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- /**
- * Test noise() functions.
- * 28 Jan 2007
- */
-
- #include <assert.h>
- #include <string.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <math.h>
- #include <GL/gl.h>
- #include <GL/glut.h>
- #include <GL/glext.h>
- #include "extfuncs.h"
-
-
- static const char *VertShaderText =
- "void main() {\n"
- " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
- " gl_TexCoord[0] = gl_MultiTexCoord0;\n"
- "}\n";
-
- static const char *FragShaderText =
- "uniform vec4 Scale, Bias;\n"
- "uniform float Slice;\n"
- "void main()\n"
- "{\n"
- " vec4 scale = vec4(5.0);\n"
- " vec4 p;\n"
- " p.xy = gl_TexCoord[0].xy;\n"
- " p.z = Slice;\n"
- " vec4 n = noise4(p * scale);\n"
- " gl_FragColor = n * Scale + Bias;\n"
- "}\n";
-
-
- struct uniform_info {
- const char *name;
- GLuint size;
- GLint location;
- GLfloat value[4];
- };
-
- static struct uniform_info Uniforms[] = {
- { "Scale", 4, -1, { 0.5, 0.4, 0.0, 0} },
- { "Bias", 4, -1, { 0.5, 0.3, 0.0, 0} },
- { "Slice", 1, -1, { 0.5, 0, 0, 0} },
- { NULL, 0, 0, { 0, 0, 0, 0 } }
- };
-
- /* program/shader objects */
- static GLuint fragShader;
- static GLuint vertShader;
- static GLuint program;
-
- static GLint win = 0;
- static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f;
- static GLfloat Slice = 0.0;
- static GLboolean Anim = GL_FALSE;
-
-
- static void
- Idle(void)
- {
- Slice += 0.01;
- glutPostRedisplay();
- }
-
-
- static void
- Redisplay(void)
- {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glUniform1fv_func(Uniforms[2].location, 1, &Slice);
-
- glPushMatrix();
- glRotatef(xRot, 1.0f, 0.0f, 0.0f);
- glRotatef(yRot, 0.0f, 1.0f, 0.0f);
- glRotatef(zRot, 0.0f, 0.0f, 1.0f);
-
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-2, -2);
- glTexCoord2f(1, 0); glVertex2f( 2, -2);
- glTexCoord2f(1, 1); glVertex2f( 2, 2);
- glTexCoord2f(0, 1); glVertex2f(-2, 2);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
- }
-
-
- static void
- Reshape(int width, int height)
- {
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0f, 0.0f, -15.0f);
- }
-
-
- static void
- CleanUp(void)
- {
- glDeleteShader_func(fragShader);
- glDeleteShader_func(vertShader);
- glDeleteProgram_func(program);
- glutDestroyWindow(win);
- }
-
-
- static void
- Key(unsigned char key, int x, int y)
- {
- const GLfloat step = 0.01;
- (void) x;
- (void) y;
-
- switch(key) {
- case 'a':
- Anim = !Anim;
- glutIdleFunc(Anim ? Idle : NULL);
- case 's':
- Slice -= step;
- break;
- case 'S':
- Slice += step;
- break;
- case 'z':
- zRot -= 1.0;
- break;
- case 'Z':
- zRot += 1.0;
- break;
- case 27:
- CleanUp();
- exit(0);
- break;
- }
- glutPostRedisplay();
- }
-
-
- static void
- SpecialKey(int key, int x, int y)
- {
- const GLfloat step = 3.0f;
-
- (void) x;
- (void) y;
-
- switch(key) {
- case GLUT_KEY_UP:
- xRot -= step;
- break;
- case GLUT_KEY_DOWN:
- xRot += step;
- break;
- case GLUT_KEY_LEFT:
- yRot -= step;
- break;
- case GLUT_KEY_RIGHT:
- yRot += step;
- break;
- }
- glutPostRedisplay();
- }
-
-
-
- static void
- LoadAndCompileShader(GLuint shader, const char *text)
- {
- GLint stat;
-
- glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
-
- glCompileShader_func(shader);
-
- glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog_func(shader, 1000, &len, log);
- fprintf(stderr, "brick: problem compiling shader: %s\n", log);
- exit(1);
- }
- else {
- printf("Shader compiled OK\n");
- }
- }
-
-
- static void
- CheckLink(GLuint prog)
- {
- GLint stat;
- glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog_func(prog, 1000, &len, log);
- fprintf(stderr, "Linker error:\n%s\n", log);
- }
- else {
- fprintf(stderr, "Link success!\n");
- }
- }
-
-
- static void
- Init(void)
- {
- const char *version;
- GLint i;
-
- version = (const char *) glGetString(GL_VERSION);
- if (version[0] != '2' || version[1] != '.') {
- printf("Warning: this program expects OpenGL 2.0\n");
- /*exit(1);*/
- }
-
- GetExtensionFuncs();
-
- vertShader = glCreateShader_func(GL_VERTEX_SHADER);
- LoadAndCompileShader(vertShader, VertShaderText);
-
- fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
- LoadAndCompileShader(fragShader, FragShaderText);
-
- program = glCreateProgram_func();
- glAttachShader_func(program, fragShader);
- glAttachShader_func(program, vertShader);
- glLinkProgram_func(program);
- CheckLink(program);
- glUseProgram_func(program);
-
- for (i = 0; Uniforms[i].name; i++) {
- Uniforms[i].location
- = glGetUniformLocation_func(program, Uniforms[i].name);
- printf("Uniform %s location: %d\n", Uniforms[i].name,
- Uniforms[i].location);
- switch (Uniforms[i].size) {
- case 1:
- glUniform1fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- case 2:
- glUniform2fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- case 3:
- glUniform3fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- case 4:
- glUniform4fv_func(Uniforms[i].location, 1, Uniforms[i].value);
- break;
- default:
- abort();
- }
- }
-
- assert(glGetError() == 0);
-
- glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
-
- printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
-
- assert(glIsProgram_func(program));
- assert(glIsShader_func(fragShader));
- assert(glIsShader_func(vertShader));
-
- glColor3f(1, 0, 0);
- }
-
-
- int
- main(int argc, char *argv[])
- {
- glutInit(&argc, argv);
- glutInitWindowPosition( 0, 0);
- glutInitWindowSize(400, 400);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- win = glutCreateWindow(argv[0]);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Redisplay);
- Init();
- glutMainLoop();
- return 0;
- }
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