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- <HTML>
-
- <TITLE>Mesa News</TITLE>
-
- <BODY text="#000000" bgcolor="#55bbff">
-
- <H1>News</H1>
-
-
- <h2>September 5, 2003</h2>
-
- <p>
- Mesa 5.0.2 has been released. This is a stable, bug-fix release.
- </p>
- <pre>
- Bug fixes:
- - fixed texgen problem causing texcoord's Q to be zero (stex3d)
- - default GL_TEXTURE_COMPARE_MODE_ARB was wrong
- - GL_CURRENT_MATRIX_NV query was wrong
- - GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
- - GL_LIST_MODE query wasn't correct
- - GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
- - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
- - blended, wide lines didn't always work correctly (bug 711595)
- - glVertexAttrib4svNV w component was always 1
- - fixed bug in GL_IBM_rasterpos_clip (missing return)
- - GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
- - a few Solaris compilation fixes
- - fixed glClear() problem for DRI drivers (non-existant stencil, etc)
- - fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
- - fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
- - glFog() didn't clamp fog colors
- - fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
- gl[Get]TexParameteri[v] functions
- - fixed invalid memory references in glTexGen functions (bug 781602)
- - integer-valued color arrays weren't handled correctly
- - glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
- - GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
- Changes:
- - build GLUT with -fexceptions so C++ apps propogate exceptions
- </pre>
- <p>
- MD5 checksums follow:
- </p>
- <pre>
- 2deb4176e7a06a0477ae31cadd55444b MesaLib-5.0.2.tar.gz
- dc147598ebdff4312260a7f79b3c5c9c MesaLib-5.0.2.tar.bz2
- 1eb0fa7079131efef574e3bda328b8c8 MesaLib-5.0.2.zip
- e0dc86e9417620e794968641403604d4 MesaDemos-5.0.2.tar.gz
- a71afaeddd0b567423f88085576850d3 MesaDemos-5.0.2.tar.bz2
- 32fbf1925cf45f548468ddda96087828 MesaDemos-5.0.2.zip
- </pre>
-
-
-
-
- <h2>June 2003</h2>
-
- <p>
- Mesa's directory tree has been overhauled.
- Things are better organized now with some thought toward future needs.
- </p>
- <p>
- In CVS, the latest Mesa 5.1 development code is now rooted under the
- <b>Mesa-newtree/</b> directory. The old top-level <b>Mesa/</b> directory
- holds the Mesa 5.0.x code which will be abandoned at some point.
- </p>
-
-
-
- <h2>March 30, 2003</h2>
-
- <p>
- Mesa 5.0.1 has been released. This is a stable, bug-fix release.
- </p>
- <pre>
- New:
- - DOS driver updates from Daniel Borca
- - updated GL/gl_mangle.h file (Bill Hoffman)
- Bug fixes:
- - auto mipmap generation for cube maps was broken (bug 641363)
- - writing/clearing software alpha channels was unreliable
- - minor compilation fixes for OS/2 (Evgeny Kotsuba)
- - fixed some bad assertions found with shadowtex demo
- - fixed error checking bug in glCopyTexSubImage2D (bug 659020)
- - glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
- - fixed potential segfault in texture object validation (bug 659012)
- - fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
- - fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
- - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
- - glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
- - fixed compilation problem on Solaris7/x86 (bug 536406)
- - fixed prefetch bug in 3DNow! code (Felix Kuhling)
- - fixed NeXT build problem (FABSF macro)
- - glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
- - zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
- - AA line and triangle Z values are now rounded, not truncated
- - fixed color interpolation bug when GLchan==GLfloat (bug 694461)
- - glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
- - fixed a minor GL_COLOR_MATERIAL bug
- - NV vertex program EXP instruction was broken
- - glColorMask misbehaved with X window / pixmap rendering
- - fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
- - attempt to fix GGI compilation problem when MesaDemos not present
- - NV vertex program ARL-relative fetches didn't work
- Changes:
- - use glPolygonOffset in gloss demo to avoid z-fighting artifacts
- - updated winpos and pointblast demos to use ARB extensions
- - disable SPARC normal transformation code (bug 673938)
- - GLU fixes for OS/2 (Evgeny Kotsuba)
- </pre>
- <p>
- MD5 checksums follow:
- </p>
- <pre>
- b80f8b5d53a3e9f19b9fde5af0c542f0 MesaLib-5.0.1.tar.gz
- 513b4bbd7d38951f05027179063d876b MesaLib-5.0.1.tar.bz2
- eebd395678f4520d33b267e5d5c22651 MesaLib-5.0.1.zip
- 49d7feaec6dc1d2091d7c3cc72a9b320 MesaDemos-5.0.1.tar.gz
- 37190374a98c3c892f0698be9ca3acf0 MesaDemos-5.0.1.tar.bz2
- becd8bf17f5791361b4a54ba2a78e5c9 MesaDemos-5.0.1.zip
- </pre>
-
-
-
- <h2>March 7, 2003</h2>
- <p>
- Website and documentation overhaul.
