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- /**********************************************************
- * Copyright 2008-2009 VMware, Inc. All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use, copy,
- * modify, merge, publish, distribute, sublicense, and/or sell copies
- * of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- **********************************************************/
-
- #include "util/u_bitmask.h"
- #include "util/u_debug.h"
- #include "pipe/p_defines.h"
- #include "util/u_memory.h"
- #include "draw/draw_context.h"
-
- #include "svga_context.h"
- #include "svga_screen.h"
- #include "svga_state.h"
- #include "svga_draw.h"
- #include "svga_cmd.h"
- #include "svga_hw_reg.h"
-
- /* This is just enough to decide whether we need to use the draw
- * module (swtnl) or not.
- */
- static const struct svga_tracked_state *need_swtnl_state[] =
- {
- &svga_update_need_swvfetch,
- &svga_update_need_pipeline,
- &svga_update_need_swtnl,
- NULL
- };
-
-
- /* Atoms to update hardware state prior to emitting a clear or draw
- * packet.
- */
- static const struct svga_tracked_state *hw_clear_state[] =
- {
- &svga_hw_scissor,
- &svga_hw_viewport,
- &svga_hw_framebuffer,
- NULL
- };
-
-
- /* Atoms to update hardware state prior to emitting a draw packet.
- */
- static const struct svga_tracked_state *hw_draw_state[] =
- {
- &svga_need_tgsi_transform,
- &svga_hw_fs,
- &svga_hw_gs,
- &svga_hw_vs,
- &svga_hw_rss,
- &svga_hw_sampler, /* VGPU10 */
- &svga_hw_sampler_bindings, /* VGPU10 */
- &svga_hw_tss, /* pre-VGPU10 */
- &svga_hw_tss_binding, /* pre-VGPU10 */
- &svga_hw_clip_planes,
- &svga_hw_vdecl,
- &svga_hw_fs_constants,
- &svga_hw_gs_constants,
- &svga_hw_vs_constants,
- NULL
- };
-
-
- static const struct svga_tracked_state *swtnl_draw_state[] =
- {
- &svga_update_swtnl_draw,
- &svga_update_swtnl_vdecl,
- NULL
- };
-
- /* Flattens the graph of state dependencies. Could swap the positions
- * of hw_clear_state and need_swtnl_state without breaking anything.
- */
- static const struct svga_tracked_state **state_levels[] =
- {
- need_swtnl_state,
- hw_clear_state,
- hw_draw_state,
- swtnl_draw_state
- };
-
-
-
- static unsigned check_state( unsigned a,
- unsigned b )
- {
- return (a & b);
- }
-
- static void accumulate_state( unsigned *a,
- unsigned b )
- {
- *a |= b;
- }
-
-
- static void xor_states( unsigned *result,
- unsigned a,
- unsigned b )
- {
- *result = a ^ b;
- }
-
-
-
- static enum pipe_error
- update_state(struct svga_context *svga,
- const struct svga_tracked_state *atoms[],
- unsigned *state)
- {
- #ifdef DEBUG
- boolean debug = TRUE;
- #else
- boolean debug = FALSE;
- #endif
- enum pipe_error ret = PIPE_OK;
- unsigned i;
-
- ret = svga_hwtnl_flush( svga->hwtnl );
- if (ret != PIPE_OK)
- return ret;
-
- if (debug) {
- /* Debug version which enforces various sanity checks on the
- * state flags which are generated and checked to help ensure
- * state atoms are ordered correctly in the list.
- */
- unsigned examined, prev;
-
- examined = 0;
- prev = *state;
-
- for (i = 0; atoms[i] != NULL; i++) {
- unsigned generated;
-
- assert(atoms[i]->dirty);
- assert(atoms[i]->update);
-
- if (check_state(*state, atoms[i]->dirty)) {
- if (0)
- debug_printf("update: %s\n", atoms[i]->name);
- ret = atoms[i]->update( svga, *state );
- if (ret != PIPE_OK)
- return ret;
- }
-
- /* generated = (prev ^ state)
- * if (examined & generated)
- * fail;
- */
- xor_states(&generated, prev, *state);
- if (check_state(examined, generated)) {
- debug_printf("state atom %s generated state already examined\n",
- atoms[i]->name);
- assert(0);
- }
-
- prev = *state;
- accumulate_state(&examined, atoms[i]->dirty);
- }
- }
- else {
- for (i = 0; atoms[i] != NULL; i++) {
- if (check_state(*state, atoms[i]->dirty)) {
- ret = atoms[i]->update( svga, *state );
- if (ret != PIPE_OK)
- return ret;
- }
- }
- }
-
- return PIPE_OK;
- }
-
-
-
- enum pipe_error
- svga_update_state(struct svga_context *svga, unsigned max_level)
- {
- struct svga_screen *screen = svga_screen(svga->pipe.screen);
- enum pipe_error ret = PIPE_OK;
- unsigned i;
-
- SVGA_STATS_TIME_PUSH(screen->sws, SVGA_STATS_TIME_UPDATESTATE);
-
- /* Check for updates to bound textures. This can't be done in an
- * atom as there is no flag which could provoke this test, and we
- * cannot create one.
