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  1. <HTML>
  2. <TITLE>Mesa News</TITLE>
  3. <BODY text="#000000" bgcolor="#55bbff">
  4. <H1>News</H1>
  5. <h2>March 7, 2003</h2>
  6. <p>
  7. Website and documentation overhaul.
  8. </p>
  9. <p>
  10. The website content and Mesa documentation (from the doc/ directory) have
  11. been merged together.
  12. All the documentation files have been entered into the CVS repository.
  13. Many of the old plain-text files have been converted to html and modernized.
  14. </p>
  15. <h2>November 13, 2002</h2>
  16. <p>Mesa 5.0 has been released. This is a stable release which
  17. implements the OpenGL 1.4 specification.
  18. </p><pre>New:
  19. - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
  20. - removed some overlooked debugging code
  21. - glxinfo updated to support GLX_ARB_multisample
  22. - GLUT now support GLX_ARB_multisample
  23. - updated DOS driver (Daniel Borca)
  24. Bug fixes:
  25. - GL_POINT and GL_LINE-mode polygons didn't obey cull state
  26. - fixed potential bug in _mesa_align_malloc/calloc()
  27. - fixed missing triangle bug when running vertex programs
  28. - fixed a few HPUX compilation problems
  29. - FX (Glide) driver didn't compile
  30. - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
  31. - a few EXT functions, like glGenTexturesEXT, were no-ops
  32. - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
  33. glMultiDrawArrays and glMultiDrawElements were missing
  34. - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
  35. - Pentium 4 Mobile was mistakenly identified as having 3DNow!
  36. - fixed one-bit error in point/line fragment Z calculation
  37. - fixed potential segfault in fakeglx code
  38. - fixed color overflow problem in DOT3 texture env mode
  39. </pre>
  40. <h2>October 29, 2002</h2>
  41. <p>Mesa 4.1 has been released. This is a new development release.
  42. For a stable release, get 4.0.4.
  43. </p><pre>New:
  44. - GL_NV_vertex_program extension
  45. - GL_NV_vertex_program1_1 extension
  46. - GL_ARB_window_pos extension
  47. - GL_ARB_depth_texture extension
  48. - GL_ARB_shadow extension
  49. - GL_ARB_shadow_ambient extension
  50. - GL_EXT_shadow_funcs extension
  51. - GL_ARB_point_parameters extension
  52. - GL_ARB_texture_env_crossbar
  53. - GL_NV_point_sprite extension
  54. - GL_NV_texture_rectangle extension
  55. - GL_EXT_multi_draw_arrays extension
  56. - GL_EXT_stencil_two_side extension
  57. - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
  58. - GL_ATI_texture_mirror_once extension (Ian Romanick)
  59. - massive overhaul/simplification of software rasterizer module,
  60. many contributions from Klaus Niederkrueger
  61. - faster software texturing in some cases (i.e. trilinear filtering)
  62. - new OSMesaGetProcAddress() function
  63. - more blend modes implemented with MMX code (Jose Fonseca)
  64. - added glutGetProcAddress() to GLUT
  65. - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
  66. - pbinfo and pbdemo PBuffer programs
  67. - glxinfo -v prints transprent pixel info (Gerd Sussner)
  68. Bug fixes:
  69. - better mipmap LOD computation (prevents excessive blurriness)
  70. - OSMesaMakeCurrent() didn't recognize buffer size changes
  71. - assorted conformance fixes for 16-bit/channel rendering
  72. - texcombine alpha subtraction mode was broken
  73. - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
  74. - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
  75. - fixed divide by zero error in NURBS tessellator (Jon Perry)
  76. - fixed GL_LINEAR fog bug by adding clamping
  77. - fixed FP exceptions found using Alpha CPU
  78. - 3dfx/glide driver render-to-window feature was broken
  79. - added missing GLX_TRANSPARENT_RGB token to glx.h
  80. - fixed error checking related to paletted textures
  81. - fixed reference count error in glDeleteTextures (Randy Fayan)
  82. Changes:
  83. - New spec file and Python code to generate some GL dispatch files
  84. - Glide driver defaults to "no" with autoconf/automake
  85. - floating point color channels now clamped to [0,inf)
  86. - updated demos/stex3d with new options
  87. </pre>
  88. <h2>October 4, 2002</h2>
  89. <p>
  90. The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten.
  91. </p>
  92. <h2>October 3, 2002</h2>
  93. <p>Mesa 4.0.4 has been released. This is a stable bug-fix release.
