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plane.c 5.4KB

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  1. /* Copyright (c) Mark J. Kilgard, 1994. */
  2. /*
  3. * (c) Copyright 1993, Silicon Graphics, Inc.
  4. * ALL RIGHTS RESERVED
  5. * Permission to use, copy, modify, and distribute this software for
  6. * any purpose and without fee is hereby granted, provided that the above
  7. * copyright notice appear in all copies and that both the copyright notice
  8. * and this permission notice appear in supporting documentation, and that
  9. * the name of Silicon Graphics, Inc. not be used in advertising
  10. * or publicity pertaining to distribution of the software without specific,
  11. * written prior permission.
  12. *
  13. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  14. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  15. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  16. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  17. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  18. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  19. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  20. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  21. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  22. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  23. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  24. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  25. *
  26. * US Government Users Restricted Rights
  27. * Use, duplication, or disclosure by the Government is subject to
  28. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  29. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  30. * clause at DFARS 252.227-7013 and/or in similar or successor
  31. * clauses in the FAR or the DOD or NASA FAR Supplement.
  32. * Unpublished-- rights reserved under the copyright laws of the
  33. * United States. Contractor/manufacturer is Silicon Graphics,
  34. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  35. *
  36. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  37. */
  38. /*
  39. * plane.c
  40. * This program demonstrates the use of local versus
  41. * infinite lighting on a flat plane.
  42. */
  43. #include <stdlib.h>
  44. #include <GL/glut.h>
  45. /* Initialize material property, light source, and lighting model.
  46. */
  47. void myinit(void)
  48. {
  49. GLfloat mat_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
  50. /* mat_specular and mat_shininess are NOT default values */
  51. GLfloat mat_diffuse[] = { 0.4, 0.4, 0.4, 1.0 };
  52. GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
  53. GLfloat mat_shininess[] = { 15.0 };
  54. GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
  55. GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
  56. GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
  57. GLfloat lmodel_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
  58. glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
  59. glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
  60. glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
  61. glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
  62. glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
  63. glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
  64. glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
  65. glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
  66. glEnable(GL_LIGHTING);
  67. glEnable(GL_LIGHT0);
  68. glDepthFunc(GL_LESS);
  69. glEnable(GL_DEPTH_TEST);
  70. }
  71. void drawPlane(void)
  72. {
  73. glBegin (GL_QUADS);
  74. glNormal3f (0.0, 0.0, 1.0);
  75. glVertex3f (-1.0, -1.0, 0.0);
  76. glVertex3f (0.0, -1.0, 0.0);
  77. glVertex3f (0.0, 0.0, 0.0);
  78. glVertex3f (-1.0, 0.0, 0.0);
  79. glNormal3f (0.0, 0.0, 1.0);
  80. glVertex3f (0.0, -1.0, 0.0);
  81. glVertex3f (1.0, -1.0, 0.0);
  82. glVertex3f (1.0, 0.0, 0.0);
  83. glVertex3f (0.0, 0.0, 0.0);
  84. glNormal3f (0.0, 0.0, 1.0);
  85. glVertex3f (0.0, 0.0, 0.0);
  86. glVertex3f (1.0, 0.0, 0.0);
  87. glVertex3f (1.0, 1.0, 0.0);
  88. glVertex3f (0.0, 1.0, 0.0);
  89. glNormal3f (0.0, 0.0, 1.0);
  90. glVertex3f (0.0, 0.0, 0.0);
  91. glVertex3f (0.0, 1.0, 0.0);
  92. glVertex3f (-1.0, 1.0, 0.0);
  93. glVertex3f (-1.0, 0.0, 0.0);
  94. glEnd();
  95. }
  96. void display (void)
  97. {
  98. GLfloat infinite_light[] = { 1.0, 1.0, 1.0, 0.0 };
  99. GLfloat local_light[] = { 1.0, 1.0, 1.0, 1.0 };
  100. glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  101. glPushMatrix ();
  102. glTranslatef (-1.5, 0.0, 0.0);
  103. glLightfv (GL_LIGHT0, GL_POSITION, infinite_light);
  104. drawPlane ();
  105. glPopMatrix ();
  106. glPushMatrix ();
  107. glTranslatef (1.5, 0.0, 0.0);
  108. glLightfv (GL_LIGHT0, GL_POSITION, local_light);
  109. drawPlane ();
  110. glPopMatrix ();
  111. glFlush ();
  112. }
  113. void myReshape(int w, int h)
  114. {
  115. glViewport (0, 0, w, h);
  116. glMatrixMode (GL_PROJECTION);
  117. glLoadIdentity ();
  118. if (w <= h)
  119. glOrtho (-1.5, 1.5, -1.5*(GLdouble)h/(GLdouble)w,
  120. 1.5*(GLdouble)h/(GLdouble)w, -10.0, 10.0);
  121. else
  122. glOrtho (-1.5*(GLdouble)w/(GLdouble)h,
  123. 1.5*(GLdouble)w/(GLdouble)h, -1.5, 1.5, -10.0, 10.0);
  124. glMatrixMode (GL_MODELVIEW);
  125. }
  126. static void
  127. key(unsigned char k, int x, int y)
  128. {
  129. switch (k) {
  130. case 27: /* Escape */
  131. exit(0);
  132. break;
  133. default:
  134. return;
  135. }
  136. glutPostRedisplay();
  137. }
  138. /* Main Loop
  139. * Open window with initial window size, title bar,
  140. * RGBA display mode, and handle input events.
  141. */
  142. int main(int argc, char** argv)
  143. {
  144. glutInit(&argc, argv);
  145. glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
  146. glutInitWindowSize (500, 200);
  147. glutCreateWindow (argv[0]);
  148. myinit();
  149. glutReshapeFunc (myReshape);
  150. glutDisplayFunc(display);
  151. glutKeyboardFunc(key);
  152. glutMainLoop();
  153. return 0; /* ANSI C requires main to return int. */
  154. }