- */
- if (svga->state.texture_timestamp != screen->texture_timestamp) {
- svga->state.texture_timestamp = screen->texture_timestamp;
- svga->dirty |= SVGA_NEW_TEXTURE;
- }
-
- for (i = 0; i <= max_level; i++) {
- svga->dirty |= svga->state.dirty[i];
-
- if (svga->dirty) {
- ret = update_state( svga,
- state_levels[i],
- &svga->dirty );
- if (ret != PIPE_OK)
- goto done;
-
- svga->state.dirty[i] = 0;
- }
- }
-
- for (; i < SVGA_STATE_MAX; i++)
- svga->state.dirty[i] |= svga->dirty;
-
- svga->dirty = 0;
-
- svga->hud.num_validations++;
-
- done:
- SVGA_STATS_TIME_POP(screen->sws);
- return ret;
- }
-
-
-
-
- void svga_update_state_retry( struct svga_context *svga,
- unsigned max_level )
- {
- enum pipe_error ret;
-
- ret = svga_update_state( svga, max_level );
-
- if (ret == PIPE_ERROR_OUT_OF_MEMORY) {
- svga_context_flush(svga, NULL);
- ret = svga_update_state( svga, max_level );
- }
-
- assert( ret == PIPE_OK );
- }
-
-
-
- #define EMIT_RS(_rs, _count, _name, _value) \
- do { \
- _rs[_count].state = _name; \
- _rs[_count].uintValue = _value; \
- _count++; \
- } while (0)
-
-
- /* Setup any hardware state which will be constant through the life of
- * a context.
- */
- enum pipe_error svga_emit_initial_state( struct svga_context *svga )
- {
- if (svga_have_vgpu10(svga)) {
- SVGA3dRasterizerStateId id = util_bitmask_add(svga->rast_object_id_bm);
- enum pipe_error ret;
-
- /* XXX preliminary code */
- ret = SVGA3D_vgpu10_DefineRasterizerState(svga->swc,
- id,
- SVGA3D_FILLMODE_FILL,
- SVGA3D_CULL_NONE,
- 1, /* frontCounterClockwise */
- 0, /* depthBias */
- 0.0f, /* depthBiasClamp */
- 0.0f, /* slopeScaledDepthBiasClamp */
- 0, /* depthClampEnable */
- 0, /* scissorEnable */
- 0, /* multisampleEnable */
- 0, /* aalineEnable */
- 1.0f, /* lineWidth */
- 0, /* lineStippleEnable */
- 0, /* lineStippleFactor */
- 0, /* lineStipplePattern */
- 0); /* provokingVertexLast */
-
-
- assert(ret == PIPE_OK);
-
- ret = SVGA3D_vgpu10_SetRasterizerState(svga->swc, id);
- return ret;
- }
- else {
- SVGA3dRenderState *rs;
- unsigned count = 0;
- const unsigned COUNT = 2;
- enum pipe_error ret;
-
- ret = SVGA3D_BeginSetRenderState( svga->swc, &rs, COUNT );
- if (ret != PIPE_OK)
- return ret;
-
- /* Always use D3D style coordinate space as this is the only one
- * which is implemented on all backends.
- */
- EMIT_RS(rs, count, SVGA3D_RS_COORDINATETYPE,
- SVGA3D_COORDINATE_LEFTHANDED );
- EMIT_RS(rs, count, SVGA3D_RS_FRONTWINDING, SVGA3D_FRONTWINDING_CW );
-
- assert( COUNT == count );
- SVGA_FIFOCommitAll( svga->swc );
-
- return PIPE_OK;
- }
- }
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