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  1. <HTML>
  2. <TITLE>Mesa Introduction</TITLE>
  3. <BODY text="#000000" bgcolor="#55bbff">
  4. <H1>Introduction</H1>
  5. <p>
  6. Mesa is a 3-D graphics library with an API which is very similar to
  7. that of <a href="http://www.opengl.org/" target="_parent">OpenGL</a>.*
  8. To the extent that Mesa utilizes the OpenGL command syntax or state
  9. machine, it is being used with authorization from <a
  10. href="http://www.sgi.com/" target="_parent">Silicon Graphics,
  11. Inc.</a>(SGI). However, the author does not possess an OpenGL license
  12. from SGI, and makes no claim that Mesa is in any way a compatible
  13. replacement for OpenGL or associated with SGI. Those who want a
  14. licensed implementation of OpenGL should contact a licensed
  15. vendor.
  16. </p>
  17. <p>
  18. Please do not refer to the library as <em>MesaGL</em> (for legal
  19. reasons). It's just <em>Mesa</em> or <em>The Mesa 3-D graphics
  20. library</em>. <br>
  21. </p>
  22. <p>
  23. * OpenGL is a trademark of <a href="http://www.sgi.com/"
  24. target="_parent">Silicon Graphics Incorporated</a>.
  25. </p>
  26. <H1>Project History</H1>
  27. <p>
  28. The Mesa project was founded by me, Brian Paul. Here's a short history
  29. of the project.
  30. </p>
  31. <p>
  32. August, 1993: I begin working on Mesa in my spare time. The project
  33. has no name at that point. I was simply interested in writing a simple
  34. 3D graphics library that used the then-new OpenGL API. I was partially
  35. inspired by the <em>VOGL</em> library which emulated a subset of IRIS GL.
  36. I had been programming with IRIS GL since 1991.
  37. </p>
  38. <p>
  39. November 1994: I contact SGI to ask permission to distribute my OpenGL-like
  40. graphics library on the internet. SGI was generally receptive to the
  41. idea and after negotiations with SGI's legal department, I get permission
  42. to release it.
  43. </p>
  44. <p>
  45. February 1995: Mesa 1.0 is released on the internet. I expected that
  46. a few people would be interested in it, but not thousands.
  47. I was soon receiving patches, new features and thank-you notes on a
  48. daily basis. That encouraged me to continue working on Mesa. The
  49. name Mesa just popped into my head one day. SGI had asked me not to use
  50. the terms <em>"Open"</em> or <em>"GL"</em> in the project name and I didn't
  51. want to make up a new acronym. Later, I heard of the Mesa programming
  52. language and the Mesa spreadsheet for NeXTStep.
  53. </p>
  54. <p>
  55. In the early days, OpenGL wasn't available on too many systems.
  56. It even took a while for SGI to support it across their product line.
  57. Mesa filled a big hole during that time.
  58. For a lot of people, Mesa was their first introduction to OpenGL.
  59. I think SGI recognized that Mesa actually helped to promote
  60. the OpenGL API, so they didn't feel threatened by the project.
  61. </p>
  62. <p>
  63. 1995-1996: I continue working on Mesa both during my spare time and during
  64. my work hours at the Space Science and Engineering Center at the University
  65. of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
  66. Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project.
  67. </p><p>
  68. October 1996: Mesa 2.0 is released. It implementes the OpenGL 1.1 specification.
  69. </p>
  70. <p>
  71. March 1997: Mesa 2.2 is released. It supports the new 3dfx Voodoo graphics
  72. card via the Glide library. It's the first really popular hardware OpenGL
  73. implementation for Linux.
  74. </p>
  75. <p>
  76. September 1998: Mesa 3.0 is released. It's the first publicly-available
  77. implementation of the OpenGL 1.2 API.
  78. </p>
  79. <p>
  80. March 1999: I attend my first OpenGL ARB meeting. I contribute to the
  81. development of several official OpenGL extensions over the years.
  82. </p>
  83. <p>
  84. September 1999: I'm hired by Precision Insight, Inc. Mesa is a key
  85. component of 3D hardware acceleration in the new DRI project for XFree86.
  86. Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow.
  87. </p>
  88. <p>
  89. October 2001: Mesa 4.0 is released.
  90. It implements the OpenGL 1.3 specification.
  91. </p>
  92. <p>
  93. November 2001: I cofound <a href="http://www.tungstengraphics.com" target="_parent">
  94. Tungsten Graphics, Inc.</a> with Keith Whitwell, Jens Owen, David Dawes and
  95. Frank LaMonica.
  96. I continue to develop Mesa as part of my resposibilities with Tungsten
  97. Graphics and as a spare-time project.
  98. </p>
  99. <p>
  100. November 2002: Mesa 5.0 is released.
  101. It implements the OpenGL 1.4 specification.
  102. </p>
  103. <p>
  104. Ongoing: Mesa is used as the core of many hardware OpenGL drivers for XFree86
  105. within the
  106. <A href="http://dri.sourceforge.net/" target="_parent">DRI project</A>.
