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- <TITLE>Help Wanted</TITLE>
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- <H1>Help Wanted</H1>
-
- <p>
- We can always use more help with the Mesa project. Here are some
- specific areas. If you think you can help out, post to the mesa3d-dev
- mailing list.
- </p>
-
- <ul>
- <li>Windows 98/NT build/driver maintenance and testing (Karl Schultz has been
- doing a great job of this lately)
- <li>DOS/DJGPP build/driver maintenance and testing
- <li>GGI driver/build maintenance and testing
- <li>GNU autoconfig/libtool maintenance (esp. on non-Linux systems)
- <li>x86, SSE, 3DNow! and SPARC assembly language programming
- <li>Implement WGL font functions in the WGL interface code
- <li>Implement off-screen bitmap rendering support in the WGL interface code
- <li>Help with writing/testing the new NV_fragment_program extension code
- <li>Implement the ARB_vertex/fragment extensions
- <li>Download/compile/test Mesa and report any bugs found
- </ul>
-
-
- <p>
- If you want to help with Mesa, first join the Mesa developer's
- mailing list. Then post a message explaining what you might like
- to help with. The Mesa web page has a list of a few work items
- which you may consider.
- </p>
-
- </p>
- Anyone is welcome to contribute code to the Mesa project, provided you
- agree to the copyright terms of the relevant code. See the COPYRIGHT
- file.
- </p>
-
- <p>
- Unfortunately, all the easy work in Mesa was done years ago. Nowadays, the
- work is rather complicated and not suited to beginners.
- </p>
-
- <p>
- If you're contribution code to the Mesa library itself:
- <p>
- <ol>
- <li>Try to write clean code (uniform indentation, comments, meaningful
- identifiers, etc). It must be readable and maintainable!
-
- <li>Test your code. On several occations I've incorporated code from
- users which later turned out to have bugs. Now, I'm pretty hesitant
- to use code which doesn't look good.
- </ol>
-
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