| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379 | 
							- 
 - /* ugltexcube.c - WindML/Mesa example program */
 - 
 - /* Copyright (C) 2001 by Wind River Systems, Inc */
 - 
 - /*
 -  * Mesa 3-D graphics library
 -  * Version:  3.5
 -  *
 -  * The MIT License
 -  * Permission is hereby granted, free of charge, to any person obtaining a
 -  * copy of this software and associated documentation files (the "Software"),
 -  * to deal in the Software without restriction, including without limitation
 -  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 -  * and/or sell copies of the Software, and to permit persons to whom the
 -  * Software is furnished to do so, subject to the following conditions:
 -  *
 -  * The above copyright notice and this permission notice shall be included
 -  * in all copies or substantial portions of the Software.
 -  *
 -  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 -  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 -  * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 -  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 -  * DEALINGS IN THE SOFTWARE.
 -  */
 - 
 - /*
 -  * Authors:
 -  * Stephane Raimbault <stephane.raimbault@windriver.com> 
 -  */
 - 
 - /*
 - DESCRIPTION
 - Draw a textured cube
 - */
 - 
 - #include <stdio.h>
 - #include <stdlib.h>
 - #include <math.h>
 - 
 - #include <ugl/ugl.h>
 - #include <ugl/uglevent.h>
 - #include <ugl/uglinput.h>
 - #include <GL/uglmesa.h>
 - #include <GL/glu.h>
 - 
 - #include "../util/readtex.h"
 - 
 - #define IMAGE_FILE "Mesa/images/wrs_logo.rgb"
 - 
 - UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
 - UGL_LOCAL UGL_EVENT_Q_ID qId;
 - UGL_LOCAL UGL_MESA_CONTEXT umc;
 - 
 - UGL_LOCAL GLfloat xrot, yrot, zrot;
 - UGL_LOCAL GLuint texture[1];
 - UGL_LOCAL GLuint theTexCube;
 - 
 - typedef struct {
 -    GLubyte *data;
 -    int width, height;
 -    GLenum format;
 -    } TEX_IMAGE;
 - 
 - UGL_LOCAL void cleanUp (void);
 - 
 - UGL_LOCAL void loadGLTexture()
 -     {
 -     TEX_IMAGE * texImage=NULL;
 - 
 -     texImage = (TEX_IMAGE *) malloc(sizeof(TEX_IMAGE));
 - 
 -     if (texImage == NULL)
 - 	{
 - 	printf("Error allocating space for image");
 - 	cleanUp();
 - 	exit(1);
 - 	}
 -     
 -     texImage->data = LoadRGBImage(IMAGE_FILE, &texImage->width,
 - 				  &texImage->height, &texImage->format);
 -     if (!texImage->data)
 - 	{
 - 	printf("Couldn't read %s\n", IMAGE_FILE);
 - 	free(texImage);
 - 	cleanUp();
 - 	exit(1);
 - 	}
 - 	
 -     /* Create Texture */
 -     glGenTextures(1, &texture[0]);
 -     glBindTexture(GL_TEXTURE_2D, texture[0]);
 -     glTexImage2D(GL_TEXTURE_2D, 0, 3,
 - 		 texImage->width, texImage->height,
 - 		 0, GL_RGB, GL_UNSIGNED_BYTE, texImage->data);
 - 
 -     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 -     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
 - 
 -     free(texImage->data);
 -     free(texImage);
 -     }
 - 
 - UGL_LOCAL void initGL(int width, int height)
 -     {
 - 
 -     /* Load the texture(s) */
 -     loadGLTexture();
 - 
 -     /* Enable texture mapping */
 -     glEnable(GL_TEXTURE_2D);
 - 
 -     /* Clear the background color to black */
 -     glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
 - 
 -     glEnable(GL_CULL_FACE);
 -     
 -     /* Enables smooth color shading */
 -     glShadeModel(GL_SMOOTH);
 - 
 - /* glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); */	 
