Clone of mesa.
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sccolorlight.c 4.5KB

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  1. /* Copyright (c) Mark J. Kilgard, 1994. */
  2. /*
  3. * (c) Copyright 1993, Silicon Graphics, Inc.
  4. * ALL RIGHTS RESERVED
  5. * Permission to use, copy, modify, and distribute this software for
  6. * any purpose and without fee is hereby granted, provided that the above
  7. * copyright notice appear in all copies and that both the copyright notice
  8. * and this permission notice appear in supporting documentation, and that
  9. * the name of Silicon Graphics, Inc. not be used in advertising
  10. * or publicity pertaining to distribution of the software without specific,
  11. * written prior permission.
  12. *
  13. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  14. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  15. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  16. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  17. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  18. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  19. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  20. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  21. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  22. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  23. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  24. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  25. *
  26. * US Government Users Restricted Rights
  27. * Use, duplication, or disclosure by the Government is subject to
  28. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  29. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  30. * clause at DFARS 252.227-7013 and/or in similar or successor
  31. * clauses in the FAR or the DOD or NASA FAR Supplement.
  32. * Unpublished-- rights reserved under the copyright laws of the
  33. * United States. Contractor/manufacturer is Silicon Graphics,
  34. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  35. *
  36. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  37. */
  38. /*
  39. * sccolorlight.c
  40. * This program demonstrates the use of a colored
  41. * (magenta, in this example) light source. Objects
  42. * are drawn using a grey material characteristic.
  43. * A single light source illuminates the objects.
  44. */
  45. #include <stdlib.h>
  46. #include <GL/glut.h>
  47. /* Initialize material property and light source.
  48. */
  49. void myinit(void)
  50. {
  51. GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
  52. GLfloat light_diffuse[] = { 1.0, 0.0, 1.0, 1.0 };
  53. GLfloat light_specular[] = { 1.0, 0.0, 1.0, 1.0 };
  54. /* light_position is NOT default value */
  55. GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
  56. glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
  57. glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
  58. glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
  59. glLightfv(GL_LIGHT0, GL_POSITION, light_position);
  60. glEnable(GL_LIGHTING);
  61. glEnable(GL_LIGHT0);
  62. glDepthFunc(GL_LESS);
  63. glEnable(GL_DEPTH_TEST);
  64. }
  65. void display(void)
  66. {
  67. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  68. glPushMatrix ();
  69. glRotatef (20.0, 1.0, 0.0, 0.0);
  70. glPushMatrix ();
  71. glTranslatef (-0.75, 0.5, 0.0);
  72. glRotatef (90.0, 1.0, 0.0, 0.0);
  73. glutSolidTorus (0.275, 0.85, 20, 20);
  74. glPopMatrix ();
  75. glPushMatrix ();
  76. glTranslatef (-0.75, -0.5, 0.0);
  77. glRotatef (270.0, 1.0, 0.0, 0.0);
  78. glutSolidCone (1.0, 2.0, 20, 20);
  79. glPopMatrix ();
  80. glPushMatrix ();
  81. glTranslatef (0.75, 0.0, -1.0);
  82. glutSolidSphere (1.0, 20, 20);
  83. glPopMatrix ();
  84. glPopMatrix ();
  85. glFlush();
  86. }
  87. void myReshape(int w, int h)
  88. {
  89. glViewport(0, 0, w, h);
  90. glMatrixMode(GL_PROJECTION);
  91. glLoadIdentity();
  92. if (w <= h)
  93. glOrtho (-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w,
  94. 2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
  95. else
  96. glOrtho (-2.5*(GLfloat)w/(GLfloat)h,
  97. 2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0);
  98. glMatrixMode(GL_MODELVIEW);
  99. }
  100. static void
  101. key(unsigned char k, int x, int y)
  102. {
  103. switch (k) {
  104. case 27: /* Escape */
  105. exit(0);
  106. break;
  107. default:
  108. return;
  109. }
  110. glutPostRedisplay();
  111. }
  112. /* Main Loop
  113. * Open window with initial window size, title bar,
  114. * RGBA display mode, and handle input events.
  115. */
  116. int main(int argc, char** argv)
  117. {
  118. glutInit(&argc, argv);
  119. glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
  120. glutInitWindowSize (500, 500);
  121. glutCreateWindow (argv[0]);
  122. myinit();
  123. glutReshapeFunc (myReshape);
  124. glutDisplayFunc(display);
  125. glutKeyboardFunc(key);
  126. glutMainLoop();
  127. return 0; /* ANSI C requires main to return int. */
  128. }