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xmesa.h 9.6KB

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  1. /* $Id: xmesa.h,v 1.5 2000/02/25 20:30:23 brianp Exp $ */
  2. /*
  3. * Mesa 3-D graphics library
  4. * Version: 3.3
  5. *
  6. * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a
  9. * copy of this software and associated documentation files (the "Software"),
  10. * to deal in the Software without restriction, including without limitation
  11. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  12. * and/or sell copies of the Software, and to permit persons to whom the
  13. * Software is furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included
  16. * in all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19. * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  21. * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
  22. * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  23. * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  24. */
  25. /*
  26. * Mesa/X11 interface. This header file serves as the documentation for
  27. * the Mesa/X11 interface functions.
  28. *
  29. * Note: this interface isn't intended for user programs. It's primarily
  30. * just for implementing the pseudo-GLX interface.
  31. */
  32. /* Sample Usage:
  33. In addition to the usual X calls to select a visual, create a colormap
  34. and create a window, you must do the following to use the X/Mesa interface:
  35. 1. Call XMesaCreateVisual() to make an XMesaVisual from an XVisualInfo.
  36. 2. Call XMesaCreateContext() to create an X/Mesa rendering context, given
  37. the XMesaVisual.
  38. 3. Call XMesaCreateWindowBuffer() to create an XMesaBuffer from an X window
  39. and XMesaVisual.
  40. 4. Call XMesaMakeCurrent() to bind the XMesaBuffer to an XMesaContext and
  41. to make the context the current one.
  42. 5. Make gl* calls to render your graphics.
  43. 6. Use XMesaSwapBuffers() when double buffering to swap front/back buffers.
  44. 7. Before the X window is destroyed, call XMesaDestroyBuffer().
  45. 8. Before exiting, call XMesaDestroyVisual and XMesaDestroyContext.
  46. See the demos/xdemo.c and xmesa1.c files for examples.
  47. */
  48. #ifndef XMESA_H
  49. #define XMESA_H
  50. #ifdef __cplusplus
  51. extern "C" {
  52. #endif
  53. #ifdef XFree86Server
  54. #include "xmesa_xf86.h"
  55. #else
  56. #include <X11/Xlib.h>
  57. #include <X11/Xutil.h>
  58. #include "xmesa_x.h"
  59. #ifdef GLX_DIRECT_RENDERING
  60. #include "dri_mesa.h"
  61. #endif
  62. #endif
  63. #include "GL/gl.h"
  64. #ifdef AMIWIN
  65. #include <pragmas/xlib_pragmas.h>
  66. extern struct Library *XLibBase;
  67. #endif
  68. #define XMESA_MAJOR_VERSION 3
  69. #define XMESA_MINOR_VERSION 3
  70. /*
  71. * Values passed to XMesaGetString:
  72. */
  73. #define XMESA_VERSION 1
  74. #define XMESA_EXTENSIONS 2
  75. /*
  76. * Values passed to XMesaSetFXmode:
  77. */
  78. #define XMESA_FX_WINDOW 1
  79. #define XMESA_FX_FULLSCREEN 2
  80. typedef struct xmesa_context *XMesaContext;
  81. typedef struct xmesa_visual *XMesaVisual;
  82. typedef struct xmesa_buffer *XMesaBuffer;
  83. #if defined(GLX_DIRECT_RENDERING) && !defined(XFree86Server)
  84. /*
  85. * Initialize the XMesa driver.
  86. */
  87. extern GLboolean XMesaInitDriver( __DRIscreenPrivate *driScrnPriv );
  88. /*
  89. * Reset the XMesa driver when the X server resets.
  90. */
  91. extern void XMesaResetDriver( __DRIscreenPrivate *driScrnPriv );
  92. #endif
  93. /*
  94. * Create a new X/Mesa visual.
  95. * Input: display - X11 display
  96. * visinfo - an XVisualInfo pointer
  97. * rgb_flag - GL_TRUE = RGB mode,
  98. * GL_FALSE = color index mode
  99. * alpha_flag - alpha buffer requested?