- </p>
- <p>
- The website content and Mesa documentation (from the doc/ directory) have
- been merged together.
- All the documentation files have been entered into the CVS repository.
- Many of the old plain-text files have been converted to html and modernized.
- </p>
-
-
- <h2>November 13, 2002</h2>
- <p>Mesa 5.0 has been released. This is a stable release which
- implements the OpenGL 1.4 specification.
- </p><pre>New:
- - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
- - removed some overlooked debugging code
- - glxinfo updated to support GLX_ARB_multisample
- - GLUT now support GLX_ARB_multisample
- - updated DOS driver (Daniel Borca)
- Bug fixes:
- - GL_POINT and GL_LINE-mode polygons didn't obey cull state
- - fixed potential bug in _mesa_align_malloc/calloc()
- - fixed missing triangle bug when running vertex programs
- - fixed a few HPUX compilation problems
- - FX (Glide) driver didn't compile
- - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
- - a few EXT functions, like glGenTexturesEXT, were no-ops
- - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
- glMultiDrawArrays and glMultiDrawElements were missing
- - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
- - Pentium 4 Mobile was mistakenly identified as having 3DNow!
- - fixed one-bit error in point/line fragment Z calculation
- - fixed potential segfault in fakeglx code
- - fixed color overflow problem in DOT3 texture env mode
- </pre>
-
-
- <h2>October 29, 2002</h2>
- <p>Mesa 4.1 has been released. This is a new development release.
- For a stable release, get 4.0.4.
- </p><pre>New:
- - GL_NV_vertex_program extension
- - GL_NV_vertex_program1_1 extension
- - GL_ARB_window_pos extension
- - GL_ARB_depth_texture extension
- - GL_ARB_shadow extension
- - GL_ARB_shadow_ambient extension
- - GL_EXT_shadow_funcs extension
- - GL_ARB_point_parameters extension
- - GL_ARB_texture_env_crossbar
- - GL_NV_point_sprite extension
- - GL_NV_texture_rectangle extension
- - GL_EXT_multi_draw_arrays extension
- - GL_EXT_stencil_two_side extension
- - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
- - GL_ATI_texture_mirror_once extension (Ian Romanick)
- - massive overhaul/simplification of software rasterizer module,
- many contributions from Klaus Niederkrueger
- - faster software texturing in some cases (i.e. trilinear filtering)
- - new OSMesaGetProcAddress() function
- - more blend modes implemented with MMX code (Jose Fonseca)
- - added glutGetProcAddress() to GLUT
- - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
- - pbinfo and pbdemo PBuffer programs
- - glxinfo -v prints transprent pixel info (Gerd Sussner)
- Bug fixes:
- - better mipmap LOD computation (prevents excessive blurriness)
- - OSMesaMakeCurrent() didn't recognize buffer size changes
- - assorted conformance fixes for 16-bit/channel rendering
- - texcombine alpha subtraction mode was broken
- - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
- - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
- - fixed divide by zero error in NURBS tessellator (Jon Perry)
- - fixed GL_LINEAR fog bug by adding clamping
- - fixed FP exceptions found using Alpha CPU
- - 3dfx/glide driver render-to-window feature was broken
- - added missing GLX_TRANSPARENT_RGB token to glx.h
- - fixed error checking related to paletted textures
- - fixed reference count error in glDeleteTextures (Randy Fayan)
- Changes:
- - New spec file and Python code to generate some GL dispatch files
- - Glide driver defaults to "no" with autoconf/automake
- - floating point color channels now clamped to [0,inf)
- - updated demos/stex3d with new options
- </pre>
-
-
- <h2>October 4, 2002</h2>
- <p>
- The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten.
