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 - <TITLE>Mesa Release Notes</TITLE>
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 - <H1>Mesa 6.5.3 Release Notes / April 27, 2007</H1>
 - 
 - <p>
 - Mesa 6.5.3 is a development release with many changes and new features.
 - Mesa 7.0 is expected to follow shortly.
 - </p>
 - 
 - 
 - <h2>MD5 checksums</h2>
 - <pre>
 - 39f33ea64e34e2d5b20640b008b57649  MesaLib-6.5.3.tar.gz
 - 46359457147c469745f24b5074a186f0  MesaLib-6.5.3.tar.bz2
 - a8946fa861634ce15971396f47992c41  MesaLib-6.5.3.zip
 - 08e26948d57eaca74d02a530b2d8106e  MesaDemos-6.5.3.tar.gz
 - 8af91773ab2653fe537499676b05f2e8  MesaDemos-6.5.3.tar.bz2
 - 783f81b171bf89b0929abc894efd25a6  MesaDemos-6.5.3.zip
 - 9467d415388fe1ad82991fb20704b812  MesaGLUT-6.5.3.tar.gz
 - 360843e46b7ebb6909290b023f9b26fa  MesaGLUT-6.5.3.tar.bz2
 - 7686065e5c15a30de08a1610860b6840  MesaGLUT-6.5.3.zip
 - </pre>
 - 
 - 
 - <h2>Shared library numbering</h2>
 - <p>
 - Mesa 6.5.3 supports the OpenGL 2.0/2.1 API.  However, the (unix)
 - shared library version is still 1.5 (i.e. libGL.so.1.5.xxxxxx).
 - Bumping the shared library version to 2.x would cause linking problems
 - with existing OpenGL applications.  Since OpenGL 2.x is backward
 - compatible with OpenGL 1.x the shared library version number doesn't
 - have to be incremented (which would indicate an incompatible ABI).
 - </p>
 - <p>
 - Other OpenGL vendors name their OpenGL 2.x libraries libGL.so.1.0.xxxxx
 - for the same reason.
 - </p>
 - 
 - 
 - 
 - <h2>New features</h2>
 - <ul>
 - <li>OpenGL 2.0 and 2.1 API support.
 - <li>Entirely new Shading Language code generator.  See the
 - <a href="shading.html">Shading Language</a> page for more information.
 - <li>Much faster software execution of vertex, fragment shaders.
 - <li>New vertex buffer object (vbo) infrastructure
 - <li>Updated glext.h file (version 39)
 - <li>Updated glxext.h file (version 19)
 - <li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
 -     "multiple render targets" are really supported.
 - </ul>
 - 
 - <h2>Bug fixes</h2>
 - <ul>
 - <li>Fog was errantly applied when a fragment shader was enabled (bug 9346)
 - <li>glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445)
 - <li>With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong.
 - <li>GL_POST_CONVOLUTION_ALPHA_BIAS/SCALE was broken.
 - <li>1D convolution state could effect 2D image transfers
 - <li>Overlapping glCopyPixels with negative Y zoom didn't work (bug 10521)
 - <li>Fixed a number of framebuffer/renderbuffer reference counting bugs
 - <li>Fixed a few bugs in software-emulated alpha planes
 - <li>Assorted minor bug fixes in glCopy/DrawPixels, glPixelZoom, etc.
 - <li>Assorted DRI driver bug fixes.
 - <li>Fixed a number of bugs that prevented "depth-peeling" rendering from working.
 - </ul>
 - 
 - 
 - <h2>Internal code changes</h2>
 - <ul>
 - <li>Old array_cache module replaced by new vbo module.  All geometry
 - rendering is now cast in the form of vertex buffer objects.
 - <li>Massive changes to the Shading Language compiler and related state.
 - <li>Vertex/fragment shaders are compiled into GPU instructions and
 - programs very similar to GL_ARB_vertex/fragment_program.
 - <li>Vertex and fragment programs are executed with the same code now.
 - <li>The SSE-optimized vertex program path has been removed since it didn't
 - support more than 12 temp registers, didn't support branching/looping, etc.
 - </ul>
 - 
 - 
 - <h2>To Do (someday) items</h2>
 - <ul>
 - <li>Switch to freeglut
 - <li>Fix linux-glide target/driver.
 - <li>Improved lambda and derivative calculation for frag progs.
 - </ul>
 - 
 - 
 - <h2>Driver Status</h2>
 - 
 - <pre>
 - Driver			Status
 - ----------------------	----------------------
 - DRI drivers		varies with the driver
 - XMesa/GLX (on Xlib)	implements OpenGL 2.1
 - OSMesa (off-screen)	implements OpenGL 2.1
 - Windows/Win32		implements OpenGL 2.1
 - Glide (3dfx Voodoo1/2)	implements OpenGL 1.3
 - SVGA			unsupported
 - Wind River UGL		unsupported
 - DJGPP			unsupported
 - GGI			unsupported
 - BeOS			unsupported
 - Allegro			unsupported
 - D3D			unsupported
 - </pre>
 - 
 - </body>
 - </html>
 
 
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