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  1. <HTML>
  2. <TITLE>Mesa News</TITLE>
  3. <BODY text="#000000" bgcolor="#55bbff">
  4. <H1>News</H1>
  5. <h2>September 5, 2003</h2>
  6. <p>
  7. Mesa 5.0.2 has been released. This is a stable, bug-fix release.
  8. </p>
  9. <pre>
  10. Bug fixes:
  11. - fixed texgen problem causing texcoord's Q to be zero (stex3d)
  12. - default GL_TEXTURE_COMPARE_MODE_ARB was wrong
  13. - GL_CURRENT_MATRIX_NV query was wrong
  14. - GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
  15. - GL_LIST_MODE query wasn't correct
  16. - GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
  17. - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
  18. - blended, wide lines didn't always work correctly (bug 711595)
  19. - glVertexAttrib4svNV w component was always 1
  20. - fixed bug in GL_IBM_rasterpos_clip (missing return)
  21. - GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
  22. - a few Solaris compilation fixes
  23. - fixed glClear() problem for DRI drivers (non-existant stencil, etc)
  24. - fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
  25. - fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
  26. - glFog() didn't clamp fog colors
  27. - fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
  28. gl[Get]TexParameteri[v] functions
  29. - fixed invalid memory references in glTexGen functions (bug 781602)
  30. - integer-valued color arrays weren't handled correctly
  31. - glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
  32. - GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
  33. Changes:
  34. - build GLUT with -fexceptions so C++ apps propogate exceptions
  35. </pre>
  36. <p>
  37. MD5 checksums follow:
  38. </p>
  39. <pre>
  40. 2deb4176e7a06a0477ae31cadd55444b MesaLib-5.0.2.tar.gz
  41. dc147598ebdff4312260a7f79b3c5c9c MesaLib-5.0.2.tar.bz2
  42. 1eb0fa7079131efef574e3bda328b8c8 MesaLib-5.0.2.zip
  43. e0dc86e9417620e794968641403604d4 MesaDemos-5.0.2.tar.gz
  44. a71afaeddd0b567423f88085576850d3 MesaDemos-5.0.2.tar.bz2
  45. 32fbf1925cf45f548468ddda96087828 MesaDemos-5.0.2.zip
  46. </pre>
  47. <h2>June 2003</h2>
  48. <p>
  49. Mesa's directory tree has been overhauled.
  50. Things are better organized now with some thought toward future needs.
  51. </p>
  52. <p>
  53. In CVS, the latest Mesa 5.1 development code is now rooted under the
  54. <b>Mesa-newtree/</b> directory. The old top-level <b>Mesa/</b> directory
  55. holds the Mesa 5.0.x code which will be abandoned at some point.
  56. </p>
  57. <h2>March 30, 2003</h2>
  58. <p>
  59. Mesa 5.0.1 has been released. This is a stable, bug-fix release.
  60. </p>
  61. <pre>
  62. New:
  63. - DOS driver updates from Daniel Borca
  64. - updated GL/gl_mangle.h file (Bill Hoffman)
  65. Bug fixes:
  66. - auto mipmap generation for cube maps was broken (bug 641363)
  67. - writing/clearing software alpha channels was unreliable
  68. - minor compilation fixes for OS/2 (Evgeny Kotsuba)
  69. - fixed some bad assertions found with shadowtex demo
  70. - fixed error checking bug in glCopyTexSubImage2D (bug 659020)
  71. - glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
  72. - fixed potential segfault in texture object validation (bug 659012)
  73. - fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
  74. - fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
  75. - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
  76. - glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
  77. - fixed compilation problem on Solaris7/x86 (bug 536406)
  78. - fixed prefetch bug in 3DNow! code (Felix Kuhling)
  79. - fixed NeXT build problem (FABSF macro)
  80. - glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
  81. - zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
  82. - AA line and triangle Z values are now rounded, not truncated
  83. - fixed color interpolation bug when GLchan==GLfloat (bug 694461)
  84. - glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
  85. - fixed a minor GL_COLOR_MATERIAL bug
  86. - NV vertex program EXP instruction was broken
  87. - glColorMask misbehaved with X window / pixmap rendering
  88. - fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
  89. - attempt to fix GGI compilation problem when MesaDemos not present
  90. - NV vertex program ARL-relative fetches didn't work
  91. Changes:
  92. - use glPolygonOffset in gloss demo to avoid z-fighting artifacts
  93. - updated winpos and pointblast demos to use ARB extensions
  94. - disable SPARC normal transformation code (bug 673938)
  95. - GLU fixes for OS/2 (Evgeny Kotsuba)
