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18.1.1.html 4.6KB

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  1. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
  2. <html lang="en">
  3. <head>
  4. <meta http-equiv="content-type" content="text/html; charset=utf-8">
  5. <title>Mesa Release Notes</title>
  6. <link rel="stylesheet" type="text/css" href="../mesa.css">
  7. </head>
  8. <body>
  9. <div class="header">
  10. <h1>The Mesa 3D Graphics Library</h1>
  11. </div>
  12. <iframe src="../contents.html"></iframe>
  13. <div class="content">
  14. <h1>Mesa 18.1.1 Release Notes / June 1 2018</h1>
  15. <p>
  16. Mesa 18.1.1 is a bug fix release which fixes bugs found since the 18.1.0 release.
  17. </p>
  18. <p>
  19. Mesa 18.1.1 implements the OpenGL 4.5 API, but the version reported by
  20. glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
  21. glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
  22. Some drivers don't support all the features required in OpenGL 4.5. OpenGL
  23. 4.5 is <strong>only</strong> available if requested at context creation.
  24. Compatibility contexts may report a lower version depending on each driver.
  25. </p>
  26. <h2>SHA256 checksums</h2>
  27. <pre>
  28. 366a35f7530a016f2a8284fb0ee5759eeb216b4d6fa47f0e96b89ad2e43faf96 mesa-18.1.1.tar.gz
  29. d3312a2ede5aac14a47476b208b8e3a401367838330197c4588ab8ad420d7781 mesa-18.1.1.tar.xz
  30. </pre>
  31. <h2>New features</h2>
  32. <p>None</p>
  33. <h2>Bug fixes</h2>
  34. <p>None<p>
  35. <h2>Changes</h2>
  36. <p>Anuj Phogat (1):</p>
  37. <ul>
  38. <li>i965/glk: Add l3 banks count for 2x6 configuration</li>
  39. </ul>
  40. <p>Bas Nieuwenhuizen (7):</p>
  41. <ul>
  42. <li>radv: Fix multiview queries.</li>
  43. <li>radv: Translate logic ops.</li>
  44. <li>radv: Fix up 2_10_10_10 alpha sign.</li>
  45. <li>radv: Disable texel buffers with A2 SNORM/SSCALED/SINT for pre-vega.</li>
  46. <li>amd/addrlib: Use defines in autotools build.</li>
  47. <li>radv: Fix SRGB compute copies.</li>
  48. <li>radv: Only expose subgroup shuffles on VI+.</li>
  49. </ul>
  50. <p>Christoph Haag (1):</p>
  51. <ul>
  52. <li>radv: fix VK_EXT_descriptor_indexing</li>
  53. </ul>
  54. <p>Dave Airlie (5):</p>
  55. <ul>
  56. <li>radv/resolve: do fmask decompress on all layers.</li>
  57. <li>radv: resolve all layers in compute resolve path.</li>
  58. <li>radv: use compute path for multi-layer images.</li>
  59. <li>virgl: set texture buffer offset alignment to disable ARB_texture_buffer_range.</li>
  60. <li>tgsi/scan: add hw atomic to the list of memory accessing files</li>
  61. </ul>
  62. <p>Dylan Baker (2):</p>
  63. <ul>
  64. <li>docs: Add sha sums for release</li>
  65. <li>VERSION: bump to 18.1.1 for next release</li>
  66. </ul>
  67. <p>Eric Engestrom (1):</p>
  68. <ul>
  69. <li>vulkan: don't free uninitialised memory</li>
  70. </ul>
  71. <p>Francisco Jerez (4):</p>
  72. <ul>
  73. <li>Revert "mesa: simplify _mesa_is_image_unit_valid for buffers"</li>
  74. <li>i965: Move buffer texture size calculation into a common helper function.</li>
  75. <li>i965: Handle non-zero texture buffer offsets in buffer object range calculation.</li>
  76. <li>i965: Use intel_bufferobj_buffer() wrapper in image surface state setup.</li>
  77. </ul>
  78. <p>Ilia Mirkin (1):</p>
  79. <ul>
  80. <li>nv30: ensure that displayable formats are marked accordingly</li>
  81. </ul>
  82. <p>Jan Vesely (1):</p>
  83. <ul>
  84. <li>eg/compute: Use reference counting to handle compute memory pool.</li>
  85. </ul>
  86. <p>Jason Ekstrand (2):</p>
  87. <ul>
  88. <li>intel/eu: Set EXECUTE_1 when setting the rounding mode in cr0</li>
  89. <li>intel/blorp: Support blits and clears on surfaces with offsets</li>
  90. </ul>
  91. <p>Jose Dapena Paz (1):</p>
  92. <ul>
  93. <li>mesa: do not leak ctx-&gt;Shader.ReferencedProgram references</li>
  94. </ul>
  95. <p>Kai Wasserbäch (1):</p>
  96. <ul>
  97. <li>opencl: autotools: Fix linking order for OpenCL target</li>
  98. </ul>
  99. <p>Marek Olšák (3):</p>
  100. <ul>
  101. <li>st/mesa: simplify lastLevel determination in st_finalize_texture</li>
  102. <li>radeonsi: fix incorrect parentheses around VS-PS varying elimination</li>
  103. <li>mesa: handle GL_UNSIGNED_INT64_ARB properly (v2)</li>
  104. </ul>
  105. <p>Michel Dänzer (1):</p>
  106. <ul>
  107. <li>dri3: Stricter SBC wraparound handling</li>
  108. </ul>
  109. <p>Nanley Chery (4):</p>
  110. <ul>
  111. <li>i965: Add and use a getter for the miptree aux buffer</li>
  112. <li>i965: Add and use a single miptree aux_buf field</li>
  113. <li>i965/miptree: Fix handling of uninitialized MCS buffers</li>
  114. <li>i965/miptree: Zero-initialize CCS_D buffers</li>
  115. </ul>
  116. <p>Samuel Pitoiset (2):</p>
  117. <ul>
  118. <li>spirv: fix visiting inner loops with same break/continue block</li>
  119. <li>radv: fix centroid interpolation</li>
  120. </ul>
  121. <p>Stuart Young (1):</p>
  122. <ul>
  123. <li>etnaviv: Fix missing rnndb file in tarballs</li>
  124. </ul>
  125. <p>Thierry Reding (3):</p>
  126. <ul>
  127. <li>tegra: Treat resources with modifiers as scanout</li>
  128. <li>tegra: Fix scanout resources without modifiers</li>
  129. <li>tegra: Remove usage of non-stable UAPI</li>
  130. </ul>
  131. <p>Timothy Arceri (1):</p>
  132. <ul>
  133. <li>mesa: add glUniform*ui{v} support to display lists</li>
  134. </ul>
  135. </div>
  136. </body>
  137. </html>