  94. </p><pre> New:
  95. - GL_NV_texture_rectangle extension
  96. - updated glext.h header (version 17)
  97. - updated DOS driver (Daniel Borca)
  98. - updated BeOS R5 driver (Philippe Houdoin)
  99. - added GL_IBM_texture_mirror_repeat
  100. - glxinfo now takes -l option to print interesting OpenGL limits info
  101. - GL_MESA_ycbcr_texture extension
  102. - GL_APPLE_client_storage extension (for some DRI drivers only)
  103. - GL_MESA_pack_invert extension
  104. Bug fixes:
  105. - fixed GL_LINEAR fog bug by adding clamping
  106. - fixed FP exceptions found using Alpha CPU
  107. - 3dfx MESA_GLX_FX=window (render to window) didn't work
  108. - fixed memory leak in wglCreateContest (Karl Schultz)
  109. - define GLAPIENTRY and GLAPI if undefined in glu.h
  110. - wglGetProcAddress didn't handle all API functions
  111. - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
  112. - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
  113. - error checking in compressed tex image functions had some glitches
  114. - fixed AIX compile problem in src/config.c
  115. - glGetTexImage was using pixel unpacking instead of packing params
  116. - auto-mipmap generation for cube maps was incorrect
  117. Changes:
  118. - max texture units reduced to six to accomodate texture rectangles
  119. - removed unfinished GL_MESA_sprite_point extension code
  120. </pre>
  121. <h2>June 25, 2002</h2>
  122. <p>Mesa 4.0.3 has been released. This is a stable bug-fix release.
  123. </p><pre> New:
  124. - updated GL/glext.h file (version 15)
  125. - corrected MMX blend code (Jose Fonseca)
  126. - support for software-based alpha planes in Windows driver
  127. - updated GGI driver (Filip Spacek)
  128. Bug fixes:
  129. - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
  130. - OSMesaMakeCurrent() didn't recognize buffer size changes
  131. - assorted conformance fixes for 16-bit/channel rendering
  132. - texcombine alpha subtraction mode was broken
  133. - fixed lighting bug with non-uniform scaling and display lists
  134. - fixed bug when deleting shared display lists
  135. - disabled SPARC cliptest assembly code (Mesa bug 544665)
  136. - fixed a couple Solaris compilation/link problems
  137. - blending clipped glDrawPixels didn't always work
  138. - glGetTexImage() didn't accept packed pixel types
  139. - glPixelMapu[is]v() could explode given too large of pixelmap
  140. - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
  141. - glXCopyContext() could lead to segfaults
  142. - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
  143. Changes:
  144. - lots of C++ (g++) code clean-ups
  145. - lots of T&amp;L updates for the Radeon DRI driver
  146. Known bugs:
  147. - mipmap LOD computation (fixed for Mesa 4.1)
  148. </pre>
  149. <h2>April 2, 2002</h2>
  150. <p>Mesa 4.0.2 has been released. This is a stable bug-fix release.
  151. </p><pre> New:
  152. - New DOS (DJGPP) driver written by Daniel Borca
  153. - New driver interface functions for TCL drivers (such as Radeon DRI)
  154. - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
  155. if using deep color channels
  156. - latest GL/glext.h and GL/glxext.h headers from SGI
  157. Bug fixes:
  158. - GL_BLEND with non-black texture env color wasn't always correct
  159. - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
  160. - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
  161. - glReadPixels was sometimes mistakenly clipped by the scissor box
  162. - glDraw/ReadPixels didn't catch all the errors that they should have
  163. - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
  164. - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
  165. - Fixed 1-bit float-&gt;int conversion bug in glDrawPixels(GL_DEPTH_COMP)
  166. - glColorMask as sometimes effecting glXSwapBuffers()
  167. - fixed a potential bug in XMesaGarbageCollect()
  168. - N threads rendering into one window didn't work reliably
  169. - glCopyPixels didn't work for deep color channels
  170. - improved 8 -&gt; 16bit/channel texture image conversion (Gerk Huisma)
  171. - glPopAttrib() didn't correctly restore user clip planes
  172. - user clip planes failed for some perspective projections (Chromium)
  173. </pre>
  174. <h2>December 17, 2001</h2>
  175. <p>Mesa 4.0.1 has been released. This is a stable bug-fix release.
