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zink_pipeline.h 2.2KB

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  1. /*
  2. * Copyright 2018 Collabora Ltd.
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * on the rights to use, copy, modify, merge, publish, distribute, sub
  8. * license, and/or sell copies of the Software, and to permit persons to whom
  9. * the Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice (including the next
  12. * paragraph) shall be included in all copies or substantial portions of the
  13. * Software.
  14. *
  15. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
  18. * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
  19. * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  20. * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  21. * USE OR OTHER DEALINGS IN THE SOFTWARE.
  22. */
  23. #ifndef ZINK_PIPELINE_H
  24. #define ZINK_PIPELINE_H
  25. #include <vulkan/vulkan.h>
  26. #include "pipe/p_state.h"
  27. struct zink_blend_state;
  28. struct zink_depth_stencil_alpha_state;
  29. struct zink_gfx_program;
  30. struct zink_rasterizer_state;
  31. struct zink_render_pass;
  32. struct zink_screen;
  33. struct zink_vertex_elements_state;
  34. struct zink_gfx_pipeline_state {
  35. struct zink_render_pass *render_pass;
  36. struct zink_vertex_elements_hw_state *element_state;
  37. VkVertexInputBindingDescription bindings[PIPE_MAX_ATTRIBS]; // combination of element_state and stride
  38. uint32_t num_attachments;
  39. struct zink_blend_state *blend_state;
  40. struct zink_rasterizer_hw_state *rast_state;
  41. struct zink_depth_stencil_alpha_state *depth_stencil_alpha_state;
  42. float line_width;
  43. VkSampleMask sample_mask;
  44. uint8_t rast_samples;
  45. };
  46. VkPipeline
  47. zink_create_gfx_pipeline(struct zink_screen *screen,
  48. struct zink_gfx_program *prog,
  49. struct zink_gfx_pipeline_state *state,
  50. VkPrimitiveTopology primitive_topology);
  51. #endif