Clone of mesa.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597
  1. /*
  2. * This program is under the GNU GPL.
  3. * Use at your own risk.
  4. *
  5. * written by David Bucciarelli (tech.hmw@plus.it)
  6. * Humanware s.r.l.
  7. */
  8. #include <stdio.h>
  9. #include <stdlib.h>
  10. #include <math.h>
  11. #include <time.h>
  12. #ifdef WIN32
  13. #include <windows.h>
  14. #endif
  15. #include <GL/glut.h>
  16. #include "../util/readtex.c"
  17. #include "shadow.c"
  18. #ifdef XMESA
  19. #include "GL/xmesa.h"
  20. static int fullscreen=1;
  21. #endif
  22. static int WIDTH=640;
  23. static int HEIGHT=480;
  24. static GLint T0 = 0;
  25. static GLint Frames = 0;
  26. #define BASESIZE 10.0
  27. #define BASERES 12
  28. #define TEAPOTRES 3
  29. #ifndef M_PI
  30. #define M_PI 3.1415926535
  31. #endif
  32. extern void shadowmatrix(GLfloat [4][4], GLfloat [4], GLfloat [4]);
  33. extern void findplane(GLfloat [4], GLfloat [3], GLfloat [3], GLfloat [3]);
  34. static int win=0;
  35. static float obs[3]={5.0,0.0,1.0};
  36. static float dir[3];
  37. static float v=0.0;
  38. static float alpha=-90.0;
  39. static float beta=90.0;
  40. static GLfloat baseshadow[4][4];
  41. static GLfloat lightpos[4]={2.3,0.0,3.0,1.0};
  42. static GLfloat lightdir[3]={-2.3,0.0,-3.0};
  43. static GLfloat lightalpha=0.0;
  44. static int fog=1;
  45. static int bfcull=1;
  46. static int usetex=1;
  47. static int help=1;
  48. static int joyavailable=0;
  49. static int joyactive=0;
  50. static GLuint t1id,t2id;
  51. static GLuint teapotdlist,basedlist,lightdlist;
  52. static void calcposobs(void)
  53. {
  54. dir[0]=sin(alpha*M_PI/180.0);
  55. dir[1]=cos(alpha*M_PI/180.0)*sin(beta*M_PI/180.0);
  56. dir[2]=cos(beta*M_PI/180.0);
  57. obs[0]+=v*dir[0];
  58. obs[1]+=v*dir[1];
  59. obs[2]+=v*dir[2];
  60. }
  61. static void special(int k, int x, int y)
  62. {
  63. switch(k) {
  64. case GLUT_KEY_LEFT:
  65. alpha-=2.0;
  66. break;
  67. case GLUT_KEY_RIGHT:
  68. alpha+=2.0;
  69. break;
  70. case GLUT_KEY_DOWN:
  71. beta-=2.0;
  72. break;
  73. case GLUT_KEY_UP:
  74. beta+=2.0;
  75. break;
  76. }
  77. }
  78. static void key(unsigned char k, int x, int y)
  79. {
  80. switch(k) {
  81. case 27:
  82. exit(0);
  83. break;
  84. case 'a':
  85. v+=0.005;
  86. break;
  87. case 'z':
  88. v-=0.005;
  89. break;
  90. case 'j':
  91. joyactive=(!joyactive);
  92. break;
  93. case 'h':
  94. help=(!help);
  95. break;
  96. case 'f':
  97. fog=(!fog);
  98. break;
  99. case 't':
  100. usetex=(!usetex);
  101. break;
  102. case 'b':
  103. if(bfcull) {
  104. glDisable(GL_CULL_FACE);
  105. bfcull=0;
  106. } else {
  107. glEnable(GL_CULL_FACE);
  108. bfcull=1;
  109. }
  110. break;
  111. #ifdef XMESA
  112. case ' ':
  113. XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
  114. fullscreen=(!fullscreen);
  115. break;
  116. #endif
  117. }
  118. }
  119. static void reshape(int w, int h)
  120. {
  121. WIDTH=w;
  122. HEIGHT=h;
  123. glMatrixMode(GL_PROJECTION);
