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vparray.c 6.8KB

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  1. /*
  2. * Test vertex arrays with GL_NV_vertex_program
  3. *
  4. * Based on a stripped-down version of the isosurf demo.
  5. * The vertex program is trivial: compute the resulting
  6. * RGB color as a linear function of vertex XYZ.
  7. */
  8. #include <assert.h>
  9. #include <stdio.h>
  10. #include <string.h>
  11. #include <stdlib.h>
  12. #include <string.h>
  13. #include <math.h>
  14. #define GL_GLEXT_PROTOTYPES
  15. #include "GL/glut.h"
  16. #define MAXVERTS 10000
  17. static float data[MAXVERTS][6];
  18. static GLint numverts;
  19. static GLfloat xrot;
  20. static GLfloat yrot;
  21. static GLboolean useArrays = GL_FALSE;
  22. static GLboolean useProgram = GL_FALSE;
  23. static void read_surface( char *filename )
  24. {
  25. FILE *f;
  26. f = fopen(filename,"r");
  27. if (!f) {
  28. printf("couldn't read %s\n", filename);
  29. exit(1);
  30. }
  31. numverts = 0;
  32. while (!feof(f) && numverts < MAXVERTS) {
  33. fscanf( f, "%f %f %f %f %f %f",
  34. &data[numverts][0], &data[numverts][1], &data[numverts][2],
  35. &data[numverts][3], &data[numverts][4], &data[numverts][5] );
  36. numverts++;
  37. }
  38. numverts--;
  39. printf("%d vertices, %d triangles\n", numverts, numverts-2);
  40. printf("data = %p\n", (void *) data);
  41. fclose(f);
  42. }
  43. static void Display(void)
  44. {
  45. if (useProgram)
  46. glEnable(GL_VERTEX_PROGRAM_NV);
  47. else
  48. glDisable(GL_VERTEX_PROGRAM_NV);
  49. glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
  50. glPushMatrix();
  51. glRotatef(xrot, 1, 0, 0);
  52. glRotatef(yrot, 0, 1, 0);
  53. glScalef(2, 2, 2);
  54. if (useArrays) {
  55. if (useProgram) {
  56. glVertexAttribPointerNV( 0, 3, GL_FLOAT, 6 * sizeof(GLfloat), data );
  57. glEnableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV );
  58. }
  59. else {
  60. glVertexPointer( 3, GL_FLOAT, 6 * sizeof(GLfloat), data );
  61. glEnableClientState( GL_VERTEX_ARRAY );
  62. }
  63. glNormalPointer( GL_FLOAT, 6 * sizeof(GLfloat), ((GLfloat *) data) + 3);
  64. glEnableClientState( GL_NORMAL_ARRAY );
  65. glDrawArrays(GL_TRIANGLE_STRIP, 0, numverts);
  66. glDisableClientState( GL_VERTEX_ATTRIB_ARRAY0_NV );
  67. glDisableClientState( GL_VERTEX_ARRAY );
  68. glDisableClientState( GL_NORMAL_ARRAY );
  69. }
  70. else {
  71. int i;
  72. glBegin(GL_TRIANGLE_STRIP);
  73. for (i = 0; i < numverts; i++) {
  74. glNormal3fv( data[i] + 3 );
  75. glVertex3fv( data[i] + 0 );
  76. }
  77. glEnd();
  78. }
  79. glPopMatrix();
  80. if (glGetError())
  81. printf("Error!\n");
  82. glutSwapBuffers();
  83. }
  84. static void InitMaterials(void)
  85. {
  86. static float ambient[] = {0.1, 0.1, 0.1, 1.0};
  87. static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
  88. static float position0[] = {0.0, 0.0, 20.0, 0.0};
  89. static float position1[] = {0.0, 0.0, -20.0, 0.0};
  90. static float front_mat_shininess[] = {60.0};
  91. static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
  92. static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
  93. /*
  94. static float back_mat_shininess[] = {60.0};
  95. static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
  96. static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
  97. */
  98. static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
  99. static float lmodel_twoside[] = {GL_FALSE};
  100. glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
  101. glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
  102. glLightfv(GL_LIGHT0, GL_POSITION, position0);
  103. glEnable(GL_LIGHT0);
  104. glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
  105. glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