  176. </p><pre> New:
  177. - better sub-pixel sample positions for AA triangles (Ray Tice)
  178. - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
  179. Bug fixes:
  180. - added missing break statements in glGet*() for multisample cases
  181. - fixed uninitialized hash table mutex bug (display lists / texobjs)
  182. - fixed bad teximage error check conditional (bug 476846)
  183. - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
  184. - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
  185. - silence some compiler warnings (gcc 2.96)
  186. - enable the #define GL_VERSION_1_3 in GL/gl.h
  187. - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
  188. - fixed glu.h typedef problem found with MSDev 6.0
  189. - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
  190. - added missing 'const' to glXGetContextIDEXT() in glxext.h
  191. - fixed a few glXGetProcAddress() errors (texture compression, etc)
  192. - fixed start index bug in compiled vertex arrays (Keith)
  193. - fixed compilation problems in src/SPARC/glapi_sparc.S
  194. - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
  195. - use glXGetProcAddressARB in GLUT to avoid extension linking problems
  196. - provoking vertex of flat-shaded, color-index triangles was wrong
  197. - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
  198. - glTexParameter didn't flush the vertex buffer (Ray Tice)
  199. - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
  200. - fixed bug in normal length caching (ParaView lighting bug)
  201. </pre>
  202. <h2>October 22, 2001</h2>
  203. <p>Mesa 4.0 has been released. This is a stable release.
  204. </p><pre> New:
  205. - Mesa 4.0 implements the OpenGL 1.3 specification
  206. - GL_IBM_rasterpos_clip extension
  207. - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
  208. - GL_ARB_texture_mirrored_repeat extension
  209. - WindML UGL driver (Stephane Raimbault)
  210. - added OSMESA_MAX_WIDTH/HEIGHT queries
  211. - attempted compiliation fixes for Solaris 5, 7 and 8
  212. - updated glext.h and glxext.h files
  213. - updated Windows driver (Karl Schultz)
  214. Bug fixes:
  215. - added some missing GLX 1.3 tokens to include/GL/glx.h
  216. - GL_COLOR_MATRIX changes weren't recognized by teximage functions
  217. - glCopyPixels with scale and bias was broken
  218. - glRasterPos with lighting could segfault
  219. - glDeleteTextures could leave a dangling pointer
  220. - Proxy textures for cube maps didn't work
  221. - fixed a number of 16-bit color channel bugs
  222. - fixed a few minor memory leaks
  223. - GLX context sharing was broken in 3.5
  224. - fixed state-update bugs in glPopClientAttrib()
  225. - fixed glDrawRangeElements() bug
  226. - fixed a glPush/PopAttrib() bug related to texture binding
  227. - flat-shaded, textured lines were broken
  228. - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
  229. - lighting didn't always produce the correct alpha value
  230. - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
  231. </pre>
  232. <h2>June 21, 2001</h2>
  233. <p>Mesa 3.5 has been released. This is a new development release.
  234. </p><pre> New:
  235. - internals of Mesa divided into modular pieces (Keith Whitwell)
  236. - 100% OpenGL 1.2 conformance (passes all conformance tests)
  237. - new AA line algorithm
  238. - GL_EXT_convolution extension
  239. - GL_ARB_imaging subset
  240. - OSMesaCreateContextExt() function
  241. - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
  242. - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
  243. - GL_EXT_fog_coord extension (Keith Whitwell)
  244. - GL_EXT_secondary_color extension (Keith Whitwell)
  245. - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
  246. - GL_SGIX_depth_texture extension
  247. - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
  248. - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
  249. - GL_ARB_texture_env_combine extension
  250. - GL_ARB_texture_env_dot3 extension
  251. - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
  252. - OSMesaCreateContextExt() function
  253. - libOSMesa.so library, contains the OSMesa driver interface
  254. - GL/glxext.h header file for GLX extensions
  255. - somewhat faster software texturing, fogging, depth testing
  256. - all color-index conformance tests now pass (only 8bpp tested)
  257. - SPARC assembly language TCL optimizations (David Miller)
  258. - GL_SGIS_generate_mipmap extension
  259. Bug Fixes:
  260. - fbiRev and tmuRev were unitialized when using Glide3
  261. - fixed a few color index mode conformance failures; all pass now
  262. - now appling antialiasing coverage to alpha after texturing
  263. - colors weren't getting clamped to [0,1] before color table lookup
  264. - fixed RISC alignment errors caused by COPY_4UBV macro
  265. - drawing wide, flat-shaded lines could cause a segfault
  266. - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
  267. Changes:
  268. - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
  269. - new libOSMesa.so library, contains the OSMesa driver interface
  270. </pre>
  271. <h2>May 17, 2001</h2>
  272. <p>Mesa 3.4.2 has been released. This is basically just a bug-fix release.
