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							- 
 - /* Copyright (c) Mark J. Kilgard, 1994. */
 - 
 - /*
 -  * (c) Copyright 1993, Silicon Graphics, Inc.
 -  * ALL RIGHTS RESERVED
 -  * Permission to use, copy, modify, and distribute this software for
 -  * any purpose and without fee is hereby granted, provided that the above
 -  * copyright notice appear in all copies and that both the copyright notice
 -  * and this permission notice appear in supporting documentation, and that
 -  * the name of Silicon Graphics, Inc. not be used in advertising
 -  * or publicity pertaining to distribution of the software without specific,
 -  * written prior permission.
 -  *
 -  * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 -  * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 -  * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 -  * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 -  * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 -  * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 -  * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 -  * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 -  * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 -  * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 -  * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 -  * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 -  *
 -  * US Government Users Restricted Rights
 -  * Use, duplication, or disclosure by the Government is subject to
 -  * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 -  * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 -  * clause at DFARS 252.227-7013 and/or in similar or successor
 -  * clauses in the FAR or the DOD or NASA FAR Supplement.
 -  * Unpublished-- rights reserved under the copyright laws of the
 -  * United States.  Contractor/manufacturer is Silicon Graphics,
 -  * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 -  *
 -  * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
 -  */
 - /*  stencil.c
 -  *  This program draws two rotated tori in a window.
 -  *  A diamond in the center of the window masks out part
 -  *  of the scene.  Within this mask, a different model
 -  *  (a sphere) is drawn in a different color.
 -  */
 - 
 - /*
 -  * Conversion to UGL/Mesa by Stephane Raimbault, 2001
 -  */
 - 
 - #include <stdio.h>
 - #include <math.h>
 - 
 - #include <ugl/ugl.h>
 - #include <ugl/uglevent.h>
 - #include <ugl/uglinput.h>
 - 
 - #include <GL/uglmesa.h>
 - #include <GL/glu.h>
 - #include <GL/uglglutshapes.h>
 - 
 - #define YELLOWMAT   1
 - #define BLUEMAT 2
 - 
 - UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId;
 - UGL_LOCAL UGL_EVENT_Q_ID qId;
 - UGL_LOCAL UGL_MESA_CONTEXT umc;
 - 
 - UGL_LOCAL void initGL (GLsizei w, GLsizei h)
 -     {
 -     GLfloat yellow_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
 -     GLfloat yellow_specular[] = { 1.0, 1.0, 1.0, 1.0 };
 - 
 -     GLfloat blue_diffuse[] = { 0.1, 0.1, 0.7, 1.0 };
 -     GLfloat blue_specular[] = { 0.1, 1.0, 1.0, 1.0 };
 - 
 -     GLfloat position_one[] = { 1.0, 1.0, 1.0, 0.0 };
 - 
 -     glNewList(YELLOWMAT, GL_COMPILE);
 -     glMaterialfv(GL_FRONT, GL_DIFFUSE, yellow_diffuse);
 -     glMaterialfv(GL_FRONT, GL_SPECULAR, yellow_specular);
 -     glMaterialf(GL_FRONT, GL_SHININESS, 64.0);
 -     glEndList();
 - 
 -     glNewList(BLUEMAT, GL_COMPILE);
 -     glMaterialfv(GL_FRONT, GL_DIFFUSE, blue_diffuse);
 -     glMaterialfv(GL_FRONT, GL_SPECULAR, blue_specular);
 -     glMaterialf(GL_FRONT, GL_SHININESS, 45.0);
 -     glEndList();
 - 
 -     glLightfv(GL_LIGHT0, GL_POSITION, position_one);
 - 
 -     glEnable(GL_LIGHT0);
 -     glEnable(GL_LIGHTING);
 -     glDepthFunc(GL_LESS);
 -     glEnable(GL_DEPTH_TEST);
 - 
 -     glClearStencil(0x0);
 -     glEnable(GL_STENCIL_TEST);
 - 
 -     glClear(GL_STENCIL_BUFFER_BIT);
 - 
 - /* create a diamond shaped stencil area */
 -     glMatrixMode(GL_PROJECTION);
 -     glLoadIdentity();
 -     glOrtho(-3.0, 3.0, -3.0, 3.0, -1.0, 1.0);
 -     glMatrixMode(GL_MODELVIEW);
 -     glLoadIdentity();
 - 
 -     glStencilFunc (GL_ALWAYS, 0x1, 0x1);
 -     glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE);
 -     glBegin(GL_QUADS);
 - 	glVertex3f (-1.0, 0.0, 0.0);
 - 	glVertex3f (0.0, 1.0, 0.0);
 - 	glVertex3f (1.0, 0.0, 0.0);
 - 	glVertex3f (0.0, -1.0, 0.0);
 -     glEnd();
 - 
 -     glMatrixMode(GL_PROJECTION);
 -     glLoadIdentity();
 -     gluPerspective(45.0, (GLfloat) w/(GLfloat) h, 3.0, 7.0);
 -     glMatrixMode(GL_MODELVIEW);
 -     glLoadIdentity();
 -     glTranslatef(0.0, 0.0, -5.0);
 -     }
 - 
 - /*  Draw a sphere in a diamond-shaped section in the
 -  *  middle of a window with 2 tori.
