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- <title>Mesa Release Notes</title>
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- <div class="header">
- <h1>The Mesa 3D Graphics Library</h1>
- </div>
-
- <iframe src="../contents.html"></iframe>
- <div class="content">
-
- <h1>Mesa 6.5.3 Release Notes / April 27, 2007</h1>
-
- <p>
- Mesa 6.5.3 is a development release with many changes and new features.
- Mesa 7.0 is expected to follow shortly.
- </p>
-
-
- <h2>MD5 checksums</h2>
- <pre>
- 39f33ea64e34e2d5b20640b008b57649 MesaLib-6.5.3.tar.gz
- 46359457147c469745f24b5074a186f0 MesaLib-6.5.3.tar.bz2
- a8946fa861634ce15971396f47992c41 MesaLib-6.5.3.zip
- 08e26948d57eaca74d02a530b2d8106e MesaDemos-6.5.3.tar.gz
- 8af91773ab2653fe537499676b05f2e8 MesaDemos-6.5.3.tar.bz2
- 783f81b171bf89b0929abc894efd25a6 MesaDemos-6.5.3.zip
- 9467d415388fe1ad82991fb20704b812 MesaGLUT-6.5.3.tar.gz
- 360843e46b7ebb6909290b023f9b26fa MesaGLUT-6.5.3.tar.bz2
- 7686065e5c15a30de08a1610860b6840 MesaGLUT-6.5.3.zip
- </pre>
-
-
- <h2>Shared library numbering</h2>
- <p>
- Mesa 6.5.3 supports the OpenGL 2.0/2.1 API. However, the (unix)
- shared library version is still 1.5 (i.e. libGL.so.1.5.xxxxxx).
- Bumping the shared library version to 2.x would cause linking problems
- with existing OpenGL applications. Since OpenGL 2.x is backward
- compatible with OpenGL 1.x the shared library version number doesn't
- have to be incremented (which would indicate an incompatible ABI).
- </p>
- <p>
- Other OpenGL vendors name their OpenGL 2.x libraries libGL.so.1.0.xxxxx
- for the same reason.
- </p>
-
-
-
- <h2>New features</h2>
- <ul>
- <li>OpenGL 2.0 and 2.1 API support.
- <li>Entirely new Shading Language code generator. See the
- <a href="../shading.html">Shading Language</a> page for more information.
- <li>Much faster software execution of vertex, fragment shaders.
- <li>New vertex buffer object (vbo) infrastructure
- <li>Updated glext.h file (version 39)
- <li>Updated glxext.h file (version 19)
- <li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
- "multiple render targets" are really supported.
- </ul>
-
- <h2>Bug fixes</h2>
- <ul>
- <li>Fog was errantly applied when a fragment shader was enabled (bug 9346)
- <li>glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445)
- <li>With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong.
- <li>GL_POST_CONVOLUTION_ALPHA_BIAS/SCALE was broken.
- <li>1D convolution state could effect 2D image transfers
- <li>Overlapping glCopyPixels with negative Y zoom didn't work (bug 10521)
- <li>Fixed a number of framebuffer/renderbuffer reference counting bugs
- <li>Fixed a few bugs in software-emulated alpha planes
- <li>Assorted minor bug fixes in glCopy/DrawPixels, glPixelZoom, etc.
- <li>Assorted DRI driver bug fixes.
- <li>Fixed a number of bugs that prevented "depth-peeling" rendering from working.
- </ul>
-
-
- <h2>Internal code changes</h2>
- <ul>
- <li>Old array_cache module replaced by new vbo module. All geometry
- rendering is now cast in the form of vertex buffer objects.
- <li>Massive changes to the Shading Language compiler and related state.
- <li>Vertex/fragment shaders are compiled into GPU instructions and
- programs very similar to GL_ARB_vertex/fragment_program.
- <li>Vertex and fragment programs are executed with the same code now.
- <li>The SSE-optimized vertex program path has been removed since it didn't
- support more than 12 temp registers, didn't support branching/looping, etc.
- </ul>
-
-
- <h2>To Do (someday) items</h2>
- <ul>
- <li>Switch to freeglut
- <li>Fix linux-glide target/driver.
- <li>Improved lambda and derivative calculation for frag progs.
- </ul>
-
-
- <h2>Driver Status</h2>
-
- <pre>
- Driver Status
- ---------------------- ----------------------
- DRI drivers varies with the driver
- XMesa/GLX (on Xlib) implements OpenGL 2.1
- OSMesa (off-screen) implements OpenGL 2.1
- Windows/Win32 implements OpenGL 2.1
- Glide (3dfx Voodoo1/2) implements OpenGL 1.3
- SVGA unsupported
- Wind River UGL unsupported
- DJGPP unsupported
- GGI unsupported
- BeOS unsupported
- Allegro unsupported
- D3D unsupported
- </pre>
-
- </div>
- </body>
- </html>
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