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							- /*
 -  * Mesa 3-D graphics library
 -  * Version:  3.5
 -  *
 -  * The MIT License
 -  * Permission is hereby granted, free of charge, to any person obtaining a
 -  * copy of this software and associated documentation files (the "Software"),
 -  * to deal in the Software without restriction, including without limitation
 -  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 -  * and/or sell copies of the Software, and to permit persons to whom the
 -  * Software is furnished to do so, subject to the following conditions:
 -  *
 -  * The above copyright notice and this permission notice shall be included
 -  * in all copies or substantial portions of the Software.
 -  *
 -  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 -  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 -  * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 -  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 -  * DEALINGS IN THE SOFTWARE.
 -  */
 - 
 - /*
 -  * Linux Magazine July 2001
 -  * Conversion to UGL/Mesa from GLUT by Stephane Raimbault, 2001
 -  */
 - 
 - #include <stdlib.h>
 - #include <stdio.h>
 - #include <math.h>
 - 
 - #include <ugl/ugl.h>
 - #include <ugl/uglevent.h>
 - #include <ugl/uglinput.h>
 - #include <ugl/uglucode.h>
 - 
 - #include <GL/uglmesa.h>
 - #include <GL/glu.h>
 - 
 - /* Need GLUT_SHAPES */
 - 
 - #include <GL/uglglutshapes.h>
 - 
 - #ifndef PI
 - #define PI 3.14159265
 - #endif
 - 
 - UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
 - UGL_LOCAL UGL_EVENT_Q_ID qId;
 - UGL_LOCAL UGL_MESA_CONTEXT umc;
 - UGL_LOCAL volatile UGL_BOOL stopWex;
 - 
 - UGL_LOCAL GLint angle;
 - UGL_LOCAL GLfloat Sin[360], Cos[360];
 - UGL_LOCAL GLfloat L0pos[]={0.0, 2.0, -1.0};
 - UGL_LOCAL GLfloat L0dif[]={0.3, 0.3, 0.8};
 - UGL_LOCAL GLfloat L1pos[]={2.0, 2.0, 2.0};
 - UGL_LOCAL GLfloat L1dif[]={0.5, 0.5, 0.5};
 - UGL_LOCAL GLfloat Mspec[3];
 - UGL_LOCAL GLfloat Mshiny;
 - UGL_LOCAL GLuint theTeapot;
 - 
 - UGL_LOCAL void calcTableCosSin()
 - {
 - 	int i;
 - 	for(i=0;i<360;i++) {
 - 		Cos[i] = cos(((float)i)/180.0*PI);
 - 		Sin[i] = sin(((float)i)/180.0*PI);
 - 	}
 - }
 - 
 - UGL_LOCAL void initGL(void)
 -     {
 -     glClearColor(0.0, 0.0, 0.0, 0.0);
 -     glColor3f(1.0, 0.0, 0.0);
 -     glEnable(GL_DEPTH_TEST);
 -     
 -     glShadeModel(GL_SMOOTH);
 -     glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
 -     glEnable(GL_LIGHTING);
 -     glEnable(GL_LIGHT0);
 -     glEnable(GL_LIGHT1);
 -     glLightfv(GL_LIGHT0, GL_DIFFUSE, L0dif);
 -     glLightfv(GL_LIGHT0, GL_SPECULAR, L0dif);
 -     glLightfv(GL_LIGHT1, GL_DIFFUSE, L1dif);
 -     glLightfv(GL_LIGHT1, GL_SPECULAR, L1dif);
 -     
 -     glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Mspec);
 -     glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, Mshiny);
 -     
 -     glMatrixMode(GL_PROJECTION);
 -     glLoadIdentity();
 -     gluPerspective(45.0, 1.0, 0.1, 10.0);
 -     glMatrixMode(GL_MODELVIEW);
 - 
 -     theTeapot = glGenLists(1);
 -     glNewList(theTeapot, GL_COMPILE);
 -     glutSolidTeapot(1.0);
 -     glEndList();
 - 
 -     }
 - 
 - UGL_LOCAL void drawGL()
 -     {
 -     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 -     
 -     glLoadIdentity();
 -     
 -     gluLookAt(4.5*Cos[angle], 2.0,4.5*Sin[angle],0.0,0.0,0.0,0.0,
 - 	      1.0,0.0);
 -     glLightfv(GL_LIGHT0, GL_POSITION, L0pos);
 -     glLightfv(GL_LIGHT1, GL_POSITION, L1pos);
 - 
 -     glCallList(theTeapot);
 - 
 -     glFlush();
 -     
 -     uglMesaSwapBuffers();
 -     }
 - 
 - UGL_LOCAL void echoUse(void)
 -     {
 -     printf("tTeapot keys:\n");
 -     printf("        Left  Counter clockwise rotation (y-axis)\n");
 -     printf("       Right  Clockwise rotation (y-axis)\n");
 -     printf("           j  Enable/disable Light0\n");
 -     printf("           k  Enable/disable Light1\n");
 -     printf("           m  Add specular\n");
 -     printf("           l  Remove specular\n");
 -     printf("           o  Add shininess\n");
 -     printf("           p  Remove shininess\n");
 -     printf("         ESC  Exit\n");
 -     }
 - 
 - 
 - UGL_LOCAL void readKey (UGL_WCHAR key)
 -     {
 -     switch(key)
 - 	{
 - 	case UGL_UNI_RIGHT_ARROW:
 - 	    angle +=2;
 - 	    if (angle>= 360)
 - 		angle-=360;
 - 	    break;
 - 	case UGL_UNI_LEFT_ARROW:
 - 	    angle -=2;
 - 	    if (angle<0)
 - 		angle+=360;
 - 	    break;
 - 	case 'j':
 - 	    glIsEnabled(GL_LIGHT0) ?