- </p>
-
- <h2>October 3, 2002</h2>
- <p>Mesa 4.0.4 has been released. This is a stable bug-fix release.
- </p><pre> New:
- - GL_NV_texture_rectangle extension
- - updated glext.h header (version 17)
- - updated DOS driver (Daniel Borca)
- - updated BeOS R5 driver (Philippe Houdoin)
- - added GL_IBM_texture_mirror_repeat
- - glxinfo now takes -l option to print interesting OpenGL limits info
- - GL_MESA_ycbcr_texture extension
- - GL_APPLE_client_storage extension (for some DRI drivers only)
- - GL_MESA_pack_invert extension
- Bug fixes:
- - fixed GL_LINEAR fog bug by adding clamping
- - fixed FP exceptions found using Alpha CPU
- - 3dfx MESA_GLX_FX=window (render to window) didn't work
- - fixed memory leak in wglCreateContest (Karl Schultz)
- - define GLAPIENTRY and GLAPI if undefined in glu.h
- - wglGetProcAddress didn't handle all API functions
- - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
- - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
- - error checking in compressed tex image functions had some glitches
- - fixed AIX compile problem in src/config.c
- - glGetTexImage was using pixel unpacking instead of packing params
- - auto-mipmap generation for cube maps was incorrect
- Changes:
- - max texture units reduced to six to accomodate texture rectangles
- - removed unfinished GL_MESA_sprite_point extension code
- </pre>
-
- <h2>June 25, 2002</h2>
- <p>Mesa 4.0.3 has been released. This is a stable bug-fix release.
- </p><pre> New:
- - updated GL/glext.h file (version 15)
- - corrected MMX blend code (Jose Fonseca)
- - support for software-based alpha planes in Windows driver
- - updated GGI driver (Filip Spacek)
- Bug fixes:
- - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
- - OSMesaMakeCurrent() didn't recognize buffer size changes
- - assorted conformance fixes for 16-bit/channel rendering
- - texcombine alpha subtraction mode was broken
- - fixed lighting bug with non-uniform scaling and display lists
- - fixed bug when deleting shared display lists
- - disabled SPARC cliptest assembly code (Mesa bug 544665)
- - fixed a couple Solaris compilation/link problems
- - blending clipped glDrawPixels didn't always work
- - glGetTexImage() didn't accept packed pixel types
- - glPixelMapu[is]v() could explode given too large of pixelmap
- - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
- - glXCopyContext() could lead to segfaults
- - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
- Changes:
- - lots of C++ (g++) code clean-ups
- - lots of T&L updates for the Radeon DRI driver
- Known bugs:
- - mipmap LOD computation (fixed for Mesa 4.1)
- </pre>
-
- <h2>April 2, 2002</h2>
- <p>Mesa 4.0.2 has been released. This is a stable bug-fix release.
