Clone of mesa.
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  1. Blocks allocated to Mesa:
  2. 0x8750-0x875F
  3. 0x8BB0-0x8BBF
  4. GL_MESA_packed_depth_stencil
  5. GL_DEPTH_STENCIL_MESA 0x8750
  6. GL_UNSIGNED_INT_24_8_MESA 0x8751
  7. GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
  8. GL_UNSIGNED_SHORT_15_1_MESA 0x8753
  9. GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
  10. GL_MESA_trace.spec:
  11. GL_TRACE_ALL_BITS_MESA 0xFFFF
  12. GL_TRACE_OPERATIONS_BIT_MESA 0x0001
  13. GL_TRACE_PRIMITIVES_BIT_MESA 0x0002
  14. GL_TRACE_ARRAYS_BIT_MESA 0x0004
  15. GL_TRACE_TEXTURES_BIT_MESA 0x0008
  16. GL_TRACE_PIXELS_BIT_MESA 0x0010
  17. GL_TRACE_ERRORS_BIT_MESA 0x0020
  18. GL_TRACE_MASK_MESA 0x8755
  19. GL_TRACE_NAME_MESA 0x8756
  20. MESA_ycbcr_texture.spec:
  21. GL_YCBCR_MESA 0x8757
  22. GL_UNSIGNED_SHORT_8_8_MESA 0x85BA /* same as Apple's */
  23. GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB /* same as Apple's */
  24. GL_MESA_pack_invert.spec
  25. GL_PACK_INVERT_MESA 0x8758
  26. GL_MESA_shader_debug.spec:
  27. GL_DEBUG_OBJECT_MESA 0x8759
  28. GL_DEBUG_PRINT_MESA 0x875A
  29. GL_DEBUG_ASSERT_MESA 0x875B
  30. GL_MESA_program_debug.spec:
  31. GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x????
  32. GL_VERTEX_PROGRAM_CALLBACK_MESA 0x????
  33. GL_FRAGMENT_PROGRAM_POSITION_MESA 0x????
  34. GL_VERTEX_PROGRAM_POSITION_MESA 0x????
  35. GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x????
  36. GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x????
  37. GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x????
  38. GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x????