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- /*
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
- /**
- * Measure drawing overhead
- *
- * This is the first in a series of simple performance benchmarks.
- * The code in this file should be as simple as possible to make it
- * easily portable to other APIs.
- *
- * All the window-system stuff should be contained in glmain.c (or TBDmain.c).
- *
- * Brian Paul
- * 15 Sep 2009
- */
-
- #include "glmain.h"
- #include "common.h"
-
-
- int WinWidth = 100, WinHeight = 100;
-
- static GLuint VBO;
-
- struct vertex
- {
- GLfloat x, y;
- };
-
- static const struct vertex vertices[4] = {
- { -1.0, -1.0 },
- { 1.0, -1.0 },
- { 1.0, 1.0 },
- { -1.0, 1.0 }
- };
-
-
- /** Called from test harness/main */
- void
- PerfInit(void)
- {
- /* setup VBO w/ vertex data */
- glGenBuffersARB(1, &VBO);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO);
- glBufferDataARB(GL_ARRAY_BUFFER_ARB,
- sizeof(vertices), vertices, GL_STATIC_DRAW_ARB);
- glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), (void *) 0);
- glEnableClientState(GL_VERTEX_ARRAY);
-
- /* misc GL state */
- glAlphaFunc(GL_ALWAYS, 0.0);
- }
-
-
- static void
- DrawNoStateChange(unsigned count)
- {
- unsigned i;
- for (i = 0; i < count; i++) {
- glDrawArrays(GL_POINTS, 0, 4);
- }
- glFinish();
- }
-
-
- static void
- DrawNopStateChange(unsigned count)
- {
- unsigned i;
- for (i = 0; i < count; i++) {
- glDisable(GL_ALPHA_TEST);
- glDrawArrays(GL_POINTS, 0, 4);
- }
- glFinish();
- }
-
-
- static void
- DrawStateChange(unsigned count)
- {
- unsigned i;
- for (i = 0; i < count; i++) {
- if (i & 1)
- glEnable(GL_TEXTURE_GEN_S);
- else
- glDisable(GL_TEXTURE_GEN_S);
- glDrawArrays(GL_POINTS, 0, 4);
- }
- glFinish();
- }
-
- void
- PerfNextRound(void)
- {
- }
-
- /** Called from test harness/main */
- void
- PerfDraw(void)
- {
- double rate0, rate1, rate2, overhead;
-
- rate0 = PerfMeasureRate(DrawNoStateChange);
- perf_printf(" Draw only: %s draws/second\n",
- PerfHumanFloat(rate0));
-
- rate1 = PerfMeasureRate(DrawNopStateChange);
- overhead = 1000.0 * (1.0 / rate1 - 1.0 / rate0);
- perf_printf(" Draw w/ nop state change: %s draws/sec (overhead: %f ms/draw)\n",
- PerfHumanFloat(rate1), overhead);
-
- rate2 = PerfMeasureRate(DrawStateChange);
- overhead = 1000.0 * (1.0 / rate2 - 1.0 / rate0);
- perf_printf(" Draw w/ state change: %s draws/sec (overhead: %f ms/draw)\n",
- PerfHumanFloat(rate2), overhead);
-
- exit(0);
- }
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