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- /* $Id: texwrap.c,v 1.1 2001/03/26 19:45:57 brianp Exp $ */
-
- /*
- * Test texture wrap modes.
- *
- * Brian Paul March 2001
- */
-
-
- #define GL_GLEXT_PROTOTYPES
- #include <stdio.h>
- #include <stdlib.h>
- #include <math.h>
- #include <GL/glut.h>
-
-
- #ifndef GL_CLAMP_TO_BORDER_ARB
- #define GL_CLAMP_TO_BORDER_ARB 0x812D
- #endif
-
-
- #define SIZE 4
- static GLubyte TexImage[SIZE+2][SIZE+2][4];
-
-
- static void
- PrintString(const char *s)
- {
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
- }
-
-
- static void Display( void )
- {
- static const GLenum modes[] = {
- GL_REPEAT,
- GL_CLAMP,
- GL_CLAMP_TO_EDGE,
- GL_CLAMP_TO_BORDER_ARB
- };
- static const char *names[] = {
- "GL_REPEAT",
- "GL_CLAMP",
- "GL_CLAMP_TO_EDGE",
- "GL_CLAMP_TO_BORDER_ARB"
- };
-
- GLint i, j;
- GLint numModes;
-
- numModes = glutExtensionSupported("GL_ARB_texture_border_clamp") ? 4 : 3;
-
- glClearColor(0.5, 0.5, 0.5, 1.0);
- glClear( GL_COLOR_BUFFER_BIT );
-
- #if 0
- /* draw texture as image */
- glDisable(GL_TEXTURE_2D);
- glWindowPos2iMESA(1, 1);
- glDrawPixels(6, 6, GL_RGBA, GL_UNSIGNED_BYTE, (void *) TexImage);
- #endif
-
- glEnable(GL_TEXTURE_2D);
-
- /* loop over min/mag filters */
- for (i = 0; i < 2; i++) {
- if (i) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
-
- /* loop over border modes */
- for (j = 0; j < numModes; j++) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, modes[j]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, modes[j]);
-
- glPushMatrix();
- glTranslatef(j * 150 + 10, i * 150 + 25, 0);
-
- glBegin(GL_POLYGON);
- glTexCoord2f(-0.2, -0.2); glVertex2f( 0, 0);
- glTexCoord2f( 1.2, -0.2); glVertex2f(140, 0);
- glTexCoord2f( 1.2, 1.2); glVertex2f(140, 140);
- glTexCoord2f(-0.2, 1.2); glVertex2f( 0, 140);
- glEnd();
-
- glPopMatrix();
- }
- }
-
- glDisable(GL_TEXTURE_2D);
- for (i = 0; i < numModes; i++) {
- glWindowPos2iMESA( i * 150 + 10, 5);
- PrintString(names[i]);
- }
-
- glutSwapBuffers();
- }
-
-
- static void Reshape( int width, int height )
- {
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- }
-
-
- static void Key( unsigned char key, int x, int y )
- {
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
- }
-
-
- static void Init( void )
- {
- static const GLubyte border[4] = { 0, 255, 0, 255 };
- GLint i, j;
-
- for (i = 0; i < SIZE+2; i++) {
- for (j = 0; j < SIZE+2; j++) {
- if (i == 0 || j == 0 || i == SIZE+1 || j == SIZE+1) {
- /* border color */
- TexImage[i][j][0] = border[0];
- TexImage[i][j][1] = border[1];
- TexImage[i][j][2] = border[2];
- TexImage[i][j][3] = border[3];
- }
- else if ((i + j) & 1) {
- /* white */
- TexImage[i][j][0] = 255;
- TexImage[i][j][1] = 255;
- TexImage[i][j][2] = 255;
- TexImage[i][j][3] = 255;
- }
- else {
- /* black */
- TexImage[i][j][0] = 0;
- TexImage[i][j][1] = 0;
- TexImage[i][j][2] = 0;
- TexImage[i][j][3] = 0;
- }
- }
- }
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE+2, SIZE+2, 1,
- GL_RGBA, GL_UNSIGNED_BYTE, (void *) TexImage);
- }
-
-
- int main( int argc, char *argv[] )
- {
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 650, 340 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
- }
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