| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788 | 
							- <HTML>
 - 
 - <TITLE>Off-screen Rendering</TITLE>
 - 
 - <link rel="stylesheet" type="text/css" href="mesa.css"></head>
 - 
 - <BODY>
 - 
 - <H1>Off-screen Rendering</H1>
 - 
 - 
 - <p>
 - Mesa's off-screen rendering interface is used for rendering into
 - user-allocated blocks of memory.
 - That is, the GL_FRONT colorbuffer is actually a buffer in main memory,
 - rather than a window on your display.
 - There are no window system or operating system dependencies.
 - One potential application is to use Mesa as an off-line, batch-style renderer.
 - </p>
 - 
 - <p>
 - The <B>OSMesa</B> API provides three basic functions for making off-screen
 - renderings: OSMesaCreateContext(), OSMesaMakeCurrent(), and
 - OSMesaDestroyContext().  See the Mesa/include/GL/osmesa.h header for
 - more information about the API functions.
 - </p>
 - 
 - <p>
 - There are several examples of OSMesa in the <code>progs/osdemo/</code>
 - directory.
 - </p>
 - 
 - 
 - <H2>Deep color channels</H2>
 - 
 - <p>
 - For some applications 8-bit color channels don't have sufficient
 - precision.
 - OSMesa supports 16-bit and 32-bit color channels through the OSMesa interface.
 - When using 16-bit channels, channels are GLushorts and RGBA pixels occupy
 - 8 bytes.
 - When using 32-bit channels, channels are GLfloats and RGBA pixels occupy
 - 16 bytes.
 - </p>
 - 
 - <p>
 - Before version 6.5.1, Mesa had to be recompiled to support exactly
 - one of 8, 16 or 32-bit channels.
 - With Mesa 6.5.1, Mesa can be compiled for either 8, 16 or 32-bit channels
 - and render into any of the smaller size channels.
 - For example, if Mesa's compiled for 32-bit channels, you can also render
 - 16 and 8-bit channel images.
 - </p>
 - 
 - <p>
 - To build Mesa/OSMesa for 16 and 8-bit color channel support:
 - <pre>
 -       make realclean
 -       make linux-osmesa16
 - </pre>
 - 
 - <p>
 - To build Mesa/OSMesa for 32, 16 and 8-bit color channel support:
 - <pre>
 -       make realclean
 -       make linux-osmesa32
 - </pre>
 - 
 - <p>
 - You'll wind up with a library named libOSMesa16.so or libOSMesa32.so.
 - Otherwise, most Mesa configurations build an 8-bit/channel libOSMesa.so library
 - by default.
 - </p>
 - 
 - <p>
 - If performance is important, compile Mesa for the channel size you're
 - most interested in.
 - </p>
 - 
 - <p>
 - If you need to compile on a non-Linux platform, copy Mesa/configs/linux-osmesa16
 - to a new config file and edit it as needed.  Then, add the new config name to
 - the top-level Makefile.  Send a patch to the Mesa developers too, if you're
 - inclined.
 - </p>
 - 
 - </BODY>
 - </HTML>
 
 
  |