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- /*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
- /**
- * \file ast_to_hir.c
- * Convert abstract syntax to to high-level intermediate reprensentation (HIR).
- *
- * During the conversion to HIR, the majority of the symantic checking is
- * preformed on the program. This includes:
- *
- * * Symbol table management
- * * Type checking
- * * Function binding
- *
- * The majority of this work could be done during parsing, and the parser could
- * probably generate HIR directly. However, this results in frequent changes
- * to the parser code. Since we do not assume that every system this complier
- * is built on will have Flex and Bison installed, we have to store the code
- * generated by these tools in our version control system. In other parts of
- * the system we've seen problems where a parser was changed but the generated
- * code was not committed, merge conflicts where created because two developers
- * had slightly different versions of Bison installed, etc.
- *
- * I have also noticed that running Bison generated parsers in GDB is very
- * irritating. When you get a segfault on '$$ = $1->foo', you can't very
- * well 'print $1' in GDB.
- *
- * As a result, my preference is to put as little C code as possible in the
- * parser (and lexer) sources.
- */
-
- #include "main/core.h" /* for struct gl_extensions */
- #include "glsl_symbol_table.h"
- #include "glsl_parser_extras.h"
- #include "ast.h"
- #include "glsl_types.h"
- #include "program/hash_table.h"
- #include "ir.h"
-
- static void
- detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
- exec_list *instructions);
- static void
- remove_per_vertex_blocks(exec_list *instructions,
- _mesa_glsl_parse_state *state, ir_variable_mode mode);
-
-
- void
- _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
- {
- _mesa_glsl_initialize_variables(instructions, state);
-
- state->symbols->separate_function_namespace = state->language_version == 110;
-
- state->current_function = NULL;
-
- state->toplevel_ir = instructions;
-
- state->gs_input_prim_type_specified = false;
-
- /* Section 4.2 of the GLSL 1.20 specification states:
- * "The built-in functions are scoped in a scope outside the global scope
- * users declare global variables in. That is, a shader's global scope,
- * available for user-defined functions and global variables, is nested
- * inside the scope containing the built-in functions."
- *
- * Since built-in functions like ftransform() access built-in variables,
- * it follows that those must be in the outer scope as well.
- *
- * We push scope here to create this nesting effect...but don't pop.
- * This way, a shader's globals are still in the symbol table for use
- * by the linker.
- */
- state->symbols->push_scope();
-
- foreach_list_typed (ast_node, ast, link, & state->translation_unit)
- ast->hir(instructions, state);
-
- detect_recursion_unlinked(state, instructions);
- detect_conflicting_assignments(state, instructions);
-
- state->toplevel_ir = NULL;
-
- /* Move all of the variable declarations to the front of the IR list, and
- * reverse the order. This has the (intended!) side effect that vertex
- * shader inputs and fragment shader outputs will appear in the IR in the
- * same order that they appeared in the shader code. This results in the
- * locations being assigned in the declared order. Many (arguably buggy)
- * applications depend on this behavior, and it matches what nearly all
- * other drivers do.
- */
- foreach_list_safe(node, instructions) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
-
- if (var == NULL)
- continue;
-
- var->remove();
- instructions->push_head(var);
- }
-
- /* From section 7.1 (Built-In Language Variables) of the GLSL 4.10 spec:
- *
- * If multiple shaders using members of a built-in block belonging to
- * the same interface are linked together in the same program, they
- * must all redeclare the built-in block in the same way, as described
- * in section 4.3.7 "Interface Blocks" for interface block matching, or
- * a link error will result.
- *
- * The phrase "using members of a built-in block" implies that if two
- * shaders are linked together and one of them *does not use* any members
- * of the built-in block, then that shader does not need to have a matching
- * redeclaration of the built-in block.
- *
- * This appears to be a clarification to the behaviour established for
- * gl_PerVertex by GLSL 1.50, therefore implement it regardless of GLSL
- * version.
- *
- * The definition of "interface" in section 4.3.7 that applies here is as
- * follows:
- *
- * The boundary between adjacent programmable pipeline stages: This
- * spans all the outputs in all compilation units of the first stage
- * and all the inputs in all compilation units of the second stage.
- *
- * Therefore this rule applies to both inter- and intra-stage linking.
- *
- * The easiest way to implement this is to check whether the shader uses
- * gl_PerVertex right after ast-to-ir conversion, and if it doesn't, simply
- * remove all the relevant variable declaration from the IR, so that the
- * linker won't see them and complain about mismatches.
- */
- remove_per_vertex_blocks(instructions, state, ir_var_shader_in);
- remove_per_vertex_blocks(instructions, state, ir_var_shader_out);
- }
-
-
- /**
- * If a conversion is available, convert one operand to a different type
- *
- * The \c from \c ir_rvalue is converted "in place".
- *
- * \param to Type that the operand it to be converted to
- * \param from Operand that is being converted
- * \param state GLSL compiler state
- *
- * \return
- * If a conversion is possible (or unnecessary), \c true is returned.
- * Otherwise \c false is returned.
- */
- bool
- apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
- struct _mesa_glsl_parse_state *state)
- {
- void *ctx = state;
- if (to->base_type == from->type->base_type)
- return true;
-
- /* This conversion was added in GLSL 1.20. If the compilation mode is
- * GLSL 1.10, the conversion is skipped.
- */
- if (!state->is_version(120, 0))
- return false;
-
- /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec:
- *
- * "There are no implicit array or structure conversions. For
- * example, an array of int cannot be implicitly converted to an
- * array of float. There are no implicit conversions between
- * signed and unsigned integers."
- */
- /* FINISHME: The above comment is partially a lie. There is int/uint
- * FINISHME: conversion for immediate constants.
- */
- if (!to->is_float() || !from->type->is_numeric())
- return false;
-
- /* Convert to a floating point type with the same number of components
- * as the original type - i.e. int to float, not int to vec4.
- */
- to = glsl_type::get_instance(GLSL_TYPE_FLOAT, from->type->vector_elements,
- from->type->matrix_columns);
-
- switch (from->type->base_type) {
- case GLSL_TYPE_INT:
- from = new(ctx) ir_expression(ir_unop_i2f, to, from, NULL);
- break;
- case GLSL_TYPE_UINT:
- from = new(ctx) ir_expression(ir_unop_u2f, to, from, NULL);
- break;
- case GLSL_TYPE_BOOL:
- from = new(ctx) ir_expression(ir_unop_b2f, to, from, NULL);
- break;
- default:
- assert(0);
- }
-
- return true;
- }
-
-
- static const struct glsl_type *
- arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
- bool multiply,
- struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
- {
- const glsl_type *type_a = value_a->type;
- const glsl_type *type_b = value_b->type;
-
- /* From GLSL 1.50 spec, page 56:
- *
- * "The arithmetic binary operators add (+), subtract (-),
- * multiply (*), and divide (/) operate on integer and
- * floating-point scalars, vectors, and matrices."
- */
- if (!type_a->is_numeric() || !type_b->is_numeric()) {
- _mesa_glsl_error(loc, state,
- "operands to arithmetic operators must be numeric");
- return glsl_type::error_type;
- }
-
-
- /* "If one operand is floating-point based and the other is
- * not, then the conversions from Section 4.1.10 "Implicit
- * Conversions" are applied to the non-floating-point-based operand."
- */
- if (!apply_implicit_conversion(type_a, value_b, state)
- && !apply_implicit_conversion(type_b, value_a, state)) {
- _mesa_glsl_error(loc, state,
- "could not implicitly convert operands to "
- "arithmetic operator");
- return glsl_type::error_type;
- }
- type_a = value_a->type;
- type_b = value_b->type;
-
- /* "If the operands are integer types, they must both be signed or
- * both be unsigned."
- *
- * From this rule and the preceeding conversion it can be inferred that
- * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT.
- * The is_numeric check above already filtered out the case where either
- * type is not one of these, so now the base types need only be tested for
- * equality.
- */
- if (type_a->base_type != type_b->base_type) {
- _mesa_glsl_error(loc, state,
- "base type mismatch for arithmetic operator");
- return glsl_type::error_type;
- }
-
- /* "All arithmetic binary operators result in the same fundamental type
- * (signed integer, unsigned integer, or floating-point) as the
- * operands they operate on, after operand type conversion. After
- * conversion, the following cases are valid
- *
- * * The two operands are scalars. In this case the operation is
- * applied, resulting in a scalar."
- */
- if (type_a->is_scalar() && type_b->is_scalar())
- return type_a;
-
- /* "* One operand is a scalar, and the other is a vector or matrix.
- * In this case, the scalar operation is applied independently to each
- * component of the vector or matrix, resulting in the same size
- * vector or matrix."
- */
- if (type_a->is_scalar()) {
- if (!type_b->is_scalar())
- return type_b;
- } else if (type_b->is_scalar()) {
- return type_a;
- }
-
- /* All of the combinations of <scalar, scalar>, <vector, scalar>,
- * <scalar, vector>, <scalar, matrix>, and <matrix, scalar> have been
- * handled.
- */
- assert(!type_a->is_scalar());
- assert(!type_b->is_scalar());
-
- /* "* The two operands are vectors of the same size. In this case, the
- * operation is done component-wise resulting in the same size
- * vector."
- */
- if (type_a->is_vector() && type_b->is_vector()) {
- if (type_a == type_b) {
- return type_a;
- } else {
- _mesa_glsl_error(loc, state,
- "vector size mismatch for arithmetic operator");
- return glsl_type::error_type;
- }
- }
-
- /* All of the combinations of <scalar, scalar>, <vector, scalar>,
- * <scalar, vector>, <scalar, matrix>, <matrix, scalar>, and
- * <vector, vector> have been handled. At least one of the operands must
- * be matrix. Further, since there are no integer matrix types, the base
- * type of both operands must be float.
- */
- assert(type_a->is_matrix() || type_b->is_matrix());
- assert(type_a->base_type == GLSL_TYPE_FLOAT);
- assert(type_b->base_type == GLSL_TYPE_FLOAT);
-
- /* "* The operator is add (+), subtract (-), or divide (/), and the
- * operands are matrices with the same number of rows and the same
- * number of columns. In this case, the operation is done component-
- * wise resulting in the same size matrix."
- * * The operator is multiply (*), where both operands are matrices or
- * one operand is a vector and the other a matrix. A right vector
- * operand is treated as a column vector and a left vector operand as a
- * row vector. In all these cases, it is required that the number of
- * columns of the left operand is equal to the number of rows of the
- * right operand. Then, the multiply (*) operation does a linear
- * algebraic multiply, yielding an object that has the same number of
- * rows as the left operand and the same number of columns as the right
- * operand. Section 5.10 "Vector and Matrix Operations" explains in
- * more detail how vectors and matrices are operated on."
- */
- if (! multiply) {
- if (type_a == type_b)
- return type_a;
- } else {
- if (type_a->is_matrix() && type_b->is_matrix()) {
- /* Matrix multiply. The columns of A must match the rows of B. Given
- * the other previously tested constraints, this means the vector type
- * of a row from A must be the same as the vector type of a column from
- * B.
- */
- if (type_a->row_type() == type_b->column_type()) {
- /* The resulting matrix has the number of columns of matrix B and
- * the number of rows of matrix A. We get the row count of A by
- * looking at the size of a vector that makes up a column. The
- * transpose (size of a row) is done for B.
- */
- const glsl_type *const type =
- glsl_type::get_instance(type_a->base_type,
- type_a->column_type()->vector_elements,
- type_b->row_type()->vector_elements);
- assert(type != glsl_type::error_type);
-
- return type;
- }
- } else if (type_a->is_matrix()) {
- /* A is a matrix and B is a column vector. Columns of A must match
- * rows of B. Given the other previously tested constraints, this
- * means the vector type of a row from A must be the same as the
- * vector the type of B.
- */
- if (type_a->row_type() == type_b) {
- /* The resulting vector has a number of elements equal to
- * the number of rows of matrix A. */
- const glsl_type *const type =
- glsl_type::get_instance(type_a->base_type,
- type_a->column_type()->vector_elements,
- 1);
- assert(type != glsl_type::error_type);
-
- return type;
- }
- } else {
- assert(type_b->is_matrix());
-
- /* A is a row vector and B is a matrix. Columns of A must match rows
- * of B. Given the other previously tested constraints, this means
- * the type of A must be the same as the vector type of a column from
- * B.
- */
- if (type_a == type_b->column_type()) {
- /* The resulting vector has a number of elements equal to
- * the number of columns of matrix B. */
- const glsl_type *const type =
- glsl_type::get_instance(type_a->base_type,
- type_b->row_type()->vector_elements,
- 1);
- assert(type != glsl_type::error_type);
-
- return type;
- }
- }
-
- _mesa_glsl_error(loc, state, "size mismatch for matrix multiplication");
- return glsl_type::error_type;
- }
-
-
- /* "All other cases are illegal."
- */
- _mesa_glsl_error(loc, state, "type mismatch");
- return glsl_type::error_type;
- }
-
-
- static const struct glsl_type *
- unary_arithmetic_result_type(const struct glsl_type *type,
- struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
- {
- /* From GLSL 1.50 spec, page 57:
- *
- * "The arithmetic unary operators negate (-), post- and pre-increment
- * and decrement (-- and ++) operate on integer or floating-point
- * values (including vectors and matrices). All unary operators work
- * component-wise on their operands. These result with the same type
- * they operated on."
- */
- if (!type->is_numeric()) {
- _mesa_glsl_error(loc, state,
- "operands to arithmetic operators must be numeric");
- return glsl_type::error_type;
- }
-
- return type;
- }
-
- /**
- * \brief Return the result type of a bit-logic operation.
- *
- * If the given types to the bit-logic operator are invalid, return
- * glsl_type::error_type.
- *
- * \param type_a Type of LHS of bit-logic op
- * \param type_b Type of RHS of bit-logic op
- */
- static const struct glsl_type *
- bit_logic_result_type(const struct glsl_type *type_a,
- const struct glsl_type *type_b,
- ast_operators op,
- struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
- {
- if (!state->check_bitwise_operations_allowed(loc)) {
- return glsl_type::error_type;
- }
-
- /* From page 50 (page 56 of PDF) of GLSL 1.30 spec:
- *
- * "The bitwise operators and (&), exclusive-or (^), and inclusive-or
- * (|). The operands must be of type signed or unsigned integers or
- * integer vectors."
- */
- if (!type_a->is_integer()) {
- _mesa_glsl_error(loc, state, "LHS of `%s' must be an integer",
- ast_expression::operator_string(op));
- return glsl_type::error_type;
- }
- if (!type_b->is_integer()) {
- _mesa_glsl_error(loc, state, "RHS of `%s' must be an integer",
- ast_expression::operator_string(op));
- return glsl_type::error_type;
- }
-
- /* "The fundamental types of the operands (signed or unsigned) must
- * match,"
- */
- if (type_a->base_type != type_b->base_type) {
- _mesa_glsl_error(loc, state, "operands of `%s' must have the same "
- "base type", ast_expression::operator_string(op));
- return glsl_type::error_type;
- }
-
- /* "The operands cannot be vectors of differing size." */
- if (type_a->is_vector() &&
- type_b->is_vector() &&
- type_a->vector_elements != type_b->vector_elements) {
- _mesa_glsl_error(loc, state, "operands of `%s' cannot be vectors of "
- "different sizes", ast_expression::operator_string(op));
- return glsl_type::error_type;
- }
-
- /* "If one operand is a scalar and the other a vector, the scalar is
- * applied component-wise to the vector, resulting in the same type as
- * the vector. The fundamental types of the operands [...] will be the
- * resulting fundamental type."
- */
- if (type_a->is_scalar())
- return type_b;
- else
- return type_a;
- }
-
- static const struct glsl_type *
- modulus_result_type(const struct glsl_type *type_a,
- const struct glsl_type *type_b,
- struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
- {
- if (!state->check_version(130, 300, loc, "operator '%%' is reserved")) {
- return glsl_type::error_type;
- }
-
- /* From GLSL 1.50 spec, page 56:
- * "The operator modulus (%) operates on signed or unsigned integers or
- * integer vectors. The operand types must both be signed or both be
- * unsigned."
- */
- if (!type_a->is_integer()) {
- _mesa_glsl_error(loc, state, "LHS of operator %% must be an integer");
- return glsl_type::error_type;
- }
- if (!type_b->is_integer()) {
- _mesa_glsl_error(loc, state, "RHS of operator %% must be an integer");
- return glsl_type::error_type;
- }
- if (type_a->base_type != type_b->base_type) {
- _mesa_glsl_error(loc, state,
- "operands of %% must have the same base type");
- return glsl_type::error_type;
- }
-
- /* "The operands cannot be vectors of differing size. If one operand is
- * a scalar and the other vector, then the scalar is applied component-
- * wise to the vector, resulting in the same type as the vector. If both
- * are vectors of the same size, the result is computed component-wise."
- */
- if (type_a->is_vector()) {
- if (!type_b->is_vector()
- || (type_a->vector_elements == type_b->vector_elements))
- return type_a;
- } else
- return type_b;
-
- /* "The operator modulus (%) is not defined for any other data types
- * (non-integer types)."
- */
- _mesa_glsl_error(loc, state, "type mismatch");
- return glsl_type::error_type;
- }
-
-
- static const struct glsl_type *
- relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
- struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
- {
- const glsl_type *type_a = value_a->type;
- const glsl_type *type_b = value_b->type;
-
- /* From GLSL 1.50 spec, page 56:
- * "The relational operators greater than (>), less than (<), greater
- * than or equal (>=), and less than or equal (<=) operate only on
- * scalar integer and scalar floating-point expressions."
- */
- if (!type_a->is_numeric()
- || !type_b->is_numeric()
- || !type_a->is_scalar()
- || !type_b->is_scalar()) {
- _mesa_glsl_error(loc, state,
- "operands to relational operators must be scalar and "
- "numeric");
- return glsl_type::error_type;
- }
-
- /* "Either the operands' types must match, or the conversions from
- * Section 4.1.10 "Implicit Conversions" will be applied to the integer
- * operand, after which the types must match."
- */
- if (!apply_implicit_conversion(type_a, value_b, state)
- && !apply_implicit_conversion(type_b, value_a, state)) {
- _mesa_glsl_error(loc, state,
- "could not implicitly convert operands to "
- "relational operator");
- return glsl_type::error_type;
- }
- type_a = value_a->type;
- type_b = value_b->type;
-
- if (type_a->base_type != type_b->base_type) {
- _mesa_glsl_error(loc, state, "base type mismatch");
- return glsl_type::error_type;
- }
-
- /* "The result is scalar Boolean."
- */
- return glsl_type::bool_type;
- }
-
- /**
- * \brief Return the result type of a bit-shift operation.
- *
- * If the given types to the bit-shift operator are invalid, return
- * glsl_type::error_type.
- *
- * \param type_a Type of LHS of bit-shift op
- * \param type_b Type of RHS of bit-shift op
- */
- static const struct glsl_type *
- shift_result_type(const struct glsl_type *type_a,
- const struct glsl_type *type_b,
- ast_operators op,
- struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
- {
- if (!state->check_bitwise_operations_allowed(loc)) {
- return glsl_type::error_type;
- }
-
- /* From page 50 (page 56 of the PDF) of the GLSL 1.30 spec:
- *
- * "The shift operators (<<) and (>>). For both operators, the operands
- * must be signed or unsigned integers or integer vectors. One operand
- * can be signed while the other is unsigned."
- */
- if (!type_a->is_integer()) {
- _mesa_glsl_error(loc, state, "LHS of operator %s must be an integer or "
- "integer vector", ast_expression::operator_string(op));
- return glsl_type::error_type;
-
- }
- if (!type_b->is_integer()) {
- _mesa_glsl_error(loc, state, "RHS of operator %s must be an integer or "
- "integer vector", ast_expression::operator_string(op));
- return glsl_type::error_type;
- }
-
- /* "If the first operand is a scalar, the second operand has to be
- * a scalar as well."
- */
- if (type_a->is_scalar() && !type_b->is_scalar()) {
- _mesa_glsl_error(loc, state, "if the first operand of %s is scalar, the "
- "second must be scalar as well",
- ast_expression::operator_string(op));
- return glsl_type::error_type;
- }
-
- /* If both operands are vectors, check that they have same number of
- * elements.
- */
- if (type_a->is_vector() &&
- type_b->is_vector() &&
- type_a->vector_elements != type_b->vector_elements) {
- _mesa_glsl_error(loc, state, "vector operands to operator %s must "
- "have same number of elements",
- ast_expression::operator_string(op));
- return glsl_type::error_type;
- }
-
- /* "In all cases, the resulting type will be the same type as the left
- * operand."
- */
- return type_a;
- }
-
- /**
- * Validates that a value can be assigned to a location with a specified type
- *
- * Validates that \c rhs can be assigned to some location. If the types are
- * not an exact match but an automatic conversion is possible, \c rhs will be
- * converted.
- *
- * \return
- * \c NULL if \c rhs cannot be assigned to a location with type \c lhs_type.
- * Otherwise the actual RHS to be assigned will be returned. This may be
- * \c rhs, or it may be \c rhs after some type conversion.