  96. </pre>
  97. <p>
  98. MD5 checksums follow:
  99. </p>
  100. <pre>
  101. b80f8b5d53a3e9f19b9fde5af0c542f0 MesaLib-5.0.1.tar.gz
  102. 513b4bbd7d38951f05027179063d876b MesaLib-5.0.1.tar.bz2
  103. eebd395678f4520d33b267e5d5c22651 MesaLib-5.0.1.zip
  104. 49d7feaec6dc1d2091d7c3cc72a9b320 MesaDemos-5.0.1.tar.gz
  105. 37190374a98c3c892f0698be9ca3acf0 MesaDemos-5.0.1.tar.bz2
  106. becd8bf17f5791361b4a54ba2a78e5c9 MesaDemos-5.0.1.zip
  107. </pre>
  108. <h2>March 7, 2003</h2>
  109. <p>
  110. Website and documentation overhaul.
  111. </p>
  112. <p>
  113. The website content and Mesa documentation (from the doc/ directory) have
  114. been merged together.
  115. All the documentation files have been entered into the CVS repository.
  116. Many of the old plain-text files have been converted to html and modernized.
  117. </p>
  118. <h2>November 13, 2002</h2>
  119. <p>Mesa 5.0 has been released. This is a stable release which
  120. implements the OpenGL 1.4 specification.
  121. </p><pre>New:
  122. - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
  123. - removed some overlooked debugging code
  124. - glxinfo updated to support GLX_ARB_multisample
  125. - GLUT now support GLX_ARB_multisample
  126. - updated DOS driver (Daniel Borca)
  127. Bug fixes:
  128. - GL_POINT and GL_LINE-mode polygons didn't obey cull state
  129. - fixed potential bug in _mesa_align_malloc/calloc()
  130. - fixed missing triangle bug when running vertex programs
  131. - fixed a few HPUX compilation problems
  132. - FX (Glide) driver didn't compile
  133. - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
  134. - a few EXT functions, like glGenTexturesEXT, were no-ops
  135. - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
  136. glMultiDrawArrays and glMultiDrawElements were missing
  137. - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
  138. - Pentium 4 Mobile was mistakenly identified as having 3DNow!
  139. - fixed one-bit error in point/line fragment Z calculation
  140. - fixed potential segfault in fakeglx code
  141. - fixed color overflow problem in DOT3 texture env mode
  142. </pre>
  143. <h2>October 29, 2002</h2>
  144. <p>Mesa 4.1 has been released. This is a new development release.
  145. For a stable release, get 4.0.4.
  146. </p><pre>New:
  147. - GL_NV_vertex_program extension
  148. - GL_NV_vertex_program1_1 extension
  149. - GL_ARB_window_pos extension
  150. - GL_ARB_depth_texture extension
  151. - GL_ARB_shadow extension
  152. - GL_ARB_shadow_ambient extension
  153. - GL_EXT_shadow_funcs extension
  154. - GL_ARB_point_parameters extension
  155. - GL_ARB_texture_env_crossbar
  156. - GL_NV_point_sprite extension
  157. - GL_NV_texture_rectangle extension
  158. - GL_EXT_multi_draw_arrays extension
  159. - GL_EXT_stencil_two_side extension
  160. - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
  161. - GL_ATI_texture_mirror_once extension (Ian Romanick)
  162. - massive overhaul/simplification of software rasterizer module,
  163. many contributions from Klaus Niederkrueger
  164. - faster software texturing in some cases (i.e. trilinear filtering)
  165. - new OSMesaGetProcAddress() function
  166. - more blend modes implemented with MMX code (Jose Fonseca)
  167. - added glutGetProcAddress() to GLUT
  168. - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
  169. - pbinfo and pbdemo PBuffer programs
  170. - glxinfo -v prints transprent pixel info (Gerd Sussner)
  171. Bug fixes:
  172. - better mipmap LOD computation (prevents excessive blurriness)
  173. - OSMesaMakeCurrent() didn't recognize buffer size changes
  174. - assorted conformance fixes for 16-bit/channel rendering
  175. - texcombine alpha subtraction mode was broken
  176. - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
  177. - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
  178. - fixed divide by zero error in NURBS tessellator (Jon Perry)
  179. - fixed GL_LINEAR fog bug by adding clamping
  180. - fixed FP exceptions found using Alpha CPU
  181. - 3dfx/glide driver render-to-window feature was broken
  182. - added missing GLX_TRANSPARENT_RGB token to glx.h
  183. - fixed error checking related to paletted textures
  184. - fixed reference count error in glDeleteTextures (Randy Fayan)
  185. Changes:
  186. - New spec file and Python code to generate some GL dispatch files
  187. - Glide driver defaults to "no" with autoconf/automake
  188. - floating point color channels now clamped to [0,inf)
