| .. |
|
Makefile
|
g3dvl: Use Gallium MALLOC wrappers.
|
17 лет назад |
|
vl_basic_csc.c
|
g3dvl: Use Gallium MALLOC wrappers.
|
17 лет назад |
|
vl_basic_csc.h
|
g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs.
|
17 лет назад |
|
vl_context.c
|
g3dvl: Use Gallium MALLOC wrappers.
|
17 лет назад |
|
vl_context.h
|
g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs.
|
17 лет назад |
|
vl_csc.h
|
g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs.
|
17 лет назад |
|
vl_defs.h
|
g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs.
|
17 лет назад |
|
vl_display.c
|
g3dvl: Use Gallium MALLOC wrappers.
|
17 лет назад |
|
vl_display.h
|
g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs.
|
17 лет назад |
|
vl_r16snorm_mc_buf.c
|
nouveau: Factor out common winsys bits into libnouveaudrm.a
|
17 лет назад |
|
vl_r16snorm_mc_buf.h
|
g3dvl: Use consistent variable names.
|
17 лет назад |
|
vl_r16snorm_mc_buf_shaders.inc
|
g3dvl: Move MC shaders to a seperate file, #included in the original.
|
17 лет назад |
|
vl_render.h
|
g3dvl: Buffer the entire frame before rendering.
|
17 лет назад |
|
vl_screen.c
|
g3dvl: Use Gallium MALLOC wrappers.
|
17 лет назад |
|
vl_screen.h
|
g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs.
|
17 лет назад |
|
vl_shader_build.c
|
g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs.
|
17 лет назад |
|
vl_shader_build.h
|
g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs.
|
17 лет назад |
|
vl_surface.c
|
g3dvl: Use Gallium MALLOC wrappers.
|
17 лет назад |
|
vl_surface.h
|
g3dvl: Implement surface sync functions.
|
17 лет назад |
|
vl_types.h
|
g3dvl: Implement surface sync functions.
|
17 лет назад |
|
vl_util.c
|
g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs.
|
17 лет назад |
|
vl_util.h
|
g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs.
|
17 лет назад |