- *
- * \note
- * In addition to being used for assignments, this function is used to
- * type-check return values.
- */
- ir_rvalue *
- validate_assignment(struct _mesa_glsl_parse_state *state,
- YYLTYPE loc, const glsl_type *lhs_type,
- ir_rvalue *rhs, bool is_initializer)
- {
- /* If there is already some error in the RHS, just return it. Anything
- * else will lead to an avalanche of error message back to the user.
- */
- if (rhs->type->is_error())
- return rhs;
-
- /* If the types are identical, the assignment can trivially proceed.
- */
- if (rhs->type == lhs_type)
- return rhs;
-
- /* If the array element types are the same and the LHS is unsized,
- * the assignment is okay for initializers embedded in variable
- * declarations.
- *
- * Note: Whole-array assignments are not permitted in GLSL 1.10, but this
- * is handled by ir_dereference::is_lvalue.
- */
- if (lhs_type->is_unsized_array() && rhs->type->is_array()
- && (lhs_type->element_type() == rhs->type->element_type())) {
- if (is_initializer) {
- return rhs;
- } else {
- _mesa_glsl_error(&loc, state,
- "implicitly sized arrays cannot be assigned");
- return NULL;
- }
- }
-
- /* Check for implicit conversion in GLSL 1.20 */
- if (apply_implicit_conversion(lhs_type, rhs, state)) {
- if (rhs->type == lhs_type)
- return rhs;
- }
-
- _mesa_glsl_error(&loc, state,
- "%s of type %s cannot be assigned to "
- "variable of type %s",
- is_initializer ? "initializer" : "value",
- rhs->type->name, lhs_type->name);
-
- return NULL;
- }
-
- static void
- mark_whole_array_access(ir_rvalue *access)
- {
- ir_dereference_variable *deref = access->as_dereference_variable();
-
- if (deref && deref->var) {
- deref->var->data.max_array_access = deref->type->length - 1;
- }
- }
-
- ir_rvalue *
- do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
- const char *non_lvalue_description,
- ir_rvalue *lhs, ir_rvalue *rhs, bool is_initializer,
- YYLTYPE lhs_loc)
- {
- void *ctx = state;
- bool error_emitted = (lhs->type->is_error() || rhs->type->is_error());
-
- /* If the assignment LHS comes back as an ir_binop_vector_extract
- * expression, move it to the RHS as an ir_triop_vector_insert.
- */
- if (lhs->ir_type == ir_type_expression) {
- ir_expression *const expr = lhs->as_expression();
-
- if (unlikely(expr->operation == ir_binop_vector_extract)) {
- ir_rvalue *new_rhs =
- validate_assignment(state, lhs_loc, lhs->type,
- rhs, is_initializer);
-
- if (new_rhs == NULL) {
- return lhs;
- } else {
- rhs = new(ctx) ir_expression(ir_triop_vector_insert,
- expr->operands[0]->type,
- expr->operands[0],
- new_rhs,
- expr->operands[1]);
- lhs = expr->operands[0]->clone(ctx, NULL);
- }
- }
- }
-
- ir_variable *lhs_var = lhs->variable_referenced();
- if (lhs_var)
- lhs_var->data.assigned = true;
-
- if (!error_emitted) {
- if (non_lvalue_description != NULL) {
- _mesa_glsl_error(&lhs_loc, state,
- "assignment to %s",
- non_lvalue_description);
- error_emitted = true;
- } else if (lhs->variable_referenced() != NULL
- && lhs->variable_referenced()->data.read_only) {
- _mesa_glsl_error(&lhs_loc, state,
- "assignment to read-only variable '%s'",
- lhs->variable_referenced()->name);
- error_emitted = true;
-
- } else if (lhs->type->is_array() &&
- !state->check_version(120, 300, &lhs_loc,
- "whole array assignment forbidden")) {
- /* From page 32 (page 38 of the PDF) of the GLSL 1.10 spec:
- *
- * "Other binary or unary expressions, non-dereferenced
- * arrays, function names, swizzles with repeated fields,
- * and constants cannot be l-values."
- *
- * The restriction on arrays is lifted in GLSL 1.20 and GLSL ES 3.00.
- */
- error_emitted = true;
- } else if (!lhs->is_lvalue()) {
- _mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment");
- error_emitted = true;
- }
- }
-
- ir_rvalue *new_rhs =
- validate_assignment(state, lhs_loc, lhs->type, rhs, is_initializer);
- if (new_rhs != NULL) {
- rhs = new_rhs;
-
- /* If the LHS array was not declared with a size, it takes it size from
- * the RHS. If the LHS is an l-value and a whole array, it must be a
- * dereference of a variable. Any other case would require that the LHS
- * is either not an l-value or not a whole array.
- */
- if (lhs->type->is_unsized_array()) {
- ir_dereference *const d = lhs->as_dereference();
-
- assert(d != NULL);
-
- ir_variable *const var = d->variable_referenced();
-
- assert(var != NULL);
-
- if (var->data.max_array_access >= unsigned(rhs->type->array_size())) {
- /* FINISHME: This should actually log the location of the RHS. */
- _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to "
- "previous access",
- var->data.max_array_access);
- }
-
- var->type = glsl_type::get_array_instance(lhs->type->element_type(),
- rhs->type->array_size());
- d->type = var->type;
- }
- mark_whole_array_access(rhs);
- mark_whole_array_access(lhs);
- }
-
- /* Most callers of do_assignment (assign, add_assign, pre_inc/dec,
- * but not post_inc) need the converted assigned value as an rvalue
- * to handle things like:
- *
- * i = j += 1;
- *
- * So we always just store the computed value being assigned to a
- * temporary and return a deref of that temporary. If the rvalue
- * ends up not being used, the temp will get copy-propagated out.
- */
- ir_variable *var = new(ctx) ir_variable(rhs->type, "assignment_tmp",
- ir_var_temporary);
- ir_dereference_variable *deref_var = new(ctx) ir_dereference_variable(var);
- instructions->push_tail(var);
- instructions->push_tail(new(ctx) ir_assignment(deref_var, rhs));
- deref_var = new(ctx) ir_dereference_variable(var);
-
- if (!error_emitted)
- instructions->push_tail(new(ctx) ir_assignment(lhs, deref_var));
-
- return new(ctx) ir_dereference_variable(var);
- }
-
- static ir_rvalue *
- get_lvalue_copy(exec_list *instructions, ir_rvalue *lvalue)
- {
- void *ctx = ralloc_parent(lvalue);
- ir_variable *var;
-
- var = new(ctx) ir_variable(lvalue->type, "_post_incdec_tmp",
- ir_var_temporary);
- instructions->push_tail(var);
- var->data.mode = ir_var_auto;
-
- instructions->push_tail(new(ctx) ir_assignment(new(ctx) ir_dereference_variable(var),
- lvalue));
-
- return new(ctx) ir_dereference_variable(var);
- }
-
-
- ir_rvalue *
- ast_node::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- (void) instructions;
- (void) state;
-
- return NULL;
- }
-
- static ir_rvalue *
- do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1)
- {
- int join_op;
- ir_rvalue *cmp = NULL;
-
- if (operation == ir_binop_all_equal)
- join_op = ir_binop_logic_and;
- else
- join_op = ir_binop_logic_or;
-
- switch (op0->type->base_type) {
- case GLSL_TYPE_FLOAT:
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- case GLSL_TYPE_BOOL:
- return new(mem_ctx) ir_expression(operation, op0, op1);
-
- case GLSL_TYPE_ARRAY: {
- for (unsigned int i = 0; i < op0->type->length; i++) {
- ir_rvalue *e0, *e1, *result;
-
- e0 = new(mem_ctx) ir_dereference_array(op0->clone(mem_ctx, NULL),
- new(mem_ctx) ir_constant(i));
- e1 = new(mem_ctx) ir_dereference_array(op1->clone(mem_ctx, NULL),
- new(mem_ctx) ir_constant(i));
- result = do_comparison(mem_ctx, operation, e0, e1);
-
- if (cmp) {
- cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
- } else {
- cmp = result;
- }
- }
-
- mark_whole_array_access(op0);
- mark_whole_array_access(op1);
- break;
- }
-
- case GLSL_TYPE_STRUCT: {
- for (unsigned int i = 0; i < op0->type->length; i++) {
- ir_rvalue *e0, *e1, *result;
- const char *field_name = op0->type->fields.structure[i].name;
-
- e0 = new(mem_ctx) ir_dereference_record(op0->clone(mem_ctx, NULL),
- field_name);
- e1 = new(mem_ctx) ir_dereference_record(op1->clone(mem_ctx, NULL),
- field_name);
- result = do_comparison(mem_ctx, operation, e0, e1);
-
- if (cmp) {
- cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
- } else {
- cmp = result;
- }
- }
- break;
- }
-
- case GLSL_TYPE_ERROR:
- case GLSL_TYPE_VOID:
- case GLSL_TYPE_SAMPLER:
- case GLSL_TYPE_INTERFACE:
- case GLSL_TYPE_ATOMIC_UINT:
- /* I assume a comparison of a struct containing a sampler just
- * ignores the sampler present in the type.
- */
- break;
- }
-
- if (cmp == NULL)
- cmp = new(mem_ctx) ir_constant(true);
-
- return cmp;
- }
-
- /* For logical operations, we want to ensure that the operands are
- * scalar booleans. If it isn't, emit an error and return a constant
- * boolean to avoid triggering cascading error messages.
- */
- ir_rvalue *
- get_scalar_boolean_operand(exec_list *instructions,
- struct _mesa_glsl_parse_state *state,
- ast_expression *parent_expr,
- int operand,
- const char *operand_name,
- bool *error_emitted)
- {
- ast_expression *expr = parent_expr->subexpressions[operand];
- void *ctx = state;
- ir_rvalue *val = expr->hir(instructions, state);
-
- if (val->type->is_boolean() && val->type->is_scalar())
- return val;
-
- if (!*error_emitted) {
- YYLTYPE loc = expr->get_location();
- _mesa_glsl_error(&loc, state, "%s of `%s' must be scalar boolean",
- operand_name,
- parent_expr->operator_string(parent_expr->oper));
- *error_emitted = true;
- }
-
- return new(ctx) ir_constant(true);
- }
-
- /**
- * If name refers to a builtin array whose maximum allowed size is less than
- * size, report an error and return true. Otherwise return false.
- */
- void
- check_builtin_array_max_size(const char *name, unsigned size,
- YYLTYPE loc, struct _mesa_glsl_parse_state *state)
- {
- if ((strcmp("gl_TexCoord", name) == 0)
- && (size > state->Const.MaxTextureCoords)) {
- /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
- *
- * "The size [of gl_TexCoord] can be at most
- * gl_MaxTextureCoords."
- */
- _mesa_glsl_error(&loc, state, "`gl_TexCoord' array size cannot "
- "be larger than gl_MaxTextureCoords (%u)",
- state->Const.MaxTextureCoords);
- } else if (strcmp("gl_ClipDistance", name) == 0
- && size > state->Const.MaxClipPlanes) {
- /* From section 7.1 (Vertex Shader Special Variables) of the
- * GLSL 1.30 spec:
- *
- * "The gl_ClipDistance array is predeclared as unsized and
- * must be sized by the shader either redeclaring it with a
- * size or indexing it only with integral constant
- * expressions. ... The size can be at most
- * gl_MaxClipDistances."
- */
- _mesa_glsl_error(&loc, state, "`gl_ClipDistance' array size cannot "
- "be larger than gl_MaxClipDistances (%u)",
- state->Const.MaxClipPlanes);
- }
- }
-
- /**
- * Create the constant 1, of a which is appropriate for incrementing and
- * decrementing values of the given GLSL type. For example, if type is vec4,
- * this creates a constant value of 1.0 having type float.
- *
- * If the given type is invalid for increment and decrement operators, return
- * a floating point 1--the error will be detected later.
- */
- static ir_rvalue *
- constant_one_for_inc_dec(void *ctx, const glsl_type *type)
- {
- switch (type->base_type) {
- case GLSL_TYPE_UINT:
- return new(ctx) ir_constant((unsigned) 1);
- case GLSL_TYPE_INT:
- return new(ctx) ir_constant(1);
- default:
- case GLSL_TYPE_FLOAT:
- return new(ctx) ir_constant(1.0f);
- }
- }
-
- ir_rvalue *
- ast_expression::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- void *ctx = state;
- static const int operations[AST_NUM_OPERATORS] = {
- -1, /* ast_assign doesn't convert to ir_expression. */
- -1, /* ast_plus doesn't convert to ir_expression. */
- ir_unop_neg,
- ir_binop_add,
- ir_binop_sub,
- ir_binop_mul,
- ir_binop_div,
- ir_binop_mod,
- ir_binop_lshift,
- ir_binop_rshift,
- ir_binop_less,
- ir_binop_greater,
- ir_binop_lequal,
- ir_binop_gequal,
- ir_binop_all_equal,
- ir_binop_any_nequal,
- ir_binop_bit_and,
- ir_binop_bit_xor,
- ir_binop_bit_or,
- ir_unop_bit_not,
- ir_binop_logic_and,
- ir_binop_logic_xor,
- ir_binop_logic_or,
- ir_unop_logic_not,
-
- /* Note: The following block of expression types actually convert
- * to multiple IR instructions.
- */
- ir_binop_mul, /* ast_mul_assign */
- ir_binop_div, /* ast_div_assign */
- ir_binop_mod, /* ast_mod_assign */
- ir_binop_add, /* ast_add_assign */
- ir_binop_sub, /* ast_sub_assign */
- ir_binop_lshift, /* ast_ls_assign */
- ir_binop_rshift, /* ast_rs_assign */
- ir_binop_bit_and, /* ast_and_assign */
- ir_binop_bit_xor, /* ast_xor_assign */
- ir_binop_bit_or, /* ast_or_assign */
-
- -1, /* ast_conditional doesn't convert to ir_expression. */
- ir_binop_add, /* ast_pre_inc. */
- ir_binop_sub, /* ast_pre_dec. */
- ir_binop_add, /* ast_post_inc. */
- ir_binop_sub, /* ast_post_dec. */
- -1, /* ast_field_selection doesn't conv to ir_expression. */
- -1, /* ast_array_index doesn't convert to ir_expression. */
- -1, /* ast_function_call doesn't conv to ir_expression. */
- -1, /* ast_identifier doesn't convert to ir_expression. */
- -1, /* ast_int_constant doesn't convert to ir_expression. */
- -1, /* ast_uint_constant doesn't conv to ir_expression. */
- -1, /* ast_float_constant doesn't conv to ir_expression. */
- -1, /* ast_bool_constant doesn't conv to ir_expression. */
- -1, /* ast_sequence doesn't convert to ir_expression. */
- };
- ir_rvalue *result = NULL;
- ir_rvalue *op[3];
- const struct glsl_type *type; /* a temporary variable for switch cases */
- bool error_emitted = false;
- YYLTYPE loc;
-
- loc = this->get_location();
-
- switch (this->oper) {
- case ast_aggregate:
- assert(!"ast_aggregate: Should never get here.");
- break;
-
- case ast_assign: {
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- result = do_assignment(instructions, state,
- this->subexpressions[0]->non_lvalue_description,
- op[0], op[1], false,
- this->subexpressions[0]->get_location());
- error_emitted = result->type->is_error();
- break;
- }
-
- case ast_plus:
- op[0] = this->subexpressions[0]->hir(instructions, state);
-
- type = unary_arithmetic_result_type(op[0]->type, state, & loc);
-
- error_emitted = type->is_error();
-
- result = op[0];
- break;
-
- case ast_neg:
- op[0] = this->subexpressions[0]->hir(instructions, state);
-
- type = unary_arithmetic_result_type(op[0]->type, state, & loc);
-
- error_emitted = type->is_error();
-
- result = new(ctx) ir_expression(operations[this->oper], type,
- op[0], NULL);
- break;
-
- case ast_add:
- case ast_sub:
- case ast_mul:
- case ast_div:
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- type = arithmetic_result_type(op[0], op[1],
- (this->oper == ast_mul),
- state, & loc);
- error_emitted = type->is_error();
-
- result = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
- break;
-
- case ast_mod:
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
-
- assert(operations[this->oper] == ir_binop_mod);
-
- result = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
- error_emitted = type->is_error();
- break;
-
- case ast_lshift:
- case ast_rshift:
- if (!state->check_bitwise_operations_allowed(&loc)) {
- error_emitted = true;
- }
-
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
- type = shift_result_type(op[0]->type, op[1]->type, this->oper, state,
- &loc);
- result = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
- error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
- break;
-
- case ast_less:
- case ast_greater:
- case ast_lequal:
- case ast_gequal:
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- type = relational_result_type(op[0], op[1], state, & loc);
-
- /* The relational operators must either generate an error or result
- * in a scalar boolean. See page 57 of the GLSL 1.50 spec.
- */
- assert(type->is_error()
- || ((type->base_type == GLSL_TYPE_BOOL)
- && type->is_scalar()));
-
- result = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
- error_emitted = type->is_error();
- break;
-
- case ast_nequal:
- case ast_equal:
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- /* From page 58 (page 64 of the PDF) of the GLSL 1.50 spec:
- *
- * "The equality operators equal (==), and not equal (!=)
- * operate on all types. They result in a scalar Boolean. If
- * the operand types do not match, then there must be a
- * conversion from Section 4.1.10 "Implicit Conversions"
- * applied to one operand that can make them match, in which
- * case this conversion is done."
- */
- if ((!apply_implicit_conversion(op[0]->type, op[1], state)
- && !apply_implicit_conversion(op[1]->type, op[0], state))
- || (op[0]->type != op[1]->type)) {
- _mesa_glsl_error(& loc, state, "operands of `%s' must have the same "
- "type", (this->oper == ast_equal) ? "==" : "!=");
- error_emitted = true;
- } else if ((op[0]->type->is_array() || op[1]->type->is_array()) &&
- !state->check_version(120, 300, &loc,
- "array comparisons forbidden")) {
- error_emitted = true;
- } else if ((op[0]->type->contains_opaque() ||
- op[1]->type->contains_opaque())) {
- _mesa_glsl_error(&loc, state, "opaque type comparisons forbidden");
- error_emitted = true;
- }
-
- if (error_emitted) {
- result = new(ctx) ir_constant(false);
- } else {
- result = do_comparison(ctx, operations[this->oper], op[0], op[1]);
- assert(result->type == glsl_type::bool_type);
- }
- break;
-
- case ast_bit_and:
- case ast_bit_xor:
- case ast_bit_or:
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
- type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper,
- state, &loc);
- result = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
- error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
- break;
-
- case ast_bit_not:
- op[0] = this->subexpressions[0]->hir(instructions, state);
-
- if (!state->check_bitwise_operations_allowed(&loc)) {
- error_emitted = true;
- }
-
- if (!op[0]->type->is_integer()) {
- _mesa_glsl_error(&loc, state, "operand of `~' must be an integer");
- error_emitted = true;
- }
-
- type = error_emitted ? glsl_type::error_type : op[0]->type;
- result = new(ctx) ir_expression(ir_unop_bit_not, type, op[0], NULL);
- break;
-
- case ast_logic_and: {
- exec_list rhs_instructions;
- op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
- "LHS", &error_emitted);
- op[1] = get_scalar_boolean_operand(&rhs_instructions, state, this, 1,
- "RHS", &error_emitted);
-
- if (rhs_instructions.is_empty()) {
- result = new(ctx) ir_expression(ir_binop_logic_and, op[0], op[1]);
- type = result->type;
- } else {
- ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
- "and_tmp",
- ir_var_temporary);
- instructions->push_tail(tmp);
-
- ir_if *const stmt = new(ctx) ir_if(op[0]);
- instructions->push_tail(stmt);
-
- stmt->then_instructions.append_list(&rhs_instructions);
- ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
- ir_assignment *const then_assign =
- new(ctx) ir_assignment(then_deref, op[1]);
- stmt->then_instructions.push_tail(then_assign);
-
- ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
- ir_assignment *const else_assign =
- new(ctx) ir_assignment(else_deref, new(ctx) ir_constant(false));
- stmt->else_instructions.push_tail(else_assign);
-
- result = new(ctx) ir_dereference_variable(tmp);
- type = tmp->type;
- }
- break;
- }
-
- case ast_logic_or: {
- exec_list rhs_instructions;
- op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
- "LHS", &error_emitted);
- op[1] = get_scalar_boolean_operand(&rhs_instructions, state, this, 1,
- "RHS", &error_emitted);
-
- if (rhs_instructions.is_empty()) {
- result = new(ctx) ir_expression(ir_binop_logic_or, op[0], op[1]);
- type = result->type;
- } else {
- ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
- "or_tmp",
- ir_var_temporary);
- instructions->push_tail(tmp);
-
- ir_if *const stmt = new(ctx) ir_if(op[0]);
- instructions->push_tail(stmt);
-
- ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
- ir_assignment *const then_assign =
- new(ctx) ir_assignment(then_deref, new(ctx) ir_constant(true));
- stmt->then_instructions.push_tail(then_assign);
-
- stmt->else_instructions.append_list(&rhs_instructions);
- ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
- ir_assignment *const else_assign =
- new(ctx) ir_assignment(else_deref, op[1]);
- stmt->else_instructions.push_tail(else_assign);
-
- result = new(ctx) ir_dereference_variable(tmp);
- type = tmp->type;
- }
- break;
- }
-
- case ast_logic_xor:
- /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
- *
- * "The logical binary operators and (&&), or ( | | ), and
- * exclusive or (^^). They operate only on two Boolean
- * expressions and result in a Boolean expression."