  189. - updated demos/stex3d with new options
  190. </pre>
  191. <h2>October 4, 2002</h2>
  192. <p>
  193. The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten.
  194. </p>
  195. <h2>October 3, 2002</h2>
  196. <p>Mesa 4.0.4 has been released. This is a stable bug-fix release.
  197. </p><pre> New:
  198. - GL_NV_texture_rectangle extension
  199. - updated glext.h header (version 17)
  200. - updated DOS driver (Daniel Borca)
  201. - updated BeOS R5 driver (Philippe Houdoin)
  202. - added GL_IBM_texture_mirror_repeat
  203. - glxinfo now takes -l option to print interesting OpenGL limits info
  204. - GL_MESA_ycbcr_texture extension
  205. - GL_APPLE_client_storage extension (for some DRI drivers only)
  206. - GL_MESA_pack_invert extension
  207. Bug fixes:
  208. - fixed GL_LINEAR fog bug by adding clamping
  209. - fixed FP exceptions found using Alpha CPU
  210. - 3dfx MESA_GLX_FX=window (render to window) didn't work
  211. - fixed memory leak in wglCreateContest (Karl Schultz)
  212. - define GLAPIENTRY and GLAPI if undefined in glu.h
  213. - wglGetProcAddress didn't handle all API functions
  214. - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
  215. - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
  216. - error checking in compressed tex image functions had some glitches
  217. - fixed AIX compile problem in src/config.c
  218. - glGetTexImage was using pixel unpacking instead of packing params
  219. - auto-mipmap generation for cube maps was incorrect
  220. Changes:
  221. - max texture units reduced to six to accomodate texture rectangles
  222. - removed unfinished GL_MESA_sprite_point extension code
  223. </pre>
  224. <h2>June 25, 2002</h2>
  225. <p>Mesa 4.0.3 has been released. This is a stable bug-fix release.
  226. </p><pre> New:
  227. - updated GL/glext.h file (version 15)
  228. - corrected MMX blend code (Jose Fonseca)
  229. - support for software-based alpha planes in Windows driver
  230. - updated GGI driver (Filip Spacek)
  231. Bug fixes:
  232. - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
  233. - OSMesaMakeCurrent() didn't recognize buffer size changes
  234. - assorted conformance fixes for 16-bit/channel rendering
  235. - texcombine alpha subtraction mode was broken
  236. - fixed lighting bug with non-uniform scaling and display lists
  237. - fixed bug when deleting shared display lists
  238. - disabled SPARC cliptest assembly code (Mesa bug 544665)
  239. - fixed a couple Solaris compilation/link problems
  240. - blending clipped glDrawPixels didn't always work
  241. - glGetTexImage() didn't accept packed pixel types
  242. - glPixelMapu[is]v() could explode given too large of pixelmap
  243. - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
  244. - glXCopyContext() could lead to segfaults
  245. - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
  246. Changes:
  247. - lots of C++ (g++) code clean-ups
  248. - lots of T&amp;L updates for the Radeon DRI driver
  249. Known bugs:
  250. - mipmap LOD computation (fixed for Mesa 4.1)
  251. </pre>
  252. <h2>April 2, 2002</h2>
  253. <p>Mesa 4.0.2 has been released. This is a stable bug-fix release.
