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Chia-I Wu 28c3e57c83 egl: Install drivers to ${libdir}/egl. 15 年之前
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Makefile egl: Install drivers to ${libdir}/egl. 15 年之前
README.txt egl: some basic docs for libEGL 17 年之前
eglapi.c egl: Use _eglPreloadDrivers. 15 年之前
eglapi.h egl: Add _EGLDriver as the first argument to GetProcAddress. 15 年之前
eglcompiler.h Copy __FUNCTION__ portability #defines from mesa/compiler.h to eglcompiler.h 15 年之前
eglconfig.c egl: EGL_SCREEN_BIT_MESA is a valid bit. 15 年之前
eglconfig.h egl: Fix breakage from -fvisibility=hidden. 15 年之前
eglconfigutil.c egl: Correct conversion of native visual type. 16 年之前
eglconfigutil.h egl: Fix breakage from -fvisibility=hidden. 15 年之前
eglcontext.c egl: Add support for querying render buffer. 16 年之前
eglcontext.h egl: Fix breakage from -fvisibility=hidden. 15 年之前
eglcurrent.c egl: Fix GLX_USE_TLS build. 16 年之前
eglcurrent.h egl: Fix breakage from -fvisibility=hidden. 15 年之前
egldefines.h egl: make sure EGL_VERSION_STRING query returns same version as eglInitialize() 17 年之前
egldisplay.c egl: Remove unused driver and display functions. 15 年之前
egldisplay.h egl: Improve driver matching. 15 年之前
egldriver.c egl: Remove egl_softpipe. 15 年之前
egldriver.h egl: Add a simple cache for driver probe. 15 年之前
eglglobals.c egl: Improve logging facility. 16 年之前
eglglobals.h egl: Allow binding to any client API. 16 年之前
egllog.c egl: Improve logging facility. 16 年之前
egllog.h egl: Fix breakage from -fvisibility=hidden. 15 年之前
eglmisc.c egl: Rework the synchronization primitives. 16 年之前
eglmisc.h egl: Rework the synchronization primitives. 16 年之前
eglmode.c egl: Overhaul driver API. 16 年之前
eglmode.h egl: Fix breakage from -fvisibility=hidden. 15 年之前
eglmutex.h egl: Add eglmutex.h. 16 年之前
eglscreen.c egl: Overhaul driver API. 16 年之前
eglscreen.h egl: Fix breakage from -fvisibility=hidden. 15 年之前
eglstring.c egl: added eglstring.[ch] 17 年之前
eglstring.h egl: added eglstring.[ch] 17 年之前
eglsurface.c egl: Rework eglSwapInterval. 16 年之前
eglsurface.h egl: Fix breakage from -fvisibility=hidden. 15 年之前
egltypedefs.h egl: Some per-driver data should be per-display. 16 年之前

README.txt



Notes about the EGL library:


The EGL code here basically consists of two things:

1. An EGL API dispatcher. This directly routes all the eglFooBar() API
calls into driver-specific functions.

2. Fallbacks for EGL API functions. A driver _could_ implement all the
EGL API calls from scratch. But in many cases, the fallbacks provided
in libEGL (such as eglChooseConfig()) will do the job.



Bootstrapping:

When the apps calls eglOpenDisplay() a device driver is selected and loaded
(look for dlsym() or LoadLibrary() in egldriver.c).

The driver's _eglMain() function is then called. This driver function
allocates, initializes and returns a new _EGLDriver object (usually a
subclass of that type).

As part of initialization, the dispatch table in _EGLDriver->API must be
populated with all the EGL entrypoints. Typically, _eglInitDriverFallbacks()
can be used to plug in default/fallback functions. Some functions like
driver->API.Initialize and driver->API.Terminate _must_ be implemented
with driver-specific code (no default/fallback function is possible).


A bit later, the app will call eglInitialize(). This will get routed
to the driver->API.Initialize() function. Any additional driver
initialization that wasn't done in _eglMain() should be done at this
point. Typically, this will involve setting up visual configs, etc.



Special Functions:

Certain EGL functions _must_ be implemented by the driver. This includes:

eglCreateContext
eglCreateWindowSurface
eglCreatePixmapSurface
eglCreatePBufferSurface
eglMakeCurrent
eglSwapBuffers

Most of the EGLConfig-related functions can be implemented with the
defaults/fallbacks. Same thing for the eglGet/Query functions.




Teardown:

When eglTerminate() is called, the driver->API.Terminate() function is
called. The driver should clean up after itself. eglTerminate() will
then close/unload the driver (shared library).




Subclassing:

The internal libEGL data structures such as _EGLDisplay, _EGLContext,
_EGLSurface, etc should be considered base classes from which drivers
will derive subclasses.