  124. glLoadIdentity();
  125. gluPerspective(45.0,w/(float)h,0.2,40.0);
  126. glMatrixMode(GL_MODELVIEW);
  127. glLoadIdentity();
  128. glViewport(0,0,w,h);
  129. }
  130. static void printstring(void *font, char *string)
  131. {
  132. int len,i;
  133. len=(int)strlen(string);
  134. for(i=0;i<len;i++)
  135. glutBitmapCharacter(font,string[i]);
  136. }
  137. static void printhelp(void)
  138. {
  139. glEnable(GL_BLEND);
  140. glColor4f(0.5,0.5,0.5,0.5);
  141. glRecti(40,40,600,440);
  142. glDisable(GL_BLEND);
  143. glColor3f(1.0,0.0,0.0);
  144. glRasterPos2i(300,420);
  145. printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Help");
  146. glRasterPos2i(60,390);
  147. printstring(GLUT_BITMAP_TIMES_ROMAN_24,"h - Togle Help");
  148. glRasterPos2i(60,360);
  149. printstring(GLUT_BITMAP_TIMES_ROMAN_24,"t - Togle Textures");
  150. glRasterPos2i(60,330);
  151. printstring(GLUT_BITMAP_TIMES_ROMAN_24,"f - Togle Fog");
  152. glRasterPos2i(60,300);
  153. printstring(GLUT_BITMAP_TIMES_ROMAN_24,"b - Togle Back face culling");
  154. glRasterPos2i(60,270);
  155. printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Arrow Keys - Rotate");
  156. glRasterPos2i(60,240);
  157. printstring(GLUT_BITMAP_TIMES_ROMAN_24,"a - Increase velocity");
  158. glRasterPos2i(60,210);
  159. printstring(GLUT_BITMAP_TIMES_ROMAN_24,"z - Decrease velocity");
  160. glRasterPos2i(60,180);
  161. if(joyavailable)
  162. printstring(GLUT_BITMAP_TIMES_ROMAN_24,"j - Togle jostick control (Joystick control available)");
  163. else
  164. printstring(GLUT_BITMAP_TIMES_ROMAN_24,"(No Joystick control available)");
  165. }
  166. static void drawbase(void)
  167. {
  168. static const GLfloat amb[4] = { 1, .5, 0.2, 1 };
  169. static const GLfloat diff[4] = { 1, .4, 0.2, 1 };
  170. int i,j;
  171. float x,y,dx,dy;
  172. glBindTexture(GL_TEXTURE_2D,t1id);
  173. glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb);
  174. glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff);
  175. dx=BASESIZE/BASERES;
  176. dy=-BASESIZE/BASERES;
  177. for(y=BASESIZE/2.0,j=0;j<BASERES;y+=dy,j++) {
  178. glBegin(GL_QUAD_STRIP);
  179. glColor3f(1.0,1.0,1.0);
  180. glNormal3f(0.0,0.0,1.0);
  181. for(x=-BASESIZE/2.0,i=0;i<BASERES;x+=dx,i++) {
  182. glTexCoord2f(x,y);
  183. glVertex3f(x,y,0.0);
  184. glTexCoord2f(x,y+dy);
  185. glVertex3f(x,y+dy,0.0);
  186. }
  187. glEnd();
  188. }
  189. }
  190. static void drawteapot(void)
  191. {
  192. static const GLfloat amb[4] = { 0.2, 0.2, 0.2, 1 };
  193. static const GLfloat diff[4] = { 0.8, 0.3, 0.5, 1 };
  194. static float xrot=0.0;
  195. static float zrot=0.0;
  196. glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb);
  197. glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff);
  198. glPushMatrix();
  199. glRotatef(lightalpha,0.0,0.0,1.0);
  200. glMultMatrixf((GLfloat *)baseshadow);
  201. glRotatef(-lightalpha,0.0,0.0,1.0);
  202. glTranslatef(0.0,0.0,1.0);
  203. glRotatef(xrot,1.0,0.0,0.0);
  204. glRotatef(zrot,0.0,0.0,1.0);
