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- <html>
-
- <TITLE>Mesa fbdev/DRI Environment</TITLE>
-
- <link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
- <BODY>
-
- <center><H1>Mesa fbdev/DRI Drivers</H1></center>
-
-
- <H1>1. Introduction</H1>
-
- <p>
- The fbdev/DRI environment supports hardware-accelerated 3D rendering without
- the X window system. This is typically used for embedded applications.
- </p>
-
- <p>
- Contributors to this project include Jon Smirl, Keith Whitwell and Dave Airlie.
- </p>
-
- <p>
- Applications in the fbdev/DRI environment use
- the <a href="MiniGXL.html"> MiniGLX</a> interface to choose pixel
- formats, create rendering contexts, etc. It's a subset of the GLX and
- Xlib interfaces allowing some degree of application portability between
- the X and X-less environments.
- </p>
-
-
- <h1>2. Compilation</h1>
-
- <p>
- You'll need the DRM and pciaccess libraries. Check with:
- </p>
- <pre>
- pkg-config --modversion libdrm
- pkg-config --modversion pciaccess
- </pre>
-
- <p>
- You can get them from the git repository with:
- </p>
- <pre>
- git clone git://anongit.freedesktop.org/git/mesa/drm
- git clone git://anongit.freedesktop.org/git/xorg/lib/libpciaccess
- </pre>
-
- <p>
- See the README files in those projects for build/install instructions.
- </p>
-
-
- <p>
- You'll need fbdev header files. Check with:
- </p>
- <pre>
- ls -l /usr/include/linux/fb.h
- </pre>
-
- <p>
- Compile Mesa with the 'linux-solo' configuration:
- </p>
- <pre>
- make linux-solo
- </pre>
-
- <p>
- When complete you should have the following:
- </p>
- <ul>
- <li>lib/libGL.so - the GL library which applications link with
- <li>lib/*_dri_so - DRI drivers
- <li>lib/miniglx.conf - sample MiniGLX config file
- <li>progs/miniglx/* - several MiniGLX sample programs
- </ul>
-
-
-
- <h1>3. Using fbdev/DRI</h1>
-
- <p>
- If an X server currently running, exit/stop it so you're working from
- the console.
- </p>
-
-
- <h2>3.1 Load Kernel Modules</h2>
-
- <p>
- You'll need to load the kernel modules specific to your graphics hardware.
- Typically, this consists of the agpgart module, an fbdev driver module
- and the DRM kernel module.
- </p>
- <p>
- As root, the kernel modules can be loaded as follows:
- </p>
-
- <p>
- If you have Intel i915/i945 hardware:
- </p>
- <pre>
- modprobe agpgart # the AGP GART module
- modprobe intelfb # the Intel fbdev driver
- modprobe i915 # the i915/945 DRI kernel module
- </pre>
-
- <p>
- If you have ATI Radeon/R200 hardware:
- </p>
- <pre>
- modprobe agpgart # the AGP GART module
- modprobe radeonfb # the Radeon fbdev driver
- modprobe radeon # the Radeon DRI kernel module
- </pre>
-
- <p>
- If you have ATI Rage 128 hardware:
- </p>
- <pre>
- modprobe agpgart # the AGP GART module
- modprobe aty128fb # the Rage 128 fbdev driver
- modprobe r128 # the Rage 128 DRI kernel module
- </pre>
-
- <p>
- If you have Matrox G200/G400 hardware:
- </p>
- <pre>
- modprobe agpgart # the AGP GART module
- modprobe mgafb # the Matrox fbdev driver
- modprobe mga # the Matrox DRI kernel module
- </pre>
-
- <p>
- To verify that the agpgart, fbdev and drm modules are loaded:
- </p>
- <pre>
- ls -l /dev/agpgart /dev/fb* /dev/dri
- </pre>
- <p>
- Alternately, use lsmod to inspect the currently installed modules.
- If you have problems, look at the output of dmesg.
- </p>
-
-
- <h2>3.2 Configuration File</h2>
-
- <p>
- Copy the sample miniglx.conf to /etc/miniglx.conf and review/edit its contents.
- Alternately, the MINIGLX_CONF environment variable can be used to
- indicate the location of miniglx.conf
- </p>
-
- To determine the pciBusID value, run lspci and examine the output.
- For example:
- </p>
- <pre>
- /sbin/lspci:
- 00:02.0 VGA compatible controller: Intel Corporation 82915G/GV/910GL Express Chipset Family Graphics Controller (rev 04)
- </pre>
- <p>
- 00:02.0 indicates that pciBusID should be PCI:0:2:0
- </p>
-
-
-
-
- <h2>3.3 Running fbdev/DRI Programs</h2>
-
- <p>
- Make sure your LD_LIBRARY_PATH environment variable is set to the
- location of the libGL.so library. You may need to append other paths
- to LD_LIBRARY_PATH if libpciaccess.so is in a non-standard location,
- for example.
- </p>
-
- <p>
- Change to the <code>Mesa/progs/miniglx/</code> directory and
- start the sample_server program in the background:
- </p>
- <pre>
- ./sample_server &
- </pre>
-
- <p>
- Then try running the <code>miniglxtest</code> program:
- </p>
- <pre>
- ./miniglxtest
- </pre>
- <p>
- You should see a rotating quadrilateral which changes color as it rotates.
- It will exit automatically after a bit.
- </p>
-
- <p>
- If you run other tests in the miniglx/ directory, you may want to run
- them from a remote shell so that you can stop them with ctrl-C.
- </p>
-
-
-
- <h1>4.0 Troubleshooting</h1>
-
- <ol>
- <li>
- If you try to run miniglxtest and get the following:
- <br>
- <pre>
- [miniglx] failed to probe chipset
- connect: Connection refused
- server connection lost
- </pre>
- It means that the sample_server process is not running.
- <br>
- <br>
- </li>
- </ol>
-
-
- <h1>5.0 Programming Information</h1>
-
- <p>
- OpenGL/Mesa is interfaced to fbdev via the <a href="MiniGLX.html">MiniGLX</a>
- interface.
- MiniGLX is a subset of Xlib and GLX API functions which provides just
- enough functionality to setup OpenGL rendering and respond to simple
- input events.
- </p>
-
- <p>
- Since MiniGLX is a subset of the usual Xlib and GLX APIs, programs written
- to the MiniGLX API can also be run on full Xlib/GLX implementations.
- This allows some degree of flexibility for software development and testing.
- </p>
-
- <p>
- However, the MiniGLX API is not binary-compatible with full Xlib/GLX.
- Some of the structures are different and some macros/functions work
- differently.
- See the <code>GL/miniglx.h</code> header file for details.
- </p>
-
-
- </body>
- </html>
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