  106. glLightfv(GL_LIGHT1, GL_POSITION, position1);
  107. glEnable(GL_LIGHT1);
  108. glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
  109. glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
  110. glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
  111. glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
  112. glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
  113. glEnable(GL_LIGHTING);
  114. }
  115. static void init_program(void)
  116. {
  117. /*
  118. * c[0..3] = modelview matrix
  119. * c[4..7] = inverse modelview matrix
  120. * c[30] = color scale
  121. * c[31] = color bias
  122. */
  123. static const char prog[] =
  124. "!!VP1.0\n"
  125. "# RGB is proportional to XYZ \n"
  126. "MUL R0, v[OPOS], c[30]; \n"
  127. "ADD o[COL0], R0, c[31]; \n"
  128. "# Continue with typical modelview/projection\n"
  129. "MOV R3, v[OPOS]; \n"
  130. "DP4 o[HPOS].x, c[0], R3 ; # object x MVP -> clip\n"
  131. "DP4 o[HPOS].y, c[1], R3 ;\n"
  132. "DP4 o[HPOS].z, c[2], R3 ;\n"
  133. "DP4 o[HPOS].w, c[3], R3 ;\n"
  134. "END";
  135. static const GLfloat scale[4] = {2.0, 2.0, 2.0, 0.0};
  136. static const GLfloat bias[4] = {1.0, 1.0, 1.0, 0.0};
  137. if (!glutExtensionSupported("GL_NV_vertex_program")) {
  138. printf("Sorry, this program requires GL_NV_vertex_program");
  139. exit(1);
  140. }
  141. glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
  142. strlen(prog), (const GLubyte *) prog);
  143. assert(glIsProgramNV(1));
  144. glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
  145. /* Load the program registers */
  146. glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
  147. glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
  148. glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 30, scale);
  149. glProgramParameter4fvNV(GL_VERTEX_PROGRAM_NV, 31, bias);
  150. }
  151. static void init(void)
  152. {
  153. xrot = 0;
  154. yrot = 0;
  155. glClearColor(0.0, 0.0, 1.0, 0.0);
  156. glEnable( GL_DEPTH_TEST );
  157. glEnable(GL_NORMALIZE);
  158. InitMaterials();
  159. read_surface( "../demos/isosurf.dat" );
  160. init_program();
  161. }
  162. static void Reshape(int width, int height)
  163. {
  164. glViewport(0, 0, (GLint)width, (GLint)height);
  165. glMatrixMode(GL_PROJECTION);
  166. glLoadIdentity();
  167. glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
  168. glMatrixMode(GL_MODELVIEW);
  169. glLoadIdentity();
  170. glTranslatef(0, 0, -15);
  171. }
  172. static void Key( unsigned char key, int x, int y )
  173. {
  174. (void) x;
  175. (void) y;
  176. switch (key) {
  177. case 27:
  178. exit(0);
  179. case 'a':
  180. useArrays = !useArrays;
  181. printf("use arrays: %s\n", useArrays ? "yes" : "no");
  182. break;
  183. case 'p':
  184. useProgram = !useProgram;
  185. printf("use program: %s\n", useProgram ? "yes" : "no");
  186. break;
  187. }
  188. glutPostRedisplay();
  189. }
  190. static void SpecialKey( int key, int x, int y )
  191. {
  192. (void) x;
  193. (void) y;
  194. switch (key) {
  195. case GLUT_KEY_LEFT:
  196. yrot -= 15.0;
  197. break;
  198. case GLUT_KEY_RIGHT:
  199. yrot += 15.0;
  200. break;
  201. case GLUT_KEY_UP:
  202. xrot += 15.0;
  203. break;
  204. case GLUT_KEY_DOWN:
  205. xrot -= 15.0;
  206. break;
  207. default:
  208. return;
  209. }
  210. glutPostRedisplay();
  211. }
  212. int main(int argc, char **argv)
  213. {
  214. glutInit(&argc, argv);
  215. glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_DOUBLE );
  216. glutInitWindowPosition(0, 0);
  217. glutInitWindowSize(400, 400);
  218. if (glutCreateWindow("Isosurface") <= 0) {
  219. exit(0);
  220. }
  221. glutReshapeFunc(Reshape);
  222. glutKeyboardFunc(Key);
  223. glutSpecialFunc(SpecialKey);
  224. glutDisplayFunc(Display);
  225. init();
  226. glutMainLoop();
  227. return 0;
  228. }