  205. glDisable(GL_TEXTURE_2D);
  206. glDisable(GL_DEPTH_TEST);
  207. glDisable(GL_LIGHTING);
  208. glColor3f(0.0,0.0,0.0);
  209. glCallList(teapotdlist);
  210. glEnable(GL_DEPTH_TEST);
  211. glEnable(GL_LIGHTING);
  212. if(usetex)
  213. glEnable(GL_TEXTURE_2D);
  214. glPopMatrix();
  215. glPushMatrix();
  216. glTranslatef(0.0,0.0,1.0);
  217. glRotatef(xrot,1.0,0.0,0.0);
  218. glRotatef(zrot,0.0,0.0,1.0);
  219. glCallList(teapotdlist);
  220. glPopMatrix();
  221. xrot+=2.0;
  222. zrot+=1.0;
  223. }
  224. static void drawlight1(void)
  225. {
  226. glPushMatrix();
  227. glRotatef(lightalpha,0.0,0.0,1.0);
  228. glLightfv(GL_LIGHT0,GL_POSITION,lightpos);
  229. glLightfv(GL_LIGHT0,GL_SPOT_DIRECTION,lightdir);
  230. glPopMatrix();
  231. }
  232. static void drawlight2(void)
  233. {
  234. glPushMatrix();
  235. glRotatef(lightalpha,0.0,0.0,1.0);
  236. glTranslatef(lightpos[0],lightpos[1],lightpos[2]);
  237. glDisable(GL_TEXTURE_2D);
  238. glCallList(lightdlist);
  239. if(usetex)
  240. glEnable(GL_TEXTURE_2D);
  241. glPopMatrix();
  242. lightalpha+=1.0;
  243. }
  244. static void dojoy(void)
  245. {
  246. #ifdef WIN32
  247. static UINT max[2]={0,0};
  248. static UINT min[2]={0xffffffff,0xffffffff},center[2];
  249. MMRESULT res;
  250. JOYINFO joy;
  251. res=joyGetPos(JOYSTICKID1,&joy);
  252. if(res==JOYERR_NOERROR) {
  253. joyavailable=1;
  254. if(max[0]<joy.wXpos)
  255. max[0]=joy.wXpos;
  256. if(min[0]>joy.wXpos)
  257. min[0]=joy.wXpos;
  258. center[0]=(max[0]+min[0])/2;
  259. if(max[1]<joy.wYpos)
  260. max[1]=joy.wYpos;
  261. if(min[1]>joy.wYpos)
  262. min[1]=joy.wYpos;
  263. center[1]=(max[1]+min[1])/2;
  264. if(joyactive) {
  265. if(fabs(center[0]-(float)joy.wXpos)>0.1*(max[0]-min[0]))
  266. alpha-=2.5*(center[0]-(float)joy.wXpos)/(max[0]-min[0]);
  267. if(fabs(center[1]-(float)joy.wYpos)>0.1*(max[1]-min[1]))
  268. beta+=2.5*(center[1]-(float)joy.wYpos)/(max[1]-min[1]);
  269. if(joy.wButtons & JOY_BUTTON1)
  270. v+=0.005;
  271. if(joy.wButtons & JOY_BUTTON2)
  272. v-=0.005;
  273. }
  274. } else
  275. joyavailable=0;
  276. #endif
  277. }
  278. static void draw(void)
  279. {
  280. static char frbuf[80] = "";
  281. dojoy();
  282. glEnable(GL_DEPTH_TEST);
  283. glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
  284. if(usetex)
  285. glEnable(GL_TEXTURE_2D);
  286. else
  287. glDisable(GL_TEXTURE_2D);
  288. if(fog)
  289. glEnable(GL_FOG);
  290. else
  291. glDisable(GL_FOG);
  292. glEnable(GL_LIGHTING);
  293. glShadeModel(GL_SMOOTH);
  294. glPushMatrix();
  295. calcposobs();
  296. gluLookAt(obs[0],obs[1],obs[2],
  297. obs[0]+dir[0],obs[1]+dir[1],obs[2]+dir[2],
  298. 0.0,0.0,1.0);
  299. drawlight1();
  300. glCallList(basedlist);
  301. drawteapot();
  302. drawlight2();
  303. glPopMatrix();
  304. glDisable(GL_LIGHTING);
  305. glDisable(GL_TEXTURE_2D);
  306. glDisable(GL_DEPTH_TEST);
  307. glDisable(GL_FOG);
  308. glShadeModel(GL_FLAT);
  309. glMatrixMode(GL_PROJECTION);
  310. glLoadIdentity();
  311. glOrtho(-0.5,639.5,-0.5,479.5,-1.0,1.0);
