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- <HTML>
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- <TITLE>Mesa glFBDev Driver</TITLE>
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- <link rel="stylesheet" type="text/css" href="mesa.css"></head>
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- <BODY>
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- <center><H1>Mesa glFBDev Driver</H1></center>
-
-
- <H1>1. Introduction</H1>
-
- <p>
- The GLFBDev driver interface allows one to do OpenGL rendering into a
- framebuffer managed with the Linux's fbdev interface.
- </p>
-
- <p>
- Basically, the programmer uses the fbdev functions to initialize the
- graphics hardware and setup the framebuffer.
- Then, using a calls to Mesa's glFBDev API functions, one can render
- into the framebuffer with the OpenGL API functions.
- </p>
-
- <p>
- Note, only software rendering is supported; there is no hardware
- acceleration.
- </p>
-
-
- <p>
- The GL/glfbdev.h header file defines the glFBDev interface.
- </p>
-
- <p>
- The progs/fbdev/glfbdevtest.c demonstrates how to use the glFBDev interface.
- </p>
-
-
- <p>
- For more information about fbdev, see the
- <a href="http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html" target="_parent">
- Framebuffer Howto</a>
- </p>
- <p>
- You will need at minimum, a framebuffer device, check /dev/fb0
- </p>
-
- <h1>2. Compilation</h1>
-
- <p>
- To compile Mesa with support for the glFBDev interface:
- <pre>
- make realclean
- make linux-fbdev
- </pre>
-
- <p>
- When compilation is finished look in progs/glfbdev/ for the glfbdevtest demo.
- </p>
- <h1>3. Permissions</h1>
-
- <p>
- Typically /dev/fb/0 is grouped to the video group. It may be useful to add
- your user to the video group so the demos will not have to be run as root.
- To use fbdevglut with the prefered tty input, you should add the user to the
- tty group as well
- <p>
-
- <h1>4. Using fbdevglut</h1>
- Almost all of the programs in the progs directory use glut, and they compile with fbdevglut.
-
- <p>
- To compile the redbook sample programs:
- <pre>
- cd progs/redbook
- make
- </pre>
- </p>
- <p>glut features not supported:
- <li>Overlays
- <li>Subwindows
- <li>Input devices other than Keyboard/Mouse
- <li>No support for GLUT_MULTISAMPLE, GLUT_STEREO, or GLUT_LUMINANCE
- <li>Cursor and Menu Support will flicker in GLUT_SINGLE mode
-
- <p>Keyboard input is read by opening /dev/tty and reading keycodes in medium raw mode.
- <p>Mouse input is read from env var MOUSE, or /dev/gpmdata and should be in ms3 format.
- To forward data in this format to /dev/gpmdata, run gpm with the -Rms3 option.
- <p> glutInit allows glut programs to pass parameters to the glut library, currently the
- following options are supported for fbdevglut:
- <p><li>-geometry widthxheight -- This will force the resolution to be widthxheight instead of autodetecting.
- The modes are read from /etc/fb.modes
- <p><li>-bpp -- This will force the bitdepth to the one specified
- <p><li>-vt -- This allows you to specify the virtual terminal to attach keyboard input to. It is useful to specify when running inside screen.
- <p><li>-mousespeed -- A floating point multiplication factor to increase mouse speed
- <p><li>-nomouse -- Disable mouse support
- <p><li>-nokeyboard -- Disable keyboard support (this will probably break mouse support as well)
- <p><li>-stdin -- Use stdin for input instead of attaching to kbd in medium-raw mode.
- This will make it impossible to detect keypresses like Shift+Tab, you will also need to specify -gpmmouse for mouse support. This option can be used with a debugger, and it is possible to single step a program with gdb and set the FRAMEBUFFER environment variable to a different framebuffer for display. The program will not be able to handle vt switching on it's own, so it will always display.
- <p><li>-gpmmouse -- This will attempt to connect to the /dev/gpmctl socket using liblow
- for mouse data. Gpm does not provide this data when in graphics mode, so vt switching
- will briefly display text. This mode typically has no initial mouse delay.
- <p><li>-- Ignore any additional arguments
- <p>Notes:
- <p>
- 1. The mouse pointer flickers in single buffering mode, as it must be rendered in software. Hopefully in the future there will be a way to access hardware cursors in fbdev devices.
- </p>
- </body>
- </html>
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