[0] -= 1.0f;
- break;
- case 'X':
- lightPos[0] += 1.0f;
- break;
- case 'w':
- wire = !wire;
- if (wire)
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- else
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- break;
- case 'p':
- pixelLight = !pixelLight;
- if (pixelLight)
- printf("Per-pixel lighting\n");
- else
- printf("Conventional lighting\n");
- break;
- case 27:
- CleanUp();
- exit(0);
- break;
- }
- glutPostRedisplay();
- }
-
-
- static void
- SpecialKey(int key, int x, int y)
- {
- const GLfloat step = 3.0f;
-
- (void) x;
- (void) y;
-
- switch(key) {
- case GLUT_KEY_UP:
- xRot -= step;
- break;
- case GLUT_KEY_DOWN:
- xRot += step;
- break;
- case GLUT_KEY_LEFT:
- yRot -= step;
- break;
- case GLUT_KEY_RIGHT:
- yRot += step;
- break;
- }
- glutPostRedisplay();
- }
-
-
- static void
- Init(void)
- {
- static const char *fragShaderText =
- "uniform vec3 lightPos;\n"
- "uniform vec4 diffuse;\n"
- "uniform vec4 specular;\n"
- "varying vec3 normal;\n"
- "void main() {\n"
- " // Compute dot product of light direction and normal vector\n"
- " float dotProd = max(dot(lightPos, normalize(normal)), 0.0);\n"
- " // Compute diffuse and specular contributions\n"
- " gl_FragColor = diffuse * dotProd + specular * pow(dotProd, 20.0);\n"
- "}\n";
- static const char *vertShaderText =
- "varying vec3 normal;\n"
- "void main() {\n"
- " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
- " normal = gl_NormalMatrix * gl_Normal;\n"
- "}\n";
-
-
- const char *version;
-
- version = (const char *) glGetString(GL_VERSION);
- if (version[0] != '2' || version[1] != '.') {
- printf("Warning: this program expects OpenGL 2.0\n");
- /*exit(1);*/
- }
-
-
- glCreateShader_func = (PFNGLCREATESHADERPROC) glutGetProcAddress("glCreateShader");
- glDeleteShader_func = (PFNGLDELETESHADERPROC) glutGetProcAddress("glDeleteShader");
- glDeleteProgram_func = (PFNGLDELETEPROGRAMPROC) glutGetProcAddress("glDeleteProgram");
- glShaderSource_func = (PFNGLSHADERSOURCEPROC) glutGetProcAddress("glShaderSource");
- glGetShaderSource_func = (PFNGLGETSHADERSOURCEPROC) glutGetProcAddress("glGetShaderSource");
- glCompileShader_func = (PFNGLCOMPILESHADERPROC) glutGetProcAddress("glCompileShader");
- glCreateProgram_func = (PFNGLCREATEPROGRAMPROC) glutGetProcAddress("glCreateProgram");
- glAttachShader_func = (PFNGLATTACHSHADERPROC) glutGetProcAddress("glAttachShader");
- glLinkProgram_func = (PFNGLLINKPROGRAMPROC) glutGetProcAddress("glLinkProgram");
- glUseProgram_func = (PFNGLUSEPROGRAMPROC) glutGetProcAddress("glUseProgram");
- glGetUniformLocation_func = (PFNGLGETUNIFORMLOCATIONPROC) glutGetProcAddress("glGetUniformLocation");
- glIsProgram_func = (PFNGLISPROGRAMPROC) glutGetProcAddress("glIsProgram");
- glIsShader_func = (PFNGLISSHADERPROC) glutGetProcAddress("glIsShader");
- glUniform3fv_func = (PFNGLUNIFORM3FVPROC) glutGetProcAddress("glUniform3fv");
- glUniform4fv_func = (PFNGLUNIFORM3FVPROC) glutGetProcAddress("glUniform4fv");
-
- fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
- glShaderSource_func(fragShader, 1, &fragShaderText, NULL);
- glCompileShader_func(fragShader);
-
- vertShader = glCreateShader_func(GL_VERTEX_SHADER);
- glShaderSource_func(vertShader, 1, &vertShaderText, NULL);
- glCompileShader_func(vertShader);
-
- program = glCreateProgram_func();
- glAttachShader_func(program, fragShader);
- glAttachShader_func(program, vertShader);
- glLinkProgram_func(program);
- glUseProgram_func(program);
-
- uLightPos = glGetUniformLocation_func(program, "lightPos");
- uDiffuse = glGetUniformLocation_func(program, "diffuse");
- uSpecular = glGetUniformLocation_func(program, "specular");
-
- glUniform4fv_func(uDiffuse, 1, diffuse);
- glUniform4fv_func(uSpecular, 1, specular);
-
- glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHTING);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 20.0f);
-
- printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
- printf("Press p to toggle between per-pixel and per-vertex lighting\n");
-
- /* test glGetShaderSource() */
- {
- GLsizei len = strlen(fragShaderText) + 1;
- GLsizei lenOut;
- GLchar *src =(GLchar *) malloc(len * sizeof(GLchar));
- glGetShaderSource_func(fragShader, 0, NULL, src);
- glGetShaderSource_func(fragShader, len, &lenOut, src);
- assert(len == lenOut + 1);
- assert(strcmp(src, fragShaderText) == 0);
- free(src);
- }
-
- assert(glIsProgram_func(program));
- assert(glIsShader_func(fragShader));
- assert(glIsShader_func(vertShader));
- }
-
-
- int
- main(int argc, char *argv[])
- {
- glutInit(&argc, argv);
- glutInitWindowPosition( 0, 0);
- glutInitWindowSize(200, 200);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- win = glutCreateWindow(argv[0]);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Redisplay);
- if (anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
- }
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