 -  */
 - UGL_LOCAL void drawGL(void)
 -     {
 -     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 - 
 -     glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
 - 
 - /* draw blue sphere where the stencil is 1 */
 -     glStencilFunc (GL_EQUAL, 0x1, 0x1);
 -     glCallList (BLUEMAT);
 -     glutSolidSphere (0.5, 15, 15);
 -  
 - /* draw the tori where the stencil is not 1 */
 -     glStencilFunc (GL_NOTEQUAL, 0x1, 0x1);
 -     glPushMatrix();
 -        glRotatef (45.0, 0.0, 0.0, 1.0);
 -        glRotatef (45.0, 0.0, 1.0, 0.0);
 -        glCallList (YELLOWMAT);
 -        glutSolidTorus (0.275, 0.85, 15, 15);
 -        glPushMatrix();
 -           glRotatef (90.0, 1.0, 0.0, 0.0);
 - 	  glutSolidTorus (0.275, 0.85, 15, 15);
 -        glPopMatrix();
 -     glPopMatrix();
 - 
 -     glFlush();
 - 
 -     uglMesaSwapBuffers();
 -     }
 - 
 - UGL_LOCAL int getEvent(void)
 -     {
 -     UGL_EVENT event;
 -     UGL_STATUS status;
 -     int retVal = 0;
 - 
 -     status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
 - 
 -     while (status != UGL_STATUS_Q_EMPTY)
 -         {
 - 	UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event;
 - 	
 - 	if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
 - 	    retVal = 1;
 - 
 - 	status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT);
 -         }
 -  
 -     return(retVal);
 -     }
 - 
 - void windMLStencil (UGL_BOOL windMLMode);
 - 
 - void uglstencil (void)
 -     {
 -     taskSpawn("tStencil", 210, VX_FP_TASK, 100000,
 - 	      (FUNCPTR)windMLStencil,UGL_FALSE,1,2,3,4,5,6,7,8,9);
 -     }
 - 
 - void windMLStencil(UGL_BOOL windMLMode)
 -     {
 -     UGL_INPUT_DEVICE_ID keyboardDevId;
 -     GLsizei width, height;
 -     
 -     uglInitialize();
 -     
 -     uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId);
 -     
 -     uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId);
 - 	    
 -     qId = uglEventQCreate (eventServiceId, 100);
 - 
 -     if (windMLMode)
 -        umc = uglMesaCreateNewContextExt(UGL_MESA_SINGLE
 - 					| UGL_MESA_WINDML_EXCLUSIVE,
 - 					16,
 - 					8,
 - 					0,0,0,0,
 - 					NULL);
 -     else
 -        umc = uglMesaCreateNewContextExt(UGL_MESA_SINGLE,
 - 					16,
 - 					8,
 - 					0,0,0,0,
 - 					NULL);
 - 
 -     if (umc == NULL)
 - 	{
 - 	uglDeinitialize();
 - 	return;
 - 	}
 - 
 -     /* Fullscreen */
 - 
 -     uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH,
 - 			      UGL_MESA_FULLSCREEN_HEIGHT);
 -     
 -     uglMesaGetIntegerv(UGL_MESA_WIDTH, &width);
 -     uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height);
 -     
 -     initGL(width, height);
 - 
 -     drawGL();
 - 	    
 -     while (!getEvent());
 - 	    
 -     uglEventQDestroy (eventServiceId, qId);
 -     
 -     uglMesaDestroyContext();
 -     uglDeinitialize();
 -     
 -     return;
 -     }
 
 
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