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- /**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- #include "st_context.h"
- #include "st_format.h"
- #include "st_public.h"
- #include "st_texture.h"
- #include "st_cb_fbo.h"
- #include "main/enums.h"
- #include "main/teximage.h"
- #include "main/texstore.h"
-
- #undef Elements /* fix re-defined macro warning */
-
- #include "pipe/p_state.h"
- #include "pipe/p_context.h"
- #include "pipe/p_defines.h"
- #include "pipe/p_inlines.h"
- #include "pipe/p_inlines.h"
- #include "util/u_rect.h"
-
-
- #define DBG if(0) printf
-
- #if 0
- static GLenum
- target_to_target(GLenum target)
- {
- switch (target) {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- return GL_TEXTURE_CUBE_MAP_ARB;
- default:
- return target;
- }
- }
- #endif
-
-
- /**
- * Allocate a new pipe_texture object
- * width0, height0, depth0 are the dimensions of the level 0 image
- * (the highest resolution). last_level indicates how many mipmap levels
- * to allocate storage for. For non-mipmapped textures, this will be zero.
- */
- struct pipe_texture *
- st_texture_create(struct st_context *st,
- enum pipe_texture_target target,
- enum pipe_format format,
- GLuint last_level,
- GLuint width0,
- GLuint height0,
- GLuint depth0,
- GLuint compress_byte,
- GLuint usage )
- {
- struct pipe_texture pt, *newtex;
- struct pipe_screen *screen = st->pipe->screen;
-
- assert(target <= PIPE_TEXTURE_CUBE);
-
- DBG("%s target %s format %s last_level %d\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(target),
- _mesa_lookup_enum_by_nr(format), last_level);
-
- assert(format);
- assert(screen->is_format_supported(screen, format, target,
- PIPE_TEXTURE_USAGE_SAMPLER, 0));
-
- memset(&pt, 0, sizeof(pt));
- pt.target = target;
- pt.format = format;
- pt.last_level = last_level;
- pt.width[0] = width0;
- pt.height[0] = height0;
- pt.depth[0] = depth0;
- pt.compressed = compress_byte ? 1 : 0;
- pf_get_block(format, &pt.block);
- pt.tex_usage = usage;
-
- newtex = screen->texture_create(screen, &pt);
-
- assert(!newtex || newtex->refcount == 1);
-
- return newtex;
- }
-
-
- /**
- * Check if a texture image be pulled into a unified mipmap texture.
- * This mirrors the completeness test in a lot of ways.
- *
- * Not sure whether I want to pass gl_texture_image here.
- */
- GLboolean
- st_texture_match_image(const struct pipe_texture *pt,
- const struct gl_texture_image *image,
- GLuint face, GLuint level)
- {
- /* Images with borders are never pulled into mipmap textures.
- */
- if (image->Border)
- return GL_FALSE;
-
- if (st_mesa_format_to_pipe_format(image->TexFormat->MesaFormat) != pt->format ||
- image->IsCompressed != pt->compressed)
- return GL_FALSE;
-
- /* Test image dimensions against the base level image adjusted for
- * minification. This will also catch images not present in the
- * texture, changed targets, etc.
- */
- if (image->Width != pt->width[level] ||
- image->Height != pt->height[level] ||
- image->Depth != pt->depth[level])
- return GL_FALSE;
-
- return GL_TRUE;
- }
-
-
- #if 000
- /* Although we use the image_offset[] array to store relative offsets
- * to cube faces, Mesa doesn't know anything about this and expects
- * each cube face to be treated as a separate image.
- *
- * These functions present that view to mesa:
- */
- const GLuint *
- st_texture_depth_offsets(struct pipe_texture *pt, GLuint level)
- {
- static const GLuint zero = 0;
-
- if (pt->target != PIPE_TEXTURE_3D || pt->level[level].nr_images == 1)
- return &zero;
- else
- return pt->level[level].image_offset;
- }
-
-
- /**
- * Return the offset to the given mipmap texture image within the
- * texture memory buffer, in bytes.
- */
- GLuint
- st_texture_image_offset(const struct pipe_texture * pt,
- GLuint face, GLuint level)
- {
- if (pt->target == PIPE_TEXTURE_CUBE)
- return (pt->level[level].level_offset +
- pt->level[level].image_offset[face] * pt->cpp);
- else
- return pt->level[level].level_offset;
- }
- #endif
-
-
- /**
- * Map a teximage in a mipmap texture.