- */
- op[0] = get_scalar_boolean_operand(instructions, state, this, 0, "LHS",
- &error_emitted);
- op[1] = get_scalar_boolean_operand(instructions, state, this, 1, "RHS",
- &error_emitted);
-
- result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
- op[0], op[1]);
- break;
-
- case ast_logic_not:
- op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
- "operand", &error_emitted);
-
- result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
- op[0], NULL);
- break;
-
- case ast_mul_assign:
- case ast_div_assign:
- case ast_add_assign:
- case ast_sub_assign: {
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- type = arithmetic_result_type(op[0], op[1],
- (this->oper == ast_mul_assign),
- state, & loc);
-
- ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
-
- result = do_assignment(instructions, state,
- this->subexpressions[0]->non_lvalue_description,
- op[0]->clone(ctx, NULL), temp_rhs, false,
- this->subexpressions[0]->get_location());
- error_emitted = (op[0]->type->is_error());
-
- /* GLSL 1.10 does not allow array assignment. However, we don't have to
- * explicitly test for this because none of the binary expression
- * operators allow array operands either.
- */
-
- break;
- }
-
- case ast_mod_assign: {
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
-
- type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
-
- assert(operations[this->oper] == ir_binop_mod);
-
- ir_rvalue *temp_rhs;
- temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
-
- result = do_assignment(instructions, state,
- this->subexpressions[0]->non_lvalue_description,
- op[0]->clone(ctx, NULL), temp_rhs, false,
- this->subexpressions[0]->get_location());
- error_emitted = type->is_error();
- break;
- }
-
- case ast_ls_assign:
- case ast_rs_assign: {
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
- type = shift_result_type(op[0]->type, op[1]->type, this->oper, state,
- &loc);
- ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper],
- type, op[0], op[1]);
- result = do_assignment(instructions, state,
- this->subexpressions[0]->non_lvalue_description,
- op[0]->clone(ctx, NULL), temp_rhs, false,
- this->subexpressions[0]->get_location());
- error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
- break;
- }
-
- case ast_and_assign:
- case ast_xor_assign:
- case ast_or_assign: {
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = this->subexpressions[1]->hir(instructions, state);
- type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper,
- state, &loc);
- ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper],
- type, op[0], op[1]);
- result = do_assignment(instructions, state,
- this->subexpressions[0]->non_lvalue_description,
- op[0]->clone(ctx, NULL), temp_rhs, false,
- this->subexpressions[0]->get_location());
- error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
- break;
- }
-
- case ast_conditional: {
- /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
- *
- * "The ternary selection operator (?:). It operates on three
- * expressions (exp1 ? exp2 : exp3). This operator evaluates the
- * first expression, which must result in a scalar Boolean."
- */
- op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
- "condition", &error_emitted);
-
- /* The :? operator is implemented by generating an anonymous temporary
- * followed by an if-statement. The last instruction in each branch of
- * the if-statement assigns a value to the anonymous temporary. This
- * temporary is the r-value of the expression.
- */
- exec_list then_instructions;
- exec_list else_instructions;
-
- op[1] = this->subexpressions[1]->hir(&then_instructions, state);
- op[2] = this->subexpressions[2]->hir(&else_instructions, state);
-
- /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
- *
- * "The second and third expressions can be any type, as
- * long their types match, or there is a conversion in
- * Section 4.1.10 "Implicit Conversions" that can be applied
- * to one of the expressions to make their types match. This
- * resulting matching type is the type of the entire
- * expression."
- */
- if ((!apply_implicit_conversion(op[1]->type, op[2], state)
- && !apply_implicit_conversion(op[2]->type, op[1], state))
- || (op[1]->type != op[2]->type)) {
- YYLTYPE loc = this->subexpressions[1]->get_location();
-
- _mesa_glsl_error(& loc, state, "second and third operands of ?: "
- "operator must have matching types");
- error_emitted = true;
- type = glsl_type::error_type;
- } else {
- type = op[1]->type;
- }
-
- /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
- *
- * "The second and third expressions must be the same type, but can
- * be of any type other than an array."
- */
- if (type->is_array() &&
- !state->check_version(120, 300, &loc,
- "second and third operands of ?: operator "
- "cannot be arrays")) {
- error_emitted = true;
- }
-
- ir_constant *cond_val = op[0]->constant_expression_value();
- ir_constant *then_val = op[1]->constant_expression_value();
- ir_constant *else_val = op[2]->constant_expression_value();
-
- if (then_instructions.is_empty()
- && else_instructions.is_empty()
- && (cond_val != NULL) && (then_val != NULL) && (else_val != NULL)) {
- result = (cond_val->value.b[0]) ? then_val : else_val;
- } else {
- ir_variable *const tmp =
- new(ctx) ir_variable(type, "conditional_tmp", ir_var_temporary);
- instructions->push_tail(tmp);
-
- ir_if *const stmt = new(ctx) ir_if(op[0]);
- instructions->push_tail(stmt);
-
- then_instructions.move_nodes_to(& stmt->then_instructions);
- ir_dereference *const then_deref =
- new(ctx) ir_dereference_variable(tmp);
- ir_assignment *const then_assign =
- new(ctx) ir_assignment(then_deref, op[1]);
- stmt->then_instructions.push_tail(then_assign);
-
- else_instructions.move_nodes_to(& stmt->else_instructions);
- ir_dereference *const else_deref =
- new(ctx) ir_dereference_variable(tmp);
- ir_assignment *const else_assign =
- new(ctx) ir_assignment(else_deref, op[2]);
- stmt->else_instructions.push_tail(else_assign);
-
- result = new(ctx) ir_dereference_variable(tmp);
- }
- break;
- }
-
- case ast_pre_inc:
- case ast_pre_dec: {
- this->non_lvalue_description = (this->oper == ast_pre_inc)
- ? "pre-increment operation" : "pre-decrement operation";
-
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = constant_one_for_inc_dec(ctx, op[0]->type);
-
- type = arithmetic_result_type(op[0], op[1], false, state, & loc);
-
- ir_rvalue *temp_rhs;
- temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
-
- result = do_assignment(instructions, state,
- this->subexpressions[0]->non_lvalue_description,
- op[0]->clone(ctx, NULL), temp_rhs, false,
- this->subexpressions[0]->get_location());
- error_emitted = op[0]->type->is_error();
- break;
- }
-
- case ast_post_inc:
- case ast_post_dec: {
- this->non_lvalue_description = (this->oper == ast_post_inc)
- ? "post-increment operation" : "post-decrement operation";
- op[0] = this->subexpressions[0]->hir(instructions, state);
- op[1] = constant_one_for_inc_dec(ctx, op[0]->type);
-
- error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
-
- type = arithmetic_result_type(op[0], op[1], false, state, & loc);
-
- ir_rvalue *temp_rhs;
- temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
- op[0], op[1]);
-
- /* Get a temporary of a copy of the lvalue before it's modified.
- * This may get thrown away later.
- */
- result = get_lvalue_copy(instructions, op[0]->clone(ctx, NULL));
-
- (void)do_assignment(instructions, state,
- this->subexpressions[0]->non_lvalue_description,
- op[0]->clone(ctx, NULL), temp_rhs, false,
- this->subexpressions[0]->get_location());
-
- error_emitted = op[0]->type->is_error();
- break;
- }
-
- case ast_field_selection:
- result = _mesa_ast_field_selection_to_hir(this, instructions, state);
- break;
-
- case ast_array_index: {
- YYLTYPE index_loc = subexpressions[1]->get_location();
-
- op[0] = subexpressions[0]->hir(instructions, state);
- op[1] = subexpressions[1]->hir(instructions, state);
-
- result = _mesa_ast_array_index_to_hir(ctx, state, op[0], op[1],
- loc, index_loc);
-
- if (result->type->is_error())
- error_emitted = true;
-
- break;
- }
-
- case ast_function_call:
- /* Should *NEVER* get here. ast_function_call should always be handled
- * by ast_function_expression::hir.
- */
- assert(0);
- break;
-
- case ast_identifier: {
- /* ast_identifier can appear several places in a full abstract syntax
- * tree. This particular use must be at location specified in the grammar
- * as 'variable_identifier'.
- */
- ir_variable *var =
- state->symbols->get_variable(this->primary_expression.identifier);
-
- if (var != NULL) {
- var->data.used = true;
- result = new(ctx) ir_dereference_variable(var);
- } else {
- _mesa_glsl_error(& loc, state, "`%s' undeclared",
- this->primary_expression.identifier);
-
- result = ir_rvalue::error_value(ctx);
- error_emitted = true;
- }
- break;
- }
-
- case ast_int_constant:
- result = new(ctx) ir_constant(this->primary_expression.int_constant);
- break;
-
- case ast_uint_constant:
- result = new(ctx) ir_constant(this->primary_expression.uint_constant);
- break;
-
- case ast_float_constant:
- result = new(ctx) ir_constant(this->primary_expression.float_constant);
- break;
-
- case ast_bool_constant:
- result = new(ctx) ir_constant(bool(this->primary_expression.bool_constant));
- break;
-
- case ast_sequence: {
- /* It should not be possible to generate a sequence in the AST without
- * any expressions in it.
- */
- assert(!this->expressions.is_empty());
-
- /* The r-value of a sequence is the last expression in the sequence. If
- * the other expressions in the sequence do not have side-effects (and
- * therefore add instructions to the instruction list), they get dropped
- * on the floor.
- */
- exec_node *previous_tail_pred = NULL;
- YYLTYPE previous_operand_loc = loc;
-
- foreach_list_typed (ast_node, ast, link, &this->expressions) {
- /* If one of the operands of comma operator does not generate any
- * code, we want to emit a warning. At each pass through the loop
- * previous_tail_pred will point to the last instruction in the
- * stream *before* processing the previous operand. Naturally,
- * instructions->tail_pred will point to the last instruction in the
- * stream *after* processing the previous operand. If the two
- * pointers match, then the previous operand had no effect.
- *
- * The warning behavior here differs slightly from GCC. GCC will
- * only emit a warning if none of the left-hand operands have an
- * effect. However, it will emit a warning for each. I believe that
- * there are some cases in C (especially with GCC extensions) where
- * it is useful to have an intermediate step in a sequence have no
- * effect, but I don't think these cases exist in GLSL. Either way,
- * it would be a giant hassle to replicate that behavior.
- */
- if (previous_tail_pred == instructions->tail_pred) {
- _mesa_glsl_warning(&previous_operand_loc, state,
- "left-hand operand of comma expression has "
- "no effect");
- }
-
- /* tail_pred is directly accessed instead of using the get_tail()
- * method for performance reasons. get_tail() has extra code to
- * return NULL when the list is empty. We don't care about that
- * here, so using tail_pred directly is fine.
- */
- previous_tail_pred = instructions->tail_pred;
- previous_operand_loc = ast->get_location();
-
- result = ast->hir(instructions, state);
- }
-
- /* Any errors should have already been emitted in the loop above.
- */
- error_emitted = true;
- break;
- }
- }
- type = NULL; /* use result->type, not type. */
- assert(result != NULL);
-
- if (result->type->is_error() && !error_emitted)
- _mesa_glsl_error(& loc, state, "type mismatch");
-
- return result;
- }
-
-
- ir_rvalue *
- ast_expression_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- /* It is possible to have expression statements that don't have an
- * expression. This is the solitary semicolon:
- *
- * for (i = 0; i < 5; i++)
- * ;
- *
- * In this case the expression will be NULL. Test for NULL and don't do
- * anything in that case.
- */
- if (expression != NULL)
- expression->hir(instructions, state);
-
- /* Statements do not have r-values.
- */
- return NULL;
- }
-
-
- ir_rvalue *
- ast_compound_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- if (new_scope)
- state->symbols->push_scope();
-
- foreach_list_typed (ast_node, ast, link, &this->statements)
- ast->hir(instructions, state);
-
- if (new_scope)
- state->symbols->pop_scope();
-
- /* Compound statements do not have r-values.
- */
- return NULL;
- }
-
-
- static const glsl_type *
- process_array_type(YYLTYPE *loc, const glsl_type *base, ast_node *array_size,
- struct _mesa_glsl_parse_state *state)
- {
- unsigned length = 0;
-
- if (base == NULL)
- return glsl_type::error_type;
-
- /* From page 19 (page 25) of the GLSL 1.20 spec:
- *
- * "Only one-dimensional arrays may be declared."
- */
- if (base->is_array()) {
- _mesa_glsl_error(loc, state,
- "invalid array of `%s' (only one-dimensional arrays "
- "may be declared)",
- base->name);
- return glsl_type::error_type;
- }
-
- if (array_size != NULL) {
- exec_list dummy_instructions;
- ir_rvalue *const ir = array_size->hir(& dummy_instructions, state);
- YYLTYPE loc = array_size->get_location();
-
- if (ir != NULL) {
- if (!ir->type->is_integer()) {
- _mesa_glsl_error(& loc, state, "array size must be integer type");
- } else if (!ir->type->is_scalar()) {
- _mesa_glsl_error(& loc, state, "array size must be scalar type");
- } else {
- ir_constant *const size = ir->constant_expression_value();
-
- if (size == NULL) {
- _mesa_glsl_error(& loc, state, "array size must be a "
- "constant valued expression");
- } else if (size->value.i[0] <= 0) {
- _mesa_glsl_error(& loc, state, "array size must be > 0");
- } else {
- assert(size->type == ir->type);
- length = size->value.u[0];
-
- /* If the array size is const (and we've verified that
- * it is) then no instructions should have been emitted
- * when we converted it to HIR. If they were emitted,
- * then either the array size isn't const after all, or
- * we are emitting unnecessary instructions.
- */
- assert(dummy_instructions.is_empty());
- }
- }
- }
- }
-
- const glsl_type *array_type = glsl_type::get_array_instance(base, length);
- return array_type != NULL ? array_type : glsl_type::error_type;
- }
-
-
- const glsl_type *
- ast_type_specifier::glsl_type(const char **name,
- struct _mesa_glsl_parse_state *state) const
- {
- const struct glsl_type *type;
-
- type = state->symbols->get_type(this->type_name);
- *name = this->type_name;
-
- if (this->is_array) {
- YYLTYPE loc = this->get_location();
- type = process_array_type(&loc, type, this->array_size, state);
- }
-
- return type;
- }
-
- const glsl_type *
- ast_fully_specified_type::glsl_type(const char **name,
- struct _mesa_glsl_parse_state *state) const
- {
- const struct glsl_type *type = this->specifier->glsl_type(name, state);
-
- if (type == NULL)
- return NULL;
-
- if (type->base_type == GLSL_TYPE_FLOAT
- && state->es_shader
- && state->stage == MESA_SHADER_FRAGMENT
- && this->qualifier.precision == ast_precision_none
- && state->symbols->get_variable("#default precision") == NULL) {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state,
- "no precision specified this scope for type `%s'",
- type->name);
- }
-
- return type;
- }
-
- /**
- * Determine whether a toplevel variable declaration declares a varying. This
- * function operates by examining the variable's mode and the shader target,
- * so it correctly identifies linkage variables regardless of whether they are
- * declared using the deprecated "varying" syntax or the new "in/out" syntax.
- *
- * Passing a non-toplevel variable declaration (e.g. a function parameter) to
- * this function will produce undefined results.
- */
- static bool
- is_varying_var(ir_variable *var, gl_shader_stage target)
- {
- switch (target) {
- case MESA_SHADER_VERTEX:
- return var->data.mode == ir_var_shader_out;
- case MESA_SHADER_FRAGMENT:
- return var->data.mode == ir_var_shader_in;
- default:
- return var->data.mode == ir_var_shader_out || var->data.mode == ir_var_shader_in;
- }
- }
-
-
- /**
- * Matrix layout qualifiers are only allowed on certain types
- */
- static void
- validate_matrix_layout_for_type(struct _mesa_glsl_parse_state *state,
- YYLTYPE *loc,
- const glsl_type *type,
- ir_variable *var)
- {
- if (var && !var->is_in_uniform_block()) {
- /* Layout qualifiers may only apply to interface blocks and fields in
- * them.
- */
- _mesa_glsl_error(loc, state,
- "uniform block layout qualifiers row_major and "
- "column_major may not be applied to variables "
- "outside of uniform blocks");
- } else if (!type->is_matrix()) {
- /* The OpenGL ES 3.0 conformance tests did not originally allow
- * matrix layout qualifiers on non-matrices. However, the OpenGL
- * 4.4 and OpenGL ES 3.0 (revision TBD) specifications were
- * amended to specifically allow these layouts on all types. Emit
- * a warning so that people know their code may not be portable.
- */
- _mesa_glsl_warning(loc, state,
- "uniform block layout qualifiers row_major and "
- "column_major applied to non-matrix types may "
- "be rejected by older compilers");
- } else if (type->is_record()) {
- /* We allow 'layout(row_major)' on structure types because it's the only
- * way to get row-major layouts on matrices contained in structures.
- */
- _mesa_glsl_warning(loc, state,
- "uniform block layout qualifiers row_major and "
- "column_major applied to structure types is not "
- "strictly conformant and may be rejected by other "
- "compilers");
- }
- }
-
- static bool
- validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
- YYLTYPE *loc,
- ir_variable *var,
- const ast_type_qualifier *qual)
- {
- if (var->data.mode != ir_var_uniform) {
- _mesa_glsl_error(loc, state,
- "the \"binding\" qualifier only applies to uniforms");
- return false;
- }
-
- if (qual->binding < 0) {
- _mesa_glsl_error(loc, state, "binding values must be >= 0");
- return false;
- }
-
- const struct gl_context *const ctx = state->ctx;
- unsigned elements = var->type->is_array() ? var->type->length : 1;
- unsigned max_index = qual->binding + elements - 1;
-
- if (var->type->is_interface()) {
- /* UBOs. From page 60 of the GLSL 4.20 specification:
- * "If the binding point for any uniform block instance is less than zero,
- * or greater than or equal to the implementation-dependent maximum
- * number of uniform buffer bindings, a compilation error will occur.
- * When the binding identifier is used with a uniform block instanced as
- * an array of size N, all elements of the array from binding through
- * binding + N – 1 must be within this range."
- *
- * The implementation-dependent maximum is GL_MAX_UNIFORM_BUFFER_BINDINGS.
- */
- if (max_index >= ctx->Const.MaxUniformBufferBindings) {
- _mesa_glsl_error(loc, state, "layout(binding = %d) for %d UBOs exceeds "
- "the maximum number of UBO binding points (%d)",
- qual->binding, elements,
- ctx->Const.MaxUniformBufferBindings);
- return false;
- }
- } else if (var->type->is_sampler() ||
- (var->type->is_array() && var->type->fields.array->is_sampler())) {
- /* Samplers. From page 63 of the GLSL 4.20 specification:
- * "If the binding is less than zero, or greater than or equal to the
- * implementation-dependent maximum supported number of units, a
- * compilation error will occur. When the binding identifier is used
- * with an array of size N, all elements of the array from binding
- * through binding + N - 1 must be within this range."
- */
- unsigned limit = 0;
- switch (state->stage) {
- case MESA_SHADER_VERTEX:
- limit = ctx->Const.VertexProgram.MaxTextureImageUnits;
- break;
- case MESA_SHADER_GEOMETRY:
- limit = ctx->Const.GeometryProgram.MaxTextureImageUnits;
- break;
- case MESA_SHADER_FRAGMENT:
- limit = ctx->Const.FragmentProgram.MaxTextureImageUnits;
- break;
- }
-
- if (max_index >= limit) {
- _mesa_glsl_error(loc, state, "layout(binding = %d) for %d samplers "
- "exceeds the maximum number of texture image units "
- "(%d)", qual->binding, elements, limit);
-
- return false;
- }
- } else if (var->type->contains_atomic()) {
- assert(ctx->Const.MaxAtomicBufferBindings <= MAX_COMBINED_ATOMIC_BUFFERS);
- if (unsigned(qual->binding) >= ctx->Const.MaxAtomicBufferBindings) {
- _mesa_glsl_error(loc, state, "layout(binding = %d) exceeds the "
- " maximum number of atomic counter buffer bindings"
- "(%d)", qual->binding,
- ctx->Const.MaxAtomicBufferBindings);
-
- return false;
- }
- } else {
- _mesa_glsl_error(loc, state,
- "the \"binding\" qualifier only applies to uniform "
- "blocks, samplers, atomic counters, or arrays thereof");
- return false;
- }
-
- return true;
- }
-
-
- static glsl_interp_qualifier
- interpret_interpolation_qualifier(const struct ast_type_qualifier *qual,
- ir_variable_mode mode,
- struct _mesa_glsl_parse_state *state,
- YYLTYPE *loc)
- {
- glsl_interp_qualifier interpolation;
- if (qual->flags.q.flat)
- interpolation = INTERP_QUALIFIER_FLAT;
- else if (qual->flags.q.noperspective)
- interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
- else if (qual->flags.q.smooth)
- interpolation = INTERP_QUALIFIER_SMOOTH;
- else
- interpolation = INTERP_QUALIFIER_NONE;
-
- if (interpolation != INTERP_QUALIFIER_NONE) {
- if (mode != ir_var_shader_in && mode != ir_var_shader_out) {
- _mesa_glsl_error(loc, state,
- "interpolation qualifier `%s' can only be applied to "
- "shader inputs or outputs.",
- interpolation_string(interpolation));
-
- }
-
- if ((state->stage == MESA_SHADER_VERTEX && mode == ir_var_shader_in) ||
- (state->stage == MESA_SHADER_FRAGMENT && mode == ir_var_shader_out)) {
- _mesa_glsl_error(loc, state,
- "interpolation qualifier `%s' cannot be applied to "
- "vertex shader inputs or fragment shader outputs",
- interpolation_string(interpolation));
- }
- }
-
- return interpolation;
- }
-
-
- static void
- validate_explicit_location(const struct ast_type_qualifier *qual,
- ir_variable *var,
- struct _mesa_glsl_parse_state *state,
- YYLTYPE *loc)
- {
- bool fail = false;
-
- /* In the vertex shader only shader inputs can be given explicit
- * locations.
