Clone of mesa.
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  1. /*
  2. * Copyright (c) 1993-1997, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
  36. */
  37. /*
  38. * light.c
  39. * This program demonstrates the use of the OpenGL lighting
  40. * model. A sphere is drawn using a grey material characteristic.
  41. * A single light source illuminates the object.
  42. */
  43. #include <GL/glut.h>
  44. #include <stdlib.h>
  45. /* Initialize material property, light source, lighting model,
  46. * and depth buffer.
  47. */
  48. void init(void)
  49. {
  50. GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
  51. GLfloat mat_shininess[] = { 50.0 };
  52. GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
  53. glClearColor (0.0, 0.0, 0.0, 0.0);
  54. glShadeModel (GL_SMOOTH);
  55. glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
  56. glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
  57. glLightfv(GL_LIGHT0, GL_POSITION, light_position);
  58. glEnable(GL_LIGHTING);
  59. glEnable(GL_LIGHT0);
  60. glEnable(GL_DEPTH_TEST);
  61. }
  62. void display(void)
  63. {
  64. glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  65. glutSolidSphere (1.0, 20, 16);
  66. glFlush ();
  67. }
  68. void reshape (int w, int h)
  69. {
  70. glViewport (0, 0, (GLsizei) w, (GLsizei) h);
  71. glMatrixMode (GL_PROJECTION);
  72. glLoadIdentity();
  73. if (w <= h)
  74. glOrtho (-1.5, 1.5, -1.5*(GLfloat)h/(GLfloat)w,
  75. 1.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
  76. else
  77. glOrtho (-1.5*(GLfloat)w/(GLfloat)h,
  78. 1.5*(GLfloat)w/(GLfloat)h, -1.5, 1.5, -10.0, 10.0);
  79. glMatrixMode(GL_MODELVIEW);
  80. glLoadIdentity();
  81. }
  82. /* ARGSUSED1 */
  83. void keyboard(unsigned char key, int x, int y)
  84. {
  85. switch (key) {
  86. case 27:
  87. exit(0);
  88. break;
  89. }
  90. }
  91. int main(int argc, char** argv)
  92. {
  93. glutInit(&argc, argv);
  94. glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
  95. glutInitWindowSize (500, 500);
  96. glutInitWindowPosition (100, 100);
  97. glutCreateWindow (argv[0]);
  98. init ();
  99. glutDisplayFunc(display);
  100. glutReshapeFunc(reshape);
  101. glutKeyboardFunc(keyboard);
  102. glutMainLoop();
  103. return 0;
  104. }