Every driver that enables one also enables the other. The difference between the two is MESA adds support for fixed-function and assembly fragment shaders, but EXT only adds support for GLSL. The MESA extension was created back when Mesa did not support GLSL. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> |
12 年之前 | |
|---|---|---|
| .. | ||
| common | meta: Move declaration before code. | 12 年之前 |
| dri | mesa: Use a single enable for GL_EXT_texture_array and GL_MESA_texture_array | 12 年之前 |
| haiku/swrast | haiku/swrast: Inherit gl_config, fix flush | 12 年之前 |
| osmesa | osmesa: add missing comma | 12 年之前 |
| windows/gdi | mesa: Remove GL_MESA_resize_buffers | 12 年之前 |
| x11 | scons: Don't use -z defs ld option on Mac. | 12 年之前 |
| SConscript | scons: move SConscript from gallium/targets/ to mesa/drivers/dri/common/ | 12 年之前 |