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- /*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
- /**
- * \file ir_constant_expression.cpp
- * Evaluate and process constant valued expressions
- *
- * In GLSL, constant valued expressions are used in several places. These
- * must be processed and evaluated very early in the compilation process.
- *
- * * Sizes of arrays
- * * Initializers for uniforms
- * * Initializers for \c const variables
- */
-
- #define NULL 0
- #include "ir.h"
- #include "ir_visitor.h"
- #include "glsl_types.h"
-
- /**
- * Visitor class for evaluating constant expressions
- */
- class ir_constant_visitor : public ir_visitor {
- public:
- ir_constant_visitor()
- : value(NULL)
- {
- /* empty */
- }
-
- virtual ~ir_constant_visitor()
- {
- /* empty */
- }
-
- /**
- * \name Visit methods
- *
- * As typical for the visitor pattern, there must be one \c visit method for
- * each concrete subclass of \c ir_instruction. Virtual base classes within
- * the hierarchy should not have \c visit methods.
- */
- /*@{*/
- virtual void visit(ir_variable *);
- virtual void visit(ir_label *);
- virtual void visit(ir_function_signature *);
- virtual void visit(ir_function *);
- virtual void visit(ir_expression *);
- virtual void visit(ir_swizzle *);
- virtual void visit(ir_dereference *);
- virtual void visit(ir_assignment *);
- virtual void visit(ir_constant *);
- virtual void visit(ir_call *);
- virtual void visit(ir_return *);
- virtual void visit(ir_if *);
- virtual void visit(ir_loop *);
- virtual void visit(ir_loop_jump *);
- /*@}*/
-
- /**
- * Value of the constant expression.
- *
- * \note
- * This field will be \c NULL if the expression is not constant valued.
- */
- /* FINIHSME: This cannot hold values for constant arrays or structures. */
- ir_constant *value;
- };
-
-
- ir_constant *
- ir_instruction::constant_expression_value()
- {
- ir_constant_visitor visitor;
-
- this->accept(& visitor);
- return visitor.value;
- }
-
-
- void
- ir_constant_visitor::visit(ir_variable *ir)
- {
- (void) ir;
- value = NULL;
- }
-
-
- void
- ir_constant_visitor::visit(ir_label *ir)
- {
- (void) ir;
- value = NULL;
- }
-
-
- void
- ir_constant_visitor::visit(ir_function_signature *ir)
- {
- (void) ir;
- value = NULL;
- }
-
-
- void
- ir_constant_visitor::visit(ir_function *ir)
- {
- (void) ir;
- value = NULL;
- }
-
- void
- ir_constant_visitor::visit(ir_expression *ir)
- {
- value = NULL;
- ir_constant *op[2];
- unsigned int operand, c;
- unsigned u[16];
- int i[16];
- float f[16];
- bool b[16];
- const glsl_type *type = NULL;
-
- for (operand = 0; operand < ir->get_num_operands(); operand++) {
- op[operand] = ir->operands[operand]->constant_expression_value();
- if (!op[operand])
- return;
- }
-
- switch (ir->operation) {
- case ir_unop_logic_not:
- type = ir->operands[0]->type;
- assert(type->base_type == GLSL_TYPE_BOOL);
- for (c = 0; c < ir->operands[0]->type->components(); c++)
- b[c] = !op[0]->value.b[c];
- break;
-
- case ir_unop_f2i:
- assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
- type = ir->type;
- for (c = 0; c < ir->operands[0]->type->components(); c++) {
- i[c] = op[0]->value.f[c];
- }
- break;
- case ir_unop_i2f:
- assert(op[0]->type->base_type == GLSL_TYPE_UINT ||
- op[0]->type->base_type == GLSL_TYPE_INT);
- type = ir->type;
- for (c = 0; c < ir->operands[0]->type->components(); c++) {
- if (op[0]->type->base_type == GLSL_TYPE_INT)
- f[c] = op[0]->value.i[c];
- else
- f[c] = op[0]->value.u[c];
- }
- break;
-
