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							- /*
 -  * Warp a triangle mesh with a vertex program.
 -  */
 - 
 - #include <assert.h>
 - #include <string.h>
 - #include <stdio.h>
 - #include <stdlib.h>
 - #include <math.h>
 - #define GL_GLEXT_PROTOTYPES
 - #include <GL/glut.h>
 - 
 - static float Xrot = -60.0, Yrot = 0.0, Zrot = 0.0;
 - static GLboolean Anim = GL_TRUE;
 - static GLfloat Phi = 0.0;
 - 
 - 
 - static void Idle( void )
 - {
 -    Phi += 0.01;
 -    glutPostRedisplay();
 - }
 - 
 - 
 - static void DrawMesh( int rows, int cols )
 - {
 -    static const GLfloat colorA[3] = { 0, 1, 0 };
 -    static const GLfloat colorB[3] = { 0, 0, 1 };
 -    const float dx = 2.0 / (cols - 1);
 -    const float dy = 2.0 / (rows - 1);
 -    float x, y;
 -    int i, j;
 - 
 - #if 1
 - #define COLOR3FV(c)     glVertexAttrib3fvNV(3, c)
 - #define VERTEX2F(x, y)  glVertexAttrib2fNV(0, x, y)
 - #else
 - #define COLOR3FV(c)     glColor3fv(c)
 - #define VERTEX2F(x, y)  glVertex2f(x, y)
 - #endif
 - 
 -    y = -1.0;
 -    for (i = 0; i < rows - 1; i++) {
 -       glBegin(GL_QUAD_STRIP);
 -       x = -1.0;
 -       for (j = 0; j < cols; j++) {
 -          if ((i + j) & 1)
 -             COLOR3FV(colorA);
 -          else
 -             COLOR3FV(colorB);
 -          VERTEX2F(x, y);
 -          VERTEX2F(x, y + dy);
 -          x += dx;
 -       }
 -       glEnd();
 -       y += dy;
 -    }
 - }
 - 
 - 
 - static void Display( void )
 - {
 -    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
 - 
 -    glPushMatrix();
 -       glRotatef(Xrot, 1, 0, 0);
 -       glRotatef(Yrot, 0, 1, 0);
 -       glRotatef(Zrot, 0, 0, 1);
 - 
 -       /* Position the gravity source */
 -       {
 -          GLfloat x, y, z, r = 0.5;
 -          x = r * cos(Phi);
 -          y = r * sin(Phi);
 -          z = 1.0;
 -          glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 30, x, y, z, 1);
 -          glDisable(GL_VERTEX_PROGRAM_NV);
 -          glBegin(GL_POINTS);
 -          glColor3f(1,1,1);
 -          glVertex3f(x, y, z);
 -          glEnd();
 -       }
 - 
 -       glEnable(GL_VERTEX_PROGRAM_NV);
 -       DrawMesh(8, 8);
 -    glPopMatrix();
 - 
 -    glutSwapBuffers();
 - }
 - 
 - 
 - static void Reshape( int width, int height )
 - {
 -    float ar = (float) width / (float) height;
 -    glViewport( 0, 0, width, height );
 -    glMatrixMode( GL_PROJECTION );
 -    glLoadIdentity();
 -    glFrustum( -1.0 * ar, 1.0 * ar, -1.0, 1.0, 5.0, 25.0 );
 -    glMatrixMode( GL_MODELVIEW );
 -    glLoadIdentity();
 -    glTranslatef( 0.0, 0.0, -12.0 );
 -    glScalef(2, 2, 2);
 - }
 - 
 - 
 - static void Key( unsigned char key, int x, int y )
 - {
 -    (void) x;
 -    (void) y;
 -    switch (key) {
 -       case 'a':
 -          Anim = !Anim;
 -          if (Anim)
 -             glutIdleFunc(Idle);
 -          else
 -             glutIdleFunc(NULL);
 -          break;
 -       case 'p':
 -          Phi += 0.2;
 -          break;
 -       case 'z':
 -          Zrot -= 5.0;
 -          break;
 -       case 'Z':
 -          Zrot += 5.0;
 -          break;
 -       case 27:
 -          exit(0);
 -          break;
 -    }
 -    glutPostRedisplay();
 - }
 - 
 - 
