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							- /*
 -  * Test glRead/DrawPixels for GL_DEPTH_COMPONENT, with pixelzoom.
 -  * 
 -  * Brian Paul
 -  * 23 August 2003
 -  */
 - 
 - #include <stdio.h>
 - #include <stdlib.h>
 - #include <math.h>
 - #define GL_GLEXT_PROTOTYPES
 - #include <GL/glut.h>
 - 
 - static GLint WinWidth = 500, WinHeight = 500;
 - 
 - 
 - static void Display(void)
 - {
 -    GLfloat depth[100 * 100];
 -    GLfloat depth2[400 * 400];
 -    GLfloat min, max;
 -    int i;
 - 
 -    glClearColor(0.5, 0.5, 0.5, 0);
 -    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 - 
 -    /* draw a sphere */
 -    glViewport(0, 0, 100, 100);
 -    glMatrixMode(GL_PROJECTION);
 -    glLoadIdentity();
 -    glOrtho(-1, 1, -1, 1, -1, 0);  /* clip away back half of sphere */
 -    glMatrixMode(GL_MODELVIEW);
 -    glLoadIdentity();
 -    glutSolidSphere(1.0, 20, 10);
 - 
 -    /* read the depth image */
 -    glReadPixels(0, 0, 100, 100, GL_DEPTH_COMPONENT, GL_FLOAT, depth);
 -    min = max = depth[0];
 -    for (i = 1; i < 100 * 100; i++) {
 -       if (depth[i] < min)
 -          min = depth[i];
 -       if (depth[i] > max)
 -          max = depth[i];
 -    }
 -    printf("Depth value range: [%f, %f]\n", min, max);
 - 
 -    /* draw depth image with scaling (into z buffer) */
 -    glPixelZoom(4.0, 4.0);
 -    glWindowPos2i(100, 0);
 -    glDrawPixels(100, 100, GL_DEPTH_COMPONENT, GL_FLOAT, depth);
 - 
 -    /* read back scaled depth image */
 -    glReadPixels(100, 0, 400, 400, GL_DEPTH_COMPONENT, GL_FLOAT, depth2);
 -    /* draw as luminance */
 -    glPixelZoom(1.0, 1.0);
 -    glDrawPixels(400, 400, GL_LUMINANCE, GL_FLOAT, depth2);
 - 
 -    glutSwapBuffers();
 - }
 - 
 - 
 - static void Reshape(int width, int height)
 - {
 -    WinWidth = width;
 -    WinHeight = height;
 -    glViewport(0, 0, width, height);
 - }
 - 
 - 
 - static void Key(unsigned char key, int x, int y)
 - {
 -    (void) x;
 -    (void) y;
 -    switch (key) {
 -       case 27:
 -          exit(0);
 -          break;
 -    }
 -    glutPostRedisplay();
 - }
 - 
 - 
 - static void Init(void)
 - {
 -    const GLfloat blue[4] = {.1, .1, 1.0, 0.0};
 -    const GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0};
 -    const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0};
 -    const GLfloat pos[4] = {0, 0, 10, 0};
 - 
 -    printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
 -    printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
 - 
 -    glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, blue);
 -    glLightfv(GL_LIGHT0, GL_AMBIENT, gray);
 -    glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
 -    glLightfv(GL_LIGHT0, GL_POSITION, pos);
 -    glEnable(GL_LIGHTING);
 -    glEnable(GL_LIGHT0);
 -    glEnable(GL_DEPTH_TEST);
 - }
 - 
 - 
 - int main(int argc, char *argv[])
 - {
 -    glutInit(&argc, argv);
 -    glutInitWindowPosition(0, 0);
 -    glutInitWindowSize(WinWidth, WinHeight);
 -    glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
 -    glutCreateWindow(argv[0]);
 -    glutReshapeFunc(Reshape);
 -    glutKeyboardFunc(Key);
 -    glutDisplayFunc(Display);
 -    Init();
 -    glutMainLoop();
 -    return 0;
 - }
 
 
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