  254. </p><pre> New:
  255. - New DOS (DJGPP) driver written by Daniel Borca
  256. - New driver interface functions for TCL drivers (such as Radeon DRI)
  257. - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
  258. if using deep color channels
  259. - latest GL/glext.h and GL/glxext.h headers from SGI
  260. Bug fixes:
  261. - GL_BLEND with non-black texture env color wasn't always correct
  262. - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
  263. - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
  264. - glReadPixels was sometimes mistakenly clipped by the scissor box
  265. - glDraw/ReadPixels didn't catch all the errors that they should have
  266. - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
  267. - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
  268. - Fixed 1-bit float-&gt;int conversion bug in glDrawPixels(GL_DEPTH_COMP)
  269. - glColorMask as sometimes effecting glXSwapBuffers()
  270. - fixed a potential bug in XMesaGarbageCollect()
  271. - N threads rendering into one window didn't work reliably
  272. - glCopyPixels didn't work for deep color channels
  273. - improved 8 -&gt; 16bit/channel texture image conversion (Gerk Huisma)
  274. - glPopAttrib() didn't correctly restore user clip planes
  275. - user clip planes failed for some perspective projections (Chromium)
  276. </pre>
  277. <h2>December 17, 2001</h2>
  278. <p>Mesa 4.0.1 has been released. This is a stable bug-fix release.
  279. </p><pre> New:
  280. - better sub-pixel sample positions for AA triangles (Ray Tice)
  281. - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
  282. Bug fixes:
  283. - added missing break statements in glGet*() for multisample cases
  284. - fixed uninitialized hash table mutex bug (display lists / texobjs)
  285. - fixed bad teximage error check conditional (bug 476846)
  286. - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
  287. - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
  288. - silence some compiler warnings (gcc 2.96)
  289. - enable the #define GL_VERSION_1_3 in GL/gl.h
  290. - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
  291. - fixed glu.h typedef problem found with MSDev 6.0
  292. - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
  293. - added missing 'const' to glXGetContextIDEXT() in glxext.h
  294. - fixed a few glXGetProcAddress() errors (texture compression, etc)
  295. - fixed start index bug in compiled vertex arrays (Keith)
  296. - fixed compilation problems in src/SPARC/glapi_sparc.S
  297. - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
  298. - use glXGetProcAddressARB in GLUT to avoid extension linking problems
  299. - provoking vertex of flat-shaded, color-index triangles was wrong
  300. - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
  301. - glTexParameter didn't flush the vertex buffer (Ray Tice)
  302. - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
  303. - fixed bug in normal length caching (ParaView lighting bug)
  304. </pre>
  305. <h2>October 22, 2001</h2>
  306. <p>Mesa 4.0 has been released. This is a stable release.
  307. </p><pre> New:
  308. - Mesa 4.0 implements the OpenGL 1.3 specification
  309. - GL_IBM_rasterpos_clip extension
  310. - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
  311. - GL_ARB_texture_mirrored_repeat extension
  312. - WindML UGL driver (Stephane Raimbault)
  313. - added OSMESA_MAX_WIDTH/HEIGHT queries
  314. - attempted compiliation fixes for Solaris 5, 7 and 8
  315. - updated glext.h and glxext.h files
  316. - updated Windows driver (Karl Schultz)
  317. Bug fixes:
  318. - added some missing GLX 1.3 tokens to include/GL/glx.h
  319. - GL_COLOR_MATRIX changes weren't recognized by teximage functions
  320. - glCopyPixels with scale and bias was broken
  321. - glRasterPos with lighting could segfault
  322. - glDeleteTextures could leave a dangling pointer
  323. - Proxy textures for cube maps didn't work
  324. - fixed a number of 16-bit color channel bugs
  325. - fixed a few minor memory leaks
  326. - GLX context sharing was broken in 3.5
  327. - fixed state-update bugs in glPopClientAttrib()
  328. - fixed glDrawRangeElements() bug
  329. - fixed a glPush/PopAttrib() bug related to texture binding
  330. - flat-shaded, textured lines were broken
  331. - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
  332. - lighting didn't always produce the correct alpha value
  333. - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
  334. </pre>
  335. <h2>June 21, 2001</h2>
  336. <p>Mesa 3.5 has been released. This is a new development release.
