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-
- Mesa 5.1 release notes
-
- Month day, 2003
-
- PLEASE READ!!!!
-
-
-
- Introduction
- ------------
-
- Mesa uses an even/odd version number scheme like the Linux kernel.
- Even-numbered versions (such as 5.0) designate stable releases.
- Odd-numbered versions (such as 5.1) designate new developmental releases.
-
-
- Bug fixes
- ---------
- See the VERSIONS file for a list of bugs fixed in this release.
-
-
-
- New Features in Mesa 5.1
- ------------------------
-
- New directory tree
- The whole Mesa directory tree has been cleaned up and reorganized.
- Some old stuff has been abandoned. Lots of non-Unix makefiles will
- have to be updated.
-
- For now, autoconf/automake support has been removed. New autoconf/automake
- files will added if they meet certain criteria.
-
-
- GL_ATI_texture_env_combine3 extension
- This adds a few new texture combine modes.
- Contributed by Ian Romanick.
-
- GL_SGI_texture_color_table
- Adds a color table lookup to the RGBA texture path. There's a separate
- color table for each texture unit.
- Contributed by Eric Plante.
-
- GL_NV_fragment_program
- NVIDIA's fragment-level programming feature.
- Possible lurking bugs:
- - the DDX and DDY commands aren't fully tested
- - there may be bugs in the parser
- - the TEX and TXP instructions both do perspective correction
- - the pack/unpack instructions may not be correct
-
- GL_EXT_depth_bounds_test
- This extension adds a scissor-like test for the Z axis. It's used to
- optimize stencil-volume shadow algorithms.
-
- GL_NV_light_max_exponent
- Lifts the 128 limit for max light exponent.
-
- GL_EXT_texture_rectangle
- Identical to GL_NV_texture_rectangle
-
-
-
- Build System Changes
- --------------------
-
- The "old style" makefile system has been updated:
- 1. Make-config has been trimmed down to fewer, modern configurations.
- 2. Most of the bin/mklib.* scripts have been rolled into a new "mklib"
- script that works on all sorts of systems. There are probably some
- bugs in it, but it's been tested on Linux, SunOS 5.8 and IRIX 6.5.
- Improvements/contributes are greatly appreciated.
- 3. The Makefile.X11 files have been cleaned up in various ways
-
-
-
- Source File Changes
- -------------------
-
- The mmath.[ch] files are obsolete. Their contents have been moved
- into the imports.[ch] and macros.[ch] files.
-
- The files related to vertex and fragment programming have changed.
- Old files:
- vpexec.[ch]
- vpparse.[ch]
- vpstate.[ch]
- New files:
- nvvertprog.h - NV vertex program definitions
- nvfragprog.h - NV fragment program definitions
- nvvertparse.[ch] - NV vertex program parser
- nvfragparse.[ch] - NV fragment program parser
- nvprogram.[ch] - NV program API functions
- nvvertexec.[ch] - NV vertex program execution
- swrast/s_nvfragprog.[ch] - NV fragment program execution
-
- Removed files:
- swrast/s_historgram.[ch] - moved into src/histogram.c
-
- Other New files:
- bufferobj.[ch] - GL_ARB_vertex_buffer_object functions
- arbprogram.[ch] - GL_ARB_vertex/fragment_program functions
- version.h - defines the Mesa version info
-
-
- Other Changes
- -------------
-
- The ctx->Driver.CreateTexture function has been removed - it wasn't used.
-
- New device driver hook functions:
- NewTextureObject - used to allocate struct gl_texture_objects
- NewTextureImage - used to allocate struct gl_texture_images
-
- New ctx->Texture._EnabledCoordUnits field:
- With the addition of GL_NV_fragment_program we may need to interpolate
- various sets of texture coordinates even when the corresponding texture
- unit is not enabled. That is, glEnable(GL_TEXTURE_xD) may never get
- called but we still may have to interpolate texture coordinates across
- triangles so that the fragment program will get them.
- This new field indicates which sets of texture coordinates are needed.
- If a bit is set in the ctx->Texture._EnabledUnits bitmask is set, the
- same bit MUST be set in ctx->Texture._EnabledCoordUnits.
-
-
-
- To Do
- -----
- Add screen-awareness to fakeglx.c
-
-
-
-
- Device Driver Status
- --------------------
-
- A number of Mesa's software drivers haven't been actively maintained for
- some time. We rely on volunteers to maintain many of these drivers.
- Here's the current status of all included drivers:
-
-
- Driver Status
- ---------------------- ---------------------
- XMesa (Xlib) implements OpenGL 1.4
- OSMesa (off-screen) implements OpenGL 1.4
- FX (3dfx Voodoo1/2) implements OpenGL 1.3
- SVGA implements OpenGL 1.3
- Wind River UGL implements OpenGL 1.3
- Windows/Win32 implements OpenGL 1.4
- DJGPP implements OpenGL 1.4
- GGI implements OpenGL 1.3
- BeOS implements OpenGL 1.4
- Allegro needs updating
- D3D needs updating
-
- Note: supporting OpenGL 1.4 (vs. 1.3 or 1.2) usually only requires that the
- driver call the _mesa_enable_1_4_extensions() function.
-
-
- ----------------------------------------------------------------------
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