- </p><pre> New:
- - New DOS (DJGPP) driver written by Daniel Borca
- - New driver interface functions for TCL drivers (such as Radeon DRI)
- - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
- if using deep color channels
- - latest GL/glext.h and GL/glxext.h headers from SGI
- Bug fixes:
- - GL_BLEND with non-black texture env color wasn't always correct
- - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
- - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
- - glReadPixels was sometimes mistakenly clipped by the scissor box
- - glDraw/ReadPixels didn't catch all the errors that they should have
- - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
- - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
- - Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
- - glColorMask as sometimes effecting glXSwapBuffers()
- - fixed a potential bug in XMesaGarbageCollect()
- - N threads rendering into one window didn't work reliably
- - glCopyPixels didn't work for deep color channels
- - improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
- - glPopAttrib() didn't correctly restore user clip planes
- - user clip planes failed for some perspective projections (Chromium)
- </pre>
-
- <h2>December 17, 2001</h2>
- <p>Mesa 4.0.1 has been released. This is a stable bug-fix release.
- </p><pre> New:
- - better sub-pixel sample positions for AA triangles (Ray Tice)
- - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
- Bug fixes:
- - added missing break statements in glGet*() for multisample cases
- - fixed uninitialized hash table mutex bug (display lists / texobjs)
- - fixed bad teximage error check conditional (bug 476846)
- - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
- - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
- - silence some compiler warnings (gcc 2.96)
- - enable the #define GL_VERSION_1_3 in GL/gl.h
- - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
- - fixed glu.h typedef problem found with MSDev 6.0
- - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
- - added missing 'const' to glXGetContextIDEXT() in glxext.h
- - fixed a few glXGetProcAddress() errors (texture compression, etc)
- - fixed start index bug in compiled vertex arrays (Keith)
- - fixed compilation problems in src/SPARC/glapi_sparc.S
- - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
- - use glXGetProcAddressARB in GLUT to avoid extension linking problems
- - provoking vertex of flat-shaded, color-index triangles was wrong
- - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
- - glTexParameter didn't flush the vertex buffer (Ray Tice)
- - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
- - fixed bug in normal length caching (ParaView lighting bug)
- </pre>
-
- <h2>October 22, 2001</h2>
- <p>Mesa 4.0 has been released. This is a stable release.
- </p><pre> New:
- - Mesa 4.0 implements the OpenGL 1.3 specification
- - GL_IBM_rasterpos_clip extension
- - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
- - GL_ARB_texture_mirrored_repeat extension
- - WindML UGL driver (Stephane Raimbault)
- - added OSMESA_MAX_WIDTH/HEIGHT queries
- - attempted compiliation fixes for Solaris 5, 7 and 8
- - updated glext.h and glxext.h files
- - updated Windows driver (Karl Schultz)
- Bug fixes:
- - added some missing GLX 1.3 tokens to include/GL/glx.h
- - GL_COLOR_MATRIX changes weren't recognized by teximage functions
- - glCopyPixels with scale and bias was broken
- - glRasterPos with lighting could segfault
- - glDeleteTextures could leave a dangling pointer
- - Proxy textures for cube maps didn't work
- - fixed a number of 16-bit color channel bugs
- - fixed a few minor memory leaks
- - GLX context sharing was broken in 3.5
- - fixed state-update bugs in glPopClientAttrib()
- - fixed glDrawRangeElements() bug
- - fixed a glPush/PopAttrib() bug related to texture binding
- - flat-shaded, textured lines were broken
- - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
- - lighting didn't always produce the correct alpha value
- - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
- </pre>
-
-
- <h2>June 21, 2001</h2>
- <p>Mesa 3.5 has been released. This is a new development release.