  100. * db_flag - GL_TRUE = double-buffered,
  101. * GL_FALSE = single buffered
  102. * stereo_flag - stereo visual?
  103. * depth_size - requested bits/depth values, or zero
  104. * stencil_size - requested bits/stencil values, or zero
  105. * accum_size - requested bits/component values, or zero
  106. * ximage_flag - GL_TRUE = use an XImage for back buffer,
  107. * GL_FALSE = use an off-screen pixmap for back buffer
  108. * Return; a new XMesaVisual or 0 if error.
  109. */
  110. extern XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
  111. XMesaVisualInfo visinfo,
  112. GLboolean rgb_flag,
  113. GLboolean alpha_flag,
  114. GLboolean db_flag,
  115. GLboolean stereo_flag,
  116. GLboolean ximage_flag,
  117. GLint depth_size,
  118. GLint stencil_size,
  119. GLint accum_size,
  120. GLint level );
  121. /*
  122. * Destroy an XMesaVisual, but not the associated XVisualInfo.
  123. */
  124. extern void XMesaDestroyVisual( XMesaVisual v );
  125. /*
  126. * Create a new XMesaContext for rendering into an X11 window.
  127. *
  128. * Input: visual - an XMesaVisual
  129. * share_list - another XMesaContext with which to share display
  130. * lists or NULL if no sharing is wanted.
  131. * Return: an XMesaContext or NULL if error.
  132. */
  133. extern XMesaContext XMesaCreateContext( XMesaVisual v,
  134. XMesaContext share_list
  135. #if defined(GLX_DIRECT_RENDERING) && !defined(XFree86Server)
  136. , __DRIcontextPrivate *driContextPriv
  137. #endif
  138. );
  139. /*
  140. * Destroy a rendering context as returned by XMesaCreateContext()
  141. */
  142. extern void XMesaDestroyContext( XMesaContext c );
  143. /*
  144. * Create an XMesaBuffer from an X window.
  145. */
  146. extern XMesaBuffer XMesaCreateWindowBuffer( XMesaVisual v,
  147. XMesaWindow w
  148. #if defined(GLX_DIRECT_RENDERING) && !defined(XFree86Server)
  149. , __DRIdrawablePrivate *driDrawPriv
  150. #endif
  151. );
  152. /*
  153. * Create an XMesaBuffer from an X pixmap.
  154. */
  155. extern XMesaBuffer XMesaCreatePixmapBuffer( XMesaVisual v,
  156. XMesaPixmap p,
  157. XMesaColormap cmap
  158. #if defined(GLX_DIRECT_RENDERING) && !defined(XFree86Server)
  159. , __DRIdrawablePrivate *driDrawPriv
  160. #endif
  161. );
  162. /*
  163. * Destroy an XMesaBuffer, but not the corresponding window or pixmap.
  164. */
  165. extern void XMesaDestroyBuffer( XMesaBuffer b );
  166. /*
  167. * Return the XMesaBuffer handle which corresponds to an X drawable, if any.
  168. *
  169. * New in Mesa 2.3.
  170. */
  171. extern XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy,
  172. XMesaDrawable d );
  173. /*
  174. * Bind a buffer to a context and make the context the current one.
  175. */
  176. extern GLboolean XMesaMakeCurrent( XMesaContext c,
  177. XMesaBuffer b );
  178. /*
  179. * Bind two buffers (read and draw) to a context and make the
  180. * context the current one.
  181. * New in Mesa 3.3
  182. */
  183. extern GLboolean XMesaMakeCurrent2( XMesaContext c,
  184. XMesaBuffer drawBuffer,
  185. XMesaBuffer readBuffer );
  186. /*
  187. * Unbind the current context from its buffer.
  188. */
  189. extern GLboolean XMesaUnbindContext( XMesaContext c );
  190. /*
  191. * Return a handle to the current context.
  192. */
  193. extern XMesaContext XMesaGetCurrentContext( void );
  194. /*
  195. * Return handle to the current (draw) buffer.
