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- /**********************************************************
- * Copyright 2008-2009 VMware, Inc. All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use, copy,
- * modify, merge, publish, distribute, sublicense, and/or sell copies
- * of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- **********************************************************/
-
- #include "draw/draw_context.h"
- #include "pipe/p_inlines.h"
- #include "util/u_math.h"
- #include "util/u_memory.h"
- #include "util/u_bitmask.h"
- #include "tgsi/tgsi_parse.h"
- #include "tgsi/tgsi_text.h"
-
- #include "svga_screen.h"
- #include "svga_context.h"
- #include "svga_state.h"
- #include "svga_tgsi.h"
- #include "svga_hw_reg.h"
- #include "svga_cmd.h"
- #include "svga_debug.h"
-
-
- static const struct tgsi_token *substitute_vs(
- unsigned shader_id,
- const struct tgsi_token *old_tokens )
- {
- #if 0
- if (shader_id == 12) {
- static struct tgsi_token tokens[300];
-
- const char *text =
- "VERT1.1\n"
- "DCL IN[0]\n"
- "DCL IN[1]\n"
- "DCL IN[2]\n"
- "DCL OUT[0], POSITION\n"
- "DCL TEMP[0..4]\n"
- "IMM FLT32 { 1.0000, 1.0000, 1.0000, 1.0000 }\n"
- "IMM FLT32 { 0.45, 1.0000, 1.0000, 1.0000 }\n"
- "IMM FLT32 { 1.297863, 0.039245, 0.035993, 0.035976}\n"
- "IMM FLT32 { -0.019398, 1.696131, -0.202151, -0.202050 }\n"
- "IMM FLT32 { 0.051711, -0.348713, -0.979204, -0.978714 }\n"
- "IMM FLT32 { 0.000000, 0.000003, 139.491577, 141.421356 }\n"
- "DCL CONST[0..7]\n"
- "DCL CONST[9..16]\n"
- " MOV TEMP[2], IMM[0]\n"
-
- " MOV TEMP[2].xyz, IN[2]\n"
- " MOV TEMP[2].xyz, IN[0]\n"
- " MOV TEMP[2].xyz, IN[1]\n"
-
- " MUL TEMP[1], IMM[3], TEMP[2].yyyy\n"
- " MAD TEMP[3], IMM[2], TEMP[2].xxxx, TEMP[1]\n"
- " MAD TEMP[1], IMM[4], TEMP[2].zzzz, TEMP[3]\n"
- " MAD TEMP[4], IMM[5], TEMP[2].wwww, TEMP[1]\n"
-
- " MOV OUT[0], TEMP[4]\n"
- " END\n";
-
- if (!tgsi_text_translate( text,
- tokens,
- Elements(tokens) ))
- {
- assert(0);
- return NULL;
- }
-
- return tokens;
- }
- #endif
-
- return old_tokens;
- }
-
-
- /***********************************************************************
- * Vertex shaders
- */
-
- static void *
- svga_create_vs_state(struct pipe_context *pipe,
- const struct pipe_shader_state *templ)
- {
- struct svga_context *svga = svga_context(pipe);
- struct svga_screen *svgascreen = svga_screen(pipe->screen);
- struct svga_vertex_shader *vs = CALLOC_STRUCT(svga_vertex_shader);
- if (!vs)
- return NULL;
-
- /* substitute a debug shader?
- */
- vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.shader_id,
- templ->tokens));
-
-
- /* Collect basic info that we'll need later:
- */
- tgsi_scan_shader(vs->base.tokens, &vs->base.info);
-
- {
- /* Need to do construct a new template in case we substitued a
- * debug shader.
- */
- struct pipe_shader_state tmp2 = *templ;
- tmp2.tokens = vs->base.tokens;
- vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2);
- }
-
- vs->base.id = svga->debug.shader_id++;
- vs->base.use_sm30 = svgascreen->use_vs30;
-
- if (SVGA_DEBUG & DEBUG_TGSI || 0) {
- debug_printf("%s id: %u, inputs: %u, outputs: %u\n",
- __FUNCTION__, vs->base.id,
- vs->base.info.num_inputs, vs->base.info.num_outputs);
- }
-
- return vs;
- }
-
- static void svga_bind_vs_state(struct pipe_context *pipe, void *shader)
- {
- struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader;
- struct svga_context *svga = svga_context(pipe);
-
- svga->curr.vs = vs;
- svga->dirty |= SVGA_NEW_VS;
- }
-
-
- static void svga_delete_vs_state(struct pipe_context *pipe, void *shader)
- {
- struct svga_context *svga = svga_context(pipe);
- struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader;
- struct svga_shader_result *result, *tmp;
- enum pipe_error ret;
-
- svga_hwtnl_flush_retry( svga );
-
- draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader);
-
- for (result = vs->base.results; result; result = tmp ) {
- tmp = result->next;
-
- ret = SVGA3D_DestroyShader(svga->swc,
- result->id,
- SVGA3D_SHADERTYPE_VS );
- if(ret != PIPE_OK) {
- svga_context_flush(svga, NULL);
- ret = SVGA3D_DestroyShader(svga->swc,
- result->id,
- SVGA3D_SHADERTYPE_VS );
- assert(ret == PIPE_OK);
- }
-
- util_bitmask_clear( svga->vs_bm, result->id );
-
- svga_destroy_shader_result( result );
-
- /*
- * Remove stale references to this result to ensure a new result on the
- * same address will be detected as a change.
- */
- if(result == svga->state.hw_draw.vs)
- svga->state.hw_draw.vs = NULL;
- }
-
- FREE((void *)vs->base.tokens);
- FREE(vs);
- }
-
-
- void svga_init_vs_functions( struct svga_context *svga )
- {
- svga->pipe.create_vs_state = svga_create_vs_state;
- svga->pipe.bind_vs_state = svga_bind_vs_state;
- svga->pipe.delete_vs_state = svga_delete_vs_state;
- }
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