 - 		glDisable(GL_LIGHT0) : glEnable(GL_LIGHT0);
 - 	    break;
 - 	case 'k':
 - 	    glIsEnabled(GL_LIGHT1) ?
 - 		glDisable(GL_LIGHT1) : glEnable(GL_LIGHT1);
 - 	    break;
 - 	case 'm':
 - 	    Mspec[0]+=0.1;
 - 	    if(Mspec[0]>1)
 - 		Mspec[0]=1;
 - 	    Mspec[1]+=0.1;
 - 	    if(Mspec[1]>1)
 - 		Mspec[1]=1;
 - 	    Mspec[2]+=0.1;
 - 	    if(Mspec[2]>1)
 - 		Mspec[2]=1;
 - 	    glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Mspec);
 - 	    break;
 - 	case 'l':
 - 	    Mspec[0]-=0.1;
 - 	    if(Mspec[0]>1)
 - 		Mspec[0]=1;
 - 	    Mspec[1]-=0.1;
 - 	    if(Mspec[1]>1)
 - 		Mspec[1]=1;
 - 	    Mspec[2]-=0.1;
 - 	    if(Mspec[2]>1)
 - 		Mspec[2]=1;
 - 	    glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Mspec);
 - 	    break;
 - 	case 'o':
 - 	    Mshiny -= 1;
 - 	    if (Mshiny<0)
 - 		Mshiny=0;
 - 	    glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, Mshiny);
 - 	    break;
 - 	case 'p':
 - 	    Mshiny += 1;
 - 	    if (Mshiny>128)
 - 		Mshiny=128;
 - 	    glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, Mshiny);
 - 	    break;
 - 	case UGL_UNI_ESCAPE:
 - 	    stopWex = UGL_TRUE;
 - 	    break;
 - 	}
 -     }
 - 
 - UGL_LOCAL void loopEvent(void)
 -     {
 -     UGL_EVENT event;
 -     UGL_INPUT_EVENT * pInputEvent;
 -  
 -     UGL_FOREVER
 - 	{
 - 	if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT)
 - 	    != UGL_STATUS_Q_EMPTY)
 -             {
 - 	    pInputEvent = (UGL_INPUT_EVENT *)&event;
 - 	    
 - 	    if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
 - 		pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
 - 		readKey(pInputEvent->type.keyboard.key);
 - 	    }
 - 
 - 	drawGL();
 - 	if (stopWex)
 -             break;
 - 	}
 -     }
 - 
 - void windMLTeapot (UGL_BOOL windMLMode);
 - 
 - void uglteapot (void)
 -     {
 -     taskSpawn ("tTeapot", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTeapot,
 - 	       UGL_FALSE,1,2,3,4,5,6,7,8,9);
 -     }
 - 
 - void windMLTeapot (UGL_BOOL windMLMode)
 -     {
 -     UGL_INPUT_DEVICE_ID keyboardDevId;
 -     GLsizei displayWidth, displayHeight;
 -     GLsizei x, y, w, h;
 -     
 -     angle = 45;
 -     Mspec[0] = 0.5;
 -     Mspec[1] = 0.5;
 -     Mspec[2] = 0.5;
 -     Mshiny = 50;
 -     
 -     uglInitialize ();
 - 
 -     uglDriverFind (UGL_KEYBOARD_TYPE, 0,
 - 		   (UGL_UINT32 *)&keyboardDevId);
 - 
 -     uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
 - 
 -     qId = uglEventQCreate (eventServiceId, 100);
 - 
 -     /* Double buffering */
 -     if (windMLMode)
 -        umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE
 - 				     | UGL_MESA_WINDML_EXCLUSIVE, NULL);
 -     else
 -        umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL);
 -     
 -     if (umc == NULL)
 -         {
 - 	uglDeinitialize ();
 - 	return;
 - 	}
 - 
 -     uglMesaMakeCurrentContext (umc, 0, 0, 1, 1);
 - 
 -     uglMesaGetIntegerv(UGL_MESA_DISPLAY_WIDTH, &displayWidth);
 -     uglMesaGetIntegerv(UGL_MESA_DISPLAY_HEIGHT, &displayHeight);
 -     
 -     h = (displayHeight*2)/3;
 -     w = h;
 -     x = (displayWidth-w)/2;
 -     y = (displayHeight-h)/2;
 -     
 -     uglMesaMoveToWindow(x, y);
 -     uglMesaResizeToWindow(w, h);
 -     
 -     calcTableCosSin();
 -     
 -     initGL ();
 -     
 -     echoUse();
 - 
 -     stopWex = UGL_FALSE;
 -     loopEvent();
 -     
 -     uglEventQDestroy (eventServiceId, qId);
 -     
 -     uglMesaDestroyContext();
 -     uglDeinitialize ();
 - 
 -     return;
 -     }
 
 
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