  337. </p><pre> New:
  338. - internals of Mesa divided into modular pieces (Keith Whitwell)
  339. - 100% OpenGL 1.2 conformance (passes all conformance tests)
  340. - new AA line algorithm
  341. - GL_EXT_convolution extension
  342. - GL_ARB_imaging subset
  343. - OSMesaCreateContextExt() function
  344. - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
  345. - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
  346. - GL_EXT_fog_coord extension (Keith Whitwell)
  347. - GL_EXT_secondary_color extension (Keith Whitwell)
  348. - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
  349. - GL_SGIX_depth_texture extension
  350. - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
  351. - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
  352. - GL_ARB_texture_env_combine extension
  353. - GL_ARB_texture_env_dot3 extension
  354. - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
  355. - OSMesaCreateContextExt() function
  356. - libOSMesa.so library, contains the OSMesa driver interface
  357. - GL/glxext.h header file for GLX extensions
  358. - somewhat faster software texturing, fogging, depth testing
  359. - all color-index conformance tests now pass (only 8bpp tested)
  360. - SPARC assembly language TCL optimizations (David Miller)
  361. - GL_SGIS_generate_mipmap extension
  362. Bug Fixes:
  363. - fbiRev and tmuRev were unitialized when using Glide3
  364. - fixed a few color index mode conformance failures; all pass now
  365. - now appling antialiasing coverage to alpha after texturing
  366. - colors weren't getting clamped to [0,1] before color table lookup
  367. - fixed RISC alignment errors caused by COPY_4UBV macro
  368. - drawing wide, flat-shaded lines could cause a segfault
  369. - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
  370. Changes:
  371. - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
  372. - new libOSMesa.so library, contains the OSMesa driver interface
  373. </pre>
  374. <h2>May 17, 2001</h2>
  375. <p>Mesa 3.4.2 has been released. This is basically just a bug-fix release.
  376. Here's what's new:</p>
  377. <pre> Bug fixes:
  378. - deleting the currently bound texture could cause bad problems
  379. - using fog could result in random vertex alpha values
  380. - AA triangle rendering could touch pixels outside right window bound
  381. - fixed byteswapping problem in clear_32bit_ximage() function
  382. - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
  383. - fixed memory leak in glXUseXFont()
  384. - fragment sampling in AA triangle function was off by 1/2 pixel
  385. - Windows: reading pixels from framebuffer didn't always work
  386. - glConvolutionFilter2D could segfault or cause FP exception
  387. - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
  388. - GL_NAND logicop didn't work right in RGBA mode
  389. - fixed a memory corruption bug in vertex buffer reset code
  390. - clearing the softwara alpha buffer with scissoring was broken
  391. - fixed a few color index mode fog bugs
  392. - fixed some bad assertions in color index mode
  393. - fixed FX line 'stipple' bug #420091
  394. Changes:
  395. - optimized writing mono-colored pixel spans to X pixmaps
  396. - increased max viewport size to 2048 x 2048
  397. </pre>
  398. <h2>April 29, 2001</h2>
  399. <p>New Mesa website</p>
  400. <p>Mark Manning produced the new website.<br>Thanks, Mark!</p>
  401. <h2>February 14, 2001</h2>
  402. <p>Mesa 3.4.1 has been released. Here's what's new:</p>
  403. <pre> New:
  404. - fixed some Linux build problems
  405. - fixed some Windows build problems
  406. - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
  407. Bug fixes:
  408. - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
  409. - various state-update code changes needed for DRI bugs
  410. - disabled pixel transfer ops in glColorTable commands, not needed
  411. - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
  412. - updated sources and fixed compile problems in widgets-mesa/
  413. - GLX_PBUFFER enum value was wrong in glx.h
  414. - fixed a glColorMaterial lighting bug
  415. - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
  416. - glXCopySubBufferMESA() Y position was off by one
  417. - Error checking of glTexSubImage3D() was broken (bug 128775)
  418. - glPopAttrib() didn't restore all derived Mesa state correctly
  419. - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
  420. conformance problems at 16bpp.
