Clone of mesa.
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  1. /**
  2. * Test OpenGL 2.0 dx/dy functions for texcoords.
  3. * Brian Paul
  4. * 2 May 2007
  5. *
  6. * NOTE: resize the window to observe how the partial derivatives of
  7. * the texcoords change.
  8. */
  9. #include <assert.h>
  10. #include <string.h>
  11. #include <stdio.h>
  12. #include <stdlib.h>
  13. #include <math.h>
  14. #include <GL/gl.h>
  15. #include <GL/glut.h>
  16. #include <GL/glext.h>
  17. #include "extfuncs.h"
  18. #include "shaderutil.h"
  19. static char *FragProgFile = NULL;
  20. static char *VertProgFile = NULL;
  21. static GLuint fragShader;
  22. static GLuint vertShader;
  23. static GLuint program;
  24. static GLuint SphereList, RectList, CurList;
  25. static GLint win = 0;
  26. static GLboolean anim = GL_TRUE;
  27. static GLfloat xRot = 0.0f, yRot = 0.0f;
  28. static void
  29. Redisplay(void)
  30. {
  31. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  32. glPushMatrix();
  33. glRotatef(xRot, 1.0f, 0.0f, 0.0f);
  34. glRotatef(yRot, 0.0f, 1.0f, 0.0f);
  35. glCallList(CurList);
  36. glPopMatrix();
  37. glutSwapBuffers();
  38. }
  39. static void
  40. Idle(void)
  41. {
  42. yRot = glutGet(GLUT_ELAPSED_TIME) * 0.1;
  43. glutPostRedisplay();
  44. }
  45. static void
  46. Reshape(int width, int height)
  47. {
  48. glViewport(0, 0, width, height);
  49. glMatrixMode(GL_PROJECTION);
  50. glLoadIdentity();
  51. glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
  52. glMatrixMode(GL_MODELVIEW);
  53. glLoadIdentity();
  54. glTranslatef(0.0f, 0.0f, -15.0f);
  55. }
  56. static void
  57. CleanUp(void)
  58. {
  59. glDeleteShader_func(fragShader);
  60. glDeleteShader_func(vertShader);
  61. glDeleteProgram_func(program);
  62. glutDestroyWindow(win);
  63. }
  64. static void
  65. Key(unsigned char key, int x, int y)
  66. {
  67. (void) x;
  68. (void) y;
  69. switch(key) {
  70. case ' ':
  71. case 'a':
  72. anim = !anim;
  73. if (anim)
  74. glutIdleFunc(Idle);
  75. else
  76. glutIdleFunc(NULL);
  77. break;
  78. case 'o':
  79. if (CurList == SphereList)
  80. CurList = RectList;
  81. else
  82. CurList = SphereList;
  83. break;
  84. case 27:
  85. CleanUp();
  86. exit(0);
  87. break;
  88. }
  89. glutPostRedisplay();
  90. }
  91. static void
  92. SpecialKey(int key, int x, int y)
  93. {
  94. const GLfloat step = 3.0f;
  95. (void) x;
  96. (void) y;
  97. switch(key) {
  98. case GLUT_KEY_UP:
  99. xRot -= step;
  100. break;
  101. case GLUT_KEY_DOWN:
  102. xRot += step;
  103. break;
  104. case GLUT_KEY_LEFT:
  105. yRot -= step;
  106. break;
  107. case GLUT_KEY_RIGHT:
  108. yRot += step;
  109. break;
  110. }
  111. glutPostRedisplay();
  112. }
  113. static void
  114. MakeSphere(void)
  115. {
  116. GLUquadricObj *obj = gluNewQuadric();
  117. SphereList = glGenLists(1);
  118. gluQuadricTexture(obj, GL_TRUE);
  119. glNewList(SphereList, GL_COMPILE);
  120. gluSphere(obj, 2.0f, 30, 15);
  121. glEndList();
  122. }
  123. static void
  124. MakeRect(void)
  125. {
  126. RectList = glGenLists(1);
  127. glNewList(RectList, GL_COMPILE);
  128. glBegin(GL_POLYGON);
  129. glTexCoord2f(0, 0); glVertex2f(-2, -2);
  130. glTexCoord2f(1, 0); glVertex2f( 2, -2);
  131. glTexCoord2f(1, 1); glVertex2f( 2, 2);
  132. glTexCoord2f(0, 1); glVertex2f(-2, 2);
  133. glEnd();
  134. glEndList();
  135. }
  136. static void
  137. Init(void)
  138. {
  139. static const char *fragShaderText =
  140. "void main() {\n"
  141. " gl_FragColor = abs(dFdy(gl_TexCoord[0])) * 50.0;\n"
  142. " // gl_FragColor = gl_TexCoord[0];\n"
  143. "}\n";
  144. static const char *vertShaderText =
  145. "void main() {\n"
  146. " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
  147. " gl_TexCoord[0] = gl_MultiTexCoord0;\n"
  148. "}\n";
  149. if (!ShadersSupported())
  150. exit(1);
  151. GetExtensionFuncs();
  152. vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText);
  153. fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
  154. program = LinkShaders(vertShader, fragShader);
  155. glUseProgram_func(program);
  156. /*assert(glGetError() == 0);*/
  157. glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
  158. glEnable(GL_DEPTH_TEST);
  159. MakeSphere();
  160. MakeRect();
  161. CurList = SphereList;
  162. printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
  163. assert(glIsProgram_func(program));
  164. assert(glIsShader_func(fragShader));
  165. assert(glIsShader_func(vertShader));
  166. glColor3f(1, 0, 0);
  167. }
  168. static void
  169. ParseOptions(int argc, char *argv[])
  170. {
  171. int i;
  172. for (i = 1; i < argc; i++) {
  173. if (strcmp(argv[i], "-fs") == 0) {
  174. FragProgFile = argv[i+1];
  175. }
  176. else if (strcmp(argv[i], "-vs") == 0) {
  177. VertProgFile = argv[i+1];
  178. }
  179. }
  180. }
  181. int
  182. main(int argc, char *argv[])
  183. {
  184. glutInit(&argc, argv);
  185. glutInitWindowPosition( 0, 0);
  186. glutInitWindowSize(200, 200);
  187. glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
  188. win = glutCreateWindow(argv[0]);
  189. glutReshapeFunc(Reshape);
  190. glutKeyboardFunc(Key);
  191. glutSpecialFunc(SpecialKey);
  192. glutDisplayFunc(Redisplay);
  193. if (anim)
  194. glutIdleFunc(Idle);
  195. ParseOptions(argc, argv);
  196. Init();
  197. glutMainLoop();
  198. return 0;
  199. }