- </p><pre> New:
- - internals of Mesa divided into modular pieces (Keith Whitwell)
- - 100% OpenGL 1.2 conformance (passes all conformance tests)
- - new AA line algorithm
- - GL_EXT_convolution extension
- - GL_ARB_imaging subset
- - OSMesaCreateContextExt() function
- - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
- - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
- - GL_EXT_fog_coord extension (Keith Whitwell)
- - GL_EXT_secondary_color extension (Keith Whitwell)
- - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
- - GL_SGIX_depth_texture extension
- - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
- - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
- - GL_ARB_texture_env_combine extension
- - GL_ARB_texture_env_dot3 extension
- - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
- - OSMesaCreateContextExt() function
- - libOSMesa.so library, contains the OSMesa driver interface
- - GL/glxext.h header file for GLX extensions
- - somewhat faster software texturing, fogging, depth testing
- - all color-index conformance tests now pass (only 8bpp tested)
- - SPARC assembly language TCL optimizations (David Miller)
- - GL_SGIS_generate_mipmap extension
- Bug Fixes:
- - fbiRev and tmuRev were unitialized when using Glide3
- - fixed a few color index mode conformance failures; all pass now
- - now appling antialiasing coverage to alpha after texturing
- - colors weren't getting clamped to [0,1] before color table lookup
- - fixed RISC alignment errors caused by COPY_4UBV macro
- - drawing wide, flat-shaded lines could cause a segfault
- - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
- Changes:
- - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
- - new libOSMesa.so library, contains the OSMesa driver interface
- </pre>
-
-
- <h2>May 17, 2001</h2>
- <p>Mesa 3.4.2 has been released. This is basically just a bug-fix release.
- Here's what's new:</p>
- <pre> Bug fixes:
- - deleting the currently bound texture could cause bad problems
- - using fog could result in random vertex alpha values
- - AA triangle rendering could touch pixels outside right window bound
- - fixed byteswapping problem in clear_32bit_ximage() function
- - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
- - fixed memory leak in glXUseXFont()
- - fragment sampling in AA triangle function was off by 1/2 pixel
- - Windows: reading pixels from framebuffer didn't always work
- - glConvolutionFilter2D could segfault or cause FP exception
- - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
- - GL_NAND logicop didn't work right in RGBA mode
- - fixed a memory corruption bug in vertex buffer reset code
- - clearing the softwara alpha buffer with scissoring was broken
- - fixed a few color index mode fog bugs
- - fixed some bad assertions in color index mode
- - fixed FX line 'stipple' bug #420091
- Changes:
- - optimized writing mono-colored pixel spans to X pixmaps
- - increased max viewport size to 2048 x 2048
- </pre>
-
-
- <h2>April 29, 2001</h2>
- <p>New Mesa website</p>
- <p>Mark Manning produced the new website.<br>Thanks, Mark!</p>
-
-
- <h2>February 14, 2001</h2>
- <p>Mesa 3.4.1 has been released. Here's what's new:</p>
- <pre> New:
- - fixed some Linux build problems
- - fixed some Windows build problems
- - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
- Bug fixes:
- - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
- - various state-update code changes needed for DRI bugs
- - disabled pixel transfer ops in glColorTable commands, not needed
- - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
- - updated sources and fixed compile problems in widgets-mesa/
- - GLX_PBUFFER enum value was wrong in glx.h
- - fixed a glColorMaterial lighting bug
- - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
- - glXCopySubBufferMESA() Y position was off by one
- - Error checking of glTexSubImage3D() was broken (bug 128775)
- - glPopAttrib() didn't restore all derived Mesa state correctly
- - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
- conformance problems at 16bpp.