  421. - clearing depth buffer with scissoring was broken, would segfault
  422. - OSMesaGetDepthBuffer() returned bad bytesPerValue value
  423. - fixed a line clipping bug (reported by Craig McDaniel)
  424. - fixed RGB color over/underflow bug for very tiny triangles
  425. Known problems:
  426. - NURBS or evaluator surfaces inside display lists don't always work
  427. </pre>
  428. <p>
  429. </p><h2>November 3, 2000</h2>
  430. <p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p>
  431. <pre> New:
  432. - optimized glDrawPixels for glPixelZoom(1,-1)
  433. Bug Fixes:
  434. - widgets-mesa/src/*.c files were missing from 3.3 distro
  435. - include/GL/mesa_wgl.h file was missing from 3.3 distro
  436. - fixed some Win32 compile problems
  437. - texture object priorities weren't getting initialized to 1.0
  438. - glAreTexturesResident return value was wrong when using hardware
  439. - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
  440. - glReadPixels with GLushort packed types was broken
  441. - fixed a few bugs in the GL_EXT_texture_env_combine texture code
  442. - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
  443. - fixed some typos/bugs in the VB code
  444. - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
  445. - optimized glDrawPixels paths weren't being used
  446. - per-fragment fog calculation didn't work without a Z buffer
  447. - improved blending accuracy, fixes Glean blendFunc test failures
  448. - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
  449. - glXGetProcAddressARB() didn't always return the right address
  450. - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
  451. - texture matrix changes weren't always detected (GLUT projtex demo)
  452. - fixed random color problem in vertex fog code
  453. - fixed Glide-related bug that let Quake get a 24-bit Z buffer
  454. Changes:
  455. - finished internal support for compressed textures for DRI
  456. </pre>
  457. <p>
  458. </p><h2>April 24, 2000</h2>
  459. <p>Mesa 3.2 has been released. Here's what's new since the beta release:</p>
  460. <pre> Bug fixes:
  461. - fixed memcpy bugs in span.c
  462. - fixed missing glEnd problem in demos/tessdemo.c
  463. - fixed bug when clearing 24bpp Ximages
  464. - fixed clipping problem found in Unreal Tournament
  465. - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
  466. - fixed Loki's 3dfx RGB vs BGR bug
  467. - fixed Loki's 3dfx smooth/flat shading bug in SoF
  468. Changes:
  469. - updated docs/README file
  470. - use bcopy() optimizations on FreeBSD
  471. - re-enabled the optimized persp_textured_triangle() function
  472. </pre>
  473. <p>
  474. </p><h2>March 23, 2000</h2>
  475. <p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/showfiles.php?group_id=3"></a></p>
  476. <p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
  477. just bug fixes.</p>
  478. <p>Here's what's changed:
  479. </p><ul>
  480. Bug fixes:
  481. <ul>
  482. - mixed drawing of lines and bitmaps sometimes had wrong colors<br>
  483. - added missing glHintPGI() function<br>
  484. - fixed a polygon culling bug<br>
  485. - fixed bugs in gluPartialDisk()<br>
  486. - Z values in selection mode were wrong<br>
  487. - added missing tokens:
  488. <ul>
  489. GL_SMOOTH_POINT_SIZE_RANGE<br>
  490. GL_SMOOTH_POINT_SIZE_GRANULARITY<br>
  491. GL_SMOOTH_LINE_WIDTH_RANGE<br>
  492. GL_SMOOTH_LINE_WIDTH_GRANULARITY<br>
  493. GL_ALIASED_POINT_SIZE_RANGE<br>
  494. GL_ALIASED_LINE_WIDTH_RANGE
  495. </ul>
  496. - fixed glCopyPixels when copying from back to front buffer<br>
  497. - GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br>
  498. - glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br>
  499. - glDeleteTextures() didn't decrement reference count correctly<br>
  500. - GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
  501. - Actual depth of transformation matrix stacks was off by one<br>
  502. - 24bpp visuals didn't address pixels correctly<br>
  503. - mipmap level of detail (lambda) calculation simplified, more accurate<br>
  504. - 101691 - Polygon clipping and GL_LINE<br>
  505. - 101928 - Polygon clipping and GL_LINE (same fix as above)<br>
  506. - 101808 - Non-glVertexArrays tristrip bug<br>
  507. - 101971 - find_last_3f on Dec OSF (worked around)<br>
  508. - 102369 - segv on dec osf (possibly a duplicate of the above)<br>
  509. - 102893 - orientations of modelview cause segfault
  510. </ul>
  511. New:
  512. <ul>
  513. - updated SVGA Linux driver<br>
  514. - added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br>
  515. - build libGLw.a (Xt/OpenGL drawing area widget) library by default<br>
  516. - changed -O2 to -O3 for a number of gcc configs
  517. </ul>
  518. Changes:
  519. <ul>
  520. - glXCopyContext's mask parameter is now unsigned long, per GLX spec
  521. </ul>
  522. </ul>
  523. <p>Please report any problems with this release ASAP. Bugs should be filed on the
  524. Mesa3D website at sourceforge.<br>
  525. After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
  526. <p>-- Brian</p>
  527. <p>
  528. </p><h2>December 17, 1999</h2>
  529. <p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
  530. can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
  531. <p>
  532. </p><h2>December 14, 1999</h2>
  533. <p>Mesa 3.1 is released!</p>
  534. <p>
  535. </p><h2>September 21, 1999</h2>
  536. <p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a>
  537. and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>,
  538. that seem to be... yes, I've just received confirmation from the beta center, they
  539. are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks
  540. Keith Whitwell for preparing these for us during Brian's absence.</p>
  541. <p>
  542. </p><h2>August 30, 1999</h2>
  543. <p>I'm pleased to announce that I've accepted a position with Precision Insight,
  544. Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p>
  545. <p>I've been working on Mesa in my spare time for over five years. With Precision
  546. Insight I now have the opportunity to devote my full attention to advancing Mesa
  547. and OpenGL on Linux.</p>
  548. <p>While I'll be focused on Linux, the X Window System, and hardware acceleration,
  549. my work will continue to be open sourced and available to any other programmers who
  550. may want to contribute to it, or use it for other projects or platforms</p>
  551. <p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p>
  552. <p>
  553. </p><h2>August 23, 1999</h2>
  554. <p>Anonymous CVS access is back online so suck up all the bandwidth you can afford.