- *
- * In the fragment shader only shader outputs can be given explicit
- * locations.
- */
- switch (state->stage) {
- case MESA_SHADER_VERTEX:
- if (var->data.mode == ir_var_shader_in) {
- if (!state->check_explicit_attrib_location_allowed(loc, var))
- return;
-
- break;
- }
-
- fail = true;
- break;
-
- case MESA_SHADER_GEOMETRY:
- _mesa_glsl_error(loc, state,
- "geometry shader variables cannot be given "
- "explicit locations");
- return;
-
- case MESA_SHADER_FRAGMENT:
- if (var->data.mode == ir_var_shader_out) {
- if (!state->check_explicit_attrib_location_allowed(loc, var))
- return;
-
- break;
- }
-
- fail = true;
- break;
- };
-
- if (fail) {
- _mesa_glsl_error(loc, state,
- "%s cannot be given an explicit location in %s shader",
- mode_string(var),
- _mesa_shader_stage_to_string(state->stage));
- } else {
- var->data.explicit_location = true;
-
- /* This bit of silliness is needed because invalid explicit locations
- * are supposed to be flagged during linking. Small negative values
- * biased by VERT_ATTRIB_GENERIC0 or FRAG_RESULT_DATA0 could alias
- * built-in values (e.g., -16+VERT_ATTRIB_GENERIC0 = VERT_ATTRIB_POS).
- * The linker needs to be able to differentiate these cases. This
- * ensures that negative values stay negative.
- */
- if (qual->location >= 0) {
- var->data.location = (state->stage == MESA_SHADER_VERTEX)
- ? (qual->location + VERT_ATTRIB_GENERIC0)
- : (qual->location + FRAG_RESULT_DATA0);
- } else {
- var->data.location = qual->location;
- }
-
- if (qual->flags.q.explicit_index) {
- /* From the GLSL 4.30 specification, section 4.4.2 (Output
- * Layout Qualifiers):
- *
- * "It is also a compile-time error if a fragment shader
- * sets a layout index to less than 0 or greater than 1."
- *
- * Older specifications don't mandate a behavior; we take
- * this as a clarification and always generate the error.
- */
- if (qual->index < 0 || qual->index > 1) {
- _mesa_glsl_error(loc, state,
- "explicit index may only be 0 or 1");
- } else {
- var->data.explicit_index = true;
- var->data.index = qual->index;
- }
- }
- }
-
- return;
- }
-
- static void
- apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
- ir_variable *var,
- struct _mesa_glsl_parse_state *state,
- YYLTYPE *loc,
- bool is_parameter)
- {
- STATIC_ASSERT(sizeof(qual->flags.q) <= sizeof(qual->flags.i));
-
- if (qual->flags.q.invariant) {
- if (var->data.used) {
- _mesa_glsl_error(loc, state,
- "variable `%s' may not be redeclared "
- "`invariant' after being used",
- var->name);
- } else {
- var->data.invariant = 1;
- }
- }
-
- if (qual->flags.q.constant || qual->flags.q.attribute
- || qual->flags.q.uniform
- || (qual->flags.q.varying && (state->stage == MESA_SHADER_FRAGMENT)))
- var->data.read_only = 1;
-
- if (qual->flags.q.centroid)
- var->data.centroid = 1;
-
- if (qual->flags.q.sample)
- var->data.sample = 1;
-
- if (qual->flags.q.attribute && state->stage != MESA_SHADER_VERTEX) {
- var->type = glsl_type::error_type;
- _mesa_glsl_error(loc, state,
- "`attribute' variables may not be declared in the "
- "%s shader",
- _mesa_shader_stage_to_string(state->stage));
- }
-
- /* Section 6.1.1 (Function Calling Conventions) of the GLSL 1.10 spec says:
- *
- * "However, the const qualifier cannot be used with out or inout."
- *
- * The same section of the GLSL 4.40 spec further clarifies this saying:
- *
- * "The const qualifier cannot be used with out or inout, or a
- * compile-time error results."
- */
- if (is_parameter && qual->flags.q.constant && qual->flags.q.out) {
- _mesa_glsl_error(loc, state,
- "`const' may not be applied to `out' or `inout' "
- "function parameters");
- }
-
- /* If there is no qualifier that changes the mode of the variable, leave
- * the setting alone.
- */
- if (qual->flags.q.in && qual->flags.q.out)
- var->data.mode = ir_var_function_inout;
- else if (qual->flags.q.in)
- var->data.mode = is_parameter ? ir_var_function_in : ir_var_shader_in;
- else if (qual->flags.q.attribute
- || (qual->flags.q.varying && (state->stage == MESA_SHADER_FRAGMENT)))
- var->data.mode = ir_var_shader_in;
- else if (qual->flags.q.out)
- var->data.mode = is_parameter ? ir_var_function_out : ir_var_shader_out;
- else if (qual->flags.q.varying && (state->stage == MESA_SHADER_VERTEX))
- var->data.mode = ir_var_shader_out;
- else if (qual->flags.q.uniform)
- var->data.mode = ir_var_uniform;
-
- if (!is_parameter && is_varying_var(var, state->stage)) {
- /* This variable is being used to link data between shader stages (in
- * pre-glsl-1.30 parlance, it's a "varying"). Check that it has a type
- * that is allowed for such purposes.
- *
- * From page 25 (page 31 of the PDF) of the GLSL 1.10 spec:
- *
- * "The varying qualifier can be used only with the data types
- * float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of
- * these."
- *
- * This was relaxed in GLSL version 1.30 and GLSL ES version 3.00. From
- * page 31 (page 37 of the PDF) of the GLSL 1.30 spec:
- *
- * "Fragment inputs can only be signed and unsigned integers and
- * integer vectors, float, floating-point vectors, matrices, or
- * arrays of these. Structures cannot be input.
- *
- * Similar text exists in the section on vertex shader outputs.
- *
- * Similar text exists in the GLSL ES 3.00 spec, except that the GLSL ES
- * 3.00 spec allows structs as well. Varying structs are also allowed
- * in GLSL 1.50.
- */
- switch (var->type->get_scalar_type()->base_type) {
- case GLSL_TYPE_FLOAT:
- /* Ok in all GLSL versions */
- break;
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- if (state->is_version(130, 300))
- break;
- _mesa_glsl_error(loc, state,
- "varying variables must be of base type float in %s",
- state->get_version_string());
- break;
- case GLSL_TYPE_STRUCT:
- if (state->is_version(150, 300))
- break;
- _mesa_glsl_error(loc, state,
- "varying variables may not be of type struct");
- break;
- default:
- _mesa_glsl_error(loc, state, "illegal type for a varying variable");
- break;
- }
- }
-
- if (state->all_invariant && (state->current_function == NULL)) {
- switch (state->stage) {
- case MESA_SHADER_VERTEX:
- if (var->data.mode == ir_var_shader_out)
- var->data.invariant = true;
- break;
- case MESA_SHADER_GEOMETRY:
- if ((var->data.mode == ir_var_shader_in)
- || (var->data.mode == ir_var_shader_out))
- var->data.invariant = true;
- break;
- case MESA_SHADER_FRAGMENT:
- if (var->data.mode == ir_var_shader_in)
- var->data.invariant = true;
- break;
- }
- }
-
- var->data.interpolation =
- interpret_interpolation_qualifier(qual, (ir_variable_mode) var->data.mode,
- state, loc);
-
- var->data.pixel_center_integer = qual->flags.q.pixel_center_integer;
- var->data.origin_upper_left = qual->flags.q.origin_upper_left;
- if ((qual->flags.q.origin_upper_left || qual->flags.q.pixel_center_integer)
- && (strcmp(var->name, "gl_FragCoord") != 0)) {
- const char *const qual_string = (qual->flags.q.origin_upper_left)
- ? "origin_upper_left" : "pixel_center_integer";
-
- _mesa_glsl_error(loc, state,
- "layout qualifier `%s' can only be applied to "
- "fragment shader input `gl_FragCoord'",
- qual_string);
- }
-
- if (qual->flags.q.explicit_location) {
- validate_explicit_location(qual, var, state, loc);
- } else if (qual->flags.q.explicit_index) {
- _mesa_glsl_error(loc, state,
- "explicit index requires explicit location");
- }
-
- if (qual->flags.q.explicit_binding &&
- validate_binding_qualifier(state, loc, var, qual)) {
- var->data.explicit_binding = true;
- var->data.binding = qual->binding;
- }
-
- if (var->type->contains_atomic()) {
- if (var->data.mode == ir_var_uniform) {
- if (var->data.explicit_binding) {
- unsigned *offset =
- &state->atomic_counter_offsets[var->data.binding];
-
- if (*offset % ATOMIC_COUNTER_SIZE)
- _mesa_glsl_error(loc, state,
- "misaligned atomic counter offset");
-
- var->data.atomic.offset = *offset;
- *offset += var->type->atomic_size();
-
- } else {
- _mesa_glsl_error(loc, state,
- "atomic counters require explicit binding point");
- }
- } else if (var->data.mode != ir_var_function_in) {
- _mesa_glsl_error(loc, state, "atomic counters may only be declared as "
- "function parameters or uniform-qualified "
- "global variables");
- }
- }
-
- /* Does the declaration use the deprecated 'attribute' or 'varying'
- * keywords?
- */
- const bool uses_deprecated_qualifier = qual->flags.q.attribute
- || qual->flags.q.varying;
-
- /* Is the 'layout' keyword used with parameters that allow relaxed checking.
- * Many implementations of GL_ARB_fragment_coord_conventions_enable and some
- * implementations (only Mesa?) GL_ARB_explicit_attrib_location_enable
- * allowed the layout qualifier to be used with 'varying' and 'attribute'.
- * These extensions and all following extensions that add the 'layout'
- * keyword have been modified to require the use of 'in' or 'out'.
- *
- * The following extension do not allow the deprecated keywords:
- *
- * GL_AMD_conservative_depth
- * GL_ARB_conservative_depth
- * GL_ARB_gpu_shader5
- * GL_ARB_separate_shader_objects
- * GL_ARB_tesselation_shader
- * GL_ARB_transform_feedback3
- * GL_ARB_uniform_buffer_object
- *
- * It is unknown whether GL_EXT_shader_image_load_store or GL_NV_gpu_shader5
- * allow layout with the deprecated keywords.
- */
- const bool relaxed_layout_qualifier_checking =
- state->ARB_fragment_coord_conventions_enable;
-
- if (qual->has_layout() && uses_deprecated_qualifier) {
- if (relaxed_layout_qualifier_checking) {
- _mesa_glsl_warning(loc, state,
- "`layout' qualifier may not be used with "
- "`attribute' or `varying'");
- } else {
- _mesa_glsl_error(loc, state,
- "`layout' qualifier may not be used with "
- "`attribute' or `varying'");
- }
- }
-
- /* Layout qualifiers for gl_FragDepth, which are enabled by extension
- * AMD_conservative_depth.
- */
- int depth_layout_count = qual->flags.q.depth_any
- + qual->flags.q.depth_greater
- + qual->flags.q.depth_less
- + qual->flags.q.depth_unchanged;
- if (depth_layout_count > 0
- && !state->AMD_conservative_depth_enable
- && !state->ARB_conservative_depth_enable) {
- _mesa_glsl_error(loc, state,
- "extension GL_AMD_conservative_depth or "
- "GL_ARB_conservative_depth must be enabled "
- "to use depth layout qualifiers");
- } else if (depth_layout_count > 0
- && strcmp(var->name, "gl_FragDepth") != 0) {
- _mesa_glsl_error(loc, state,
- "depth layout qualifiers can be applied only to "
- "gl_FragDepth");
- } else if (depth_layout_count > 1
- && strcmp(var->name, "gl_FragDepth") == 0) {
- _mesa_glsl_error(loc, state,
- "at most one depth layout qualifier can be applied to "
- "gl_FragDepth");
- }
- if (qual->flags.q.depth_any)
- var->data.depth_layout = ir_depth_layout_any;
- else if (qual->flags.q.depth_greater)
- var->data.depth_layout = ir_depth_layout_greater;
- else if (qual->flags.q.depth_less)
- var->data.depth_layout = ir_depth_layout_less;
- else if (qual->flags.q.depth_unchanged)
- var->data.depth_layout = ir_depth_layout_unchanged;
- else
- var->data.depth_layout = ir_depth_layout_none;
-
- if (qual->flags.q.std140 ||
- qual->flags.q.packed ||
- qual->flags.q.shared) {
- _mesa_glsl_error(loc, state,
- "uniform block layout qualifiers std140, packed, and "
- "shared can only be applied to uniform blocks, not "
- "members");
- }
-
- if (qual->flags.q.row_major || qual->flags.q.column_major) {
- validate_matrix_layout_for_type(state, loc, var->type, var);
- }
- }
-
- /**
- * Get the variable that is being redeclared by this declaration
- *
- * Semantic checks to verify the validity of the redeclaration are also
- * performed. If semantic checks fail, compilation error will be emitted via
- * \c _mesa_glsl_error, but a non-\c NULL pointer will still be returned.
- *
- * \returns
- * A pointer to an existing variable in the current scope if the declaration
- * is a redeclaration, \c NULL otherwise.
- */
- static ir_variable *
- get_variable_being_redeclared(ir_variable *var, YYLTYPE loc,
- struct _mesa_glsl_parse_state *state,
- bool allow_all_redeclarations)
- {
- /* Check if this declaration is actually a re-declaration, either to
- * resize an array or add qualifiers to an existing variable.
- *
- * This is allowed for variables in the current scope, or when at
- * global scope (for built-ins in the implicit outer scope).
- */
- ir_variable *earlier = state->symbols->get_variable(var->name);
- if (earlier == NULL ||
- (state->current_function != NULL &&
- !state->symbols->name_declared_this_scope(var->name))) {
- return NULL;
- }
-
-
- /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
- *
- * "It is legal to declare an array without a size and then
- * later re-declare the same name as an array of the same
- * type and specify a size."
- */
- if (earlier->type->is_unsized_array() && var->type->is_array()
- && (var->type->element_type() == earlier->type->element_type())) {
- /* FINISHME: This doesn't match the qualifiers on the two
- * FINISHME: declarations. It's not 100% clear whether this is
- * FINISHME: required or not.
- */
-
- const unsigned size = unsigned(var->type->array_size());
- check_builtin_array_max_size(var->name, size, loc, state);
- if ((size > 0) && (size <= earlier->data.max_array_access)) {
- _mesa_glsl_error(& loc, state, "array size must be > %u due to "
- "previous access",
- earlier->data.max_array_access);
- }
-
- earlier->type = var->type;
- delete var;
- var = NULL;
- } else if ((state->ARB_fragment_coord_conventions_enable ||
- state->is_version(150, 0))
- && strcmp(var->name, "gl_FragCoord") == 0
- && earlier->type == var->type
- && earlier->data.mode == var->data.mode) {
- /* Allow redeclaration of gl_FragCoord for ARB_fcc layout
- * qualifiers.
- */
- earlier->data.origin_upper_left = var->data.origin_upper_left;
- earlier->data.pixel_center_integer = var->data.pixel_center_integer;
-
- /* According to section 4.3.7 of the GLSL 1.30 spec,
- * the following built-in varaibles can be redeclared with an
- * interpolation qualifier:
- * * gl_FrontColor
- * * gl_BackColor
- * * gl_FrontSecondaryColor
- * * gl_BackSecondaryColor
- * * gl_Color
- * * gl_SecondaryColor
- */
- } else if (state->is_version(130, 0)
- && (strcmp(var->name, "gl_FrontColor") == 0
- || strcmp(var->name, "gl_BackColor") == 0
- || strcmp(var->name, "gl_FrontSecondaryColor") == 0
- || strcmp(var->name, "gl_BackSecondaryColor") == 0
- || strcmp(var->name, "gl_Color") == 0
- || strcmp(var->name, "gl_SecondaryColor") == 0)
- && earlier->type == var->type
- && earlier->data.mode == var->data.mode) {
- earlier->data.interpolation = var->data.interpolation;
-
- /* Layout qualifiers for gl_FragDepth. */
- } else if ((state->AMD_conservative_depth_enable ||
- state->ARB_conservative_depth_enable)
- && strcmp(var->name, "gl_FragDepth") == 0
- && earlier->type == var->type
- && earlier->data.mode == var->data.mode) {
-
- /** From the AMD_conservative_depth spec:
- * Within any shader, the first redeclarations of gl_FragDepth
- * must appear before any use of gl_FragDepth.
- */
- if (earlier->data.used) {
- _mesa_glsl_error(&loc, state,
- "the first redeclaration of gl_FragDepth "
- "must appear before any use of gl_FragDepth");
- }
-
- /* Prevent inconsistent redeclaration of depth layout qualifier. */
- if (earlier->data.depth_layout != ir_depth_layout_none
- && earlier->data.depth_layout != var->data.depth_layout) {
- _mesa_glsl_error(&loc, state,
- "gl_FragDepth: depth layout is declared here "
- "as '%s, but it was previously declared as "
- "'%s'",
- depth_layout_string(var->data.depth_layout),
- depth_layout_string(earlier->data.depth_layout));
- }
-
- earlier->data.depth_layout = var->data.depth_layout;
-
- } else if (allow_all_redeclarations) {
- if (earlier->data.mode != var->data.mode) {
- _mesa_glsl_error(&loc, state,
- "redeclaration of `%s' with incorrect qualifiers",
- var->name);
- } else if (earlier->type != var->type) {
- _mesa_glsl_error(&loc, state,
- "redeclaration of `%s' has incorrect type",
- var->name);
- }
- } else {
- _mesa_glsl_error(&loc, state, "`%s' redeclared", var->name);
- }
-
- return earlier;
- }
-
- /**
- * Generate the IR for an initializer in a variable declaration
- */
- ir_rvalue *
- process_initializer(ir_variable *var, ast_declaration *decl,
- ast_fully_specified_type *type,
- exec_list *initializer_instructions,
- struct _mesa_glsl_parse_state *state)
- {
- ir_rvalue *result = NULL;
-
- YYLTYPE initializer_loc = decl->initializer->get_location();
-
- /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "All uniform variables are read-only and are initialized either
- * directly by an application via API commands, or indirectly by
- * OpenGL."
- */
- if (var->data.mode == ir_var_uniform) {
- state->check_version(120, 0, &initializer_loc,
- "cannot initialize uniforms");
- }
-
- if (var->type->is_sampler()) {
- _mesa_glsl_error(& initializer_loc, state,
- "cannot initialize samplers");
- }
-
- if ((var->data.mode == ir_var_shader_in) && (state->current_function == NULL)) {
- _mesa_glsl_error(& initializer_loc, state,
- "cannot initialize %s shader input / %s",
- _mesa_shader_stage_to_string(state->stage),
- (state->stage == MESA_SHADER_VERTEX)
- ? "attribute" : "varying");
- }
-
- ir_dereference *const lhs = new(state) ir_dereference_variable(var);
- ir_rvalue *rhs = decl->initializer->hir(initializer_instructions,
- state);
-
- /* Calculate the constant value if this is a const or uniform
- * declaration.
- */
- if (type->qualifier.flags.q.constant
- || type->qualifier.flags.q.uniform) {
- ir_rvalue *new_rhs = validate_assignment(state, initializer_loc,
- var->type, rhs, true);
- if (new_rhs != NULL) {
- rhs = new_rhs;
-
- ir_constant *constant_value = rhs->constant_expression_value();
- if (!constant_value) {
- /* If ARB_shading_language_420pack is enabled, initializers of
- * const-qualified local variables do not have to be constant
- * expressions. Const-qualified global variables must still be
- * initialized with constant expressions.
