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  1. <HTML>
  2. <HEAD>
  3. <TITLE>Acknowledgements</TITLE>
  4. </HEAD>
  5. <BODY text="#000000" bgcolor="#55bbff" link="#111188">
  6. <H1>Acknowledgments</H1>
  7. The following individuals and groups are to be acknowledged for their
  8. contributions to Mesa over the years.
  9. <ul>
  10. <li>Early Mesa development was done while Brian was part of the
  11. <A HREF="http://www.ssec.wisc.edu/~billh/vis.html"
  12. target="_parent">SSEC Visualization Project</A> at the University of
  13. Wisconsin. He'd like to thank Bill Hibbard for letting him work on
  14. Mesa as part of that project.
  15. <br>
  16. <br>
  17. <li>John Carmack of id Software, Inc. funded Keith Whitwell in 1999 in
  18. order to optimize Mesa's vertex transformation module. This is a very
  19. substantial piece of work.
  20. <br>
  21. <br>
  22. <li>Precision Insight, Inc., VA Linux Systems, Inc., and most recently,
  23. Tungsten Graphics, Inc. have supported the ongoing development of Mesa.
  24. <br>
  25. <br>
  26. <li>The <A HREF="http://sourceforge.net/projects/mesa3d"
  27. target="_parent">Mesa</A>
  28. project is hosted by<A HREF="http://sourceforge.net"
  29. target="_parent"><IMG SRC="http://sourceforge.net/sflogo.php?group_id=3&type=1"
  30. WIDTH="88" HEIGHT="31" ALIGN="BOTTOM" ALT="Sourceforge.net" BORDER="0"></A>
  31. <br>
  32. <br>
  33. <li><a href="http://www.altsoftware.com/"
  34. target="_parent">alt.software</a> contributed the Direct3D driver.
  35. <li><b>Bernd Barsuhn</b>
  36. wrote the evaluator code for (splines, patches) in Mesa.
  37. <li><b>Bernhard Tschirren</b>
  38. wrote the Allegro DJGPP driver.
  39. <li><b>Bogdan Sikorski</b> wrote the GLU
  40. NURBS and polygon tessellator in Mesa.
  41. <li><b>Charlie Wallace</b> wrote
  42. the MS-DOS driver.
  43. <li><b>CJ Beyer</b> is the
  44. www.mesa3d.org webmaster.
  45. <li><b>Darren Abbott</b> provided the OS/2 driver.
  46. <li><b>David Bucciarelli</b> wrote and
  47. maintains the 3Dfx Glide driver. Thousands of Linux/Quake players
  48. thank David!
  49. <li><b>Gareth Hughes</b> wrote new GLU
  50. 1.2 Polygon Tessellation code (now superceded by SGI SI GLU).
  51. <li><b>Holger
  52. Waechtler</b> contributed AMD 3DNow! assembly code which accelerates
  53. vertex transformation in Mesa 3.1. Holger also implemented the
  54. GL_EXT_texture_env_combine extension.
  55. <li><b>Jeroen van der Zijp</b> and
  56. <b>Thorsten
  57. Ohl</b> contributed the Xt/Motif widget code.
  58. <li><b>John Stone</b> provided the
  59. multi-threading support in Mesa 3.0.
  60. <li><b>John Watson</b> assisted with
  61. web page design.
  62. <li><b>Josh Vanderhoof</b>
  63. contributed Intel x86 assembly code which accelerates vertex
  64. transformation in Mesa 3.x.
  65. <li><b>Jouk Jansen</b>
  66. contributed and continues to maintain the VMS support.
  67. <li>Karl Schultz has been maintaining the Windows driver.
  68. <li><b>Keith Whitwell</b> has made
  69. extension contributions to Mesa since 1999.
  70. <li><b>Kendall Bennett</b>
  71. wrote the SciTech MGL driver.
  72. <li><b>Mark Kilgard</b> contributed
  73. antialiased line improvements and several extensions.
  74. <li>Michael Pichler contributed <em>many</em> bug fixes
  75. <li><b>Miklos Fazekas</b> wrote and
  76. maintains the Macintosh driver.
  77. <li><b>Pascal
  78. Thibaudeau</b> wrote the NeXT driver.
  79. <li><b>Pedro Vazquez</b> setup
  80. and maintains the Mesa Mailing list.
  81. <li><b>Randy Frank</b>
  82. contributed <em>many</em> bug fixes.
  83. <li><b>Stefan Zivkovic</b> wrote the
  84. Amiga driver.
  85. <li><b>Stephane Rehel</b> provided the
  86. Cygnus Win32 support
  87. <li><b>Ted Jump</b> maintained the
  88. makefiles and project files for Windows 95/98/NT compilation for some time.
  89. <li><b>Uwe Maurer</b> wrote the
  90. LibGGI driver for Mesa-3.0.
  91. <li><b>Victor Ng-Thow-Hing</b>
  92. wrote the Amiwin driver for the Amiga.
  93. </ul>
  94. <p>
  95. Apologies to anyone who's been omitted.
  96. Please send corrections and additions to Brian.
  97. </p>
  98. </BODY>
  99. </HTML>