- case ir_binop_add:
- if (ir->operands[0]->type == ir->operands[1]->type) {
- type = ir->operands[0]->type;
- for (c = 0; c < ir->operands[0]->type->components(); c++) {
- switch (ir->operands[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- u[c] = op[0]->value.u[c] + op[1]->value.u[c];
- break;
- case GLSL_TYPE_INT:
- i[c] = op[0]->value.i[c] + op[1]->value.i[c];
- break;
- case GLSL_TYPE_FLOAT:
- f[c] = op[0]->value.f[c] + op[1]->value.f[c];
- break;
- default:
- assert(0);
- }
- }
- }
- break;
- case ir_binop_sub:
- if (ir->operands[0]->type == ir->operands[1]->type) {
- type = ir->operands[0]->type;
- for (c = 0; c < ir->operands[0]->type->components(); c++) {
- switch (ir->operands[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- u[c] = op[0]->value.u[c] - op[1]->value.u[c];
- break;
- case GLSL_TYPE_INT:
- i[c] = op[0]->value.i[c] - op[1]->value.i[c];
- break;
- case GLSL_TYPE_FLOAT:
- f[c] = op[0]->value.f[c] - op[1]->value.f[c];
- break;
- default:
- assert(0);
- }
- }
- }
- break;
- case ir_binop_mul:
- if (ir->operands[0]->type == ir->operands[1]->type &&
- !ir->operands[0]->type->is_matrix()) {
- type = ir->operands[0]->type;
- for (c = 0; c < ir->operands[0]->type->components(); c++) {
- switch (ir->operands[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- u[c] = op[0]->value.u[c] * op[1]->value.u[c];
- break;
- case GLSL_TYPE_INT:
- i[c] = op[0]->value.i[c] * op[1]->value.i[c];
- break;
- case GLSL_TYPE_FLOAT:
- f[c] = op[0]->value.f[c] * op[1]->value.f[c];
- break;
- default:
- assert(0);
- }
- }
- }
- break;
- case ir_binop_div:
- if (ir->operands[0]->type == ir->operands[1]->type) {
- type = ir->operands[0]->type;
- for (c = 0; c < ir->operands[0]->type->components(); c++) {
- switch (ir->operands[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- u[c] = op[0]->value.u[c] / op[1]->value.u[c];
- break;
- case GLSL_TYPE_INT:
- i[c] = op[0]->value.i[c] / op[1]->value.i[c];
- break;
- case GLSL_TYPE_FLOAT:
- f[c] = op[0]->value.f[c] / op[1]->value.f[c];
- break;
- default:
- assert(0);
- }
- }
- }
- break;
- case ir_binop_logic_and:
- type = ir->operands[0]->type;
- assert(type->base_type == GLSL_TYPE_BOOL);
- for (c = 0; c < ir->operands[0]->type->components(); c++)
- b[c] = op[0]->value.b[c] && op[1]->value.b[c];
- break;
- case ir_binop_logic_xor:
- type = ir->operands[0]->type;
- assert(type->base_type == GLSL_TYPE_BOOL);
- for (c = 0; c < ir->operands[0]->type->components(); c++)
- b[c] = op[0]->value.b[c] ^ op[1]->value.b[c];
- break;
- case ir_binop_logic_or:
- type = ir->operands[0]->type;
- assert(type->base_type == GLSL_TYPE_BOOL);
- for (c = 0; c < ir->operands[0]->type->components(); c++)
- b[c] = op[0]->value.b[c] || op[1]->value.b[c];
- break;
-
- case ir_binop_less:
- type = glsl_type::bool_type;
- switch (ir->operands[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- b[0] = op[0]->value.u[0] < op[1]->value.u[0];
- break;
- case GLSL_TYPE_INT:
- b[0] = op[0]->value.i[0] < op[1]->value.i[0];
- break;
- case GLSL_TYPE_FLOAT:
- b[0] = op[0]->value.f[0] < op[1]->value.f[0];
- break;
- default:
- assert(0);
- }
- break;
- case ir_binop_greater:
- type = glsl_type::bool_type;
- switch (ir->operands[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- b[0] = op[0]->value.u[0] > op[1]->value.u[0];
- break;
- case GLSL_TYPE_INT:
- b[0] = op[0]->value.i[0] > op[1]->value.i[0];
- break;
- case GLSL_TYPE_FLOAT:
- b[0] = op[0]->value.f[0] > op[1]->value.f[0];
- break;
- default:
- assert(0);
- }
- break;
