These binops are the vector-to-bool comparisons, not vec-to-bvec. We likely want both operations avilable as expression, since 915 and 965 FS naturally does the vector version, while 965 VS can also naturally do the scalar version. However, we can save that until later. Fixes: glsl-fs-vec4-operator-equal.shader_test glsl-fs-vec4-operator-notequal.shader_test glsl-vs-vec4-operator-equal.shader_test glsl-vs-vec4-operator-notequal.shader_test |
15 anos atrás | |
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| .. | ||
| driclient | mesa: Purge macros NEED_EVENTS and NEED_REPLIES | 15 anos atrás |
| egl | egl: Add support for EGL_KHR_fence_sync. | 15 anos atrás |
| gallium | r600g: fix fake pixel output | 15 anos atrás |
| glsl | glsl2: Fix transpose of rows and cols | 15 anos atrás |
| glu | glu/sgi: Remove dead initialization in extract565rev. | 15 anos atrás |
| glut | glut: also check for GLX_ARB_multisample | 15 anos atrás |
| glw | Makefiles: Don't complain if depend file to be included doesn't exist. | 15 anos atrás |
| glx | glx: Move deref after NULL check | 15 anos atrás |
| mapi | glx: Move bind and unbind to context vtable | 15 anos atrás |
| mesa | ir_to_mesa: Fix implementation of ir_binop_equal, ir_binop_notequal. | 15 anos atrás |
| talloc | talloc: Make it compile with MSVC, MinGW, and Xcode/gcc4.0. | 15 anos atrás |
| Makefile | Create $(TOP)/$(LIB_DIR) for install, too | 17 anos atrás |
| SConscript | talloc: Make it compile with MSVC, MinGW, and Xcode/gcc4.0. | 15 anos atrás |