  312. glMatrixMode(GL_MODELVIEW);
  313. glLoadIdentity();
  314. glColor3f(1.0,0.0,0.0);
  315. glRasterPos2i(10,10);
  316. printstring(GLUT_BITMAP_HELVETICA_18,frbuf);
  317. glRasterPos2i(350,470);
  318. printstring(GLUT_BITMAP_HELVETICA_10,"Teapot V1.2 Written by David Bucciarelli (tech.hmw@plus.it)");
  319. if(help)
  320. printhelp();
  321. reshape(WIDTH,HEIGHT);
  322. glutSwapBuffers();
  323. Frames++;
  324. {
  325. GLint t = glutGet(GLUT_ELAPSED_TIME);
  326. if (t - T0 >= 2000) {
  327. GLfloat seconds = (t - T0) / 1000.0;
  328. GLfloat fps = Frames / seconds;
  329. sprintf(frbuf, "Frame rate: %f", fps);
  330. T0 = t;
  331. Frames = 0;
  332. }
  333. }
  334. }
  335. static void inittextures(void)
  336. {
  337. glGenTextures(1,&t1id);
  338. glBindTexture(GL_TEXTURE_2D,t1id);
  339. glPixelStorei(GL_UNPACK_ALIGNMENT,4);
  340. if (!LoadRGBMipmaps("../images/tile.rgb", GL_RGB)) {
  341. fprintf(stderr,"Error reading a texture.\n");
  342. exit(-1);
  343. }
  344. glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
  345. glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
  346. glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
  347. glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
  348. glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
  349. glGenTextures(1,&t2id);
  350. glBindTexture(GL_TEXTURE_2D,t2id);
  351. glPixelTransferf(GL_RED_SCALE, 0.75);
  352. glPixelTransferf(GL_RED_BIAS, 0.25);
  353. glPixelTransferf(GL_GREEN_SCALE, 0.75);
  354. glPixelTransferf(GL_GREEN_BIAS, 0.25);
  355. glPixelTransferf(GL_BLUE_SCALE, 0.75);
  356. glPixelTransferf(GL_BLUE_BIAS, 0.25);
  357. if (!LoadRGBMipmaps("../images/bw.rgb", GL_RGB)) {
  358. fprintf(stderr,"Error reading a texture.\n");
  359. exit(-1);
  360. }
  361. glPixelTransferf(GL_RED_SCALE, 1.0);
  362. glPixelTransferf(GL_RED_BIAS, 0.0);
  363. glPixelTransferf(GL_GREEN_SCALE, 1.0);
  364. glPixelTransferf(GL_GREEN_BIAS, 0.0);
  365. glPixelTransferf(GL_BLUE_SCALE, 1.0);
  366. glPixelTransferf(GL_BLUE_BIAS, 0.0);
  367. glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
  368. glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
  369. glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
  370. glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
  371. glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
  372. }
  373. static void initlight(void)
  374. {
  375. float matamb[4] ={0.5, 0.5, 0.5, 1.0};
  376. float matdiff[4]={0.9, 0.2, 0.2, 1.0};
  377. float matspec[4]={1.0,1.0,1.0,1.0};
  378. float lamb[4] ={1.5, 1.5, 1.5, 1.0};
  379. float ldiff[4]={1.0, 1.0, 1.0, 1.0};
  380. float lspec[4]={1.0, 1.0, 1.0, 1.0};
  381. glLightf(GL_LIGHT0,GL_SPOT_CUTOFF,70.0);
  382. glLightf(GL_LIGHT0,GL_SPOT_EXPONENT,20.0);
  383. glLightfv(GL_LIGHT0,GL_AMBIENT,lamb);
  384. glLightfv(GL_LIGHT0,GL_DIFFUSE,ldiff);
  385. glLightfv(GL_LIGHT0,GL_SPECULAR,lspec);
  386. glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 15.0);
  387. glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matdiff);