  196. */
  197. extern XMesaBuffer XMesaGetCurrentBuffer( void );
  198. /*
  199. * Return handle to the current read buffer.
  200. * New in Mesa 3.3
  201. */
  202. extern XMesaBuffer XMesaGetCurrentReadBuffer( void );
  203. /*
  204. * Swap the front and back buffers for the given buffer. No action is
  205. * taken if the buffer is not double buffered.
  206. */
  207. extern void XMesaSwapBuffers( XMesaBuffer b );
  208. /*
  209. * Copy a sub-region of the back buffer to the front buffer.
  210. *
  211. * New in Mesa 2.6
  212. */
  213. extern void XMesaCopySubBuffer( XMesaBuffer b,
  214. int x,
  215. int y,
  216. int width,
  217. int height );
  218. /*
  219. * Return a pointer to the the Pixmap or XImage being used as the back
  220. * color buffer of an XMesaBuffer. This function is a way to get "under
  221. * the hood" of X/Mesa so one can manipulate the back buffer directly.
  222. * Input: b - the XMesaBuffer
  223. * Output: pixmap - pointer to back buffer's Pixmap, or 0
  224. * ximage - pointer to back buffer's XImage, or NULL
  225. * Return: GL_TRUE = context is double buffered
  226. * GL_FALSE = context is single buffered
  227. */
  228. extern GLboolean XMesaGetBackBuffer( XMesaBuffer b,
  229. XMesaPixmap *pixmap,
  230. XMesaImage **ximage );
  231. /*
  232. * Return the depth buffer associated with an XMesaBuffer.
  233. * Input: b - the XMesa buffer handle
  234. * Output: width, height - size of buffer in pixels
  235. * bytesPerValue - bytes per depth value (2 or 4)
  236. * buffer - pointer to depth buffer values
  237. * Return: GL_TRUE or GL_FALSE to indicate success or failure.
  238. *
  239. * New in Mesa 2.4.
  240. */
  241. extern GLboolean XMesaGetDepthBuffer( XMesaBuffer b,
  242. GLint *width,
  243. GLint *height,
  244. GLint *bytesPerValue,
  245. void **buffer );
  246. /*
  247. * Flush/sync a context
  248. */
  249. extern void XMesaFlush( XMesaContext c );
  250. /*
  251. * Get an X/Mesa-specific string.
  252. * Input: name - either XMESA_VERSION or XMESA_EXTENSIONS
  253. */
  254. extern const char *XMesaGetString( XMesaContext c, int name );
  255. /*
  256. * Scan for XMesaBuffers whose window/pixmap has been destroyed, then free
  257. * any memory used by that buffer.
  258. *
  259. * New in Mesa 2.3.
  260. */
  261. extern void XMesaGarbageCollect( void );
  262. /*
  263. * Return a dithered pixel value.
  264. * Input: c - XMesaContext
  265. * x, y - window coordinate
  266. * red, green, blue, alpha - color components in [0,1]
  267. * Return: pixel value
  268. *
  269. * New in Mesa 2.3.
  270. */
  271. extern unsigned long XMesaDitherColor( XMesaContext xmesa,
  272. GLint x,
  273. GLint y,
  274. GLfloat red,
  275. GLfloat green,
  276. GLfloat blue,
  277. GLfloat alpha );
  278. /*
  279. * 3Dfx Glide driver only!
  280. * Set 3Dfx/Glide full-screen or window rendering mode.
  281. * Input: mode - either XMESA_FX_WINDOW (window rendering mode) or
  282. * XMESA_FX_FULLSCREEN (full-screen rendering mode)
  283. * Return: GL_TRUE if success
  284. * GL_FALSE if invalid mode or if not using 3Dfx driver
  285. *
  286. * New in Mesa 2.6.
  287. */
  288. extern GLboolean XMesaSetFXmode( GLint mode );
  289. #ifdef __cplusplus
  290. }
  291. #endif
  292. #endif