  273. Here's what's new:</p>
  274. <pre> Bug fixes:
  275. - deleting the currently bound texture could cause bad problems
  276. - using fog could result in random vertex alpha values
  277. - AA triangle rendering could touch pixels outside right window bound
  278. - fixed byteswapping problem in clear_32bit_ximage() function
  279. - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
  280. - fixed memory leak in glXUseXFont()
  281. - fragment sampling in AA triangle function was off by 1/2 pixel
  282. - Windows: reading pixels from framebuffer didn't always work
  283. - glConvolutionFilter2D could segfault or cause FP exception
  284. - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
  285. - GL_NAND logicop didn't work right in RGBA mode
  286. - fixed a memory corruption bug in vertex buffer reset code
  287. - clearing the softwara alpha buffer with scissoring was broken
  288. - fixed a few color index mode fog bugs
  289. - fixed some bad assertions in color index mode
  290. - fixed FX line 'stipple' bug #420091
  291. Changes:
  292. - optimized writing mono-colored pixel spans to X pixmaps
  293. - increased max viewport size to 2048 x 2048
  294. </pre>
  295. <h2>April 29, 2001</h2>
  296. <p>New Mesa website</p>
  297. <p>Mark Manning (markem@ev1.net) produced the new website.<br>
  298. Thanks, Mark!</p>
  299. <h2>February 14, 2001</h2>
  300. <p>Mesa 3.4.1 has been released. Here's what's new:</p>
  301. <pre> New:
  302. - fixed some Linux build problems
  303. - fixed some Windows build problems
  304. - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
  305. Bug fixes:
  306. - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
  307. - various state-update code changes needed for DRI bugs
  308. - disabled pixel transfer ops in glColorTable commands, not needed
  309. - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
  310. - updated sources and fixed compile problems in widgets-mesa/
  311. - GLX_PBUFFER enum value was wrong in glx.h
  312. - fixed a glColorMaterial lighting bug
  313. - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
  314. - glXCopySubBufferMESA() Y position was off by one
  315. - Error checking of glTexSubImage3D() was broken (bug 128775)
  316. - glPopAttrib() didn't restore all derived Mesa state correctly
  317. - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
  318. conformance problems at 16bpp.
  319. - clearing depth buffer with scissoring was broken, would segfault
  320. - OSMesaGetDepthBuffer() returned bad bytesPerValue value
  321. - fixed a line clipping bug (reported by Craig McDaniel)
  322. - fixed RGB color over/underflow bug for very tiny triangles
  323. Known problems:
  324. - NURBS or evaluator surfaces inside display lists don't always work
  325. </pre>
  326. <p>
  327. </p><h2>November 3, 2000</h2>
  328. <p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p>
  329. <pre> New:
  330. - optimized glDrawPixels for glPixelZoom(1,-1)
  331. Bug Fixes:
  332. - widgets-mesa/src/*.c files were missing from 3.3 distro
  333. - include/GL/mesa_wgl.h file was missing from 3.3 distro
  334. - fixed some Win32 compile problems
  335. - texture object priorities weren't getting initialized to 1.0
  336. - glAreTexturesResident return value was wrong when using hardware
  337. - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
  338. - glReadPixels with GLushort packed types was broken
  339. - fixed a few bugs in the GL_EXT_texture_env_combine texture code
  340. - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
  341. - fixed some typos/bugs in the VB code
  342. - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
  343. - optimized glDrawPixels paths weren't being used
  344. - per-fragment fog calculation didn't work without a Z buffer
  345. - improved blending accuracy, fixes Glean blendFunc test failures
  346. - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
  347. - glXGetProcAddressARB() didn't always return the right address
  348. - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
  349. - texture matrix changes weren't always detected (GLUT projtex demo)
  350. - fixed random color problem in vertex fog code
  351. - fixed Glide-related bug that let Quake get a 24-bit Z buffer
  352. Changes:
  353. - finished internal support for compressed textures for DRI
  354. </pre>
  355. <p>
  356. </p><h2>April 24, 2000</h2>
  357. <p>Mesa 3.2 has been released. Here's what's new since the beta release:</p>
  358. <pre> Bug fixes:
  359. - fixed memcpy bugs in span.c
  360. - fixed missing glEnd problem in demos/tessdemo.c
  361. - fixed bug when clearing 24bpp Ximages
