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  1. <HTML>
  2. <TITLE>Supported Systems and Drivers</TITLE>
  3. <BODY text="#000000" bgcolor="#55bbff" link="#111188">
  4. <H1>Supported Systems and Drivers</H1>
  5. <p>
  6. Mesa was originally designed for Unix/X11 systems and is still best
  7. supported on those systems. All you need is an ANSI C compiler and the
  8. X development environment to use Mesa.
  9. </p>
  10. <p>Others have contributed drivers
  11. for the Amiga, Apple Macintosh, BeOS, NeXT, OS/2, MS-DOS, VMS, Windows
  12. 9x/NT, and Direct3D.
  13. </p>
  14. <p>
  15. The following files describe the details for various platforms.
  16. Be warned, some of these files (and drivers) may be very out of date.
  17. </p>
  18. <UL>
  19. <LI><A HREF="README.X11">README.X11</A> - X Window System / Unix / Linux
  20. <LI><A HREF="README.WIN32">README.WIN32</A> - Microsoft Windows
  21. <LI><A HREF="README.VMS">README.VMS</A> - DEC VMS
  22. <LI><A HREF="README.GGI">README.GGI</A> - GGI
  23. <LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
  24. <LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin
  25. <LI><A HREF="README.BEOS">README.BEOS</A> - BeOS
  26. <LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver
  27. <LI><A HREF="README.DJ">README.DJ</A> - DJGPP
  28. <LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS
  29. <LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32
  30. <LI><A HREF="README.NeXT">README.NeXT</A> - NeXT
  31. <LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep
  32. <LI><A HREF="README.OS2">README.OS2</A> - OS/2
  33. <LI><A HREF="README.WINDML">README.WINDML</A> - WindML
  34. </UL>
  35. <p>
  36. The standard Mesa distribution only supports software-based rendering, with
  37. the exception of the 3Dfx Glide driver.
  38. Information about other hardware support follows.
  39. </p>
  40. <ul>
  41. <li>DRI-based hardware support for 3dfx, Intel, Matrox, ATI with XFree86
  42. <blockquote>
  43. <p>The <a href="http://dri.sourceforge.net/" target="_parent">DRI architecture</a>,
  44. originally developed by Precision Insight, Inc. uses Mesa and
  45. provides hardware acceleration for a number of popular chipsets.<br>
  46. <br>
  47. The DRI is part of XFree86 4.0 and later.
  48. <br><br>
  49. If you download and install XFree86 4.x you do not need to
  50. install Mesa separately. All the important parts of Mesa
  51. will be installed with the rest of XFree86.
  52. </blockquote>
  53. <li>3dfx Voodoo1, Voodoo2, Voodoo Rush, Voodoo Banshee, Voodoo3
  54. <blockquote>
  55. <p>All cards based on these chipsets should work with Linux and
  56. Windows 95 via 3dfx's Glide library.
  57. The Mesa/Glide driver is included with the Mesa distribution.
  58. You'll need to install the Glide header files and runtime library.
  59. </p>
  60. <p>
  61. David Bucciarelli wrote the original 3dfx driver for Mesa.<br>
  62. Daryll Strauss ported Glide to Linux.
  63. </p>
  64. </blockquote>
  65. <li>Matrox G200/G400, nVidia RIVA, ATI Rage Pro, Intel i810 on Linux
  66. <blockquote>
  67. <p>The <a href="http://utah-glx.sourceforge.net/" target="_parent">
  68. Utah GLX project</a>
  69. (no longer active) developed drivers for these chipsets and others.
  70. </blockquote>
  71. <li>Amiga Warp3D
  72. <blockquote>
  73. <p>Amiga systems can support 3D hardware with the Warp3D API.
  74. See <a href="http://www.haage-partner.com/3dworld" target="_parent">here</a>.
  75. </blockquote>
  76. <li>Also see
  77. <blockquote>
  78. <p><a href="http://www.linux3d.org/" target="_parent">www.linux3d.org</a> for
  79. other 3D hardware info for Linux.
  80. </blockquote>
  81. </ul>
  82. <p>
  83. <b><em>Note:</em></b>
  84. If you have NVIDIA hardware in your computer,
  85. you should download and install NVIDIA's OpenGL library. You may
  86. however, want to download Mesa in order to use its GLU and GLUT
  87. libraries, or assorted demo programs.</p>
  88. </body>
  89. </html>