 - /* glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); */
 -  
 -     theTexCube = glGenLists(1);
 -     glNewList(theTexCube, GL_COMPILE);
 - 
 -     /* Choose the texture to use */
 -     glBindTexture(GL_TEXTURE_2D, texture[0]);
 - 
 -     /* Begin drawing a cube */
 -     glBegin(GL_QUADS);
 -         
 -     /* Front face (note that the texture's corners have to match the
 -        quad's corners) */
 - 
 -     /* Bottom left of the texture and quad */
 -     glTexCoord2f(0.0f, 0.0f);
 -     glVertex3f(-1.0f, -1.0f, 1.0f);
 - 
 -     /* Bottom Right Of The Texture and Quad */
 -     glTexCoord2f(1.0f, 0.0f);
 -     glVertex3f(1.0f, -1.0f, 1.0f);
 - 
 -     /* Top Right Of The Texture and Quad */
 -     glTexCoord2f(1.0f, 1.0f);
 -     glVertex3f(1.0f, 1.0f, 1.0f);
 -     /* Top Left Of The Texture and Quad	*/
 -     glTexCoord2f(0.0f, 1.0f);
 -     glVertex3f(-1.0f, 1.0f, 1.0f);
 -     
 -     /* Back Face */
 - 
 -     /* Bottom Right Of The Texture and Quad */
 -     glTexCoord2f(1.0f, 0.0f);
 -     glVertex3f(-1.0f, -1.0f, -1.0f);
 - 
 -     /* Top Right Of The Texture and Quad */
 -     glTexCoord2f(1.0f, 1.0f);
 -     glVertex3f(-1.0f, 1.0f, -1.0f);
 - 
 -     /* Top Left Of The Texture and Quad */
 -     glTexCoord2f(0.0f, 1.0f);
 -     glVertex3f(1.0f, 1.0f, -1.0f);
 - 
 -     /* Bottom Left Of The Texture and Quad */
 -     glTexCoord2f(0.0f, 0.0f);
 -     glVertex3f(1.0f, -1.0f, -1.0f);
 - 
 -     
 -     /* Top Face */
 - 
 -     /* Top Left Of The Texture and Quad */
 -     glTexCoord2f(0.0f, 1.0f);
 -     glVertex3f(-1.0f, 1.0f, -1.0f);
 - 
 -     /* Bottom Left Of The Texture and Quad */
 -     glTexCoord2f(0.0f, 0.0f);
 -     glVertex3f(-1.0f, 1.0f, 1.0f);
 - 
 -     /* Bottom Right Of The Texture and Quad */
 -     glTexCoord2f(1.0f, 0.0f);
 -     glVertex3f(1.0f, 1.0f, 1.0f);
 - 
 -     /* Top Right Of The Texture and Quad */
 -     glTexCoord2f(1.0f, 1.0f);
 -     glVertex3f(1.0f, 1.0f, -1.0f);
 -     
 -     /* Bottom Face */
 - 
 -     /* Top Right Of The Texture and Quad */
 -     glTexCoord2f(1.0f, 1.0f);
 -     glVertex3f(-1.0f, -1.0f, -1.0f);
 - 
 -     /* Top Left Of The Texture and Quad */
 -     glTexCoord2f(0.0f, 1.0f);
 -     glVertex3f(1.0f, -1.0f, -1.0f);
 - 
 -     /* Bottom Left Of The Texture and Quad */
 -     glTexCoord2f(0.0f, 0.0f);
 -     glVertex3f(1.0f, -1.0f, 1.0f);
 - 
 -     /* Bottom Right Of The Texture and Quad */
 -     glTexCoord2f(1.0f, 0.0f);
 -     glVertex3f(-1.0f, -1.0f, 1.0f);
 - 	
 - 	
 -     /* Right face */
 -     /* Bottom Right Of The Texture and Quad */
 -     glTexCoord2f(1.0f, 0.0f);
 -     glVertex3f(1.0f, -1.0f, -1.0f);
 - 
 -     /* Top Right Of The Texture and Quad */
 -     glTexCoord2f(1.0f, 1.0f);
 -     glVertex3f(1.0f, 1.0f, -1.0f);
 - 
 -     /* Top Left Of The Texture and Quad */
 -     glTexCoord2f(0.0f, 1.0f);
 -     glVertex3f(1.0f, 1.0f, 1.0f);
 - 
 -     /* Bottom Left Of The Texture and Quad */
 -     glTexCoord2f(0.0f, 0.0f);
 -     glVertex3f(1.0f, -1.0f, 1.0f);
 -     
 - 	
 -     /* Left Face */
 -     /* Bottom Left Of The Texture and Quad */
 -     glTexCoord2f(0.0f, 0.0f);
 -     glVertex3f(-1.0f, -1.0f, -1.0f);
 - 
 -     /* Bottom Right Of The Texture and Quad */
 -     glTexCoord2f(1.0f, 0.0f);
 -     glVertex3f(-1.0f, -1.0f, 1.0f);
 - 
 -     /* Top Right Of The Texture and Quad */
 -     glTexCoord2f(1.0f, 1.0f);
 -     glVertex3f(-1.0f, 1.0f, 1.0f);
