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- /**
- * Test multi-texturing with GL shading language.
- *
- * Copyright (C) 2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-
- #include <assert.h>
- #include <math.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include "GL/glut.h"
- #include "readtex.h"
- #include "extfuncs.h"
- #include "shaderutil.h"
-
- static const char *Demo = "multitex";
-
- static const char *VertFile = "multitex.vert.txt";
- static const char *FragFile = "multitex.frag.txt";
-
- static const char *TexFiles[2] =
- {
- "../images/tile.rgb",
- "../images/tree2.rgba"
- };
-
-
- static GLuint Program;
-
- static GLfloat Xrot = -90.0, Yrot = .0, Zrot = 0.0;
- static GLfloat EyeDist = 10;
- static GLboolean Anim = GL_TRUE;
-
-
- /* value[0] = tex unit */
- static struct uniform_info Uniforms[] = {
- { "tex1", 1, GL_INT, { 0, 0, 0, 0 }, -1 },
- { "tex2", 1, GL_INT, { 1, 0, 0, 0 }, -1 },
- END_OF_UNIFORMS
- };
-
-
- static void
- DrawPolygon(GLfloat size)
- {
- glPushMatrix();
- glRotatef(90, 1, 0, 0);
- glNormal3f(0, 0, 1);
- glBegin(GL_POLYGON);
-
- glMultiTexCoord2f(GL_TEXTURE0, 0, 0);
- glMultiTexCoord2f(GL_TEXTURE1, 0, 0);
- glVertex2f(-size, -size);
-
- glMultiTexCoord2f(GL_TEXTURE0, 2, 0);
- glMultiTexCoord2f(GL_TEXTURE1, 1, 0);
- glVertex2f( size, -size);
-
- glMultiTexCoord2f(GL_TEXTURE0, 2, 2);
- glMultiTexCoord2f(GL_TEXTURE1, 1, 1);
- glVertex2f( size, size);
-
- glMultiTexCoord2f(GL_TEXTURE0, 0, 2);
- glMultiTexCoord2f(GL_TEXTURE1, 0, 1);
- glVertex2f(-size, size);
-
- glEnd();
- glPopMatrix();
- }
-
-
- static void
- draw(void)
- {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix(); /* modelview matrix */
- glTranslatef(0.0, 0.0, -EyeDist);
- glRotatef(Zrot, 0, 0, 1);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Xrot, 1, 0, 0);
-
- DrawPolygon(3.0);
-
- glPopMatrix();
-
- glutSwapBuffers();
- }
-
-
- static void
- idle(void)
- {
- GLfloat t = 0.05 * glutGet(GLUT_ELAPSED_TIME);
- Yrot = t;
- glutPostRedisplay();
- }
-
-
- static void
- key(unsigned char k, int x, int y)
- {
- (void) x;
- (void) y;
- switch (k) {
- case ' ':
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- EyeDist -= 0.5;
- if (EyeDist < 3.0)
- EyeDist = 3.0;
- break;
- case 'Z':
- EyeDist += 0.5;
- if (EyeDist > 90.0)
- EyeDist = 90;
- break;
- case 27:
- exit(0);
- }
- glutPostRedisplay();
- }
-
-
- static void
- specialkey(int key, int x, int y)
- {
- GLfloat step = 2.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
- }
-
-
- /* new window size or exposure */
- static void
- Reshape(int width, int height)
- {
- GLfloat ar = (float) width / (float) height;
- glViewport(0, 0, (GLint)width, (GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-2.0*ar, 2.0*ar, -2.0, 2.0, 4.0, 100.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- }
-
-
- static void
- InitTextures(void)
- {
- GLenum filter = GL_LINEAR;
- int i;
-
- for (i = 0; i < 2; i++) {
- GLint imgWidth, imgHeight;
- GLenum imgFormat;
- GLubyte *image = NULL;
-
- image = LoadRGBImage(TexFiles[i], &imgWidth, &imgHeight, &imgFormat);
- if (!image) {
- printf("Couldn't read %s\n", TexFiles[i]);
- exit(0);
- }
-
- glActiveTexture(GL_TEXTURE0 + i);
- glBindTexture(GL_TEXTURE_2D, 42 + i);
- gluBuild2DMipmaps(GL_TEXTURE_2D, 4, imgWidth, imgHeight,
- imgFormat, GL_UNSIGNED_BYTE, image);
- free(image);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
- }
- }
-
-
- static GLuint
- CreateProgram(const char *vertProgFile, const char *fragProgFile,
- struct uniform_info *uniforms)
- {
- GLuint fragShader, vertShader, program;
-
- vertShader = CompileShaderFile(GL_VERTEX_SHADER, vertProgFile);
- fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, fragProgFile);
- assert(vertShader);
- program = LinkShaders(vertShader, fragShader);
-
- glUseProgram_func(program);
-
- InitUniforms(program, uniforms);
-
- return program;
- }
-
-
- static void
- InitPrograms(void)
- {
- Program = CreateProgram(VertFile, FragFile, Uniforms);
- }
-
-
- static void
- InitGL(void)
- {
- const char *version = (const char *) glGetString(GL_VERSION);
-
- if (version[0] != '2' || version[1] != '.') {
- printf("Warning: this program expects OpenGL 2.0\n");
- /*exit(1);*/
- }
- printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
-
- GetExtensionFuncs();
-
- InitTextures();
- InitPrograms();
-
- glEnable(GL_DEPTH_TEST);
-
- glClearColor(.6, .6, .9, 0);
- glColor3f(1.0, 1.0, 1.0);
- }
-
-
- int
- main(int argc, char *argv[])
- {
- glutInit(&argc, argv);
- glutInitWindowSize(500, 400);
- glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
- glutCreateWindow(Demo);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(key);
- glutSpecialFunc(specialkey);
- glutDisplayFunc(draw);
- if (Anim)
- glutIdleFunc(idle);
- InitGL();
- glutMainLoop();
- return 0;
- }
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