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							- /*
 -  * A lit, rotating torus via vertex program
 -  */
 - 
 - #include <assert.h>
 - #include <string.h>
 - #include <stdio.h>
 - #include <stdlib.h>
 - #include <math.h>
 - #define GL_GLEXT_PROTOTYPES
 - #include <GL/glut.h>
 - 
 - static float Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
 - static GLboolean Anim = GL_TRUE;
 - 
 - 
 - static void Idle( void )
 - {
 -    Xrot += .3;
 -    Yrot += .4;
 -    Zrot += .2;
 -    glutPostRedisplay();
 - }
 - 
 - 
 - static void Display( void )
 - {
 -    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
 - 
 -    glPushMatrix();
 -       glRotatef(Xrot, 1, 0, 0);
 -       glRotatef(Yrot, 0, 1, 0);
 -       glRotatef(Zrot, 0, 0, 1);
 -       glutSolidTorus(0.75, 2.0, 10, 20);
 -    glPopMatrix();
 - 
 -    glutSwapBuffers();
 - }
 - 
 - 
 - static void Reshape( int width, int height )
 - {
 -    glViewport( 0, 0, width, height );
 -    glMatrixMode( GL_PROJECTION );
 -    glLoadIdentity();
 -    glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );
 -    glMatrixMode( GL_MODELVIEW );
 -    glLoadIdentity();
 -    glTranslatef( 0.0, 0.0, -12.0 );
 - }
 - 
 - 
 - static void Key( unsigned char key, int x, int y )
 - {
 -    (void) x;
 -    (void) y;
 -    switch (key) {
 -       case ' ':
 -          Xrot = Yrot = Zrot = 0;
 -          break;
 -       case 'a':
 -          Anim = !Anim;
 -          if (Anim)
 -             glutIdleFunc(Idle);
 -          else
 -             glutIdleFunc(NULL);
 -          break;
 -       case 'z':
 -          Zrot -= 5.0;
 -          break;
 -       case 'Z':
 -          Zrot += 5.0;
 -          break;
 -       case 27:
 -          exit(0);
 -          break;
 -    }
 -    glutPostRedisplay();
 - }
 - 
 - 
 - static void SpecialKey( int key, int x, int y )
 - {
 -    const GLfloat step = 3.0;
 -    (void) x;
 -    (void) y;
 -    switch (key) {
 -       case GLUT_KEY_UP:
 -          Xrot -= step;
 -          break;
 -       case GLUT_KEY_DOWN:
 -          Xrot += step;
 -          break;
 -       case GLUT_KEY_LEFT:
 -          Yrot -= step;
 -          break;
 -       case GLUT_KEY_RIGHT:
 -          Yrot += step;
 -          break;
 -    }
 -    glutPostRedisplay();
 - }
 - 
 - 
 - static void Init( void )
 - {
 -    /* borrowed from an nvidia demo:
 -     * c[0..3] = modelview matrix
 -     * c[4..7] = inverse modelview matrix
 -     * c[32] = light pos
 -     * c[35] = diffuse color
 -     */
 -    static const char prog[] = 
 -       "!!VP1.0\n"
 -       "#Simple transform and diffuse lighting\n"
 -       "\n"
 -       "DP4   o[HPOS].x, c[0], v[OPOS] ;	# object x MVP -> clip\n"
 -       "DP4   o[HPOS].y, c[1], v[OPOS] ;\n"
 -       "DP4   o[HPOS].z, c[2], v[OPOS] ;\n"
 -       "DP4   o[HPOS].w, c[3], v[OPOS] ;\n"
 - 
 -       "DP3   R1.x, c[4], v[NRML] ;	# normal x MV-1T -> lighting normal\n"
 -       "DP3   R1.y, c[5], v[NRML] ;\n"
 -       "DP3   R1.z, c[6], v[NRML] ;\n"
 - 
 -       "DP3   R0, c[32], R1 ;  		# L.N\n"
 -       "MUL   o[COL0].xyz, R0, c[35] ;   # col = L.N * diffuse\n"
 -       "MOV   o[TEX0], v[TEX0];\n"
 -       "END";
 - 
 -    if (!glutExtensionSupported("GL_NV_vertex_program")) {
 -       printf("Sorry, this program requires GL_NV_vertex_program");
 -       exit(1);
 -    }
 - 
 -    glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
 -                    strlen(prog), (const GLubyte *) prog);
 -    assert(glIsProgramNV(1));
 -    glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
 - 
 -    /* Load the program registers */
 -    glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
 -    glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
 - 
 -    /* Light position */
 -    glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 32, 2, 2, 4, 1);
 -    /* Diffuse material color */
 -    glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 35, 0.25, 0, 0.25, 1);
 - 
 -    glEnable(GL_VERTEX_PROGRAM_NV);
 -    glEnable(GL_DEPTH_TEST);
 -    glClearColor(0.3, 0.3, 0.3, 1);
 - 
 -    printf("glGetError = %d\n", (int) glGetError());
 - }
 - 
 - 
 - int main( int argc, char *argv[] )
 - {
 -    glutInit( &argc, argv );
 -    glutInitWindowPosition( 0, 0 );
 -    glutInitWindowSize( 250, 250 );
 -    glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
 -    glutCreateWindow(argv[0]);
 -    glutReshapeFunc( Reshape );
 -    glutKeyboardFunc( Key );
 -    glutSpecialFunc( SpecialKey );
 -    glutDisplayFunc( Display );
 -    if (Anim)
 -       glutIdleFunc(Idle);
 -    Init();
 -    glutMainLoop();
 -    return 0;
 - }
 
 
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