 - 
 -     /* Top Left Of The Texture and Quad */
 -     glTexCoord2f(0.0f, 1.0f);
 -     glVertex3f(-1.0f, 1.0f, -1.0f);
 - 						   
 -     glEnd();		/* done with the polygon */
 -     glEndList();
 - 
 -     glDisable(GL_DITHER);
 -     glMatrixMode(GL_PROJECTION);
 -     /* Reset the projection matrix */
 -     glLoadIdentity();
 -     /* Calculate the aspect ratio of the window */
 -     gluPerspective(45.0f, (GLfloat) width / (GLfloat) height, 0.1f, 100.0f);
 - 
 -     glMatrixMode(GL_MODELVIEW);
 -     glLoadIdentity();
 -     }
 - 
 - UGL_LOCAL void drawGL() 
 -     {
 -     glClear(GL_COLOR_BUFFER_BIT);
 - 
 -     /* Reset The View */
 -     glPushMatrix();
 -     
 -     /* Move 8 units into the screen */
 -     glTranslatef(0.0f, 0.0f, -8.0f);
 - 
 -     /* Rotate on the X axis */
 -     glRotatef(xrot, 1.0f, 0.0f, 0.0f);
 -     
 -     /* Rotate on the Y axis */
 -     glRotatef(yrot, 0.0f, 1.0f, 0.0f);
 - 
 -     /* Rotate On The Z Axis */
 -     glRotatef(zrot, 0.0f, 0.0f, 1.0f);
 - 
 -     glCallList(theTexCube);
 -     
 -     glFlush();
 -         
 -     uglMesaSwapBuffers();
 - 
 -     glPopMatrix();
 - 
 -     xrot += 1.6f;
 -     yrot += 1.6f;
 -     zrot += 1.6f;
 - } 
 - 
 - UGL_LOCAL int getEvent(void)
 -     {
 -     UGL_EVENT event;
 -     UGL_STATUS status;
 -     int retVal = 0;
 - 
 -     status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
 - 
 -     while (status != UGL_STATUS_Q_EMPTY)
 -         {
 - 	UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
 - 	
 - 	if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
 - 	    retVal = 1;
 - 
 - 	status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
 -         }
 -  
 -     return(retVal);
 -     }
 - 
 - UGL_LOCAL void cleanUp (void)
 -     {
 -     if (eventServiceId != UGL_NULL)
 - 	uglEventQDestroy (eventServiceId, qId);
 - 
 -     uglMesaDestroyContext();
 -     uglDeinitialize();
 -     }
 - 
 - void windMLTexCube (UGL_BOOL windMLMode);
 - 
 - void ugltexcube (void)
 -     {
 -     taskSpawn("tTexCube", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTexCube,
 - 	      UGL_FALSE,1,2,3,4,5,6,7,8,9);
 -     }
 - 
 - 
 - void windMLTexCube(UGL_BOOL windMLMode)
 -     {
 -     GLuint width, height;
 -     UGL_INPUT_DEVICE_ID keyboardDevId;
 -     
 -     uglInitialize();
 - 
 -     uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
 - 
 -     if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0,
 -                        (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK)
 -         {
 -         qId = uglEventQCreate (eventServiceId, 100);
 -         }
 -     else 
 -         {
 -         eventServiceId = UGL_NULL;
 -         }
 -     
 -     if (windMLMode)
 -        umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
 - 				     | UGL_MESA_WINDML_EXCLUSIVE, NULL);
 -     else
 -        umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
 - 
 -     if (umc == NULL)
 -         {
 - 	uglDeinitialize();
 - 	return;
 -         }
 - 
 -     uglMesaMakeCurrentContext(umc, 0, 0,
 - 			      UGL_MESA_FULLSCREEN_WIDTH,
 - 			      UGL_MESA_FULLSCREEN_HEIGHT);
 - 			      
 - 
 -     uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
 -     uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
 - 
 -     initGL(width, height);
 - 
 -     while(!getEvent())
 - 	drawGL();
 -         
 -     cleanUp();
 - 
 -     return;
 -     }
 - 
 
 
  |