- */
- if (!state->ARB_shading_language_420pack_enable
- || state->current_function == NULL) {
- _mesa_glsl_error(& initializer_loc, state,
- "initializer of %s variable `%s' must be a "
- "constant expression",
- (type->qualifier.flags.q.constant)
- ? "const" : "uniform",
- decl->identifier);
- if (var->type->is_numeric()) {
- /* Reduce cascading errors. */
- var->constant_value = ir_constant::zero(state, var->type);
- }
- }
- } else {
- rhs = constant_value;
- var->constant_value = constant_value;
- }
- } else {
- if (var->type->is_numeric()) {
- /* Reduce cascading errors. */
- var->constant_value = ir_constant::zero(state, var->type);
- }
- }
- }
-
- if (rhs && !rhs->type->is_error()) {
- bool temp = var->data.read_only;
- if (type->qualifier.flags.q.constant)
- var->data.read_only = false;
-
- /* Never emit code to initialize a uniform.
- */
- const glsl_type *initializer_type;
- if (!type->qualifier.flags.q.uniform) {
- result = do_assignment(initializer_instructions, state,
- NULL,
- lhs, rhs, true,
- type->get_location());
- initializer_type = result->type;
- } else
- initializer_type = rhs->type;
-
- var->constant_initializer = rhs->constant_expression_value();
- var->data.has_initializer = true;
-
- /* If the declared variable is an unsized array, it must inherrit
- * its full type from the initializer. A declaration such as
- *
- * uniform float a[] = float[](1.0, 2.0, 3.0, 3.0);
- *
- * becomes
- *
- * uniform float a[4] = float[](1.0, 2.0, 3.0, 3.0);
- *
- * The assignment generated in the if-statement (below) will also
- * automatically handle this case for non-uniforms.
- *
- * If the declared variable is not an array, the types must
- * already match exactly. As a result, the type assignment
- * here can be done unconditionally. For non-uniforms the call
- * to do_assignment can change the type of the initializer (via
- * the implicit conversion rules). For uniforms the initializer
- * must be a constant expression, and the type of that expression
- * was validated above.
- */
- var->type = initializer_type;
-
- var->data.read_only = temp;
- }
-
- return result;
- }
-
-
- /**
- * Do additional processing necessary for geometry shader input declarations
- * (this covers both interface blocks arrays and bare input variables).
- */
- static void
- handle_geometry_shader_input_decl(struct _mesa_glsl_parse_state *state,
- YYLTYPE loc, ir_variable *var)
- {
- unsigned num_vertices = 0;
- if (state->gs_input_prim_type_specified) {
- num_vertices = vertices_per_prim(state->gs_input_prim_type);
- }
-
- /* Geometry shader input variables must be arrays. Caller should have
- * reported an error for this.
- */
- if (!var->type->is_array()) {
- assert(state->error);
-
- /* To avoid cascading failures, short circuit the checks below. */
- return;
- }
-
- if (var->type->is_unsized_array()) {
- /* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec says:
- *
- * All geometry shader input unsized array declarations will be
- * sized by an earlier input layout qualifier, when present, as per
- * the following table.
- *
- * Followed by a table mapping each allowed input layout qualifier to
- * the corresponding input length.
- */
- if (num_vertices != 0)
- var->type = glsl_type::get_array_instance(var->type->fields.array,
- num_vertices);
- } else {
- /* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec
- * includes the following examples of compile-time errors:
- *
- * // code sequence within one shader...
- * in vec4 Color1[]; // size unknown
- * ...Color1.length()...// illegal, length() unknown
- * in vec4 Color2[2]; // size is 2
- * ...Color1.length()...// illegal, Color1 still has no size
- * in vec4 Color3[3]; // illegal, input sizes are inconsistent
- * layout(lines) in; // legal, input size is 2, matching
- * in vec4 Color4[3]; // illegal, contradicts layout
- * ...
- *
- * To detect the case illustrated by Color3, we verify that the size of
- * an explicitly-sized array matches the size of any previously declared
- * explicitly-sized array. To detect the case illustrated by Color4, we
- * verify that the size of an explicitly-sized array is consistent with
- * any previously declared input layout.
- */
- if (num_vertices != 0 && var->type->length != num_vertices) {
- _mesa_glsl_error(&loc, state,
- "geometry shader input size contradicts previously"
- " declared layout (size is %u, but layout requires a"
- " size of %u)", var->type->length, num_vertices);
- } else if (state->gs_input_size != 0 &&
- var->type->length != state->gs_input_size) {
- _mesa_glsl_error(&loc, state,
- "geometry shader input sizes are "
- "inconsistent (size is %u, but a previous "
- "declaration has size %u)",
- var->type->length, state->gs_input_size);
- } else {
- state->gs_input_size = var->type->length;
- }
- }
- }
-
-
- void
- validate_identifier(const char *identifier, YYLTYPE loc,
- struct _mesa_glsl_parse_state *state)
- {
- /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
- *
- * "Identifiers starting with "gl_" are reserved for use by
- * OpenGL, and may not be declared in a shader as either a
- * variable or a function."
- */
- if (strncmp(identifier, "gl_", 3) == 0) {
- _mesa_glsl_error(&loc, state,
- "identifier `%s' uses reserved `gl_' prefix",
- identifier);
- } else if (strstr(identifier, "__")) {
- /* From page 14 (page 20 of the PDF) of the GLSL 1.10
- * spec:
- *
- * "In addition, all identifiers containing two
- * consecutive underscores (__) are reserved as
- * possible future keywords."
- */
- _mesa_glsl_error(&loc, state,
- "identifier `%s' uses reserved `__' string",
- identifier);
- }
- }
-
-
- ir_rvalue *
- ast_declarator_list::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- void *ctx = state;
- const struct glsl_type *decl_type;
- const char *type_name = NULL;
- ir_rvalue *result = NULL;
- YYLTYPE loc = this->get_location();
-
- /* From page 46 (page 52 of the PDF) of the GLSL 1.50 spec:
- *
- * "To ensure that a particular output variable is invariant, it is
- * necessary to use the invariant qualifier. It can either be used to
- * qualify a previously declared variable as being invariant
- *
- * invariant gl_Position; // make existing gl_Position be invariant"
- *
- * In these cases the parser will set the 'invariant' flag in the declarator
- * list, and the type will be NULL.
- */
- if (this->invariant) {
- assert(this->type == NULL);
-
- if (state->current_function != NULL) {
- _mesa_glsl_error(& loc, state,
- "all uses of `invariant' keyword must be at global "
- "scope");
- }
-
- foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
- assert(!decl->is_array);
- assert(decl->array_size == NULL);
- assert(decl->initializer == NULL);
-
- ir_variable *const earlier =
- state->symbols->get_variable(decl->identifier);
- if (earlier == NULL) {
- _mesa_glsl_error(& loc, state,
- "undeclared variable `%s' cannot be marked "
- "invariant", decl->identifier);
- } else if ((state->stage == MESA_SHADER_VERTEX)
- && (earlier->data.mode != ir_var_shader_out)) {
- _mesa_glsl_error(& loc, state,
- "`%s' cannot be marked invariant, vertex shader "
- "outputs only", decl->identifier);
- } else if ((state->stage == MESA_SHADER_FRAGMENT)
- && (earlier->data.mode != ir_var_shader_in)) {
- _mesa_glsl_error(& loc, state,
- "`%s' cannot be marked invariant, fragment shader "
- "inputs only", decl->identifier);
- } else if (earlier->data.used) {
- _mesa_glsl_error(& loc, state,
- "variable `%s' may not be redeclared "
- "`invariant' after being used",
- earlier->name);
- } else {
- earlier->data.invariant = true;
- }
- }
-
- /* Invariant redeclarations do not have r-values.
- */
- return NULL;
- }
-
- assert(this->type != NULL);
- assert(!this->invariant);
-
- /* The type specifier may contain a structure definition. Process that
- * before any of the variable declarations.
- */
- (void) this->type->specifier->hir(instructions, state);
-
- decl_type = this->type->glsl_type(& type_name, state);
-
- /* An offset-qualified atomic counter declaration sets the default
- * offset for the next declaration within the same atomic counter
- * buffer.
- */
- if (decl_type && decl_type->contains_atomic()) {
- if (type->qualifier.flags.q.explicit_binding &&
- type->qualifier.flags.q.explicit_offset)
- state->atomic_counter_offsets[type->qualifier.binding] =
- type->qualifier.offset;
- }
-
- if (this->declarations.is_empty()) {
- /* If there is no structure involved in the program text, there are two
- * possible scenarios:
- *
- * - The program text contained something like 'vec4;'. This is an
- * empty declaration. It is valid but weird. Emit a warning.
- *
- * - The program text contained something like 'S;' and 'S' is not the
- * name of a known structure type. This is both invalid and weird.
- * Emit an error.
- *
- * - The program text contained something like 'mediump float;'
- * when the programmer probably meant 'precision mediump
- * float;' Emit a warning with a description of what they
- * probably meant to do.
- *
- * Note that if decl_type is NULL and there is a structure involved,
- * there must have been some sort of error with the structure. In this
- * case we assume that an error was already generated on this line of
- * code for the structure. There is no need to generate an additional,
- * confusing error.
- */
- assert(this->type->specifier->structure == NULL || decl_type != NULL
- || state->error);
-
- if (decl_type == NULL) {
- _mesa_glsl_error(&loc, state,
- "invalid type `%s' in empty declaration",
- type_name);
- } else if (decl_type->base_type == GLSL_TYPE_ATOMIC_UINT) {
- /* Empty atomic counter declarations are allowed and useful
- * to set the default offset qualifier.
- */
- return NULL;
- } else if (this->type->qualifier.precision != ast_precision_none) {
- if (this->type->specifier->structure != NULL) {
- _mesa_glsl_error(&loc, state,
- "precision qualifiers can't be applied "
- "to structures");
- } else {
- static const char *const precision_names[] = {
- "highp",
- "highp",
- "mediump",
- "lowp"
- };
-
- _mesa_glsl_warning(&loc, state,
- "empty declaration with precision qualifier, "
- "to set the default precision, use "
- "`precision %s %s;'",
- precision_names[this->type->qualifier.precision],
- type_name);
- }
- } else if (this->type->specifier->structure == NULL) {
- _mesa_glsl_warning(&loc, state, "empty declaration");
- }
- }
-
- foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
- const struct glsl_type *var_type;
- ir_variable *var;
-
- /* FINISHME: Emit a warning if a variable declaration shadows a
- * FINISHME: declaration at a higher scope.
- */
-
- if ((decl_type == NULL) || decl_type->is_void()) {
- if (type_name != NULL) {
- _mesa_glsl_error(& loc, state,
- "invalid type `%s' in declaration of `%s'",
- type_name, decl->identifier);
- } else {
- _mesa_glsl_error(& loc, state,
- "invalid type in declaration of `%s'",
- decl->identifier);
- }
- continue;
- }
-
- if (decl->is_array) {
- var_type = process_array_type(&loc, decl_type, decl->array_size,
- state);
- if (var_type->is_error())
- continue;
- } else {
- var_type = decl_type;
- }
-
- var = new(ctx) ir_variable(var_type, decl->identifier, ir_var_auto);
-
- /* The 'varying in' and 'varying out' qualifiers can only be used with
- * ARB_geometry_shader4 and EXT_geometry_shader4, which we don't support
- * yet.
- */
- if (this->type->qualifier.flags.q.varying) {
- if (this->type->qualifier.flags.q.in) {
- _mesa_glsl_error(& loc, state,
- "`varying in' qualifier in declaration of "
- "`%s' only valid for geometry shaders using "
- "ARB_geometry_shader4 or EXT_geometry_shader4",
- decl->identifier);
- } else if (this->type->qualifier.flags.q.out) {
- _mesa_glsl_error(& loc, state,
- "`varying out' qualifier in declaration of "
- "`%s' only valid for geometry shaders using "
- "ARB_geometry_shader4 or EXT_geometry_shader4",
- decl->identifier);
- }
- }
-
- /* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification;
- *
- * "Global variables can only use the qualifiers const,
- * attribute, uni form, or varying. Only one may be
- * specified.
- *
- * Local variables can only use the qualifier const."
- *
- * This is relaxed in GLSL 1.30 and GLSL ES 3.00. It is also relaxed by
- * any extension that adds the 'layout' keyword.
- */
- if (!state->is_version(130, 300)
- && !state->has_explicit_attrib_location()
- && !state->ARB_fragment_coord_conventions_enable) {
- if (this->type->qualifier.flags.q.out) {
- _mesa_glsl_error(& loc, state,
- "`out' qualifier in declaration of `%s' "
- "only valid for function parameters in %s",
- decl->identifier, state->get_version_string());
- }
- if (this->type->qualifier.flags.q.in) {
- _mesa_glsl_error(& loc, state,
- "`in' qualifier in declaration of `%s' "
- "only valid for function parameters in %s",
- decl->identifier, state->get_version_string());
- }
- /* FINISHME: Test for other invalid qualifiers. */
- }
-
- apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
- & loc, false);
-
- if (this->type->qualifier.flags.q.invariant) {
- if ((state->stage == MESA_SHADER_VERTEX) &&
- var->data.mode != ir_var_shader_out) {
- _mesa_glsl_error(& loc, state,
- "`%s' cannot be marked invariant, vertex shader "
- "outputs only", var->name);
- } else if ((state->stage == MESA_SHADER_FRAGMENT) &&
- var->data.mode != ir_var_shader_in) {
- /* FINISHME: Note that this doesn't work for invariant on
- * a function signature inval
- */
- _mesa_glsl_error(& loc, state,
- "`%s' cannot be marked invariant, fragment shader "
- "inputs only", var->name);
- }
- }
-
- if (state->current_function != NULL) {
- const char *mode = NULL;
- const char *extra = "";
-
- /* There is no need to check for 'inout' here because the parser will
- * only allow that in function parameter lists.
- */
- if (this->type->qualifier.flags.q.attribute) {
- mode = "attribute";
- } else if (this->type->qualifier.flags.q.uniform) {
- mode = "uniform";
- } else if (this->type->qualifier.flags.q.varying) {
- mode = "varying";
- } else if (this->type->qualifier.flags.q.in) {
- mode = "in";
- extra = " or in function parameter list";
- } else if (this->type->qualifier.flags.q.out) {
- mode = "out";
- extra = " or in function parameter list";
- }
-
- if (mode) {
- _mesa_glsl_error(& loc, state,
- "%s variable `%s' must be declared at "
- "global scope%s",
- mode, var->name, extra);
- }
- } else if (var->data.mode == ir_var_shader_in) {
- var->data.read_only = true;
-
- if (state->stage == MESA_SHADER_VERTEX) {
- bool error_emitted = false;
-
- /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
- *
- * "Vertex shader inputs can only be float, floating-point
- * vectors, matrices, signed and unsigned integers and integer
- * vectors. Vertex shader inputs can also form arrays of these
- * types, but not structures."
- *
- * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec:
- *
- * "Vertex shader inputs can only be float, floating-point
- * vectors, matrices, signed and unsigned integers and integer
- * vectors. They cannot be arrays or structures."
- *
- * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec:
- *
- * "The attribute qualifier can be used only with float,
- * floating-point vectors, and matrices. Attribute variables
- * cannot be declared as arrays or structures."
- *
- * From page 33 (page 39 of the PDF) of the GLSL ES 3.00 spec:
- *
- * "Vertex shader inputs can only be float, floating-point
- * vectors, matrices, signed and unsigned integers and integer
- * vectors. Vertex shader inputs cannot be arrays or
- * structures."
- */
- const glsl_type *check_type = var->type->is_array()
- ? var->type->fields.array : var->type;
-
- switch (check_type->base_type) {
- case GLSL_TYPE_FLOAT:
- break;
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- if (state->is_version(120, 300))
- break;
- /* FALLTHROUGH */
- default:
- _mesa_glsl_error(& loc, state,
- "vertex shader input / attribute cannot have "
- "type %s`%s'",
- var->type->is_array() ? "array of " : "",
- check_type->name);
- error_emitted = true;
- }
-
- if (!error_emitted && var->type->is_array() &&
- !state->check_version(150, 0, &loc,
- "vertex shader input / attribute "
- "cannot have array type")) {
- error_emitted = true;
- }
- } else if (state->stage == MESA_SHADER_GEOMETRY) {
- /* From section 4.3.4 (Inputs) of the GLSL 1.50 spec:
- *
- * Geometry shader input variables get the per-vertex values
- * written out by vertex shader output variables of the same
- * names. Since a geometry shader operates on a set of
- * vertices, each input varying variable (or input block, see
- * interface blocks below) needs to be declared as an array.
- */
- if (!var->type->is_array()) {
- _mesa_glsl_error(&loc, state,
- "geometry shader inputs must be arrays");
- }
-
- handle_geometry_shader_input_decl(state, loc, var);
- }
- }
-
- /* Integer fragment inputs must be qualified with 'flat'. In GLSL ES,
- * so must integer vertex outputs.
- *
- * From section 4.3.4 ("Inputs") of the GLSL 1.50 spec:
- * "Fragment shader inputs that are signed or unsigned integers or
- * integer vectors must be qualified with the interpolation qualifier
- * flat."
- *
- * From section 4.3.4 ("Input Variables") of the GLSL 3.00 ES spec:
- * "Fragment shader inputs that are, or contain, signed or unsigned
- * integers or integer vectors must be qualified with the
- * interpolation qualifier flat."
- *
- * From section 4.3.6 ("Output Variables") of the GLSL 3.00 ES spec:
- * "Vertex shader outputs that are, or contain, signed or unsigned
- * integers or integer vectors must be qualified with the
- * interpolation qualifier flat."
- *
- * Note that prior to GLSL 1.50, this requirement applied to vertex
- * outputs rather than fragment inputs. That creates problems in the
- * presence of geometry shaders, so we adopt the GLSL 1.50 rule for all
- * desktop GL shaders. For GLSL ES shaders, we follow the spec and
- * apply the restriction to both vertex outputs and fragment inputs.
- *
- * Note also that the desktop GLSL specs are missing the text "or
- * contain"; this is presumably an oversight, since there is no
- * reasonable way to interpolate a fragment shader input that contains
- * an integer.
- */
- if (state->is_version(130, 300) &&
- var->type->contains_integer() &&
- var->data.interpolation != INTERP_QUALIFIER_FLAT &&
- ((state->stage == MESA_SHADER_FRAGMENT && var->data.mode == ir_var_shader_in)
- || (state->stage == MESA_SHADER_VERTEX && var->data.mode == ir_var_shader_out
- && state->es_shader))) {
- const char *var_type = (state->stage == MESA_SHADER_VERTEX) ?
- "vertex output" : "fragment input";
- _mesa_glsl_error(&loc, state, "if a %s is (or contains) "
- "an integer, then it must be qualified with 'flat'",
- var_type);
- }
-
-
- /* Interpolation qualifiers cannot be applied to 'centroid' and
- * 'centroid varying'.
- *
- * From page 29 (page 35 of the PDF) of the GLSL 1.30 spec:
- * "interpolation qualifiers may only precede the qualifiers in,
- * centroid in, out, or centroid out in a declaration. They do not apply
- * to the deprecated storage qualifiers varying or centroid varying."
- *
- * These deprecated storage qualifiers do not exist in GLSL ES 3.00.
- */
- if (state->is_version(130, 0)
- && this->type->qualifier.has_interpolation()
- && this->type->qualifier.flags.q.varying) {
-
- const char *i = this->type->qualifier.interpolation_string();
- assert(i != NULL);
- const char *s;
- if (this->type->qualifier.flags.q.centroid)
- s = "centroid varying";
- else
- s = "varying";
-
- _mesa_glsl_error(&loc, state,
- "qualifier '%s' cannot be applied to the "
- "deprecated storage qualifier '%s'", i, s);
- }
-
-
- /* Interpolation qualifiers can only apply to vertex shader outputs and
- * fragment shader inputs.
- *
- * From page 29 (page 35 of the PDF) of the GLSL 1.30 spec:
- * "Outputs from a vertex shader (out) and inputs to a fragment
- * shader (in) can be further qualified with one or more of these
- * interpolation qualifiers"
- *
- * From page 31 (page 37 of the PDF) of the GLSL ES 3.00 spec:
- * "These interpolation qualifiers may only precede the qualifiers
- * in, centroid in, out, or centroid out in a declaration. They do
- * not apply to inputs into a vertex shader or outputs from a
- * fragment shader."
- */
- if (state->is_version(130, 300)
- && this->type->qualifier.has_interpolation()) {
-
- const char *i = this->type->qualifier.interpolation_string();
- assert(i != NULL);
-
- switch (state->stage) {
- case MESA_SHADER_VERTEX:
- if (this->type->qualifier.flags.q.in) {
- _mesa_glsl_error(&loc, state,
- "qualifier '%s' cannot be applied to vertex "
- "shader inputs", i);
- }
- break;
- case MESA_SHADER_FRAGMENT:
- if (this->type->qualifier.flags.q.out) {
- _mesa_glsl_error(&loc, state,
- "qualifier '%s' cannot be applied to fragment "
- "shader outputs", i);
- }
- break;
- default:
- break;
- }
- }
-
-
- /* From section 4.3.4 of the GLSL 1.30 spec:
- * "It is an error to use centroid in in a vertex shader."
