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- /*
- * Copyright (C) 2015 Rob Clark <robclark@freedesktop.org>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Authors:
- * Rob Clark <robclark@freedesktop.org>
- */
-
- #ifndef IR3_NIR_H_
- #define IR3_NIR_H_
-
- #include "compiler/nir/nir.h"
- #include "compiler/nir/nir_builder.h"
- #include "compiler/shader_enums.h"
-
- #include "ir3_shader.h"
-
- bool ir3_nir_apply_trig_workarounds(nir_shader *shader);
- bool ir3_nir_lower_tg4_to_tex(nir_shader *shader);
- bool ir3_nir_lower_io_offsets(nir_shader *shader);
- bool ir3_nir_lower_load_barycentric_at_sample(nir_shader *shader);
- bool ir3_nir_lower_load_barycentric_at_offset(nir_shader *shader);
- bool ir3_nir_move_varying_inputs(nir_shader *shader);
-
- const nir_shader_compiler_options * ir3_get_compiler_options(struct ir3_compiler *compiler);
- bool ir3_key_lowers_nir(const struct ir3_shader_key *key);
- struct nir_shader * ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s,
- const struct ir3_shader_key *key);
-
- bool ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader *shader);
-
- nir_ssa_def *
- ir3_nir_try_propagate_bit_shift(nir_builder *b, nir_ssa_def *offset, int32_t shift);
-
- void ir3_setup_const_state(struct ir3_shader_variant *v);
-
- #endif /* IR3_NIR_H_ */
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