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fbotest2.c 4.6KB

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  1. /*
  2. * Test GL_EXT_framebuffer_object
  3. *
  4. * Brian Paul
  5. * 19 Mar 2006
  6. */
  7. #define GL_GLEXT_PROTOTYPES
  8. #include <assert.h>
  9. #include <stdio.h>
  10. #include <stdlib.h>
  11. #include <math.h>
  12. #include <GL/glut.h>
  13. static int Win = 0;
  14. static int Width = 400, Height = 400;
  15. static GLuint MyFB, ColorRb, DepthRb;
  16. static GLboolean Animate = GL_TRUE;
  17. static GLfloat Rotation = 0.0;
  18. static void
  19. CheckError(int line)
  20. {
  21. GLenum err = glGetError();
  22. if (err) {
  23. printf("fbotest2: GL Error 0x%x at line %d\n", (int) err, line);
  24. }
  25. }
  26. static void
  27. Display( void )
  28. {
  29. GLubyte *buffer = malloc(Width * Height * 4);
  30. GLenum status;
  31. CheckError(__LINE__);
  32. /* draw to user framebuffer */
  33. glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
  34. glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
  35. glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
  36. status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
  37. if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
  38. printf("fbotest2: Error: Framebuffer is incomplete!!!\n");
  39. }
  40. CheckError(__LINE__);
  41. glClearColor(0.5, 0.5, 1.0, 0.0);
  42. glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
  43. glEnable(GL_DEPTH_TEST);
  44. glEnable(GL_LIGHTING);
  45. glEnable(GL_LIGHT0);
  46. glPushMatrix();
  47. glRotatef(30.0, 1, 0, 0);
  48. glRotatef(Rotation, 0, 1, 0);
  49. glutSolidTeapot(2.0);
  50. glPopMatrix();
  51. /* read from user framebuffer */
  52. glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
  53. /* draw to window */
  54. glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
  55. glWindowPos2iARB(0, 0);
  56. glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
  57. free(buffer);
  58. glutSwapBuffers();
  59. CheckError(__LINE__);
  60. }
  61. static void
  62. Reshape( int width, int height )
  63. {
  64. float ar = (float) width / (float) height;
  65. glViewport( 0, 0, width, height );
  66. glMatrixMode( GL_PROJECTION );
  67. glLoadIdentity();
  68. glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 );
  69. glMatrixMode( GL_MODELVIEW );
  70. glLoadIdentity();
  71. glTranslatef( 0.0, 0.0, -15.0 );
  72. glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb);
  73. glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, width, height);
  74. glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRb);
  75. glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
  76. width, height);
  77. Width = width;
  78. Height = height;
  79. }
  80. static void
  81. CleanUp(void)
  82. {
  83. glDeleteFramebuffersEXT(1, &MyFB);
  84. glDeleteRenderbuffersEXT(1, &ColorRb);
  85. glDeleteRenderbuffersEXT(1, &DepthRb);
  86. assert(!glIsFramebufferEXT(MyFB));
  87. assert(!glIsRenderbufferEXT(ColorRb));
  88. assert(!glIsRenderbufferEXT(DepthRb));
  89. glutDestroyWindow(Win);
  90. exit(0);
  91. }
  92. static void
  93. Idle(void)
  94. {
  95. Rotation = glutGet(GLUT_ELAPSED_TIME) * 0.1;
  96. glutPostRedisplay();
  97. }
  98. static void
  99. Key( unsigned char key, int x, int y )
  100. {
  101. (void) x;
  102. (void) y;
  103. switch (key) {
  104. case 'a':
  105. Animate = !Animate;
  106. if (Animate)
  107. glutIdleFunc(Idle);
  108. else
  109. glutIdleFunc(NULL);
  110. break;
  111. case 27:
  112. CleanUp();
  113. break;
  114. }
  115. glutPostRedisplay();
  116. }
  117. static void
  118. Init( void )
  119. {
  120. if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
  121. printf("fbotest2: GL_EXT_framebuffer_object not found!\n");
  122. exit(0);
  123. }
  124. printf("fbotest2: GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
  125. glGenFramebuffersEXT(1, &MyFB);
  126. glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
  127. assert(glIsFramebufferEXT(MyFB));
  128. /* set color buffer */
  129. glGenRenderbuffersEXT(1, &ColorRb);
  130. glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb);
  131. assert(glIsRenderbufferEXT(ColorRb));
  132. glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
  133. GL_RENDERBUFFER_EXT, ColorRb);
  134. glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
  135. /* setup depth buffer */
  136. glGenRenderbuffersEXT(1, &DepthRb);
  137. glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRb);
  138. assert(glIsRenderbufferEXT(DepthRb));
  139. glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
  140. GL_RENDERBUFFER_EXT, DepthRb);
  141. glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, Width, Height);
  142. CheckError(__LINE__);
  143. /* restore to default */
  144. glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
  145. CheckError(__LINE__);
  146. }
  147. int
  148. main( int argc, char *argv[] )
  149. {
  150. glutInit( &argc, argv );
  151. glutInitWindowPosition( 0, 0 );
  152. glutInitWindowSize(Width, Height);
  153. glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
  154. Win = glutCreateWindow(argv[0]);
  155. glutReshapeFunc( Reshape );
  156. glutKeyboardFunc( Key );
  157. glutDisplayFunc( Display );
  158. if (Animate)
  159. glutIdleFunc(Idle);
  160. Init();
  161. glutMainLoop();
  162. return 0;
  163. }