  555. Note that this is a new archive, so you will need to re-checkout the archive. That
  556. means don't <i>cvs update</i> from a previous download.</p>
  557. <p>
  558. </p><h2>August 17, 1999</h2>
  559. <p>A report from the SIGGRAPH '99 Linux/OpenGL
  560. BOF meeting is now available.</p>
  561. <p>-Brian</p>
  562. <p>
  563. </p><h2>August 14, 1999</h2>
  564. <p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux
  565. systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be
  566. patient.</p>
  567. <p>-Brian</p>
  568. <p>
  569. </p><h2>June 7, 1999</h2>
  570. <p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
  571. <p>
  572. </p><h2>June 2, 1999</h2>
  573. <p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
  574. xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
  575. based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
  576. <p>
  577. </p><h2>May 24, 1999</h2>
  578. <p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>.
  579. If you are into the quake scene, you may want to try this out, as it contains some
  580. optimizations specifically in the Q3A rendering path.
  581. <p>
  582. </p><h2>May 13, 1999</h2>
  583. <p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
  584. has posted their lowlevel design documents at http://www.precisioninsight.com.</p>
  585. <p>
  586. </p><h2>May 13, 1999</h2>
  587. <pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
  588. US$10,000 to the Mesa project to support its continuing development.
  589. Mesa is a free implementation of the OpenGL 3D graphics library and id's
  590. newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
  591. The donation will go to Keith Whitwell, who has been optimizing Mesa to
  592. improve performance on 3d hardware. Thanks to Keith's work, many
  593. applications using Mesa 3.1 will see a dramatic performance increase
  594. over Mesa 3.0. The donation will allow Keith to continue working on
  595. Mesa full time for some time to come.
  596. For more information about Mesa see www.mesa3d.org. For more
  597. information about id Software, Inc. see www.idsoftware.com.
  598. --------------------------------
  599. This donation from John/id is very generous. Keith and I are very
  600. grateful.
  601. </pre>
  602. <p>
  603. </p><h2>May 1, 1999</h2>
  604. <p>John Carmack made an interesting .plan update yesterday:
  605. </p><ul>
  606. <i>"I put together a document on optimizing OpenGL drivers for Q3 that
  607. should be helpful to the various Linux 3D teams. <br>
  608. </i>http://www.quake3arena.com/news/glopt.html</i>"
  609. </ul>
  610. <p>
  611. </p><h2>April 7, 1999</h2>
  612. <p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
  613. <p>
  614. </p><h2>March 18, 1999</h2>
  615. <p>The new webpages are now online. Enjoy, and let me know if you find any errors.
  616. For an eye-candy free version you can use <a href="http://www.mesa3d.org/txt/">http://www.mesa3d.org/txt/</a>.</p>
  617. <p>
  618. </p><h2>February 16, 1999</h2>
  619. <p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX
  620. source code</a>.</p>
  621. <p>
  622. </p><h2>January 22, 1999</h2>
  623. <p>www.mesa3d.org established</p>
  624. </p>
  625. <hr>
  626. $Id: news.html,v 3.7 2003/09/05 13:39:39 brianp Exp $
  627. </body>
  628. </html>