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teapots.c 7.3KB

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  1. /* Copyright (c) Mark J. Kilgard, 1994. */
  2. /**
  3. * (c) Copyright 1993, Silicon Graphics, Inc.
  4. * ALL RIGHTS RESERVED
  5. * Permission to use, copy, modify, and distribute this software for
  6. * any purpose and without fee is hereby granted, provided that the above
  7. * copyright notice appear in all copies and that both the copyright notice
  8. * and this permission notice appear in supporting documentation, and that
  9. * the name of Silicon Graphics, Inc. not be used in advertising
  10. * or publicity pertaining to distribution of the software without specific,
  11. * written prior permission.
  12. *
  13. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  14. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  15. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  16. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  17. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  18. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  19. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  20. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  21. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  22. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  23. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  24. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  25. *
  26. * US Government Users Restricted Rights
  27. * Use, duplication, or disclosure by the Government is subject to
  28. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  29. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  30. * clause at DFARS 252.227-7013 and/or in similar or successor
  31. * clauses in the FAR or the DOD or NASA FAR Supplement.
  32. * Unpublished-- rights reserved under the copyright laws of the
  33. * United States. Contractor/manufacturer is Silicon Graphics,
  34. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  35. *
  36. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  37. */
  38. /**
  39. * teapots.c
  40. * This program demonstrates lots of material properties.
  41. * A single light source illuminates the objects.
  42. */
  43. #include <stdlib.h>
  44. #include <GL/glut.h>
  45. /*
  46. * Initialize depth buffer, projection matrix, light source, and lighting
  47. * model. Do not specify a material property here.
  48. */
  49. static void
  50. myinit(void)
  51. {
  52. GLfloat ambient[] =
  53. {0.0, 0.0, 0.0, 1.0};
  54. GLfloat diffuse[] =
  55. {1.0, 1.0, 1.0, 1.0};
  56. GLfloat position[] =
  57. {0.0, 3.0, 3.0, 0.0};
  58. GLfloat lmodel_ambient[] =
  59. {0.2, 0.2, 0.2, 1.0};
  60. GLfloat local_view[] =
  61. {0.0};
  62. glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
  63. glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
  64. glLightfv(GL_LIGHT0, GL_POSITION, position);
  65. glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
  66. glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view);
  67. glFrontFace(GL_CW);
  68. glEnable(GL_LIGHTING);
  69. glEnable(GL_LIGHT0);
  70. glEnable(GL_AUTO_NORMAL);
  71. glEnable(GL_NORMALIZE);
  72. glEnable(GL_DEPTH_TEST);
  73. glDepthFunc(GL_LESS);
  74. }
  75. /*
  76. * Move object into position. Use 3rd through 12th parameters to specify the
  77. * material property. Draw a teapot.
  78. */
  79. static void
  80. renderTeapot(GLfloat x, GLfloat y,
  81. GLfloat ambr, GLfloat ambg, GLfloat ambb,
  82. GLfloat difr, GLfloat difg, GLfloat difb,
  83. GLfloat specr, GLfloat specg, GLfloat specb, GLfloat shine)
  84. {
  85. float mat[4];
  86. glPushMatrix();
  87. glTranslatef(x, y, 0.0);
  88. mat[0] = ambr;
  89. mat[1] = ambg;
  90. mat[2] = ambb;
  91. mat[3] = 1.0;
  92. glMaterialfv(GL_FRONT, GL_AMBIENT, mat);
  93. mat[0] = difr;
  94. mat[1] = difg;
  95. mat[2] = difb;
  96. glMaterialfv(GL_FRONT, GL_DIFFUSE, mat);
  97. mat[0] = specr;
  98. mat[1] = specg;
  99. mat[2] = specb;
  100. glMaterialfv(GL_FRONT, GL_SPECULAR, mat);
  101. glMaterialf(GL_FRONT, GL_SHININESS, shine * 128.0);
  102. glutSolidTeapot(1.0);
  103. glPopMatrix();
  104. }
  105. /**
