Clone of mesa.
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  1. /*
  2. * Copyright (c) 1993-1997, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
  36. */
  37. #include <GL/glut.h>
  38. #include <stdlib.h>
  39. #include <stdio.h>
  40. static int leftFirst = GL_TRUE;
  41. static struct { GLenum func; const char *str; } funcs[] =
  42. {
  43. { GL_LESS, "GL_LESS" },
  44. { GL_LEQUAL, "GL_LEQUAL" },
  45. { GL_GREATER, "GL_GREATER" },
  46. { GL_GEQUAL, "GL_GEQUAL" },
  47. { GL_EQUAL, "GL_EQUAL" },
  48. { GL_NOTEQUAL, "GL_NOTEQUAL" },
  49. { GL_ALWAYS, "GL_ALWAYS" },
  50. { GL_NEVER, "GL_NEVER" },
  51. };
  52. #define NUM_FUNCS (sizeof(funcs) / sizeof(funcs[0]))
  53. static int curFunc = 0;
  54. static double clearVal = 1.0;
  55. static float minZ = 0.0;
  56. static float maxZ = 1.0;
  57. static void usage(void)
  58. {
  59. printf("t - toggle rendering order of triangles\n");
  60. printf("c - toggle Z clear value between 0, 1\n");
  61. printf("f - cycle through depth test functions\n");
  62. printf("n/N - decrease/increase depthrange minZ\n");
  63. printf("x/X - decrease/increase depthrange maxZ\n");
  64. printf("spc - reset\n");
  65. printf("z - set to reverse-direction (ztrick) mode\n");
  66. fflush(stdout);
  67. }
  68. static void init(void)
  69. {
  70. glEnable(GL_DEPTH_TEST);
  71. glClearColor (1.0, 0.0, 0.0, 0.0);
  72. }
  73. static void drawLeftTriangle(void)
  74. {
  75. /* draw yellow triangle on LHS of screen */
  76. glBegin (GL_TRIANGLES);
  77. glColor4f(1.0, 1.0, 0.0, 0.75);
  78. glVertex3f(0.1, 0.9, -1.0);
  79. glVertex3f(0.1, 0.1, -1.0);
  80. glVertex3f(0.8, 0.5, 1.0);
  81. glEnd();
  82. }
  83. static void drawRightTriangle(void)
  84. {
  85. /* draw cyan triangle on RHS of screen */
  86. glBegin (GL_TRIANGLES);
  87. glColor4f(0.0, 1.0, 1.0, 0.75);
  88. glVertex3f(0.9, 0.9, 0.0);
  89. glVertex3f(0.2, 0.5, 0.0);
  90. glVertex3f(0.9, 0.1, 0.0);
  91. glEnd();
  92. }
  93. void display(void)
  94. {
  95. printf("GL_CLEAR_DEPTH = %.2f, GL_DEPTH_FUNC = %s, DepthRange(%.1f, %.1f)\n",
  96. clearVal, funcs[curFunc].str, minZ, maxZ);
  97. fflush(stdout);
  98. glClearDepth(clearVal);
  99. glDepthRange(minZ, maxZ);
  100. glDepthFunc(funcs[curFunc].func);
  101. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  102. if (leftFirst) {
  103. drawLeftTriangle();
  104. drawRightTriangle();
  105. }
  106. else {
  107. drawRightTriangle();
  108. drawLeftTriangle();
  109. }
  110. glFlush();
  111. }
  112. void reshape(int w, int h)
  113. {
  114. glViewport(0, 0, (GLsizei) w, (GLsizei) h);
  115. glMatrixMode(GL_PROJECTION);
  116. glLoadIdentity();
  117. if (w <= h)
  118. gluOrtho2D (0.0, 1.0, 0.0, 1.0*(GLfloat)h/(GLfloat)w);
  119. else
  120. gluOrtho2D (0.0, 1.0*(GLfloat)w/(GLfloat)h, 0.0, 1.0);
  121. }
  122. /* ARGSUSED1 */
  123. void keyboard(unsigned char key, int x, int y)
  124. {
  125. switch (key) {
  126. case 'n':
  127. minZ -= .1;
  128. break;
  129. case 'N':
  130. minZ += .1;
  131. break;
  132. case 'x':
  133. maxZ -= .1;
  134. break;
  135. case 'X':
  136. maxZ += .1;
  137. break;
  138. case 'c':
  139. case 'C':
  140. clearVal = 1.0 - clearVal;
  141. break;
  142. case 'f':
  143. case 'F':
  144. curFunc = (curFunc + 1) % NUM_FUNCS;
  145. break;
  146. case 't':
  147. case 'T':
  148. leftFirst = !leftFirst;
  149. break;
  150. case ' ':
  151. curFunc = 0;
  152. clearVal = 1.0;
  153. minZ = 0.0;
  154. maxZ = 1.0;
  155. break;
  156. case 'z':
  157. curFunc = 2;
  158. clearVal = 0.0;
  159. minZ = 1.0;
  160. maxZ = 0.0;
  161. break;
  162. case 27: /* Escape key */
  163. exit(0);
  164. break;
  165. default:
  166. return;
  167. }
  168. glutPostRedisplay();
  169. }
  170. /* Main Loop
  171. * Open window with initial window size, title bar,
  172. * RGBA display mode, and handle input events.
  173. */
  174. int main(int argc, char** argv)
  175. {
  176. glutInit(&argc, argv);
  177. glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
  178. glutInitWindowSize (200, 200);
  179. glutCreateWindow (argv[0]);
  180. glutReshapeFunc (reshape);
  181. glutKeyboardFunc (keyboard);
  182. glutDisplayFunc (display);
  183. init();
  184. usage();
  185. glutMainLoop();
  186. return 0;
  187. }