- *
- * From section 4.3.4 of the GLSL ES 3.00 spec:
- * "It is an error to use centroid in or interpolation qualifiers in
- * a vertex shader input."
- */
- if (state->is_version(130, 300)
- && this->type->qualifier.flags.q.centroid
- && this->type->qualifier.flags.q.in
- && state->stage == MESA_SHADER_VERTEX) {
-
- _mesa_glsl_error(&loc, state,
- "'centroid in' cannot be used in a vertex shader");
- }
-
- if (state->stage == MESA_SHADER_VERTEX
- && this->type->qualifier.flags.q.sample
- && this->type->qualifier.flags.q.in) {
-
- _mesa_glsl_error(&loc, state,
- "'sample in' cannot be used in a vertex shader");
- }
-
- /* Section 4.3.6 of the GLSL 1.30 specification states:
- * "It is an error to use centroid out in a fragment shader."
- *
- * The GL_ARB_shading_language_420pack extension specification states:
- * "It is an error to use auxiliary storage qualifiers or interpolation
- * qualifiers on an output in a fragment shader."
- */
- if (state->stage == MESA_SHADER_FRAGMENT &&
- this->type->qualifier.flags.q.out &&
- this->type->qualifier.has_auxiliary_storage()) {
- _mesa_glsl_error(&loc, state,
- "auxiliary storage qualifiers cannot be used on "
- "fragment shader outputs");
- }
-
- /* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30.
- */
- if (this->type->qualifier.precision != ast_precision_none) {
- state->check_precision_qualifiers_allowed(&loc);
- }
-
-
- /* Precision qualifiers apply to floating point, integer and sampler
- * types.
- *
- * Section 4.5.2 (Precision Qualifiers) of the GLSL 1.30 spec says:
- * "Any floating point or any integer declaration can have the type
- * preceded by one of these precision qualifiers [...] Literal
- * constants do not have precision qualifiers. Neither do Boolean
- * variables.
- *
- * Section 4.5 (Precision and Precision Qualifiers) of the GLSL 1.30
- * spec also says:
- *
- * "Precision qualifiers are added for code portability with OpenGL
- * ES, not for functionality. They have the same syntax as in OpenGL
- * ES."
- *
- * Section 8 (Built-In Functions) of the GLSL ES 1.00 spec says:
- *
- * "uniform lowp sampler2D sampler;
- * highp vec2 coord;
- * ...
- * lowp vec4 col = texture2D (sampler, coord);
- * // texture2D returns lowp"
- *
- * From this, we infer that GLSL 1.30 (and later) should allow precision
- * qualifiers on sampler types just like float and integer types.
- */
- if (this->type->qualifier.precision != ast_precision_none
- && !var->type->is_float()
- && !var->type->is_integer()
- && !var->type->is_record()
- && !var->type->is_sampler()
- && !(var->type->is_array()
- && (var->type->fields.array->is_float()
- || var->type->fields.array->is_integer()))) {
-
- _mesa_glsl_error(&loc, state,
- "precision qualifiers apply only to floating point"
- ", integer and sampler types");
- }
-
- /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
- *
- * "[Sampler types] can only be declared as function
- * parameters or uniform variables (see Section 4.3.5
- * "Uniform")".
- */
- if (var_type->contains_sampler() &&
- !this->type->qualifier.flags.q.uniform) {
- _mesa_glsl_error(&loc, state, "samplers must be declared uniform");
- }
-
- /* Process the initializer and add its instructions to a temporary
- * list. This list will be added to the instruction stream (below) after
- * the declaration is added. This is done because in some cases (such as
- * redeclarations) the declaration may not actually be added to the
- * instruction stream.
- */
- exec_list initializer_instructions;
- ir_variable *earlier =
- get_variable_being_redeclared(var, decl->get_location(), state,
- false /* allow_all_redeclarations */);
- if (earlier != NULL) {
- if (strncmp(var->name, "gl_", 3) == 0 &&
- earlier->data.how_declared == ir_var_declared_in_block) {
- _mesa_glsl_error(&loc, state,
- "`%s' has already been redeclared using "
- "gl_PerVertex", var->name);
- }
- earlier->data.how_declared = ir_var_declared_normally;
- }
-
- if (decl->initializer != NULL) {
- result = process_initializer((earlier == NULL) ? var : earlier,
- decl, this->type,
- &initializer_instructions, state);
- }
-
- /* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec:
- *
- * "It is an error to write to a const variable outside of
- * its declaration, so they must be initialized when
- * declared."
- */
- if (this->type->qualifier.flags.q.constant && decl->initializer == NULL) {
- _mesa_glsl_error(& loc, state,
- "const declaration of `%s' must be initialized",
- decl->identifier);
- }
-
- if (state->es_shader) {
- const glsl_type *const t = (earlier == NULL)
- ? var->type : earlier->type;
-
- if (t->is_unsized_array())
- /* Section 10.17 of the GLSL ES 1.00 specification states that
- * unsized array declarations have been removed from the language.
- * Arrays that are sized using an initializer are still explicitly
- * sized. However, GLSL ES 1.00 does not allow array
- * initializers. That is only allowed in GLSL ES 3.00.
- *
- * Section 4.1.9 (Arrays) of the GLSL ES 3.00 spec says:
- *
- * "An array type can also be formed without specifying a size
- * if the definition includes an initializer:
- *
- * float x[] = float[2] (1.0, 2.0); // declares an array of size 2
- * float y[] = float[] (1.0, 2.0, 3.0); // declares an array of size 3
- *
- * float a[5];
- * float b[] = a;"
- */
- _mesa_glsl_error(& loc, state,
- "unsized array declarations are not allowed in "
- "GLSL ES");
- }
-
- /* If the declaration is not a redeclaration, there are a few additional
- * semantic checks that must be applied. In addition, variable that was
- * created for the declaration should be added to the IR stream.
- */
- if (earlier == NULL) {
- validate_identifier(decl->identifier, loc, state);
-
- /* Add the variable to the symbol table. Note that the initializer's
- * IR was already processed earlier (though it hasn't been emitted
- * yet), without the variable in scope.
- *
- * This differs from most C-like languages, but it follows the GLSL
- * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50
- * spec:
- *
- * "Within a declaration, the scope of a name starts immediately
- * after the initializer if present or immediately after the name
- * being declared if not."
- */
- if (!state->symbols->add_variable(var)) {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state, "name `%s' already taken in the "
- "current scope", decl->identifier);
- continue;
- }
-
- /* Push the variable declaration to the top. It means that all the
- * variable declarations will appear in a funny last-to-first order,
- * but otherwise we run into trouble if a function is prototyped, a
- * global var is decled, then the function is defined with usage of
- * the global var. See glslparsertest's CorrectModule.frag.
- */
- instructions->push_head(var);
- }
-
- instructions->append_list(&initializer_instructions);
- }
-
-
- /* Generally, variable declarations do not have r-values. However,
- * one is used for the declaration in
- *
- * while (bool b = some_condition()) {
- * ...
- * }
- *
- * so we return the rvalue from the last seen declaration here.
- */
- return result;
- }
-
-
- ir_rvalue *
- ast_parameter_declarator::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- void *ctx = state;
- const struct glsl_type *type;
- const char *name = NULL;
- YYLTYPE loc = this->get_location();
-
- type = this->type->glsl_type(& name, state);
-
- if (type == NULL) {
- if (name != NULL) {
- _mesa_glsl_error(& loc, state,
- "invalid type `%s' in declaration of `%s'",
- name, this->identifier);
- } else {
- _mesa_glsl_error(& loc, state,
- "invalid type in declaration of `%s'",
- this->identifier);
- }
-
- type = glsl_type::error_type;
- }
-
- /* From page 62 (page 68 of the PDF) of the GLSL 1.50 spec:
- *
- * "Functions that accept no input arguments need not use void in the
- * argument list because prototypes (or definitions) are required and
- * therefore there is no ambiguity when an empty argument list "( )" is
- * declared. The idiom "(void)" as a parameter list is provided for
- * convenience."
- *
- * Placing this check here prevents a void parameter being set up
- * for a function, which avoids tripping up checks for main taking
- * parameters and lookups of an unnamed symbol.
- */
- if (type->is_void()) {
- if (this->identifier != NULL)
- _mesa_glsl_error(& loc, state,
- "named parameter cannot have type `void'");
-
- is_void = true;
- return NULL;
- }
-
- if (formal_parameter && (this->identifier == NULL)) {
- _mesa_glsl_error(& loc, state, "formal parameter lacks a name");
- return NULL;
- }
-
- /* This only handles "vec4 foo[..]". The earlier specifier->glsl_type(...)
- * call already handled the "vec4[..] foo" case.
- */
- if (this->is_array) {
- type = process_array_type(&loc, type, this->array_size, state);
- }
-
- if (!type->is_error() && type->is_unsized_array()) {
- _mesa_glsl_error(&loc, state, "arrays passed as parameters must have "
- "a declared size");
- type = glsl_type::error_type;
- }
-
- is_void = false;
- ir_variable *var = new(ctx)
- ir_variable(type, this->identifier, ir_var_function_in);
-
- /* Apply any specified qualifiers to the parameter declaration. Note that
- * for function parameters the default mode is 'in'.
- */
- apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc,
- true);
-
- /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
- *
- * "Samplers cannot be treated as l-values; hence cannot be used
- * as out or inout function parameters, nor can they be assigned
- * into."
- */
- if ((var->data.mode == ir_var_function_inout || var->data.mode == ir_var_function_out)
- && type->contains_sampler()) {
- _mesa_glsl_error(&loc, state, "out and inout parameters cannot contain samplers");
- type = glsl_type::error_type;
- }
-
- /* From page 39 (page 45 of the PDF) of the GLSL 1.10 spec:
- *
- * "When calling a function, expressions that do not evaluate to
- * l-values cannot be passed to parameters declared as out or inout."
- *
- * From page 32 (page 38 of the PDF) of the GLSL 1.10 spec:
- *
- * "Other binary or unary expressions, non-dereferenced arrays,
- * function names, swizzles with repeated fields, and constants
- * cannot be l-values."
- *
- * So for GLSL 1.10, passing an array as an out or inout parameter is not
- * allowed. This restriction is removed in GLSL 1.20, and in GLSL ES.
- */
- if ((var->data.mode == ir_var_function_inout || var->data.mode == ir_var_function_out)
- && type->is_array()
- && !state->check_version(120, 100, &loc,
- "arrays cannot be out or inout parameters")) {
- type = glsl_type::error_type;
- }
-
- instructions->push_tail(var);
-
- /* Parameter declarations do not have r-values.
- */
- return NULL;
- }
-
-
- void
- ast_parameter_declarator::parameters_to_hir(exec_list *ast_parameters,
- bool formal,
- exec_list *ir_parameters,
- _mesa_glsl_parse_state *state)
- {
- ast_parameter_declarator *void_param = NULL;
- unsigned count = 0;
-
- foreach_list_typed (ast_parameter_declarator, param, link, ast_parameters) {
- param->formal_parameter = formal;
- param->hir(ir_parameters, state);
-
- if (param->is_void)
- void_param = param;
-
- count++;
- }
-
- if ((void_param != NULL) && (count > 1)) {
- YYLTYPE loc = void_param->get_location();
-
- _mesa_glsl_error(& loc, state,
- "`void' parameter must be only parameter");
- }
- }
-
-
- void
- emit_function(_mesa_glsl_parse_state *state, ir_function *f)
- {
- /* IR invariants disallow function declarations or definitions
- * nested within other function definitions. But there is no
- * requirement about the relative order of function declarations
- * and definitions with respect to one another. So simply insert
- * the new ir_function block at the end of the toplevel instruction
- * list.
- */
- state->toplevel_ir->push_tail(f);
- }
-
-
- ir_rvalue *
- ast_function::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- void *ctx = state;
- ir_function *f = NULL;
- ir_function_signature *sig = NULL;
- exec_list hir_parameters;
-
- const char *const name = identifier;
-
- /* New functions are always added to the top-level IR instruction stream,
- * so this instruction list pointer is ignored. See also emit_function
- * (called below).
- */
- (void) instructions;
-
- /* From page 21 (page 27 of the PDF) of the GLSL 1.20 spec,
- *
- * "Function declarations (prototypes) cannot occur inside of functions;
- * they must be at global scope, or for the built-in functions, outside
- * the global scope."
- *
- * From page 27 (page 33 of the PDF) of the GLSL ES 1.00.16 spec,
- *
- * "User defined functions may only be defined within the global scope."
- *
- * Note that this language does not appear in GLSL 1.10.
- */
- if ((state->current_function != NULL) &&
- state->is_version(120, 100)) {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state,
- "declaration of function `%s' not allowed within "
- "function body", name);
- }
-
- validate_identifier(name, this->get_location(), state);
-
- /* Convert the list of function parameters to HIR now so that they can be
- * used below to compare this function's signature with previously seen
- * signatures for functions with the same name.
- */
- ast_parameter_declarator::parameters_to_hir(& this->parameters,
- is_definition,
- & hir_parameters, state);
-
- const char *return_type_name;
- const glsl_type *return_type =
- this->return_type->glsl_type(& return_type_name, state);
-
- if (!return_type) {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state,
- "function `%s' has undeclared return type `%s'",
- name, return_type_name);
- return_type = glsl_type::error_type;
- }
-
- /* From page 56 (page 62 of the PDF) of the GLSL 1.30 spec:
- * "No qualifier is allowed on the return type of a function."
- */
- if (this->return_type->has_qualifiers()) {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(& loc, state,
- "function `%s' return type has qualifiers", name);
- }
-
- /* Section 6.1 (Function Definitions) of the GLSL 1.20 spec says:
- *
- * "Arrays are allowed as arguments and as the return type. In both
- * cases, the array must be explicitly sized."
- */
- if (return_type->is_unsized_array()) {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(& loc, state,
- "function `%s' return type array must be explicitly "
- "sized", name);
- }
-
- /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
- *
- * "[Sampler types] can only be declared as function parameters
- * or uniform variables (see Section 4.3.5 "Uniform")".
- */
- if (return_type->contains_sampler()) {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state,
- "function `%s' return type can't contain a sampler",
- name);
- }
-
- /* Verify that this function's signature either doesn't match a previously
- * seen signature for a function with the same name, or, if a match is found,
- * that the previously seen signature does not have an associated definition.
- */
- f = state->symbols->get_function(name);
- if (f != NULL && (state->es_shader || f->has_user_signature())) {
- sig = f->exact_matching_signature(state, &hir_parameters);
- if (sig != NULL) {
- const char *badvar = sig->qualifiers_match(&hir_parameters);
- if (badvar != NULL) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(&loc, state, "function `%s' parameter `%s' "
- "qualifiers don't match prototype", name, badvar);
- }
-
- if (sig->return_type != return_type) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(&loc, state, "function `%s' return type doesn't "
- "match prototype", name);
- }
-
- if (sig->is_defined) {
- if (is_definition) {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(& loc, state, "function `%s' redefined", name);
- } else {
- /* We just encountered a prototype that exactly matches a
- * function that's already been defined. This is redundant,
- * and we should ignore it.
- */
- return NULL;
- }
- }
- }
- } else {
- f = new(ctx) ir_function(name);
- if (!state->symbols->add_function(f)) {
- /* This function name shadows a non-function use of the same name. */
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(&loc, state, "function name `%s' conflicts with "
- "non-function", name);
- return NULL;
- }
-
- emit_function(state, f);
- }
-
- /* Verify the return type of main() */
- if (strcmp(name, "main") == 0) {
- if (! return_type->is_void()) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state, "main() must return void");
- }
-
- if (!hir_parameters.is_empty()) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state, "main() must not take any parameters");
- }
- }
-
- /* Finish storing the information about this new function in its signature.
- */
- if (sig == NULL) {
- sig = new(ctx) ir_function_signature(return_type);
- f->add_signature(sig);
- }
-
- sig->replace_parameters(&hir_parameters);
- signature = sig;
-
- /* Function declarations (prototypes) do not have r-values.
- */
- return NULL;
- }
-
-
- ir_rvalue *
- ast_function_definition::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- prototype->is_definition = true;
- prototype->hir(instructions, state);
-
- ir_function_signature *signature = prototype->signature;
- if (signature == NULL)
- return NULL;
-
- assert(state->current_function == NULL);
- state->current_function = signature;
- state->found_return = false;
-
- /* Duplicate parameters declared in the prototype as concrete variables.
- * Add these to the symbol table.
- */
- state->symbols->push_scope();
- foreach_iter(exec_list_iterator, iter, signature->parameters) {
- ir_variable *const var = ((ir_instruction *) iter.get())->as_variable();
-
- assert(var != NULL);
-
- /* The only way a parameter would "exist" is if two parameters have
- * the same name.
- */
- if (state->symbols->name_declared_this_scope(var->name)) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state, "parameter `%s' redeclared", var->name);
- } else {
- state->symbols->add_variable(var);
- }
- }
-
- /* Convert the body of the function to HIR. */
- this->body->hir(&signature->body, state);
- signature->is_defined = true;
-
- state->symbols->pop_scope();
-
- assert(state->current_function == signature);
- state->current_function = NULL;
-
- if (!signature->return_type->is_void() && !state->found_return) {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(& loc, state, "function `%s' has non-void return type "
- "%s, but no return statement",
- signature->function_name(),
- signature->return_type->name);
- }
-
- /* Function definitions do not have r-values.
- */
- return NULL;
- }
-
-
- ir_rvalue *
- ast_jump_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- void *ctx = state;
-
- switch (mode) {
- case ast_return: {
- ir_return *inst;
- assert(state->current_function);
-
- if (opt_return_value) {
- ir_rvalue *ret = opt_return_value->hir(instructions, state);
-
- /* The value of the return type can be NULL if the shader says
- * 'return foo();' and foo() is a function that returns void.
- *
- * NOTE: The GLSL spec doesn't say that this is an error. The type
- * of the return value is void. If the return type of the function is
- * also void, then this should compile without error. Seriously.
- */
- const glsl_type *const ret_type =
- (ret == NULL) ? glsl_type::void_type : ret->type;
-
- /* Implicit conversions are not allowed for return values prior to
- * ARB_shading_language_420pack.
- */
- if (state->current_function->return_type != ret_type) {
- YYLTYPE loc = this->get_location();
-
- if (state->ARB_shading_language_420pack_enable) {
- if (!apply_implicit_conversion(state->current_function->return_type,
- ret, state)) {
- _mesa_glsl_error(& loc, state,
- "could not implicitly convert return value "
- "to %s, in function `%s'",
- state->current_function->return_type->name,
- state->current_function->function_name());
- }
- } else {
- _mesa_glsl_error(& loc, state,
- "`return' with wrong type %s, in function `%s' "
- "returning %s",
- ret_type->name,
- state->current_function->function_name(),
- state->current_function->return_type->name);
- }
- } else if (state->current_function->return_type->base_type ==
- GLSL_TYPE_VOID) {
- YYLTYPE loc = this->get_location();
-
- /* The ARB_shading_language_420pack, GLSL ES 3.0, and GLSL 4.20
- * specs add a clarification:
- *
- * "A void function can only use return without a return argument, even if
- * the return argument has void type. Return statements only accept values:
- *
- * void func1() { }
- * void func2() { return func1(); } // illegal return statement"
- */
- _mesa_glsl_error(& loc, state,
- "void functions can only use `return' without a "
- "return argument");
- }
-
- inst = new(ctx) ir_return(ret);
- } else {
- if (state->current_function->return_type->base_type !=
- GLSL_TYPE_VOID) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state,
- "`return' with no value, in function %s returning "
- "non-void",
- state->current_function->function_name());
- }
- inst = new(ctx) ir_return;
- }
-
- state->found_return = true;
- instructions->push_tail(inst);
- break;
- }
-
- case ast_discard:
- if (state->stage != MESA_SHADER_FRAGMENT) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state,
- "`discard' may only appear in a fragment shader");
- }
- instructions->push_tail(new(ctx) ir_discard);
- break;
-
- case ast_break:
- case ast_continue:
- if (mode == ast_continue &&
- state->loop_nesting_ast == NULL) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state,
- "continue may only appear in a loop");
- } else if (mode == ast_break &&
- state->loop_nesting_ast == NULL &&
- state->switch_state.switch_nesting_ast == NULL) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state,
- "break may only appear in a loop or a switch");
- } else {
- /* For a loop, inline the for loop expression again,
- * since we don't know where near the end of
- * the loop body the normal copy of it
- * is going to be placed.
- */
- if (state->loop_nesting_ast != NULL &&
- mode == ast_continue &&
- state->loop_nesting_ast->rest_expression) {
- state->loop_nesting_ast->rest_expression->hir(instructions,
- state);
- }
-
- if (state->switch_state.is_switch_innermost &&
- mode == ast_break) {
- /* Force break out of switch by setting is_break switch state.
- */
- ir_variable *const is_break_var = state->switch_state.is_break_var;
- ir_dereference_variable *const deref_is_break_var =
- new(ctx) ir_dereference_variable(is_break_var);
- ir_constant *const true_val = new(ctx) ir_constant(true);
- ir_assignment *const set_break_var =
- new(ctx) ir_assignment(deref_is_break_var, true_val);
-
- instructions->push_tail(set_break_var);
- }
- else {
- ir_loop_jump *const jump =
- new(ctx) ir_loop_jump((mode == ast_break)
- ? ir_loop_jump::jump_break
- : ir_loop_jump::jump_continue);
- instructions->push_tail(jump);
- }
- }
-
- break;
- }
-
- /* Jump instructions do not have r-values.