 - static void SpecialKey( int key, int x, int y )
 - {
 -    const GLfloat step = 3.0;
 -    (void) x;
 -    (void) y;
 -    switch (key) {
 -       case GLUT_KEY_UP:
 -          Xrot -= step;
 -          break;
 -       case GLUT_KEY_DOWN:
 -          Xrot += step;
 -          break;
 -       case GLUT_KEY_LEFT:
 -          Yrot -= step;
 -          break;
 -       case GLUT_KEY_RIGHT:
 -          Yrot += step;
 -          break;
 -    }
 -    glutPostRedisplay();
 - }
 - 
 - 
 - static void Init( void )
 - {
 -    /*
 -     * c[0..3] = modelview matrix
 -     * c[4..7] = inverse modelview matrix
 -     * c[30] = gravity source location
 -     * c[31] = gravity source strength
 -     * c[32] = light pos
 -     * c[35] = diffuse color
 -     */
 -    static const char prog[] = 
 -       "!!VP1.0\n"
 - 
 -       "# Compute distance from vertex to gravity source\n"
 -       "ADD   R1, c[30], -v[OPOS]; # vector from vertex to gravity\n"
 -       "DP3   R2, R1, R1;          # dot product\n"
 -       "RSQ   R2, R2.x;            # square root = distance\n"
 -       "MUL   R2, R2, c[31].xxxx;  # scale by the gravity factor\n"
 - 
 -       "# Displace vertex by gravity factor along R1 vector\n"
 -       "MAD   R3, R1, R2, v[OPOS];\n"
 - 
 -       "# Continue with typical modelview/projection\n"
 -       "DP4   o[HPOS].x, c[0], R3 ;	# object x MVP -> clip\n"
 -       "DP4   o[HPOS].y, c[1], R3 ;\n"
 -       "DP4   o[HPOS].z, c[2], R3 ;\n"
 -       "DP4   o[HPOS].w, c[3], R3 ;\n"
 - 
 -       "MOV   o[COL0], v[COL0];\n       # copy input color to output color\n"
 - 
 -       "END";
 - 
 -    if (!glutExtensionSupported("GL_NV_vertex_program")) {
 -       printf("Sorry, this program requires GL_NV_vertex_program\n");
 -       exit(1);
 -    }
 - 
 -    glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
 -                    strlen(prog), (const GLubyte *) prog);
 -    assert(glIsProgramNV(1));
 -    glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
 - 
 -    /* Load the program registers */
 -    glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
 -    glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
 - 
 -    /* Light position */
 -    glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 32, 2, 2, 4, 1);
 -    /* Diffuse material color */
 -    glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 35, 0.25, 0, 0.25, 1);
 - 
 -    /* Gravity strength */
 -    glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 31, .5, 0, 0, 0);
 - 
 -    glEnable(GL_DEPTH_TEST);
 -    glClearColor(0.3, 0.3, 0.3, 1);
 -    glShadeModel(GL_FLAT);
 -    glPointSize(3);
 -    printf("glGetError = %d\n", (int) glGetError());
 - }
 - 
 - 
 - int main( int argc, char *argv[] )
 - {
 -    glutInit( &argc, argv );
 -    glutInitWindowPosition( 0, 0 );
 -    glutInitWindowSize( 250, 250 );
 -    glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
 -    glutCreateWindow(argv[0]);
 -    glutReshapeFunc( Reshape );
 -    glutKeyboardFunc( Key );
 -    glutSpecialFunc( SpecialKey );
 -    glutDisplayFunc( Display );
 -    if (Anim)
 -       glutIdleFunc(Idle);
 -    Init();
 -    glutMainLoop();
 -    return 0;
 - }
 
 
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