- - clearing depth buffer with scissoring was broken, would segfault
- - OSMesaGetDepthBuffer() returned bad bytesPerValue value
- - fixed a line clipping bug (reported by Craig McDaniel)
- - fixed RGB color over/underflow bug for very tiny triangles
- Known problems:
- - NURBS or evaluator surfaces inside display lists don't always work
- </pre>
- <p>
- </p><h2>November 3, 2000</h2>
- <p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p>
- <pre> New:
- - optimized glDrawPixels for glPixelZoom(1,-1)
- Bug Fixes:
- - widgets-mesa/src/*.c files were missing from 3.3 distro
- - include/GL/mesa_wgl.h file was missing from 3.3 distro
- - fixed some Win32 compile problems
- - texture object priorities weren't getting initialized to 1.0
- - glAreTexturesResident return value was wrong when using hardware
- - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
- - glReadPixels with GLushort packed types was broken
- - fixed a few bugs in the GL_EXT_texture_env_combine texture code
- - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
- - fixed some typos/bugs in the VB code
- - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
- - optimized glDrawPixels paths weren't being used
- - per-fragment fog calculation didn't work without a Z buffer
- - improved blending accuracy, fixes Glean blendFunc test failures
- - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
- - glXGetProcAddressARB() didn't always return the right address
- - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
- - texture matrix changes weren't always detected (GLUT projtex demo)
- - fixed random color problem in vertex fog code
- - fixed Glide-related bug that let Quake get a 24-bit Z buffer
- Changes:
- - finished internal support for compressed textures for DRI
- </pre>
- <p>
- </p><h2>April 24, 2000</h2>
- <p>Mesa 3.2 has been released. Here's what's new since the beta release:</p>
- <pre> Bug fixes:
- - fixed memcpy bugs in span.c
- - fixed missing glEnd problem in demos/tessdemo.c
- - fixed bug when clearing 24bpp Ximages
- - fixed clipping problem found in Unreal Tournament
- - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
- - fixed Loki's 3dfx RGB vs BGR bug
- - fixed Loki's 3dfx smooth/flat shading bug in SoF
- Changes:
- - updated docs/README file
- - use bcopy() optimizations on FreeBSD
- - re-enabled the optimized persp_textured_triangle() function
- </pre>
- <p>
- </p><h2>March 23, 2000</h2>
- <p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/showfiles.php?group_id=3"></a></p>
- <p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
- just bug fixes.</p>
- <p>Here's what's changed:
-
- </p><ul>
- Bug fixes:
- <ul>
- - mixed drawing of lines and bitmaps sometimes had wrong colors<br>
- - added missing glHintPGI() function<br>
- - fixed a polygon culling bug<br>
- - fixed bugs in gluPartialDisk()<br>
- - Z values in selection mode were wrong<br>
- - added missing tokens:
- <ul>
- GL_SMOOTH_POINT_SIZE_RANGE<br>
- GL_SMOOTH_POINT_SIZE_GRANULARITY<br>
- GL_SMOOTH_LINE_WIDTH_RANGE<br>
- GL_SMOOTH_LINE_WIDTH_GRANULARITY<br>
- GL_ALIASED_POINT_SIZE_RANGE<br>
- GL_ALIASED_LINE_WIDTH_RANGE
- </ul>
- - fixed glCopyPixels when copying from back to front buffer<br>
- - GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br>
- - glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br>
- - glDeleteTextures() didn't decrement reference count correctly<br>
- - GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
- - Actual depth of transformation matrix stacks was off by one<br>
- - 24bpp visuals didn't address pixels correctly<br>
- - mipmap level of detail (lambda) calculation simplified, more accurate<br>
- - 101691 - Polygon clipping and GL_LINE<br>
- - 101928 - Polygon clipping and GL_LINE (same fix as above)<br>
- - 101808 - Non-glVertexArrays tristrip bug<br>
- - 101971 - find_last_3f on Dec OSF (worked around)<br>
- - 102369 - segv on dec osf (possibly a duplicate of the above)<br>
- - 102893 - orientations of modelview cause segfault
- </ul>
- New:
- <ul>
- - updated SVGA Linux driver<br>
- - added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br>
- - build libGLw.a (Xt/OpenGL drawing area widget) library by default<br>
- - changed -O2 to -O3 for a number of gcc configs
- </ul>
- Changes:
- <ul>
- - glXCopyContext's mask parameter is now unsigned long, per GLX spec
- </ul>
- </ul>
-
- <p>Please report any problems with this release ASAP. Bugs should be filed on the
- Mesa3D website at sourceforge.<br>
- After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
- <p>-- Brian</p>
- <p>
- </p><h2>December 17, 1999</h2>
- <p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
- can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
- <p>
- </p><h2>December 14, 1999</h2>
- <p>Mesa 3.1 is released!</p>
- <p>
- </p><h2>September 21, 1999</h2>
- <p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a>
- and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>,
- that seem to be... yes, I've just received confirmation from the beta center, they
- are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks
- Keith Whitwell for preparing these for us during Brian's absence.</p>
- <p>
- </p><h2>August 30, 1999</h2>
- <p>I'm pleased to announce that I've accepted a position with Precision Insight,
- Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p>
- <p>I've been working on Mesa in my spare time for over five years. With Precision
- Insight I now have the opportunity to devote my full attention to advancing Mesa
- and OpenGL on Linux.</p>
- <p>While I'll be focused on Linux, the X Window System, and hardware acceleration,
- my work will continue to be open sourced and available to any other programmers who
- may want to contribute to it, or use it for other projects or platforms</p>
- <p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p>
- <p>
- </p><h2>August 23, 1999</h2>
- <p>Anonymous CVS access is back online so suck up all the bandwidth you can afford.