- * \param row_stride returns row stride in bytes
- * \param image_stride returns image stride in bytes (for 3D textures).
- * \return address of mapping
- */
- GLubyte *
- st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
- GLuint zoffset, enum pipe_transfer_usage usage,
- GLuint x, GLuint y, GLuint w, GLuint h)
- {
- struct pipe_screen *screen = st->pipe->screen;
- struct pipe_texture *pt = stImage->pt;
- DBG("%s \n", __FUNCTION__);
-
- stImage->transfer = screen->get_tex_transfer(screen, pt, stImage->face,
- stImage->level, zoffset,
- usage, x, y, w, h);
-
- if (stImage->transfer)
- return screen->transfer_map(screen, stImage->transfer);
- else
- return NULL;
- }
-
-
- void
- st_texture_image_unmap(struct st_context *st,
- struct st_texture_image *stImage)
- {
- struct pipe_screen *screen = st->pipe->screen;
-
- DBG("%s\n", __FUNCTION__);
-
- screen->transfer_unmap(screen, stImage->transfer);
-
- screen->tex_transfer_release(screen, &stImage->transfer);
- }
-
-
-
- /**
- * Upload data to a rectangular sub-region. Lots of choices how to do this:
- *
- * - memcpy by span to current destination
- * - upload data as new buffer and blit
- *
- * Currently always memcpy.
- */
- static void
- st_surface_data(struct pipe_context *pipe,
- struct pipe_transfer *dst,
- unsigned dstx, unsigned dsty,
- const void *src, unsigned src_stride,
- unsigned srcx, unsigned srcy, unsigned width, unsigned height)
- {
- struct pipe_screen *screen = pipe->screen;
- void *map = screen->transfer_map(screen, dst);
-
- pipe_copy_rect(map,
- &dst->block,
- dst->stride,
- dstx, dsty,
- width, height,
- src, src_stride,
- srcx, srcy);
-
- screen->transfer_unmap(screen, dst);
- }
-
-
- /* Upload data for a particular image.
- */
- void
- st_texture_image_data(struct pipe_context *pipe,
- struct pipe_texture *dst,
- GLuint face,
- GLuint level,
- void *src,
- GLuint src_row_stride, GLuint src_image_stride)
- {
- struct pipe_screen *screen = pipe->screen;
- GLuint depth = dst->depth[level];
- GLuint i;
- const GLubyte *srcUB = src;
- struct pipe_transfer *dst_transfer;
-
- DBG("%s\n", __FUNCTION__);
- for (i = 0; i < depth; i++) {
- dst_transfer = screen->get_tex_transfer(screen, dst, face, level, i,
- PIPE_TRANSFER_WRITE, 0, 0,
- dst->width[level],
- dst->height[level]);
-
- st_surface_data(pipe, dst_transfer,
- 0, 0, /* dstx, dsty */
- srcUB,
- src_row_stride,
- 0, 0, /* source x, y */
- dst->width[level], dst->height[level]); /* width, height */
-
- screen->tex_transfer_release(screen, &dst_transfer);
-
- srcUB += src_image_stride;
- }
- }
-
-
- /* Copy mipmap image between textures
- */
- void
- st_texture_image_copy(struct pipe_context *pipe,
- struct pipe_texture *dst, GLuint dstLevel,
- struct pipe_texture *src,
- GLuint face)
- {
- struct pipe_screen *screen = pipe->screen;
- GLuint width = dst->width[dstLevel];
- GLuint height = dst->height[dstLevel];
- GLuint depth = dst->depth[dstLevel];
- struct pipe_surface *src_surface;
- struct pipe_surface *dst_surface;
- GLuint i;
-
- for (i = 0; i < depth; i++) {
- GLuint srcLevel;
-
- /* find src texture level of needed size */
- for (srcLevel = 0; srcLevel <= src->last_level; srcLevel++) {
- if (src->width[srcLevel] == width &&
- src->height[srcLevel] == height) {
- break;
- }
- }
- assert(src->width[srcLevel] == width);
- assert(src->height[srcLevel] == height);
-
- #if 0
- {
- src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i,
- PIPE_BUFFER_USAGE_CPU_READ);
- ubyte *map = screen->surface_map(screen, src_surface, PIPE_BUFFER_USAGE_CPU_READ);
- map += src_surface->width * src_surface->height * 4 / 2;
- printf("%s center pixel: %d %d %d %d (pt %p[%d] -> %p[%d])\n",
- __FUNCTION__,
- map[0], map[1], map[2], map[3],
- src, srcLevel, dst, dstLevel);
-
- screen->surface_unmap(screen, src_surface);
- pipe_surface_reference(&src_surface, NULL);