- */
- return NULL;
- }
-
-
- ir_rvalue *
- ast_selection_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- void *ctx = state;
-
- ir_rvalue *const condition = this->condition->hir(instructions, state);
-
- /* From page 66 (page 72 of the PDF) of the GLSL 1.50 spec:
- *
- * "Any expression whose type evaluates to a Boolean can be used as the
- * conditional expression bool-expression. Vector types are not accepted
- * as the expression to if."
- *
- * The checks are separated so that higher quality diagnostics can be
- * generated for cases where both rules are violated.
- */
- if (!condition->type->is_boolean() || !condition->type->is_scalar()) {
- YYLTYPE loc = this->condition->get_location();
-
- _mesa_glsl_error(& loc, state, "if-statement condition must be scalar "
- "boolean");
- }
-
- ir_if *const stmt = new(ctx) ir_if(condition);
-
- if (then_statement != NULL) {
- state->symbols->push_scope();
- then_statement->hir(& stmt->then_instructions, state);
- state->symbols->pop_scope();
- }
-
- if (else_statement != NULL) {
- state->symbols->push_scope();
- else_statement->hir(& stmt->else_instructions, state);
- state->symbols->pop_scope();
- }
-
- instructions->push_tail(stmt);
-
- /* if-statements do not have r-values.
- */
- return NULL;
- }
-
-
- ir_rvalue *
- ast_switch_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- void *ctx = state;
-
- ir_rvalue *const test_expression =
- this->test_expression->hir(instructions, state);
-
- /* From page 66 (page 55 of the PDF) of the GLSL 1.50 spec:
- *
- * "The type of init-expression in a switch statement must be a
- * scalar integer."
- */
- if (!test_expression->type->is_scalar() ||
- !test_expression->type->is_integer()) {
- YYLTYPE loc = this->test_expression->get_location();
-
- _mesa_glsl_error(& loc,
- state,
- "switch-statement expression must be scalar "
- "integer");
- }
-
- /* Track the switch-statement nesting in a stack-like manner.
- */
- struct glsl_switch_state saved = state->switch_state;
-
- state->switch_state.is_switch_innermost = true;
- state->switch_state.switch_nesting_ast = this;
- state->switch_state.labels_ht = hash_table_ctor(0, hash_table_pointer_hash,
- hash_table_pointer_compare);
- state->switch_state.previous_default = NULL;
-
- /* Initalize is_fallthru state to false.
- */
- ir_rvalue *const is_fallthru_val = new (ctx) ir_constant(false);
- state->switch_state.is_fallthru_var =
- new(ctx) ir_variable(glsl_type::bool_type,
- "switch_is_fallthru_tmp",
- ir_var_temporary);
- instructions->push_tail(state->switch_state.is_fallthru_var);
-
- ir_dereference_variable *deref_is_fallthru_var =
- new(ctx) ir_dereference_variable(state->switch_state.is_fallthru_var);
- instructions->push_tail(new(ctx) ir_assignment(deref_is_fallthru_var,
- is_fallthru_val));
-
- /* Initalize is_break state to false.
- */
- ir_rvalue *const is_break_val = new (ctx) ir_constant(false);
- state->switch_state.is_break_var = new(ctx) ir_variable(glsl_type::bool_type,
- "switch_is_break_tmp",
- ir_var_temporary);
- instructions->push_tail(state->switch_state.is_break_var);
-
- ir_dereference_variable *deref_is_break_var =
- new(ctx) ir_dereference_variable(state->switch_state.is_break_var);
- instructions->push_tail(new(ctx) ir_assignment(deref_is_break_var,
- is_break_val));
-
- /* Cache test expression.
- */
- test_to_hir(instructions, state);
-
- /* Emit code for body of switch stmt.
- */
- body->hir(instructions, state);
-
- hash_table_dtor(state->switch_state.labels_ht);
-
- state->switch_state = saved;
-
- /* Switch statements do not have r-values. */
- return NULL;
- }
-
-
- void
- ast_switch_statement::test_to_hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- void *ctx = state;
-
- /* Cache value of test expression. */
- ir_rvalue *const test_val =
- test_expression->hir(instructions,
- state);
-
- state->switch_state.test_var = new(ctx) ir_variable(test_val->type,
- "switch_test_tmp",
- ir_var_temporary);
- ir_dereference_variable *deref_test_var =
- new(ctx) ir_dereference_variable(state->switch_state.test_var);
-
- instructions->push_tail(state->switch_state.test_var);
- instructions->push_tail(new(ctx) ir_assignment(deref_test_var, test_val));
- }
-
-
- ir_rvalue *
- ast_switch_body::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- if (stmts != NULL)
- stmts->hir(instructions, state);
-
- /* Switch bodies do not have r-values. */
- return NULL;
- }
-
- ir_rvalue *
- ast_case_statement_list::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- foreach_list_typed (ast_case_statement, case_stmt, link, & this->cases)
- case_stmt->hir(instructions, state);
-
- /* Case statements do not have r-values. */
- return NULL;
- }
-
- ir_rvalue *
- ast_case_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- labels->hir(instructions, state);
-
- /* Conditionally set fallthru state based on break state. */
- ir_constant *const false_val = new(state) ir_constant(false);
- ir_dereference_variable *const deref_is_fallthru_var =
- new(state) ir_dereference_variable(state->switch_state.is_fallthru_var);
- ir_dereference_variable *const deref_is_break_var =
- new(state) ir_dereference_variable(state->switch_state.is_break_var);
- ir_assignment *const reset_fallthru_on_break =
- new(state) ir_assignment(deref_is_fallthru_var,
- false_val,
- deref_is_break_var);
- instructions->push_tail(reset_fallthru_on_break);
-
- /* Guard case statements depending on fallthru state. */
- ir_dereference_variable *const deref_fallthru_guard =
- new(state) ir_dereference_variable(state->switch_state.is_fallthru_var);
- ir_if *const test_fallthru = new(state) ir_if(deref_fallthru_guard);
-
- foreach_list_typed (ast_node, stmt, link, & this->stmts)
- stmt->hir(& test_fallthru->then_instructions, state);
-
- instructions->push_tail(test_fallthru);
-
- /* Case statements do not have r-values. */
- return NULL;
- }
-
-
- ir_rvalue *
- ast_case_label_list::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- foreach_list_typed (ast_case_label, label, link, & this->labels)
- label->hir(instructions, state);
-
- /* Case labels do not have r-values. */
- return NULL;
- }
-
- ir_rvalue *
- ast_case_label::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- void *ctx = state;
-
- ir_dereference_variable *deref_fallthru_var =
- new(ctx) ir_dereference_variable(state->switch_state.is_fallthru_var);
-
- ir_rvalue *const true_val = new(ctx) ir_constant(true);
-
- /* If not default case, ... */
- if (this->test_value != NULL) {
- /* Conditionally set fallthru state based on
- * comparison of cached test expression value to case label.
- */
- ir_rvalue *const label_rval = this->test_value->hir(instructions, state);
- ir_constant *label_const = label_rval->constant_expression_value();
-
- if (!label_const) {
- YYLTYPE loc = this->test_value->get_location();
-
- _mesa_glsl_error(& loc, state,
- "switch statement case label must be a "
- "constant expression");
-
- /* Stuff a dummy value in to allow processing to continue. */
- label_const = new(ctx) ir_constant(0);
- } else {
- ast_expression *previous_label = (ast_expression *)
- hash_table_find(state->switch_state.labels_ht,
- (void *)(uintptr_t)label_const->value.u[0]);
-
- if (previous_label) {
- YYLTYPE loc = this->test_value->get_location();
- _mesa_glsl_error(& loc, state,
- "duplicate case value");
-
- loc = previous_label->get_location();
- _mesa_glsl_error(& loc, state,
- "this is the previous case label");
- } else {
- hash_table_insert(state->switch_state.labels_ht,
- this->test_value,
- (void *)(uintptr_t)label_const->value.u[0]);
- }
- }
-
- ir_dereference_variable *deref_test_var =
- new(ctx) ir_dereference_variable(state->switch_state.test_var);
-
- ir_rvalue *const test_cond = new(ctx) ir_expression(ir_binop_all_equal,
- label_const,
- deref_test_var);
-
- ir_assignment *set_fallthru_on_test =
- new(ctx) ir_assignment(deref_fallthru_var,
- true_val,
- test_cond);
-
- instructions->push_tail(set_fallthru_on_test);
- } else { /* default case */
- if (state->switch_state.previous_default) {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(& loc, state,
- "multiple default labels in one switch");
-
- loc = state->switch_state.previous_default->get_location();
- _mesa_glsl_error(& loc, state,
- "this is the first default label");
- }
- state->switch_state.previous_default = this;
-
- /* Set falltrhu state. */
- ir_assignment *set_fallthru =
- new(ctx) ir_assignment(deref_fallthru_var, true_val);
-
- instructions->push_tail(set_fallthru);
- }
-
- /* Case statements do not have r-values. */
- return NULL;
- }
-
- void
- ast_iteration_statement::condition_to_hir(ir_loop *stmt,
- struct _mesa_glsl_parse_state *state)
- {
- void *ctx = state;
-
- if (condition != NULL) {
- ir_rvalue *const cond =
- condition->hir(& stmt->body_instructions, state);
-
- if ((cond == NULL)
- || !cond->type->is_boolean() || !cond->type->is_scalar()) {
- YYLTYPE loc = condition->get_location();
-
- _mesa_glsl_error(& loc, state,
- "loop condition must be scalar boolean");
- } else {
- /* As the first code in the loop body, generate a block that looks
- * like 'if (!condition) break;' as the loop termination condition.
- */
- ir_rvalue *const not_cond =
- new(ctx) ir_expression(ir_unop_logic_not, cond);
-
- ir_if *const if_stmt = new(ctx) ir_if(not_cond);
-
- ir_jump *const break_stmt =
- new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
-
- if_stmt->then_instructions.push_tail(break_stmt);
- stmt->body_instructions.push_tail(if_stmt);
- }
- }
- }
-
-
- ir_rvalue *
- ast_iteration_statement::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- void *ctx = state;
-
- /* For-loops and while-loops start a new scope, but do-while loops do not.
- */
- if (mode != ast_do_while)
- state->symbols->push_scope();
-
- if (init_statement != NULL)
- init_statement->hir(instructions, state);
-
- ir_loop *const stmt = new(ctx) ir_loop();
- instructions->push_tail(stmt);
-
- /* Track the current loop nesting. */
- ast_iteration_statement *nesting_ast = state->loop_nesting_ast;
-
- state->loop_nesting_ast = this;
-
- /* Likewise, indicate that following code is closest to a loop,
- * NOT closest to a switch.
- */
- bool saved_is_switch_innermost = state->switch_state.is_switch_innermost;
- state->switch_state.is_switch_innermost = false;
-
- if (mode != ast_do_while)
- condition_to_hir(stmt, state);
-
- if (body != NULL)
- body->hir(& stmt->body_instructions, state);
-
- if (rest_expression != NULL)
- rest_expression->hir(& stmt->body_instructions, state);
-
- if (mode == ast_do_while)
- condition_to_hir(stmt, state);
-
- if (mode != ast_do_while)
- state->symbols->pop_scope();
-
- /* Restore previous nesting before returning. */
- state->loop_nesting_ast = nesting_ast;
- state->switch_state.is_switch_innermost = saved_is_switch_innermost;
-
- /* Loops do not have r-values.
- */
- return NULL;
- }
-
-
- /**
- * Determine if the given type is valid for establishing a default precision
- * qualifier.
- *
- * From GLSL ES 3.00 section 4.5.4 ("Default Precision Qualifiers"):
- *
- * "The precision statement
- *
- * precision precision-qualifier type;
- *
- * can be used to establish a default precision qualifier. The type field
- * can be either int or float or any of the sampler types, and the
- * precision-qualifier can be lowp, mediump, or highp."
- *
- * GLSL ES 1.00 has similar language. GLSL 1.30 doesn't allow precision
- * qualifiers on sampler types, but this seems like an oversight (since the
- * intention of including these in GLSL 1.30 is to allow compatibility with ES
- * shaders). So we allow int, float, and all sampler types regardless of GLSL
- * version.
- */
- static bool
- is_valid_default_precision_type(const struct glsl_type *const type)
- {
- if (type == NULL)
- return false;
-
- switch (type->base_type) {
- case GLSL_TYPE_INT:
- case GLSL_TYPE_FLOAT:
- /* "int" and "float" are valid, but vectors and matrices are not. */
- return type->vector_elements == 1 && type->matrix_columns == 1;
- case GLSL_TYPE_SAMPLER:
- return true;
- default:
- return false;
- }
- }
-
-
- ir_rvalue *
- ast_type_specifier::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- if (this->default_precision == ast_precision_none && this->structure == NULL)
- return NULL;
-
- YYLTYPE loc = this->get_location();
-
- /* If this is a precision statement, check that the type to which it is
- * applied is either float or int.
- *
- * From section 4.5.3 of the GLSL 1.30 spec:
- * "The precision statement
- * precision precision-qualifier type;
- * can be used to establish a default precision qualifier. The type
- * field can be either int or float [...]. Any other types or
- * qualifiers will result in an error.
- */
- if (this->default_precision != ast_precision_none) {
- if (!state->check_precision_qualifiers_allowed(&loc))
- return NULL;
-
- if (this->structure != NULL) {
- _mesa_glsl_error(&loc, state,
- "precision qualifiers do not apply to structures");
- return NULL;
- }
-
- if (this->is_array) {
- _mesa_glsl_error(&loc, state,
- "default precision statements do not apply to "
- "arrays");
- return NULL;
- }
-
- const struct glsl_type *const type =
- state->symbols->get_type(this->type_name);
- if (!is_valid_default_precision_type(type)) {
- _mesa_glsl_error(&loc, state,
- "default precision statements apply only to "
- "float, int, and sampler types");
- return NULL;
- }
-
- if (type->base_type == GLSL_TYPE_FLOAT
- && state->es_shader
- && state->stage == MESA_SHADER_FRAGMENT) {
- /* Section 4.5.3 (Default Precision Qualifiers) of the GLSL ES 1.00
- * spec says:
- *
- * "The fragment language has no default precision qualifier for
- * floating point types."
- *
- * As a result, we have to track whether or not default precision has
- * been specified for float in GLSL ES fragment shaders.
- *
- * Earlier in that same section, the spec says:
- *
- * "Non-precision qualified declarations will use the precision
- * qualifier specified in the most recent precision statement
- * that is still in scope. The precision statement has the same
- * scoping rules as variable declarations. If it is declared
- * inside a compound statement, its effect stops at the end of
- * the innermost statement it was declared in. Precision
- * statements in nested scopes override precision statements in
- * outer scopes. Multiple precision statements for the same basic
- * type can appear inside the same scope, with later statements
- * overriding earlier statements within that scope."
- *
- * Default precision specifications follow the same scope rules as
- * variables. So, we can track the state of the default float
- * precision in the symbol table, and the rules will just work. This
- * is a slight abuse of the symbol table, but it has the semantics
- * that we want.
- */
- ir_variable *const junk =
- new(state) ir_variable(type, "#default precision",
- ir_var_temporary);
-
- state->symbols->add_variable(junk);
- }
-
- /* FINISHME: Translate precision statements into IR. */
- return NULL;
- }
-
- /* _mesa_ast_set_aggregate_type() sets the <structure> field so that
- * process_record_constructor() can do type-checking on C-style initializer
- * expressions of structs, but ast_struct_specifier should only be translated
- * to HIR if it is declaring the type of a structure.
- *
- * The ->is_declaration field is false for initializers of variables
- * declared separately from the struct's type definition.
- *
- * struct S { ... }; (is_declaration = true)
- * struct T { ... } t = { ... }; (is_declaration = true)
- * S s = { ... }; (is_declaration = false)
- */
- if (this->structure != NULL && this->structure->is_declaration)
- return this->structure->hir(instructions, state);
-
- return NULL;
- }
-
-
- /**
- * Process a structure or interface block tree into an array of structure fields
- *
- * After parsing, where there are some syntax differnces, structures and
- * interface blocks are almost identical. They are similar enough that the
- * AST for each can be processed the same way into a set of
- * \c glsl_struct_field to describe the members.
- *
- * If we're processing an interface block, var_mode should be the type of the
- * interface block (ir_var_shader_in, ir_var_shader_out, or ir_var_uniform).
- * If we're processing a structure, var_mode should be ir_var_auto.
- *
- * \return
- * The number of fields processed. A pointer to the array structure fields is
- * stored in \c *fields_ret.
- */
- unsigned
- ast_process_structure_or_interface_block(exec_list *instructions,
- struct _mesa_glsl_parse_state *state,
- exec_list *declarations,
- YYLTYPE &loc,
- glsl_struct_field **fields_ret,
- bool is_interface,
- bool block_row_major,
- bool allow_reserved_names,
- ir_variable_mode var_mode)
- {
- unsigned decl_count = 0;
-
- /* Make an initial pass over the list of fields to determine how
- * many there are. Each element in this list is an ast_declarator_list.
- * This means that we actually need to count the number of elements in the
- * 'declarations' list in each of the elements.
- */
- foreach_list_typed (ast_declarator_list, decl_list, link, declarations) {
- foreach_list_const (decl_ptr, & decl_list->declarations) {
- decl_count++;
- }
- }
-
- /* Allocate storage for the fields and process the field
- * declarations. As the declarations are processed, try to also convert
- * the types to HIR. This ensures that structure definitions embedded in
- * other structure definitions or in interface blocks are processed.
- */
- glsl_struct_field *const fields = ralloc_array(state, glsl_struct_field,
- decl_count);
-
- unsigned i = 0;
- foreach_list_typed (ast_declarator_list, decl_list, link, declarations) {
- const char *type_name;
-
- decl_list->type->specifier->hir(instructions, state);
-
- /* Section 10.9 of the GLSL ES 1.00 specification states that
- * embedded structure definitions have been removed from the language.
- */
- if (state->es_shader && decl_list->type->specifier->structure != NULL) {
- _mesa_glsl_error(&loc, state, "embedded structure definitions are "
- "not allowed in GLSL ES 1.00");
- }
-
- const glsl_type *decl_type =
- decl_list->type->glsl_type(& type_name, state);
-
- foreach_list_typed (ast_declaration, decl, link,
- &decl_list->declarations) {
- if (!allow_reserved_names)
- validate_identifier(decl->identifier, loc, state);
-
- /* From the GL_ARB_uniform_buffer_object spec:
- *
- * "Sampler types are not allowed inside of uniform
- * blocks. All other types, arrays, and structures
- * allowed for uniforms are allowed within a uniform
- * block."
- *
- * It should be impossible for decl_type to be NULL here. Cases that
- * might naturally lead to decl_type being NULL, especially for the
- * is_interface case, will have resulted in compilation having
- * already halted due to a syntax error.
- */
- const struct glsl_type *field_type =
- decl_type != NULL ? decl_type : glsl_type::error_type;
-
- if (is_interface && field_type->contains_sampler()) {
- YYLTYPE loc = decl_list->get_location();
- _mesa_glsl_error(&loc, state,
- "uniform in non-default uniform block contains sampler");
- }
-
- if (field_type->contains_atomic()) {
- /* FINISHME: Add a spec quotation here once updated spec
- * FINISHME: language is available. See Khronos bug #10903
- * FINISHME: on whether atomic counters are allowed in
- * FINISHME: structures.
- */
- YYLTYPE loc = decl_list->get_location();
- _mesa_glsl_error(&loc, state, "atomic counter in structure or "
- "uniform block");
- }
-
- const struct ast_type_qualifier *const qual =
- & decl_list->type->qualifier;
- if (qual->flags.q.std140 ||
- qual->flags.q.packed ||
- qual->flags.q.shared) {
- _mesa_glsl_error(&loc, state,
- "uniform block layout qualifiers std140, packed, and "
- "shared can only be applied to uniform blocks, not "
- "members");
- }
-
- if (decl->is_array) {
- field_type = process_array_type(&loc, decl_type, decl->array_size,
- state);
- }
- fields[i].type = field_type;
- fields[i].name = decl->identifier;
- fields[i].location = -1;
- fields[i].interpolation =
- interpret_interpolation_qualifier(qual, var_mode, state, &loc);
- fields[i].centroid = qual->flags.q.centroid ? 1 : 0;
- fields[i].sample = qual->flags.q.sample ? 1 : 0;
-
- if (qual->flags.q.row_major || qual->flags.q.column_major) {
- if (!qual->flags.q.uniform) {
- _mesa_glsl_error(&loc, state,
- "row_major and column_major can only be "
- "applied to uniform interface blocks");
- } else
- validate_matrix_layout_for_type(state, &loc, field_type, NULL);
- }
-
- if (qual->flags.q.uniform && qual->has_interpolation()) {
- _mesa_glsl_error(&loc, state,
- "interpolation qualifiers cannot be used "
- "with uniform interface blocks");
- }
-
- if (field_type->is_matrix() ||
- (field_type->is_array() && field_type->fields.array->is_matrix())) {
- fields[i].row_major = block_row_major;
- if (qual->flags.q.row_major)
- fields[i].row_major = true;
- else if (qual->flags.q.column_major)
- fields[i].row_major = false;
- }
-
- i++;
- }
- }
-
- assert(i == decl_count);
-
- *fields_ret = fields;
- return decl_count;
- }
-
-
- ir_rvalue *
- ast_struct_specifier::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- YYLTYPE loc = this->get_location();
-
- /* Section 4.1.8 (Structures) of the GLSL 1.10 spec says:
- *
- * "Anonymous structures are not supported; so embedded structures must
- * have a declarator. A name given to an embedded struct is scoped at
- * the same level as the struct it is embedded in."
