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17.3.8.html 4.3KB

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  1. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
  2. <html lang="en">
  3. <head>
  4. <meta http-equiv="content-type" content="text/html; charset=utf-8">
  5. <title>Mesa Release Notes</title>
  6. <link rel="stylesheet" type="text/css" href="../mesa.css">
  7. </head>
  8. <body>
  9. <div class="header">
  10. <h1>The Mesa 3D Graphics Library</h1>
  11. </div>
  12. <iframe src="../contents.html"></iframe>
  13. <div class="content">
  14. <h1>Mesa 17.3.8 Release Notes / April 03, 2018</h1>
  15. <p>
  16. Mesa 17.3.8 is a bug fix release which fixes bugs found since the 17.3.7 release.
  17. </p>
  18. <p>
  19. Mesa 17.3.8 implements the OpenGL 4.5 API, but the version reported by
  20. glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
  21. glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
  22. Some drivers don't support all the features required in OpenGL 4.5. OpenGL
  23. 4.5 is <strong>only</strong> available if requested at context creation
  24. because compatibility contexts are not supported.
  25. </p>
  26. <h2>SHA256 checksums</h2>
  27. <pre>
  28. TBD
  29. </pre>
  30. <h2>New features</h2>
  31. <p>None</p>
  32. <h2>Bug fixes</h2>
  33. <ul>
  34. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102542">Bug 102542</a> - mesa-17.2.0/src/gallium/state_trackers/nine/nine_ff.c:1938: bad assignment ?</li>
  35. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103746">Bug 103746</a> - [BDW BSW SKL KBL] dEQP-GLES31.functional.copy_image regressions</li>
  36. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104636">Bug 104636</a> - [BSW/HD400] Aztec Ruins GL version GPU hangs</li>
  37. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105290">Bug 105290</a> - [BSW/HD400] SynMark OglCSDof GPU hangs when shaders come from cache</li>
  38. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105464">Bug 105464</a> - Reading per-patch outputs in Tessellation Control Shader returns undefined values</li>
  39. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105670">Bug 105670</a> - [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later</li>
  40. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105704">Bug 105704</a> - compiler assertion hit</li>
  41. <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105717">Bug 105717</a> - [bisected] Mesa build tests fails: BIGENDIAN_CPU or LITTLEENDIAN_CPU must be defined</li>
  42. </ul>
  43. <h2>Changes</h2>
  44. <p>Axel Davy (3):</p>
  45. <ul>
  46. <li>st/nine: Fix bad tracking of vs textures for NINESBT_ALL</li>
  47. <li>st/nine: Fixes warning about implicit conversion</li>
  48. <li>st/nine: Fix non inversible matrix check</li>
  49. </ul>
  50. <p>Caio Marcelo de Oliveira Filho (1):</p>
  51. <ul>
  52. <li>anv/pipeline: fail if TCS/TES compile fail</li>
  53. </ul>
  54. <p>Dave Airlie (1):</p>
  55. <ul>
  56. <li>radv: get correct offset into LDS for indexed vars.</li>
  57. </ul>
  58. <p>Derek Foreman (1):</p>
  59. <ul>
  60. <li>egl/wayland: Make swrast display_sync the correct queue</li>
  61. </ul>
  62. <p>Eric Engestrom (1):</p>
  63. <ul>
  64. <li>meson/configure: detect endian.h instead of trying to guess when it's available</li>
  65. </ul>
  66. <p>Ian Romanick (2):</p>
  67. <ul>
  68. <li>mesa: Don't write to user buffer in glGetTexParameterIuiv on error</li>
  69. <li>i965/vec4: Fix null destination register in 3-source instructions</li>
  70. </ul>
  71. <p>Jason Ekstrand (1):</p>
  72. <ul>
  73. <li>i965: Emit texture cache invalidates around blorp_copy</li>
  74. </ul>
  75. <p>Jordan Justen (2):</p>
  76. <ul>
  77. <li>i965: Calculate thread_count in brw_alloc_stage_scratch</li>
  78. <li>i965: Hard code CS scratch_ids_per_subslice for Cherryview</li>
  79. </ul>
  80. <p>Juan A. Suarez Romero (6):</p>
  81. <ul>
  82. <li>docs: add sha256 checksums for 17.3.7</li>
  83. <li>cherry-ignore: ac/nir: pass the nir variable through tcs loading.</li>
  84. <li>cherry-ignore: radv: handle exporting view index to fragment shader. (v1.1)</li>
  85. <li>cherry-ignore: omx: always define ENABLE_ST_OMX_{BELLAGIO,TIZONIA}</li>
  86. <li>cherry-ignore: docs: fix 18.0 release note version</li>
  87. <li>Update version to 17.3.8</li>
  88. </ul>
  89. <p>Leo Liu (1):</p>
  90. <ul>
  91. <li>radeon/vce: move feedback command inside of destroy function</li>
  92. </ul>
  93. <p>Marek Olšák (1):</p>
  94. <ul>
  95. <li>st/dri: fix OpenGL-OpenCL interop for GL_TEXTURE_BUFFER</li>
  96. </ul>
  97. <p>Rob Clark (1):</p>
  98. <ul>
  99. <li>nir: fix per_vertex_output intrinsic</li>
  100. </ul>
  101. <p>Timothy Arceri (2):</p>
  102. <ul>
  103. <li>glsl: fix infinite loop caused by bug in loop unrolling pass</li>
  104. <li>nir: fix crash in loop unroll corner case</li>
  105. </ul>
  106. </div>
  107. </body>
  108. </html>