- Note that this is a new archive, so you will need to re-checkout the archive. That
- means don't <i>cvs update</i> from a previous download.</p>
- <p>
- </p><h2>August 17, 1999</h2>
- <p>A report from the SIGGRAPH '99 Linux/OpenGL
- BOF meeting is now available.</p>
- <p>-Brian</p>
- <p>
- </p><h2>August 14, 1999</h2>
- <p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux
- systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be
- patient.</p>
- <p>-Brian</p>
- <p>
- </p><h2>June 7, 1999</h2>
- <p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
- <p>
- </p><h2>June 2, 1999</h2>
- <p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
- xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
- based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
- <p>
- </p><h2>May 24, 1999</h2>
- <p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>.
- If you are into the quake scene, you may want to try this out, as it contains some
- optimizations specifically in the Q3A rendering path.
- <p>
- </p><h2>May 13, 1999</h2>
- <p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
- has posted their lowlevel design documents at http://www.precisioninsight.com.</p>
- <p>
- </p><h2>May 13, 1999</h2>
- <pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
- US$10,000 to the Mesa project to support its continuing development.
- Mesa is a free implementation of the OpenGL 3D graphics library and id's
- newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
-
- The donation will go to Keith Whitwell, who has been optimizing Mesa to
- improve performance on 3d hardware. Thanks to Keith's work, many
- applications using Mesa 3.1 will see a dramatic performance increase
- over Mesa 3.0. The donation will allow Keith to continue working on
- Mesa full time for some time to come.
-
- For more information about Mesa see www.mesa3d.org. For more
- information about id Software, Inc. see www.idsoftware.com.
-
- --------------------------------
-
- This donation from John/id is very generous. Keith and I are very
- grateful.
-
- </pre>
- <p>
- </p><h2>May 1, 1999</h2>
- <p>John Carmack made an interesting .plan update yesterday:
-
- </p><ul>
- <i>"I put together a document on optimizing OpenGL drivers for Q3 that
- should be helpful to the various Linux 3D teams. <br>
- </i>http://www.quake3arena.com/news/glopt.html</i>"
- </ul>
-
- <p>
- </p><h2>April 7, 1999</h2>
- <p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
- <p>
- </p><h2>March 18, 1999</h2>
- <p>The new webpages are now online. Enjoy, and let me know if you find any errors.
- For an eye-candy free version you can use <a href="http://www.mesa3d.org/txt/">http://www.mesa3d.org/txt/</a>.</p>
- <p>
- </p><h2>February 16, 1999</h2>
- <p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX
- source code</a>.</p>
- <p>
- </p><h2>January 22, 1999</h2>
- <p>www.mesa3d.org established</p>
-
-
- </p>
-
-
- <hr>
- $Id: news.html,v 3.7 2003/09/05 13:39:39 brianp Exp $
- </body>
- </html>
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