- *
- * The same section of the GLSL 1.20 spec says:
- *
- * "Anonymous structures are not supported. Embedded structures are not
- * supported.
- *
- * struct S { float f; };
- * struct T {
- * S; // Error: anonymous structures disallowed
- * struct { ... }; // Error: embedded structures disallowed
- * S s; // Okay: nested structures with name are allowed
- * };"
- *
- * The GLSL ES 1.00 and 3.00 specs have similar langauge and examples. So,
- * we allow embedded structures in 1.10 only.
- */
- if (state->language_version != 110 && state->struct_specifier_depth != 0)
- _mesa_glsl_error(&loc, state,
- "embedded structure declartions are not allowed");
-
- state->struct_specifier_depth++;
-
- glsl_struct_field *fields;
- unsigned decl_count =
- ast_process_structure_or_interface_block(instructions,
- state,
- &this->declarations,
- loc,
- &fields,
- false,
- false,
- false /* allow_reserved_names */,
- ir_var_auto);
-
- validate_identifier(this->name, loc, state);
-
- const glsl_type *t =
- glsl_type::get_record_instance(fields, decl_count, this->name);
-
- if (!state->symbols->add_type(name, t)) {
- _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
- } else {
- const glsl_type **s = reralloc(state, state->user_structures,
- const glsl_type *,
- state->num_user_structures + 1);
- if (s != NULL) {
- s[state->num_user_structures] = t;
- state->user_structures = s;
- state->num_user_structures++;
- }
- }
-
- state->struct_specifier_depth--;
-
- /* Structure type definitions do not have r-values.
- */
- return NULL;
- }
-
-
- /**
- * Visitor class which detects whether a given interface block has been used.
- */
- class interface_block_usage_visitor : public ir_hierarchical_visitor
- {
- public:
- interface_block_usage_visitor(ir_variable_mode mode, const glsl_type *block)
- : mode(mode), block(block), found(false)
- {
- }
-
- virtual ir_visitor_status visit(ir_dereference_variable *ir)
- {
- if (ir->var->data.mode == mode && ir->var->get_interface_type() == block) {
- found = true;
- return visit_stop;
- }
- return visit_continue;
- }
-
- bool usage_found() const
- {
- return this->found;
- }
-
- private:
- ir_variable_mode mode;
- const glsl_type *block;
- bool found;
- };
-
-
- ir_rvalue *
- ast_interface_block::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- YYLTYPE loc = this->get_location();
-
- /* The ast_interface_block has a list of ast_declarator_lists. We
- * need to turn those into ir_variables with an association
- * with this uniform block.
- */
- enum glsl_interface_packing packing;
- if (this->layout.flags.q.shared) {
- packing = GLSL_INTERFACE_PACKING_SHARED;
- } else if (this->layout.flags.q.packed) {
- packing = GLSL_INTERFACE_PACKING_PACKED;
- } else {
- /* The default layout is std140.
- */
- packing = GLSL_INTERFACE_PACKING_STD140;
- }
-
- ir_variable_mode var_mode;
- const char *iface_type_name;
- if (this->layout.flags.q.in) {
- var_mode = ir_var_shader_in;
- iface_type_name = "in";
- } else if (this->layout.flags.q.out) {
- var_mode = ir_var_shader_out;
- iface_type_name = "out";
- } else if (this->layout.flags.q.uniform) {
- var_mode = ir_var_uniform;
- iface_type_name = "uniform";
- } else {
- var_mode = ir_var_auto;
- iface_type_name = "UNKNOWN";
- assert(!"interface block layout qualifier not found!");
- }
-
- bool redeclaring_per_vertex = strcmp(this->block_name, "gl_PerVertex") == 0;
- bool block_row_major = this->layout.flags.q.row_major;
- exec_list declared_variables;
- glsl_struct_field *fields;
- unsigned int num_variables =
- ast_process_structure_or_interface_block(&declared_variables,
- state,
- &this->declarations,
- loc,
- &fields,
- true,
- block_row_major,
- redeclaring_per_vertex,
- var_mode);
-
- if (!redeclaring_per_vertex)
- validate_identifier(this->block_name, loc, state);
-
- const glsl_type *earlier_per_vertex = NULL;
- if (redeclaring_per_vertex) {
- /* Find the previous declaration of gl_PerVertex. If we're redeclaring
- * the named interface block gl_in, we can find it by looking at the
- * previous declaration of gl_in. Otherwise we can find it by looking
- * at the previous decalartion of any of the built-in outputs,
- * e.g. gl_Position.
- *
- * Also check that the instance name and array-ness of the redeclaration
- * are correct.
- */
- switch (var_mode) {
- case ir_var_shader_in:
- if (ir_variable *earlier_gl_in =
- state->symbols->get_variable("gl_in")) {
- earlier_per_vertex = earlier_gl_in->get_interface_type();
- } else {
- _mesa_glsl_error(&loc, state,
- "redeclaration of gl_PerVertex input not allowed "
- "in the %s shader",
- _mesa_shader_stage_to_string(state->stage));
- }
- if (this->instance_name == NULL ||
- strcmp(this->instance_name, "gl_in") != 0 || !this->is_array) {
- _mesa_glsl_error(&loc, state,
- "gl_PerVertex input must be redeclared as "
- "gl_in[]");
- }
- break;
- case ir_var_shader_out:
- if (ir_variable *earlier_gl_Position =
- state->symbols->get_variable("gl_Position")) {
- earlier_per_vertex = earlier_gl_Position->get_interface_type();
- } else {
- _mesa_glsl_error(&loc, state,
- "redeclaration of gl_PerVertex output not "
- "allowed in the %s shader",
- _mesa_shader_stage_to_string(state->stage));
- }
- if (this->instance_name != NULL) {
- _mesa_glsl_error(&loc, state,
- "gl_PerVertex input may not be redeclared with "
- "an instance name");
- }
- break;
- default:
- _mesa_glsl_error(&loc, state,
- "gl_PerVertex must be declared as an input or an "
- "output");
- break;
- }
-
- if (earlier_per_vertex == NULL) {
- /* An error has already been reported. Bail out to avoid null
- * dereferences later in this function.
- */
- return NULL;
- }
-
- /* Copy locations from the old gl_PerVertex interface block. */
- for (unsigned i = 0; i < num_variables; i++) {
- int j = earlier_per_vertex->field_index(fields[i].name);
- if (j == -1) {
- _mesa_glsl_error(&loc, state,
- "redeclaration of gl_PerVertex must be a subset "
- "of the built-in members of gl_PerVertex");
- } else {
- fields[i].location =
- earlier_per_vertex->fields.structure[j].location;
- fields[i].interpolation =
- earlier_per_vertex->fields.structure[j].interpolation;
- fields[i].centroid =
- earlier_per_vertex->fields.structure[j].centroid;
- fields[i].sample =
- earlier_per_vertex->fields.structure[j].sample;
- }
- }
-
- /* From section 7.1 ("Built-in Language Variables") of the GLSL 4.10
- * spec:
- *
- * If a built-in interface block is redeclared, it must appear in
- * the shader before any use of any member included in the built-in
- * declaration, or a compilation error will result.
- *
- * This appears to be a clarification to the behaviour established for
- * gl_PerVertex by GLSL 1.50, therefore we implement this behaviour
- * regardless of GLSL version.
- */
- interface_block_usage_visitor v(var_mode, earlier_per_vertex);
- v.run(instructions);
- if (v.usage_found()) {
- _mesa_glsl_error(&loc, state,
- "redeclaration of a built-in interface block must "
- "appear before any use of any member of the "
- "interface block");
- }
- }
-
- const glsl_type *block_type =
- glsl_type::get_interface_instance(fields,
- num_variables,
- packing,
- this->block_name);
-
- if (!state->symbols->add_interface(block_type->name, block_type, var_mode)) {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state, "interface block `%s' with type `%s' "
- "already taken in the current scope",
- this->block_name, iface_type_name);
- }
-
- /* Since interface blocks cannot contain statements, it should be
- * impossible for the block to generate any instructions.
- */
- assert(declared_variables.is_empty());
-
- /* From section 4.3.4 (Inputs) of the GLSL 1.50 spec:
- *
- * Geometry shader input variables get the per-vertex values written
- * out by vertex shader output variables of the same names. Since a
- * geometry shader operates on a set of vertices, each input varying
- * variable (or input block, see interface blocks below) needs to be
- * declared as an array.
- */
- if (state->stage == MESA_SHADER_GEOMETRY && !this->is_array &&
- var_mode == ir_var_shader_in) {
- _mesa_glsl_error(&loc, state, "geometry shader inputs must be arrays");
- }
-
- /* Page 39 (page 45 of the PDF) of section 4.3.7 in the GLSL ES 3.00 spec
- * says:
- *
- * "If an instance name (instance-name) is used, then it puts all the
- * members inside a scope within its own name space, accessed with the
- * field selector ( . ) operator (analogously to structures)."
- */
- if (this->instance_name) {
- if (redeclaring_per_vertex) {
- /* When a built-in in an unnamed interface block is redeclared,
- * get_variable_being_redeclared() calls
- * check_builtin_array_max_size() to make sure that built-in array
- * variables aren't redeclared to illegal sizes. But we're looking
- * at a redeclaration of a named built-in interface block. So we
- * have to manually call check_builtin_array_max_size() for all parts
- * of the interface that are arrays.
- */
- for (unsigned i = 0; i < num_variables; i++) {
- if (fields[i].type->is_array()) {
- const unsigned size = fields[i].type->array_size();
- check_builtin_array_max_size(fields[i].name, size, loc, state);
- }
- }
- } else {
- validate_identifier(this->instance_name, loc, state);
- }
-
- ir_variable *var;
-
- if (this->is_array) {
- /* Section 4.3.7 (Interface Blocks) of the GLSL 1.50 spec says:
- *
- * For uniform blocks declared an array, each individual array
- * element corresponds to a separate buffer object backing one
- * instance of the block. As the array size indicates the number
- * of buffer objects needed, uniform block array declarations
- * must specify an array size.
- *
- * And a few paragraphs later:
- *
- * Geometry shader input blocks must be declared as arrays and
- * follow the array declaration and linking rules for all
- * geometry shader inputs. All other input and output block
- * arrays must specify an array size.
- *
- * The upshot of this is that the only circumstance where an
- * interface array size *doesn't* need to be specified is on a
- * geometry shader input.
- */
- if (this->array_size == NULL &&
- (state->stage != MESA_SHADER_GEOMETRY || !this->layout.flags.q.in)) {
- _mesa_glsl_error(&loc, state,
- "only geometry shader inputs may be unsized "
- "instance block arrays");
-
- }
-
- const glsl_type *block_array_type =
- process_array_type(&loc, block_type, this->array_size, state);
-
- var = new(state) ir_variable(block_array_type,
- this->instance_name,
- var_mode);
- } else {
- var = new(state) ir_variable(block_type,
- this->instance_name,
- var_mode);
- }
-
- if (state->stage == MESA_SHADER_GEOMETRY && var_mode == ir_var_shader_in)
- handle_geometry_shader_input_decl(state, loc, var);
-
- if (ir_variable *earlier =
- state->symbols->get_variable(this->instance_name)) {
- if (!redeclaring_per_vertex) {
- _mesa_glsl_error(&loc, state, "`%s' redeclared",
- this->instance_name);
- }
- earlier->data.how_declared = ir_var_declared_normally;
- earlier->type = var->type;
- earlier->reinit_interface_type(block_type);
- delete var;
- } else {
- state->symbols->add_variable(var);
- instructions->push_tail(var);
- }
- } else {
- /* In order to have an array size, the block must also be declared with
- * an instane name.
- */
- assert(!this->is_array);
-
- for (unsigned i = 0; i < num_variables; i++) {
- ir_variable *var =
- new(state) ir_variable(fields[i].type,
- ralloc_strdup(state, fields[i].name),
- var_mode);
- var->data.interpolation = fields[i].interpolation;
- var->data.centroid = fields[i].centroid;
- var->data.sample = fields[i].sample;
- var->init_interface_type(block_type);
-
- if (redeclaring_per_vertex) {
- ir_variable *earlier =
- get_variable_being_redeclared(var, loc, state,
- true /* allow_all_redeclarations */);
- if (strncmp(var->name, "gl_", 3) != 0 || earlier == NULL) {
- _mesa_glsl_error(&loc, state,
- "redeclaration of gl_PerVertex can only "
- "include built-in variables");
- } else if (earlier->data.how_declared == ir_var_declared_normally) {
- _mesa_glsl_error(&loc, state,
- "`%s' has already been redeclared", var->name);
- } else {
- earlier->data.how_declared = ir_var_declared_in_block;
- earlier->reinit_interface_type(block_type);
- }
- continue;
- }
-
- if (state->symbols->get_variable(var->name) != NULL)
- _mesa_glsl_error(&loc, state, "`%s' redeclared", var->name);
-
- /* Propagate the "binding" keyword into this UBO's fields;
- * the UBO declaration itself doesn't get an ir_variable unless it
- * has an instance name. This is ugly.
- */
- var->data.explicit_binding = this->layout.flags.q.explicit_binding;
- var->data.binding = this->layout.binding;
-
- state->symbols->add_variable(var);
- instructions->push_tail(var);
- }
-
- if (redeclaring_per_vertex && block_type != earlier_per_vertex) {
- /* From section 7.1 ("Built-in Language Variables") of the GLSL 4.10 spec:
- *
- * It is also a compilation error ... to redeclare a built-in
- * block and then use a member from that built-in block that was
- * not included in the redeclaration.
- *
- * This appears to be a clarification to the behaviour established
- * for gl_PerVertex by GLSL 1.50, therefore we implement this
- * behaviour regardless of GLSL version.
- *
- * To prevent the shader from using a member that was not included in
- * the redeclaration, we disable any ir_variables that are still
- * associated with the old declaration of gl_PerVertex (since we've
- * already updated all of the variables contained in the new
- * gl_PerVertex to point to it).
- *
- * As a side effect this will prevent
- * validate_intrastage_interface_blocks() from getting confused and
- * thinking there are conflicting definitions of gl_PerVertex in the
- * shader.
- */
- foreach_list_safe(node, instructions) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
- if (var != NULL &&
- var->get_interface_type() == earlier_per_vertex &&
- var->data.mode == var_mode) {
- if (var->data.how_declared == ir_var_declared_normally) {
- _mesa_glsl_error(&loc, state,
- "redeclaration of gl_PerVertex cannot "
- "follow a redeclaration of `%s'",
- var->name);
- }
- state->symbols->disable_variable(var->name);
- var->remove();
- }
- }
- }
- }
-
- return NULL;
- }
-
-
- ir_rvalue *
- ast_gs_input_layout::hir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
- {
- YYLTYPE loc = this->get_location();
-
- /* If any geometry input layout declaration preceded this one, make sure it
- * was consistent with this one.
- */
- if (state->gs_input_prim_type_specified &&
- state->gs_input_prim_type != this->prim_type) {
- _mesa_glsl_error(&loc, state,
- "geometry shader input layout does not match"
- " previous declaration");
- return NULL;
- }
-
- /* If any shader inputs occurred before this declaration and specified an
- * array size, make sure the size they specified is consistent with the
- * primitive type.
- */
- unsigned num_vertices = vertices_per_prim(this->prim_type);
- if (state->gs_input_size != 0 && state->gs_input_size != num_vertices) {
- _mesa_glsl_error(&loc, state,
- "this geometry shader input layout implies %u vertices"
- " per primitive, but a previous input is declared"
- " with size %u", num_vertices, state->gs_input_size);
- return NULL;
- }
-
- state->gs_input_prim_type_specified = true;
- state->gs_input_prim_type = this->prim_type;
-
- /* If any shader inputs occurred before this declaration and did not
- * specify an array size, their size is determined now.
- */
- foreach_list (node, instructions) {
- ir_variable *var = ((ir_instruction *) node)->as_variable();
- if (var == NULL || var->data.mode != ir_var_shader_in)
- continue;
-
- /* Note: gl_PrimitiveIDIn has mode ir_var_shader_in, but it's not an
- * array; skip it.
- */
-
- if (var->type->is_unsized_array()) {
- if (var->data.max_array_access >= num_vertices) {
- _mesa_glsl_error(&loc, state,
- "this geometry shader input layout implies %u"
- " vertices, but an access to element %u of input"
- " `%s' already exists", num_vertices,
- var->data.max_array_access, var->name);
- } else {
- var->type = glsl_type::get_array_instance(var->type->fields.array,
- num_vertices);
- }
- }
- }
-
- return NULL;
- }
-
-
- static void
- detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
- exec_list *instructions)
- {
- bool gl_FragColor_assigned = false;
- bool gl_FragData_assigned = false;
- bool user_defined_fs_output_assigned = false;
- ir_variable *user_defined_fs_output = NULL;
-
- /* It would be nice to have proper location information. */
- YYLTYPE loc;
- memset(&loc, 0, sizeof(loc));
-
- foreach_list(node, instructions) {
- ir_variable *var = ((ir_instruction *)node)->as_variable();
-
- if (!var || !var->data.assigned)
- continue;
-
- if (strcmp(var->name, "gl_FragColor") == 0)
- gl_FragColor_assigned = true;
- else if (strcmp(var->name, "gl_FragData") == 0)
- gl_FragData_assigned = true;
- else if (strncmp(var->name, "gl_", 3) != 0) {
- if (state->stage == MESA_SHADER_FRAGMENT &&
- var->data.mode == ir_var_shader_out) {
- user_defined_fs_output_assigned = true;
- user_defined_fs_output = var;
- }
- }
- }
-
- /* From the GLSL 1.30 spec:
- *
- * "If a shader statically assigns a value to gl_FragColor, it
- * may not assign a value to any element of gl_FragData. If a
- * shader statically writes a value to any element of
- * gl_FragData, it may not assign a value to
- * gl_FragColor. That is, a shader may assign values to either
- * gl_FragColor or gl_FragData, but not both. Multiple shaders
- * linked together must also consistently write just one of
- * these variables. Similarly, if user declared output
- * variables are in use (statically assigned to), then the
- * built-in variables gl_FragColor and gl_FragData may not be
- * assigned to. These incorrect usages all generate compile
- * time errors."
- */
- if (gl_FragColor_assigned && gl_FragData_assigned) {
- _mesa_glsl_error(&loc, state, "fragment shader writes to both "
- "`gl_FragColor' and `gl_FragData'");
- } else if (gl_FragColor_assigned && user_defined_fs_output_assigned) {
- _mesa_glsl_error(&loc, state, "fragment shader writes to both "
- "`gl_FragColor' and `%s'",
- user_defined_fs_output->name);
- } else if (gl_FragData_assigned && user_defined_fs_output_assigned) {
- _mesa_glsl_error(&loc, state, "fragment shader writes to both "
- "`gl_FragData' and `%s'",
- user_defined_fs_output->name);
- }
- }
-
-
- static void
- remove_per_vertex_blocks(exec_list *instructions,
- _mesa_glsl_parse_state *state, ir_variable_mode mode)
- {
- /* Find the gl_PerVertex interface block of the appropriate (in/out) mode,
- * if it exists in this shader type.
- */
- const glsl_type *per_vertex = NULL;
- switch (mode) {
- case ir_var_shader_in:
- if (ir_variable *gl_in = state->symbols->get_variable("gl_in"))
- per_vertex = gl_in->get_interface_type();
- break;
- case ir_var_shader_out:
- if (ir_variable *gl_Position =
- state->symbols->get_variable("gl_Position")) {
- per_vertex = gl_Position->get_interface_type();
- }
- break;
- default:
- assert(!"Unexpected mode");
- break;
- }
-
- /* If we didn't find a built-in gl_PerVertex interface block, then we don't
- * need to do anything.
- */
- if (per_vertex == NULL)
- return;
-
- /* If the interface block is used by the shader, then we don't need to do
- * anything.
- */
- interface_block_usage_visitor v(mode, per_vertex);
- v.run(instructions);
- if (v.usage_found())
- return;
-
- /* Remove any ir_variable declarations that refer to the interface block
- * we're removing.
- */
- foreach_list_safe(node, instructions) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
- if (var != NULL && var->get_interface_type() == per_vertex &&
- var->data.mode == mode) {
- state->symbols->disable_variable(var->name);
- var->remove();
- }
- }
- }
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