  362. - fixed clipping problem found in Unreal Tournament
  363. - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
  364. - fixed Loki's 3dfx RGB vs BGR bug
  365. - fixed Loki's 3dfx smooth/flat shading bug in SoF
  366. Changes:
  367. - updated docs/README file
  368. - use bcopy() optimizations on FreeBSD
  369. - re-enabled the optimized persp_textured_triangle() function
  370. </pre>
  371. <p>
  372. </p><h2>March 23, 2000</h2>
  373. <p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/filelist.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/filelist.php?group_id=3"></a></p>
  374. <p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
  375. just bug fixes.</p>
  376. <p>Here's what's changed:
  377. </p><ul>
  378. Bug fixes:
  379. <ul>
  380. - mixed drawing of lines and bitmaps sometimes had wrong colors<br>
  381. - added missing glHintPGI() function<br>
  382. - fixed a polygon culling bug<br>
  383. - fixed bugs in gluPartialDisk()<br>
  384. - Z values in selection mode were wrong<br>
  385. - added missing tokens:
  386. <ul>
  387. GL_SMOOTH_POINT_SIZE_RANGE<br>
  388. GL_SMOOTH_POINT_SIZE_GRANULARITY<br>
  389. GL_SMOOTH_LINE_WIDTH_RANGE<br>
  390. GL_SMOOTH_LINE_WIDTH_GRANULARITY<br>
  391. GL_ALIASED_POINT_SIZE_RANGE<br>
  392. GL_ALIASED_LINE_WIDTH_RANGE
  393. </ul>
  394. - fixed glCopyPixels when copying from back to front buffer<br>
  395. - GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br>
  396. - glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br>
  397. - glDeleteTextures() didn't decrement reference count correctly<br>
  398. - GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
  399. - Actual depth of transformation matrix stacks was off by one<br>
  400. - 24bpp visuals didn't address pixels correctly<br>
  401. - mipmap level of detail (lambda) calculation simplified, more accurate<br>
  402. - 101691 - Polygon clipping and GL_LINE<br>
  403. - 101928 - Polygon clipping and GL_LINE (same fix as above)<br>
  404. - 101808 - Non-glVertexArrays tristrip bug<br>
  405. - 101971 - find_last_3f on Dec OSF (worked around)<br>
  406. - 102369 - segv on dec osf (possibly a duplicate of the above)<br>
  407. - 102893 - orientations of modelview cause segfault
  408. </ul>
  409. New:
  410. <ul>
  411. - updated SVGA Linux driver<br>
  412. - added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br>
  413. - build libGLw.a (Xt/OpenGL drawing area widget) library by default<br>
  414. - changed -O2 to -O3 for a number of gcc configs
  415. </ul>
  416. Changes:
  417. <ul>
  418. - glXCopyContext's mask parameter is now unsigned long, per GLX spec
  419. </ul>
  420. </ul>
  421. <p>Please report any problems with this release ASAP. Bugs should be filed on the
  422. Mesa3D website at sourceforge.<br>
  423. After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
  424. <p>-- Brian</p>
  425. <p>
  426. </p><h2>December 17, 1999</h2>
  427. <p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
  428. can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
  429. <p>
  430. </p><h2>December 14, 1999</h2>
  431. <p>Mesa 3.1 is released!</p>
  432. <p>
  433. </p><h2>September 21, 1999</h2>
  434. <p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a>
  435. and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>,
  436. that seem to be... yes, I've just received confirmation from the beta center, they
  437. are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks
  438. Keith Whitwell for preparing these for us during Brian's absence.</p>
  439. <p>
  440. </p><h2>September 17, 1999</h2>
  441. <p>Re: Brian's email address: Do not send mail to me @ avid.com since I no longer
  442. I won't be regularly reading email until October 11.</p>
  443. <p>
  444. </p><h2>August 30, 1999</h2>
  445. <p>I'm pleased to announce that I've accepted a position with Precision Insight,
  446. Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p>
  447. <p>I've been working on Mesa in my spare time for over five years. With Precision
  448. Insight I now have the opportunity to devote my full attention to advancing Mesa
  449. and OpenGL on Linux.</p>
  450. <p>While I'll be focused on Linux, the X Window System, and hardware acceleration,
  451. my work will continue to be open sourced and available to any other programmers who
  452. may want to contribute to it, or use it for other projects or platforms</p>
  453. <p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p>
  454. <p>
  455. </p><h2>August 23, 1999</h2>
  456. <p>Anonymous CVS access is back online so suck up all the bandwidth you can afford.