  388. glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matspec);
  389. glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matamb);
  390. glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lamb);
  391. glEnable(GL_LIGHT0);
  392. }
  393. static void initdlists(void)
  394. {
  395. GLUquadricObj *lcone,*lbase;
  396. GLfloat plane[4];
  397. GLfloat v0[3]={0.0,0.0,0.0};
  398. GLfloat v1[3]={1.0,0.0,0.0};
  399. GLfloat v2[3]={0.0,1.0,0.0};
  400. findplane(plane,v0,v1,v2);
  401. shadowmatrix(baseshadow,plane,lightpos);
  402. teapotdlist=glGenLists(1);
  403. glNewList(teapotdlist,GL_COMPILE);
  404. glRotatef(90.0,1.0,0.0,0.0);
  405. glCullFace(GL_FRONT);
  406. glBindTexture(GL_TEXTURE_2D,t2id);
  407. glutSolidTeapot(0.75);
  408. glCullFace(GL_BACK);
  409. glEndList();
  410. basedlist=glGenLists(1);
  411. glNewList(basedlist,GL_COMPILE);
  412. drawbase();
  413. glEndList();
  414. lightdlist=glGenLists(1);
  415. glNewList(lightdlist,GL_COMPILE);
  416. glDisable(GL_LIGHTING);
  417. lcone=gluNewQuadric();
  418. lbase=gluNewQuadric();
  419. glRotatef(45.0,0.0,1.0,0.0);
  420. glColor3f(1.0,1.0,1.0);
  421. glCullFace(GL_FRONT);
  422. gluDisk(lbase,0.0,0.2,12.0,1.0);
  423. glCullFace(GL_BACK);
  424. glColor3f(0.5,0.0,0.0);
  425. gluCylinder(lcone,0.2,0.0,0.5,12,1);
  426. gluDeleteQuadric(lcone);
  427. gluDeleteQuadric(lbase);
  428. glEnable(GL_LIGHTING);
  429. glEndList();
  430. }
  431. int main(int ac, char **av)
  432. {
  433. float fogcolor[4]={0.025,0.025,0.025,1.0};
  434. fprintf(stderr,"Teapot V1.2\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
  435. /*
  436. if(!SetPriorityClass(GetCurrentProcess(),REALTIME_PRIORITY_CLASS)) {
  437. fprintf(stderr,"Error setting the process class.\n");
  438. return 0;
  439. }
  440. if(!SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_TIME_CRITICAL)) {
  441. fprintf(stderr,"Error setting the process priority.\n");
  442. return 0;
  443. }
  444. */
  445. glutInitWindowPosition(0,0);
  446. glutInitWindowSize(WIDTH,HEIGHT);
  447. glutInit(&ac,av);
  448. glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE);
  449. if(!(win=glutCreateWindow("Teapot"))) {
  450. fprintf(stderr,"Error, couldn't open window\n");
  451. return -1;
  452. }
  453. reshape(WIDTH,HEIGHT);
  454. glShadeModel(GL_SMOOTH);
  455. glEnable(GL_DEPTH_TEST);
  456. glEnable(GL_CULL_FACE);
  457. glEnable(GL_TEXTURE_2D);
  458. glEnable(GL_FOG);
  459. glFogi(GL_FOG_MODE,GL_EXP2);
  460. glFogfv(GL_FOG_COLOR,fogcolor);
  461. glFogf(GL_FOG_DENSITY,0.04);
  462. glHint(GL_FOG_HINT,GL_NICEST);
  463. glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
  464. calcposobs();
  465. inittextures();
  466. initlight();
  467. initdlists();
  468. glClearColor(fogcolor[0],fogcolor[1],fogcolor[2],fogcolor[3]);
  469. glutReshapeFunc(reshape);
  470. glutDisplayFunc(draw);
  471. glutKeyboardFunc(key);
  472. glutSpecialFunc(special);
  473. glutIdleFunc(draw);
  474. glutMainLoop();
  475. return 0;
  476. }