- }
- #endif
-
- dst_surface = screen->get_tex_surface(screen, dst, face, dstLevel, i,
- PIPE_BUFFER_USAGE_GPU_WRITE);
-
- src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i,
- PIPE_BUFFER_USAGE_GPU_READ);
-
- pipe->surface_copy(pipe,
- FALSE,
- dst_surface,
- 0, 0, /* destX, Y */
- src_surface,
- 0, 0, /* srcX, Y */
- width, height);
-
- screen->tex_surface_release(screen, &src_surface);
- screen->tex_surface_release(screen, &dst_surface);
- }
- }
-
- /** Bind a pipe surface for use as a texture image */
- int
- st_set_teximage(struct pipe_texture *pt, int target)
- {
- GET_CURRENT_CONTEXT(ctx);
- const GLuint unit = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- struct st_texture_image *stImage;
- int internalFormat;
-
- switch (pt->format) {
- case PIPE_FORMAT_A8R8G8B8_UNORM:
- internalFormat = GL_RGBA8;
- break;
- default:
- return 0;
- };
-
- switch (target) {
- case ST_TEXTURE_2D:
- target = GL_TEXTURE_2D;
- break;
- case ST_TEXTURE_RECT:
- target = GL_TEXTURE_RECTANGLE_ARB;
- break;
- default:
- return 0;
- }
-
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
- stImage = st_texture_image(texImage);
-
- _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage, pt->width[0],
- pt->height[0], 1, 0, internalFormat);
-
- texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat, GL_RGBA,
- GL_UNSIGNED_BYTE);
- _mesa_set_fetch_functions(texImage, 2);
-
- pipe_texture_reference(&stImage->pt, pt);
-
- return 1;
- }
-
- /** Redirect rendering into stfb's surface to a texture image */
- int
- st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,
- int target, int format, int level)
- {
- GET_CURRENT_CONTEXT(ctx);
- struct st_context *st = ctx->st;
- struct pipe_context *pipe = st->pipe;
- struct pipe_screen *screen = pipe->screen;
- const GLuint unit = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- struct st_texture_image *stImage;
- struct st_renderbuffer *strb;
- GLint face = 0, slice = 0;
-
- assert(surfIndex <= ST_SURFACE_DEPTH);
-
- strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
-
- if (strb->texture_save || strb->surface_save) {
- /* Error! */
- return 0;
- }
-
- if (target == ST_TEXTURE_2D) {
- texObj = texUnit->Current2D;
- texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, level);
- stImage = st_texture_image(texImage);
- }
- else {
- /* unsupported target */
- return 0;
- }
-
- st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
-
- /* save the renderbuffer's surface/texture info */
- pipe_texture_reference(&strb->texture_save, strb->texture);
- pipe_surface_reference(&strb->surface_save, strb->surface);
-
- /* plug in new surface/texture info */
- pipe_texture_reference(&strb->texture, stImage->pt);
- strb->surface = screen->get_tex_surface(screen, strb->texture,
- face, level, slice,
- (PIPE_BUFFER_USAGE_GPU_READ |
- PIPE_BUFFER_USAGE_GPU_WRITE));
-
- st->dirty.st |= ST_NEW_FRAMEBUFFER;
-
- return 1;
- }
-
-
- /** Undo surface-to-texture binding */
- int
- st_release_teximage(struct st_framebuffer *stfb, uint surfIndex,
- int target, int format, int level)
- {
- GET_CURRENT_CONTEXT(ctx);
- struct st_context *st = ctx->st;
- struct st_renderbuffer *strb;
-
- assert(surfIndex <= ST_SURFACE_DEPTH);
-
- strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
-
- if (!strb->texture_save || !strb->surface_save) {
- /* Error! */
- return 0;
- }
-
- st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
-
- /* free tex surface, restore original */
- pipe_surface_reference(&strb->surface, strb->surface_save);
- pipe_texture_reference(&strb->texture, strb->texture_save);
-
- pipe_surface_reference(&strb->surface_save, NULL);
- pipe_texture_reference(&strb->texture_save, NULL);
-
- st->dirty.st |= ST_NEW_FRAMEBUFFER;
-
- return 1;
- }
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