  106. * First column: emerald, jade, obsidian, pearl, ruby, turquoise
  107. * 2nd column: brass, bronze, chrome, copper, gold, silver
  108. * 3rd column: black, cyan, green, red, white, yellow plastic
  109. * 4th column: black, cyan, green, red, white, yellow rubber
  110. */
  111. static void
  112. display(void)
  113. {
  114. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  115. renderTeapot(2.0, 17.0, 0.0215, 0.1745, 0.0215,
  116. 0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6);
  117. renderTeapot(2.0, 14.0, 0.135, 0.2225, 0.1575,
  118. 0.54, 0.89, 0.63, 0.316228, 0.316228, 0.316228, 0.1);
  119. renderTeapot(2.0, 11.0, 0.05375, 0.05, 0.06625,
  120. 0.18275, 0.17, 0.22525, 0.332741, 0.328634, 0.346435, 0.3);
  121. renderTeapot(2.0, 8.0, 0.25, 0.20725, 0.20725,
  122. 1, 0.829, 0.829, 0.296648, 0.296648, 0.296648, 0.088);
  123. renderTeapot(2.0, 5.0, 0.1745, 0.01175, 0.01175,
  124. 0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6);
  125. renderTeapot(2.0, 2.0, 0.1, 0.18725, 0.1745,
  126. 0.396, 0.74151, 0.69102, 0.297254, 0.30829, 0.306678, 0.1);
  127. renderTeapot(6.0, 17.0, 0.329412, 0.223529, 0.027451,
  128. 0.780392, 0.568627, 0.113725, 0.992157, 0.941176, 0.807843,
  129. 0.21794872);
  130. renderTeapot(6.0, 14.0, 0.2125, 0.1275, 0.054,
  131. 0.714, 0.4284, 0.18144, 0.393548, 0.271906, 0.166721, 0.2);
  132. renderTeapot(6.0, 11.0, 0.25, 0.25, 0.25,
  133. 0.4, 0.4, 0.4, 0.774597, 0.774597, 0.774597, 0.6);
  134. renderTeapot(6.0, 8.0, 0.19125, 0.0735, 0.0225,
  135. 0.7038, 0.27048, 0.0828, 0.256777, 0.137622, 0.086014, 0.1);
  136. renderTeapot(6.0, 5.0, 0.24725, 0.1995, 0.0745,
  137. 0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4);
  138. renderTeapot(6.0, 2.0, 0.19225, 0.19225, 0.19225,
  139. 0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4);
  140. renderTeapot(10.0, 17.0, 0.0, 0.0, 0.0, 0.01, 0.01, 0.01,
  141. 0.50, 0.50, 0.50, .25);
  142. renderTeapot(10.0, 14.0, 0.0, 0.1, 0.06, 0.0, 0.50980392, 0.50980392,
  143. 0.50196078, 0.50196078, 0.50196078, .25);
  144. renderTeapot(10.0, 11.0, 0.0, 0.0, 0.0,
  145. 0.1, 0.35, 0.1, 0.45, 0.55, 0.45, .25);
  146. renderTeapot(10.0, 8.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0,
  147. 0.7, 0.6, 0.6, .25);
  148. renderTeapot(10.0, 5.0, 0.0, 0.0, 0.0, 0.55, 0.55, 0.55,
  149. 0.70, 0.70, 0.70, .25);
  150. renderTeapot(10.0, 2.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0,
  151. 0.60, 0.60, 0.50, .25);
  152. renderTeapot(14.0, 17.0, 0.02, 0.02, 0.02, 0.01, 0.01, 0.01,
  153. 0.4, 0.4, 0.4, .078125);
  154. renderTeapot(14.0, 14.0, 0.0, 0.05, 0.05, 0.4, 0.5, 0.5,
  155. 0.04, 0.7, 0.7, .078125);
  156. renderTeapot(14.0, 11.0, 0.0, 0.05, 0.0, 0.4, 0.5, 0.4,
  157. 0.04, 0.7, 0.04, .078125);
  158. renderTeapot(14.0, 8.0, 0.05, 0.0, 0.0, 0.5, 0.4, 0.4,
  159. 0.7, 0.04, 0.04, .078125);
  160. renderTeapot(14.0, 5.0, 0.05, 0.05, 0.05, 0.5, 0.5, 0.5,
  161. 0.7, 0.7, 0.7, .078125);
  162. renderTeapot(14.0, 2.0, 0.05, 0.05, 0.0, 0.5, 0.5, 0.4,
  163. 0.7, 0.7, 0.04, .078125);
  164. glFlush();
  165. }
  166. static void
  167. myReshape(int w, int h)
  168. {
  169. glViewport(0, 0, w, h);
  170. glMatrixMode(GL_PROJECTION);
  171. glLoadIdentity();
  172. if (w <= h)
  173. glOrtho(0.0, 16.0, 0.0, 18.0 * (GLfloat) h / (GLfloat) w,
  174. -10.0, 10.0);
  175. else
  176. glOrtho(0.0, 16.0 * (GLfloat) w / (GLfloat) h, 0.0, 18.0,
  177. -10.0, 10.0);
  178. glMatrixMode(GL_MODELVIEW);
  179. }
  180. static void
  181. key(unsigned char k, int x, int y)
  182. {
  183. switch (k) {
  184. case 27: /* Escape */
  185. exit(0);
  186. break;
  187. default:
  188. return;
  189. }
  190. glutPostRedisplay();
  191. }
  192. /*
  193. * Main Loop Open window with initial window size, title bar, RGBA display
  194. * mode, and handle input events.
  195. */
  196. int
  197. main(int argc, char **argv)
  198. {
  199. glutInit(&argc, argv);
  200. glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
  201. glutCreateWindow(argv[0]);
  202. myinit();
  203. glutReshapeFunc(myReshape);
  204. glutDisplayFunc(display);
  205. glutKeyboardFunc(key);
  206. glutMainLoop();
  207. return 0; /* ANSI C requires main to return int. */
  208. }