Clone of mesa.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103
  1. /*
  2. * Copyright (c) 1993-1997, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
  36. */
  37. /*
  38. * drawf.c
  39. * Draws the bitmapped letter F on the screen (several times).
  40. * This demonstrates use of the glBitmap() call.
  41. */
  42. #include <GL/glut.h>
  43. #include <stdlib.h>
  44. GLubyte rasters[24] = {
  45. 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00,
  46. 0xff, 0x00, 0xff, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00,
  47. 0xff, 0xc0, 0xff, 0xc0};
  48. void init(void)
  49. {
  50. glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
  51. glClearColor (0.0, 0.0, 0.0, 0.0);
  52. }
  53. void display(void)
  54. {
  55. glClear(GL_COLOR_BUFFER_BIT);
  56. glColor3f (1.0, 1.0, 1.0);
  57. glRasterPos2i (20, 20);
  58. glBitmap (10, 12, 0.0, 0.0, 11.0, 0.0, rasters);
  59. glBitmap (10, 12, 0.0, 0.0, 11.0, 0.0, rasters);
  60. glBitmap (10, 12, 0.0, 0.0, 11.0, 0.0, rasters);
  61. glFlush();
  62. }
  63. void reshape(int w, int h)
  64. {
  65. glViewport(0, 0, (GLsizei) w, (GLsizei) h);
  66. glMatrixMode(GL_PROJECTION);
  67. glLoadIdentity();
  68. glOrtho (0, w, 0, h, -1.0, 1.0);
  69. glMatrixMode(GL_MODELVIEW);
  70. }
  71. /* ARGSUSED1 */
  72. void keyboard(unsigned char key, int x, int y)
  73. {
  74. switch (key) {
  75. case 27:
  76. exit(0);
  77. }
  78. }
  79. /* Main Loop
  80. * Open window with initial window size, title bar,
  81. * RGBA display mode, and handle input events.
  82. */
  83. int main(int argc, char** argv)
  84. {
  85. glutInit(&argc, argv);
  86. glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
  87. glutInitWindowSize(100, 100);
  88. glutInitWindowPosition(100, 100);
  89. glutCreateWindow(argv[0]);
  90. init();
  91. glutReshapeFunc(reshape);
  92. glutKeyboardFunc(keyboard);
  93. glutDisplayFunc(display);
  94. glutMainLoop();
  95. return 0;
  96. }