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- <TITLE>Environment Variables</TITLE>
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- <H1>Environment Variables</H1>
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- <p>
- Mesa supports the following environment variables:
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- <ul>
- <li>MESA_NO_ASM - if set, disables all assembly language optimizations
- <li>MESA_NO_MMX - if set, disables Intel MMX optimizations
- <li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
- <li>MESA_NO_SSE - if set, disables Intel SSE optimizations
- <li>MESA_DEBUG - if set, error messages are printed to stderr.
- If the value of MESA_DEBUG is "FP" floating point arithmetic errors will
- generate exceptions.
- <li>MESA_NO_DITHER - if set, disables dithering, overriding glEnable(GL_DITHER)
- <li>MESA_TEX_PROG - if set, implement conventional texture env modes with
- fragment programs (intended for developers only)
- <li>MESA_TNL_PROG - if set, implement conventional vertex transformation
- operations with vertex programs (intended for developers only).
- Setting this variable automatically sets the MESA_TEX_PROG variable as well.
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- <p>
- The following are only applicable to the Xlib software driver.
- See <A HREF="README.X11">README.X11</A> for details.
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- <ul>
- <li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode
- <li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode
- <li>MESA_BACK_BUFFER - specifies how to implement the back color buffer,
- either "pixmap" or "ximage"
- <li>MESA_GAMMA - gamma correction coefficients for red, green, blue channels
- <li>MESA_XSYNC - enable synchronous X behavior (for debugging only)
- <li>MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals
- <li>MESA_GLX_FX - set to either "fullscreen" for full-screen rendering,
- "window" to render into a window, or "disable" to disable the Glide driver.
- <li>MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel.
- <li>MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer.
- <li>MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel.
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