- case ir_binop_lequal:
- type = glsl_type::bool_type;
- switch (ir->operands[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- b[0] = op[0]->value.u[0] <= op[1]->value.u[0];
- break;
- case GLSL_TYPE_INT:
- b[0] = op[0]->value.i[0] <= op[1]->value.i[0];
- break;
- case GLSL_TYPE_FLOAT:
- b[0] = op[0]->value.f[0] <= op[1]->value.f[0];
- break;
- default:
- assert(0);
- }
- break;
- case ir_binop_gequal:
- type = glsl_type::bool_type;
- switch (ir->operands[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- b[0] = op[0]->value.u[0] >= op[1]->value.u[0];
- break;
- case GLSL_TYPE_INT:
- b[0] = op[0]->value.i[0] >= op[1]->value.i[0];
- break;
- case GLSL_TYPE_FLOAT:
- b[0] = op[0]->value.f[0] >= op[1]->value.f[0];
- break;
- default:
- assert(0);
- }
- break;
-
- case ir_binop_equal:
- if (ir->operands[0]->type == ir->operands[1]->type) {
- type = glsl_type::bool_type;
- b[0] = true;
- for (c = 0; c < ir->operands[0]->type->components(); c++) {
- switch (ir->operands[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- b[0] = b[0] && op[0]->value.u[c] == op[1]->value.u[c];
- break;
- case GLSL_TYPE_INT:
- b[0] = b[0] && op[0]->value.i[c] == op[1]->value.i[c];
- break;
- case GLSL_TYPE_FLOAT:
- b[0] = b[0] && op[0]->value.f[c] == op[1]->value.f[c];
- break;
- case GLSL_TYPE_BOOL:
- b[0] = b[0] && op[0]->value.b[c] == op[1]->value.b[c];
- break;
- default:
- assert(0);
- }
- }
- }
- break;
- case ir_binop_nequal:
- if (ir->operands[0]->type == ir->operands[1]->type) {
- type = glsl_type::bool_type;
- b[0] = false;
- for (c = 0; c < ir->operands[0]->type->components(); c++) {
- switch (ir->operands[0]->type->base_type) {
- case GLSL_TYPE_UINT:
- b[0] = b[0] || op[0]->value.u[c] != op[1]->value.u[c];
- break;
- case GLSL_TYPE_INT:
- b[0] = b[0] || op[0]->value.i[c] != op[1]->value.i[c];
- break;
- case GLSL_TYPE_FLOAT:
- b[0] = b[0] || op[0]->value.f[c] != op[1]->value.f[c];
- break;
- case GLSL_TYPE_BOOL:
- b[0] = b[0] || op[0]->value.b[c] != op[1]->value.b[c];
- break;
- default:
- assert(0);
- }
- }
- }
- break;
-
- default:
- break;
- }
-
- if (type) {
- switch (type->base_type) {
- case GLSL_TYPE_UINT:
- value = new ir_constant(type, u);
- break;
- case GLSL_TYPE_INT:
- value = new ir_constant(type, i);
- break;
- case GLSL_TYPE_FLOAT:
- value = new ir_constant(type, f);
- break;
- case GLSL_TYPE_BOOL:
- value = new ir_constant(type, b);
- break;
- }
- }
- }
-
-
- void
- ir_constant_visitor::visit(ir_swizzle *ir)
- {
- (void) ir;
- value = NULL;
- }
-
-
- void
- ir_constant_visitor::visit(ir_dereference *ir)
- {
- value = NULL;
-
- if (ir->mode == ir_dereference::ir_reference_variable) {
- ir_variable *var = ir->var->as_variable();
- if (var && var->constant_value) {
- value = new ir_constant(ir->type, &var->constant_value->value);
- }
- }
- /* FINISHME: Other dereference modes. */
- }
-
-
- void
- ir_constant_visitor::visit(ir_assignment *ir)
- {
- (void) ir;
- value = NULL;
- }
-
-
- void
- ir_constant_visitor::visit(ir_constant *ir)
- {
- value = ir;
- }
-
-
- void
- ir_constant_visitor::visit(ir_call *ir)
- {
- (void) ir;
- value = NULL;
- }
-
-
- void
- ir_constant_visitor::visit(ir_return *ir)
- {
- (void) ir;
- value = NULL;
- }
-
-
- void
- ir_constant_visitor::visit(ir_if *ir)
- {
- (void) ir;
- value = NULL;
- }
-
-
- void
- ir_constant_visitor::visit(ir_loop *ir)
- {
- (void) ir;
- value = NULL;
- }
-
-
- void
- ir_constant_visitor::visit(ir_loop_jump *ir)
- {
- (void) ir;
- value = NULL;
- }
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