  107. I continue to enhance Mesa with new extensions and features.
  108. </p>
  109. <H1>Major Versions</H1>
  110. <p>
  111. This is a summary of the major versions of Mesa. Note that Mesa's major
  112. version number tracks OpenGL's minor version number.
  113. </p>
  114. <H2>Version 5.x features</H2>
  115. <p>
  116. Version 5.x of Mesa implements the OpenGL 1.4 API with the following
  117. extensions incorporated as standard features:
  118. </p>
  119. <ul>
  120. <li>GL_ARB_depth_texture
  121. <li>GL_ARB_shadow
  122. <li>GL_ARB_texture_env_crossbar
  123. <li>GL_ARB_texture_mirror_repeat
  124. <li>GL_ARB_window_pos
  125. <li>GL_EXT_blend_color
  126. <li>GL_EXT_blend_func_separate
  127. <li>GL_EXT_blend_logic_op
  128. <li>GL_EXT_blend_minmax
  129. <li>GL_EXT_blend_subtract
  130. <li>GL_EXT_fog_coord
  131. <li>GL_EXT_multi_draw_arrays
  132. <li>GL_EXT_point_parameters
  133. <li>GL_EXT_secondary_color
  134. <li>GL_EXT_stencil_wrap
  135. <li>GL_SGIS_generate_mipmap
  136. </ul>
  137. <H2>Version 4.x features</H2>
  138. <p>
  139. Version 4.x of Mesa implements the OpenGL 1.3 API with the following
  140. extensions incorporated as standard features:
  141. </p>
  142. <ul>
  143. <li>GL_ARB_multisample
  144. <li>GL_ARB_multitexture
  145. <li>GL_ARB_texture_border_clamp
  146. <li>GL_ARB_texture_compression
  147. <li>GL_ARB_texture_cube_map
  148. <li>GL_ARB_texture_env_add
  149. <li>GL_ARB_texture_env_combine
  150. <li>GL_ARB_texture_env_dot3
  151. <li>GL_ARB_transpose_matrix
  152. </ul>
  153. <H2>Version 3.x features</H2>
  154. <p>
  155. Version 3.x of Mesa implements the OpenGL 1.2 API with the following
  156. features:
  157. </p>
  158. <ul>
  159. <li>BGR, BGRA and packed pixel formats
  160. <li>New texture border clamp mode
  161. <li>glDrawRangeElements()
  162. <li>standard 3-D texturing
  163. <li>advanced MIPMAP control
  164. <li>separate specular color interpolation
  165. </ul>
  166. <H2>Version 2.x features</H2>
  167. <p>
  168. Version 2.x of Mesa implements the OpenGL 1.1 API with the following
  169. features.
  170. </p>
  171. <ul>
  172. <li>Texture mapping:
  173. <ul>
  174. <li>glAreTexturesResident
  175. <li>glBindTexture
  176. <li>glCopyTexImage1D
  177. <li>glCopyTexImage2D
  178. <li>glCopyTexSubImage1D
  179. <li>glCopyTexSubImage2D
  180. <li>glDeleteTextures
  181. <li>glGenTextures
  182. <li>glIsTexture
  183. <li>glPrioritizeTextures
  184. <li>glTexSubImage1D
  185. <li>glTexSubImage2D
  186. </ul>
  187. <li>Vertex Arrays:
  188. <ul>
  189. <li>glArrayElement
  190. <li>glColorPointer
  191. <li>glDrawElements
  192. <li>glEdgeFlagPointer
  193. <li>glIndexPointer
  194. <li>glInterleavedArrays
  195. <li>glNormalPointer
  196. <li>glTexCoordPointer
  197. <li>glVertexPointer
  198. </ul>
  199. <li>Client state management:
  200. <ul>
  201. <li>glDisableClientState
  202. <li>glEnableClientState
  203. <li>glPopClientAttrib
  204. <li>glPushClientAttrib
  205. </ul>
  206. <li>Misc:
  207. <ul>
  208. <li>glGetPointer
  209. <li>glIndexub
  210. <li>glIndexubv
  211. <li>glPolygonOffset
  212. </ul>
  213. </ul>
  214. </body>
  215. </html>