  457. Note that this is a new archive, so you will need to re-checkout the archive. That
  458. means don't <i>cvs update</i> from a previous download.</p>
  459. <p>
  460. </p><h2>August 17, 1999</h2>
  461. <p>A <a href="http://mesa3d.sourceforge.net/news/misc/SIGGRAPH99BOF.html">report</a> from the SIGGRAPH '99 Linux/OpenGL
  462. BOF meeting is now available.</p>
  463. <p>-Brian</p>
  464. <p>
  465. </p><h2>August 14, 1999</h2>
  466. <p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux
  467. systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be
  468. patient.</p>
  469. <p>-Brian</p>
  470. <p>
  471. </p><h2>June 7, 1999</h2>
  472. <p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
  473. <p>
  474. </p><h2>June 2, 1999</h2>
  475. <p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
  476. xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
  477. based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
  478. <p>
  479. </p><h2>May 24, 1999</h2>
  480. <p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>.
  481. If you are into the quake scene, you may want to try this out, as it contains some
  482. optimizations specifically in the Q3A rendering path. Remember to report any bugs
  483. submitted bugs are at <a href="http://www.mail-archive.com/mesa-bugs@mesa3d.org/">http://www.mail-archive.com/mesa-bugs@mesa3d.org/</a>.</p>
  484. <p>
  485. </p><h2>May 13, 1999</h2>
  486. <p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
  487. has posted their lowlevel design documents at <a href="http://www.precisioninsight.com/piinsights.html">http://www.precisioninsight.com/piinsights.html</a>.</p>
  488. <p>
  489. </p><h2>May 13, 1999</h2>
  490. <pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
  491. US$10,000 to the Mesa project to support its continuing development.
  492. Mesa is a free implementation of the OpenGL 3D graphics library and id's
  493. newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
  494. The donation will go to Keith Whitwell, who has been optimizing Mesa to
  495. improve performance on 3d hardware. Thanks to Keith's work, many
  496. applications using Mesa 3.1 will see a dramatic performance increase
  497. over Mesa 3.0. The donation will allow Keith to continue working on
  498. Mesa full time for some time to come.
  499. For more information about Mesa see www.mesa3d.org. For more
  500. information about id Software, Inc. see www.idsoftware.com.
  501. --------------------------------
  502. This donation from John/id is very generous. Keith and I are very
  503. grateful.
  504. </pre>
  505. <p>
  506. </p><h2>May 1, 1999</h2>
  507. <p>John Carmack made an interesting .plan update yesterday:
  508. </p><ul>
  509. <i>"I put together a document on optimizing OpenGL drivers for Q3 that should
  510. be helpful to the various Linux 3D teams. <br>
  511. </i><a href="http://www.quake3arena.com/news/glopt.html"><i>http://www.quake3arena.com/news/glopt.html</i></a><i>"</i>
  512. </ul>
  513. <p>
  514. </p><h2>April 7, 1999</h2>
  515. <p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
  516. <p>
  517. </p><h2>March 18, 1999</h2>
  518. <p>The new webpages are now online. Enjoy, and let me know if you find any errors.
  519. For an eye-candy free version you can use <a href="http://www.mesa3d.org/txt/">http://www.mesa3d.org/txt/</a>.</p>
  520. <p>
  521. </p><h2>February 16, 1999</h2>
  522. <p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX
  523. source code</a>.</p>
  524. <p>
  525. </p><h2>January 22, 1999</h2>
  526. <p>www.mesa3d.org established</p>
  527. </p>
  528. <hr>
  529. $Id: news.html,v 3.1 2003/03/08 17:38:57 brianp Exp $
  530. </body>
  531. </html>